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Nyphomorphic RP version 0.9

miss-snowy

Moon
Joined
Feb 10, 2015
Location
United Kingdom
Hello all,
so I have written some basic rules for an erotic RP that I would like to run but wanted some opinions on whether it might work or not. It more or less a simplified D&D thing with a hint of Eldritch Horror rules.
Please have a read through and let me know what you think, and if you might be interested in testing it with me.

Its a super simple, pick up and play RP that can be based in any world or setting. I've tried to keep it as simple as possible because it can take ages to set up an RP with someone and I keep losing my "enthusiasm" by the time we're set up. With these rules I hope a GM could specify the setting then players can create characters in a few minutes and the game can start. This will also hopefully enthesis the rollplaying and interesting character creation.

Attributes (numbers in parenthasis are potential values):
Attack - Measure of a characters combat ability. (1-5)
Defence - Ability to dodge and defect attacks. (1-15)
Power - Strenghth of attacks. (1-5)
Toughness - Hit points (D10+5)
Willpower - Measure of mental fortitude. (1-15 starts at 15)
Sex Appeal - Measure of physical attractiveness and sexual prowers. (1-5)
Lust - Measure of horny a character is, has various effects. (0-20)

Skills:
Insight - knowledge of lore. (1-5)
Influence - Ability to influence others. (1-5)
Observation - Ability to preceive surroundings. (1-5)
Dexterity - Reaction time, stealth, ect. (1-5)

Making an attack:
Roll 1d10+Attack. Compare to target's Defence.
If Attack score is equal to or higher then Defence, the attack hits.

Damage:
Subtract Power from targets Toughness.

Sexual Assault:
First make an Attack roll. If hits the target is "restrained" (can only make sexual attacks). Sexual Attack roll 1d10+Sex Appeal, compare result to target's Willpower.
If equal to or higher, increase Lust by difference x2 and decrease Willpower by difference, perminantly.

Lust:
Starting at 0, Lust increases as a result of sexual stimulation and enviromental cues.
As Lust increases, grant bonus to Sex Appeal;
between 5-10 +1 Sex Appeal
between 10-15 +2 Sex Appeal
between 15-20 +3 Sex Appeal
If Lust is above 15, roll on Lust Table (various random effects).
If Lust reaches 20, character orgasms.

Orgasm:
If a character Orgasms;
Toughness is restored to maximum.
If character is not restrained, Willpower is restored to maximum.
1d20 is subtracted from Lust.

Skill Checks:
Roll d6 equal to Skill Score. Each 5 or 6 = 1 success.
A single task may require more than 1 success depending on difficulty.

Objectives
Players are tasked with trying to complete a objective without:
Being killed (Toughness is reduced to 0)
Becoming unable to resist temptations (Willpower is reduced to 0)

Special Actions:
Masturbate - Start masturbating to restore hit points.
Roll 1d6 each round and add result to Lust. When Lust reaches 20, you orgasm. While masturbating you can not move or attack and your defence is set to 1, aswell as your willpower. When Lust hits 15, roll on Lust Table.
Seduce - Make a ranged sexual attack to lower a targets Willpower and raise its Lust without being restrained. User's Lust increases by difference.

Status Effects
Restrained - Engaged in sexual activity. Can not move or attack Can Make Dexterity Check to escape (difficulty based on Lust). Can make sex attack.
Lust Successes Needed to Escape
0-5........1
5-10......2
10-15....3
15-20....4
Grapled - Being held down. Like restrained except neither the grapler or the grapled can make sex attacks. Can make Dexterity Check to escape (Difficulty based on graplers power).

So what do you think, please let me know if there is anything you dont quite understand (it probably needs explaning better lol) or if you have any suggestions that might streamline the rules.

Please note that a game of this RP will involve characters being raped by monsters and whatnot. Whether they're male or female (Male characters will take dick up bum). If that makes you uncomfortable, this game is not for you.

:heart:
 
Ok so Ive come with a one-shot-like adventure to test the rules.

Setting: Dark Fantasy
The world is in ruins after Daemons were unleased upon the world. The remaining civilised beings of the world live in tiny villages hidden deep in the wilderness.
Near to your village there is an Moutain rumoured to hold a treasure that might destroy the Daemons and save humanity.
The village Elder has tasked you with retreiving this treasure, if it even exsits.

Not the most imaginative but let me know if your interested
:heart:
 
Hello!

I have a lot to talk about... everything you posted. lol

Please don't be angry!

About the system. It is yes, basic. Basic as covering the things you think you will need most. That's is perfect. Keeps it light not concerning about things you are not going to use. It is... the same as always. And it is mechanical. What do i mean?

First, the system is covering specifically two things: Combat and sex. Its not a problem, but it sends a massage. You are stating to players that characters and stories will be about having sexual scenes (as i use to say, that's why we are here) and fights. Social or psychological conflicts are possible, but they have a lighter mechanics, what means they are a lesser concern.

Also, think is really fun when sex scenes may be supported by engines. But as we see on your system, sex is fomented as a tool of character's preservation. It will happens not for the flowing of the story or character development, but for pure "numbers" reasons. It grants you a lot of sexual (sometimes a little weirdy, but cool) sexual moments, but they will be most of the time kept apart from the main theme. There will be two games, a combat one and a sexual one. I am just bringing this to light, not telling you if its good or bad, because such decision rests on you and your players.

At the end, everything sounds pretty justifiable, because the system is made for the scenario: raping by demons and loving it. My only concern is that the system is not much flexible and cannot be used on much out of this theme.

Well... this is my two cents, i would love to test anything you wish and i am glad seeing people thinking about Role Play a the same time they play.

Should i create character?
 
Thanks Drielle, these are really good points to think about. I intend to add and refine the mechanics as is appropiate but im just trying to get the basics balanced and working properly first, so I can update them later.
For example, sex appeal will also be used in social intereactions with NPCs, allowing for players to influence a NPCs decisions and reactions by flirting or giving "favours". I also wish to implement magic, not just in combat but for manipulating the environment also.
I purposely made the sex machanical so players can compete against each other if they want, or are forced to. But I admit its all very barebones right now.

Im currently working on a way to create a balanced character but if you'd like to just make up the stats for one so we can test my rules, please be my guest.
Thanks again for your input, let me know when your ready to put it to the test :D

EDIT, and also some sort or sanity mechanic to fit in with Lovecraftian Mythos lol
 
Allow me, then, suggestion you doing the same as i did myself.

Why don't you use FATE?

Let me tell you why i decided using FATE and what is the difference from what you are using.

You worked based on D&D and its siblings. They are 1st, 2nd, 3rd and 4th generation RPGs. So, all of them are placed under a block named "Gaming". There are systems developed to create a character who kills monsters to gain experience and advance level in order to kill larger monsters. This is its principle. When you look at D&D, the first thing you notice is AC and To Hit. It is made for fights.

The subsequent RPGs are GURPS like, a block named "Simulation". They are made to mimic life or slices of life, creating believable circumstances and characters. They have psychological effects and social problems placed into the system core, like jobs, money, social status and the like.

The last block ends on 9th generation RPGs. FATE is among them, in a block named "Narrative". They care about story, no matter how much you like your character and wants to see it moving, its all about stories and how tell them, influence them and the like. But these stories are told through characters. But the center piece is always the story. Narrative role playing usually has a different authority distribution and the like, in order to follow the main objective.

These crap told, i picked FATE because it is Narrative and its so highly modeled. I striped it from a lot of stuff and it still working. You may alter and change it to whatever be your needs and the system still working. And FATE is highly focused on telling stories. As was stated that "BMR is a writing site", FATE became a wonderful option. t allows you to represent anything you wish, just stating what you want and the GM tells the general tone for the game, making it more fighting, character development, funny... whatever you wish. So, with FATE, you may still work in the way you like having not to re-write the system core.

I am also about to create my character for your system's test. I am just wondering a few things. Should i create the character under the idea of a "Porn movie" character? Its not a critic, just a question. Would you like characters behave as in porn like "Hey, i am selling shoes." - "How glad would you be if buy all the lot?" - "I cant believe you are thinking about it!" - "Oh, yeah, baby!"

Honestly, a game like a porn, without much drama would be fun. I just want to be sure i am doing a character as you wish.

Also, should i have a fighting type? I mean... should my character also be a good fighter of some sort?
 
Ok, I see what you mean. I'll look into FATE and see how it works. You run a rollplay called Sisterhood if im not mistaken, i've been thinking about having a go so that would be a good chance to learn the system :D

As for your character, it can be anything you like! Provided it is some sort of bipeadal humanoid, and not some sort of immortal god of all things lol. Personallity wise, again totally up to you. Since its just the two of us so far social interaction will be at a minimum unfortunatly, so its not massively important, they can react to situations as you see fit. Classes I haven't really thought about yet, but you can have a ranged weapon and a melee weapon, two melee weapons or two ranged weapons as appropiate for your character. They can be swords or guns or crossbows, theres no specific time period but i was thinking Renaissance era. They will function the same machanically for simplicity and so you can have any kind of weapon you like and tie it in with your character.
This is kinda just a porn game, but it has a goal and a narrative so well see how it pans out.
Which forum shall we use?
 
By BMR rules, i suppose you should create a "Nymphomaniac RP V 0.9 Characters" thread.

Sisterhood is a way of learning about FATE. Sisterhood is using a very simplified approach to FATE, making it light, fast, simple and not demanding so many dice rolls, what turns the posting system more agile. You may get FATE Core from here.

I was wandering i would make a character connected to some "sexual institution". The most simple answer would be a religion or religious like institution. If it is possible, i still wondering between a "Warrior" type or a "Priestess" type. This warrior type will be much like a religious warrior, anyway. I am already sure i will take high lust for both options, but not sure about the rest yet. I am planning to play elf or half-elf. If i got you right, its just an aesthetic factor.

I was thinking about the system and would like making a few suggestions, if you don't mind.
 
Thats all totally fine. If you decide to be a religious warrior, give yourself high defence. If you decide to be a Priestess, give yourself high sex appeal (for the lack of a more appropiate stat).
I just reallised I didnt explane Lust very well, it starts at 0 and increases when your sexually stimulated or with enviromental cues. It can cause your character to do odd things if it gets too high.

Also while playing, let me (the GM) handle dice rolls and rules. You concentrate on you narrative and descriptions. Ill add in any rolls in brackets, along with the results.

For example:
GM- There is a leather bound tome sitting on a wooden table.
Player- I walk over and pick the tome up to examine its contense.
GM- The title on the cover is "Harpy and the Happy Hands". It weighs heavily in your hands and cakes of dust fall as you open it and read the first page. The tome is written in an ancient language (Insight Check, 1 success, pass) The text describes a scene of unimaginable pleasure, you feel your body ache in anticipation (Lust +5).
Player- I quickly drop the book and stumble slightly backwards, trying to shack off the odd feeling the tome has left in my mind.

Or something like that anyway lol

By all means, suggest away :heart:
 
Keep the system on d10s only.

Abolish skills and use attributes as a board like skill groups.

Set attributes ranging from 1 to 10 to:

Strength – Moving heavy objects or using raw strength feats.
Dexterity – Mobility, agility and finesse
Perception – Perception of environment
Charm – Capacity to influence people
Intelligence – Intellectual agility, connecting ideas, logical puzzles
Knowledge – Accumulated knowledge about the world.
Endurance – Physical readiness and resistance
Willpower – Capacity to resist pain and social attacks
Resources – How much equipment, money and goods a character has.
Lust – The libido level. The more lustful, more skilled on pleasing a partner. Lust also may be checked from time to time, compelling characters.

Make attacks using d10 + attribute against target's attribute doubled. Any skill may, by concept, be used to attack. Make charm attacks for fast talk, strength attacks to wield weapons, Dexterity attacks to hit from far, Intelligence attacks to deal with puzzles, Knowledge attacks during debates of causes, Lust attacks to handle sexual pleasure... It follows as fits to the GM.

I also suggest you abolish hit points. Use Willpower, Endurance and Lust to track the appropriate "damage", marking the character until it recovers.
 
I still unsure about my character. Is it a dungeon crawling themed game?

Also, character's pictures should be of what aesthetics? Realistic, 3d, manga?
 
Yeah, this adventure is a dungeon crawl. But you can make any character you like. I just created a character profile forum with a quick example, take a look.
As for the picture aesthetic, thats totally up to you. How do you envision your character? Think of it like reading a book, personally I picture characters as manga, but I know people who picture characters they read about more realisticly, but at the end of the day its the same character.
 
This sounds pretty cool, I'd be interested in getting in on something like this, with either a group/one-on-one. A system can make things interesting, and if it's really simple, it won't get in the way of the narrative.
 
OstrichFromJoust said:
This sounds pretty cool, I'd be interested in getting in on something like this, with either a group/one-on-one. A system can make things interesting, and if it's really simple, it won't get in the way of the narrative.

How is the magic work going?
 
Ok. And how are things going?

By tomorrow i will be able to play fully, so i guess its time for we check anything missing before we start playing. Is there anything i should add or do to my character? Is there anything i would do helping you to prepare the game?
 
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