Grimsage Matt
Star
- Joined
- Feb 26, 2014
- Location
- Toronto Canada
Greetings my players. Now, this is going to be for my Conan game, so just post here, and choose your color, and include your backstory in a spoiler.
Also, Sheets here please.
Homebrew Feats;
Important NPCs
Additional extra info will be here sooner or later.
Also, Sheets here please.
Homebrew Feats;
Bear Brawling (General)
Required; Improved Unarmed Strike, Brawl
Benefit; Deal 1d8+1.5 STR mod damage with unarmed attacks, treat unarmed strikes as two handed weapons for power attacks.
Dark Power (Sorcery)
Required; Corruption 1+, At least one sorcery style known, Knowledge (Arcana) 6 Ranks
Benefit; Gain a bonus to your magic attack rolls equal to your corruption score, but take a -1 penalty on saving throws against corruption or insanity.
Special; Styigans and Acheronians gain a bonus to their magic attack rolls equal to 1.5 their corruption score, but take an additional -1 penalty on saving throws against corruption.
Dark Energy (Sorcery)
Required; Corruption 2+, Knowledge (Arcana) 8 ranks, Cha 15+, Wis 13+
Benefit; You add your corruption score to your maximum power points.
Special; Styigans and Acheronians may instead add it to their base power points.
Estate Management (General)
Required; Must own land, INT 13+, Cha 12+
Benefit; By spending an hour a week overseeing your property, the return on your land increases by +25%. For example, if your land produced one cargo of goods per year, it instead produces 1.25 cargos. If you would collect 1000 silver a year in rents, you instead earn 1250 silver a year.
Special; You can take this feat up to four times, it's effects, and the time investment, stack.
Merchant Factor (General)
Required; Cha 13+, Diplomacy 5 ranks, must own a ship or caravan.
Benefit; You gain +6 to Diplomacy checks when buying and selling cargos
Bear Hug (General)
Required; Improved Grapple, Bear Brawling
Benefit; You may choose to automatically deal lethal damage each turn you maintain the grapple, with no attack roll needed, dealing your unarmed strike damage.
Dire Bear Brawling (General)
Required; Bear Brawling, BAB +4, Power Attack
Benefit; Your unarmed strike deals 1d10+1.5 STR mod damage, and has an armor penetration equal to half your STR mod.
Fury of the Bear (General)
Required; Bear Brawling, Fighting Madness
Benefit; When you are in a Fighting Madness, your unarmed strike damage increases to 1d10+1.5 STR mod damage, and your critical strike range increases to 19-20.
Special; If you have Dire Bear Brawling, the damage is increased to 2d6+Twice STR mod, and power attack deals 4 extra damage for each point of BAB sacrificed un unarmed strikes
Dark Beauty (General)
Required; Cha 14, Corruption 1+, Appearance (Above Average)
Benefit; Gain a bonus to your Corruption score to Bluff, Diplomacy, Intimidate, Preform and Sense Motive checks, when it involves other corrupted individuals.
Example; If you have a corruption score of 3, and are attempting to seduce a Solider with a Corruption of 1, you gain a +3 bonus. If the solider had a Corruption of 0, there would be no bonus.
Seductive Sorcery (Sorcery)
Required; Cha 16+, At least one Sorcery Style
Benefit; When casting a spell during sex, or for a number of rounds afterwards equal to half your Savant or Temptress level, your partner takes a penalty to their saving throw equal to your Charisma Modifier.
Pillow Talk (General)
Required; Cha 12+, Bluff 4 ranks, Gather Information 4 ranks, Diplomacy 4 ranks.
Benefit; After you have sex with a target, you may make a special Bluff, Diplomacy or Gather Information check.
Diplomacy or Bluff- You may make a short suggestion, as per the Hypnotic Suggestion spell, to your partner only. The Check sets his will saving throw.
Gather Information- You may find out a secret they are keeping, or other information in their possession, treating it as a Gather Information check with a +4 bonus.
Required; Improved Unarmed Strike, Brawl
Benefit; Deal 1d8+1.5 STR mod damage with unarmed attacks, treat unarmed strikes as two handed weapons for power attacks.
Dark Power (Sorcery)
Required; Corruption 1+, At least one sorcery style known, Knowledge (Arcana) 6 Ranks
Benefit; Gain a bonus to your magic attack rolls equal to your corruption score, but take a -1 penalty on saving throws against corruption or insanity.
Special; Styigans and Acheronians gain a bonus to their magic attack rolls equal to 1.5 their corruption score, but take an additional -1 penalty on saving throws against corruption.
Dark Energy (Sorcery)
Required; Corruption 2+, Knowledge (Arcana) 8 ranks, Cha 15+, Wis 13+
Benefit; You add your corruption score to your maximum power points.
Special; Styigans and Acheronians may instead add it to their base power points.
Estate Management (General)
Required; Must own land, INT 13+, Cha 12+
Benefit; By spending an hour a week overseeing your property, the return on your land increases by +25%. For example, if your land produced one cargo of goods per year, it instead produces 1.25 cargos. If you would collect 1000 silver a year in rents, you instead earn 1250 silver a year.
Special; You can take this feat up to four times, it's effects, and the time investment, stack.
Merchant Factor (General)
Required; Cha 13+, Diplomacy 5 ranks, must own a ship or caravan.
Benefit; You gain +6 to Diplomacy checks when buying and selling cargos
Bear Hug (General)
Required; Improved Grapple, Bear Brawling
Benefit; You may choose to automatically deal lethal damage each turn you maintain the grapple, with no attack roll needed, dealing your unarmed strike damage.
Dire Bear Brawling (General)
Required; Bear Brawling, BAB +4, Power Attack
Benefit; Your unarmed strike deals 1d10+1.5 STR mod damage, and has an armor penetration equal to half your STR mod.
Fury of the Bear (General)
Required; Bear Brawling, Fighting Madness
Benefit; When you are in a Fighting Madness, your unarmed strike damage increases to 1d10+1.5 STR mod damage, and your critical strike range increases to 19-20.
Special; If you have Dire Bear Brawling, the damage is increased to 2d6+Twice STR mod, and power attack deals 4 extra damage for each point of BAB sacrificed un unarmed strikes
Dark Beauty (General)
Required; Cha 14, Corruption 1+, Appearance (Above Average)
Benefit; Gain a bonus to your Corruption score to Bluff, Diplomacy, Intimidate, Preform and Sense Motive checks, when it involves other corrupted individuals.
Example; If you have a corruption score of 3, and are attempting to seduce a Solider with a Corruption of 1, you gain a +3 bonus. If the solider had a Corruption of 0, there would be no bonus.
Seductive Sorcery (Sorcery)
Required; Cha 16+, At least one Sorcery Style
Benefit; When casting a spell during sex, or for a number of rounds afterwards equal to half your Savant or Temptress level, your partner takes a penalty to their saving throw equal to your Charisma Modifier.
Pillow Talk (General)
Required; Cha 12+, Bluff 4 ranks, Gather Information 4 ranks, Diplomacy 4 ranks.
Benefit; After you have sex with a target, you may make a special Bluff, Diplomacy or Gather Information check.
Diplomacy or Bluff- You may make a short suggestion, as per the Hypnotic Suggestion spell, to your partner only. The Check sets his will saving throw.
Gather Information- You may find out a secret they are keeping, or other information in their possession, treating it as a Gather Information check with a +4 bonus.
Important NPCs
Kolf of the Red Sands; A male Kushite barbarian, he leads the Red Sand Marauders, a band of Kushities, Desert Shemities and Tlazitlans, worshiping a bloodthirsty demon, bound inside the axe he wields. It is from him that Celina has made her escape, and they may not have yet let her go so easily!
Manetho, the Demon Sage A stygian by birth, he is known to many who would make demonic pacts. A sorcerer who transcended his humanity, his influence still touches lightly in Stygia, and he keeps a keen eye out for that which endangers the realm. He is also a Royal Prince by birth, and in fact remains so, despite having never sought the throne in his five thousand year life, occasionally marrying a royal daughter.
Kharon, Herald of the Damned The man responsible for the necromantic disaster, he has been... changed by his ordeal.
Manetho, the Demon Sage A stygian by birth, he is known to many who would make demonic pacts. A sorcerer who transcended his humanity, his influence still touches lightly in Stygia, and he keeps a keen eye out for that which endangers the realm. He is also a Royal Prince by birth, and in fact remains so, despite having never sought the throne in his five thousand year life, occasionally marrying a royal daughter.
Kharon, Herald of the Damned The man responsible for the necromantic disaster, he has been... changed by his ordeal.
Additional extra info will be here sooner or later.