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Fellowship Of Forodwaith (RP Journal for Kara & DA)

darkangel76

.:The Vampiric Fae:.
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Joined
Jan 26, 2010
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Why do you care?
This is a RP journal for Karameida and DarkAngel76. We will be posting our character profiles and any other important information regarding our CLOSED, small group RP in here. As such, we request that no one post to this journal since it's solely a means for us to communicate with one another as our RP progresses and for us to store any pertinent information regarding our RP should we need it for reference.

Thank you! : )

Premise/Backstory:

The northern waste of Forodwaith is cursed, frozen by the Witch King of Angmar--better known by all as Lord of the Nazgul and right hand to Sauron… In an attempt to induce fear, the Lord of the Nazgul has set an eternal winter upon Forodwaith, his plan to sway them all to the call of his master, the former bearer of the One Ring--Sauron. Many fled--including King Arvedui--leaving Forodwaith barren and leaderless, in a state of chaos and conflict. The Witch King now looks down from his perch in Angmar with pleasure knowing that he and his master have nothing to fear from the northern wastelands as Sauron continues his search for what had been rightfully his and now is in the hands of the most unlikely creatures.To keep the fear alive and thriving, the Lord of the Nazgul sends reminders to Forodwaith… messengers and heralds that remind them of the power of Angmar and what will happen--much like it did to those who'd tried to flee--should they attempt to give aid to any but them. The fear is strong and the cold so bitter and long. The people have grown weary as Sauron searches and in their weariness, their hope for any summer has dwindled to nothing along with their hope for any sort of happy future.

The land of Forodwaith is mostly untamed wilds, though there are pockets where those who've remained do dwell. The Cape of Forochel is the most prominent and runs around the Ice Bay.

ForochelMapLOTRO.jpg


Various areas/settlements include:
Suri-Kyla (considered to be the capital by the Lossoth--the main tribe of the north)
Ja-Rannit (coastal region, known for its fishing, boasts the capital Suri-Kyla)
Ita-Ma (northern region of Forochel, relatively friendly)
Pynti-Peldot (located in Ita-Ma)
Ja-Kuru (canyon of ice and mainly just used as a road of travel)
Taur Orthon (wintry woods filled with wolves and other beasts)
Kauppa-Kohta (a Lossoth village)
Lansi-Ma (mining region)
Zigilgund (outpost where many dwarves have settled)
Talvi-Muri (icy snowy expanse, much like a desert of snow and ice)
Kuru-Leiri (major hunting camp)
Evendim (the only road into Forochel)
Ice Bay (main body of water of Forochel)


The humans native to Forochel call themselves the Lossoth. They are very leery of outsiders and both cautious and superstitious in general. Much of this has to do with their past relations with Angmar and the long ongoing winter they've endured for generations. Though, besides the Lossoth, others have indeed made homes in the region of Forochel in the Forodwaith wastelands. Besides the native Lossoth, other humans along with dwarves, halflings and even elves have found their way.

But now is the time for winter to end… or so come the whispering hopes of all. And thus the Fellowship of Forodwaith is slowly born, but given its birthplace, the bonds are shaky and all refuse to speak of the hope they hold inside that success will somehow find a way to prevail and bring an end to the eternal winter.

Other Maps For Geographical Reference:

ERIADOR~
LOTRO_Eriador_map.jpg


MIDDLE EARTH~
middle-earth.jpg


Other Pertinent Information:

01.
The Lossoth are natives to the area, just that they have to deal with the curse of the long winter that has befallen the area. So, they aren't under anyone's power per se, but they are fearful of perhaps what might be behind the curse of the seemingly endless winter and thus are leery about leaving the area of Forodwaith for fear that it might cause something worse to happen other than the winter they endure. They are a superstitious people, but have adapted to and more or less accepted the fact that Forodwaith has become the northern wasteland that is. As I see it, this is what the Witch-King wants (especially now that he no longer is in Angmar to keep tabs) because it means that they (he and Sauron) won't have to worry about them (the Lossoth and their allies) aiding the other nations. However, there is a history in which they've tried to persuade the people to aid Mordor and they refused. So, there could be some residual fear lingering especially if there are evil beings still skulking about the abandoned Angmar. But, whatever is left behind wouldn't necessarily be anything of any overt power. At least, not in my mind it wouldn't. Anyway, it's possible that whatever got left behind tries to keep that superstition alive to a degree and thus keep the people from meandering too far into regions of Eriador, etc. But, that's about it and as extensive as I can really see it getting as far as that is concerned. So, that's not really the Lossoth being ruled by anything, rather it's more of a fear tactic that works to the benefit of the Witch-King and Sauron. Also, another thing to think about is that the Lossoth aren't a pure single tribe. There are factions. Most are friendly with each other, however, there is one known hostile faction known as the Suri-Maja. They have remained in Forodwaith and do not have any ties to either Angmar or Mordor. But this is something that is open for discussion because it could be something that causes a bit of unrest within the Lossoth tribes and possibly lead to bigger troubles down the line as far as local trouble is concerned.

02.
A cold-drake serves Sauron and was ordered by the Witch-King to seize control back over Angmar. So, he goes back to reclaim it and any hoards of treasure that might be there for the taking. Perhaps he was also promised the wealth of Forochel for his services if all is successful. Anyway, perhaps he goes there and then notices the unrest between the Suri-Maja and the other Lossoth tribes. He convinces the Suri-Maja to join forces with him and ally themselves accordingly. They round up any beings still skulking about Angmar along with other beings that the Suri-Maja might feel will be willing to stomp out the other Lossoth tribes. This could be, as mentioned, the Hill Men, goblins, etc. Thus civil war brews (between the Lossoth tribes) keeping them occupied and away from Gondor. Plus, if the 'right' people win, Sauron will have gained a new alliance for his cause.

As a result, there are branches--some who might want to fight in the civil war while others might want to find the root cause of the winter plaguing the north. Because the cause of the curse is another thing to consider as well.
 
The Basics ~

Name: Maranwe Winterborne (pronounced mar-ahn-way, she occasionally uses the surname due to having been born during the winter season).
Nickname: Maran.
Gender: Female.
Birthday/Age: 500 (appears to be 21).
Birth Location: Rivendell, Eriador, Middle-Earth.
Race: Elf (Noldor).
Class: Healer.

Appearance ~

Hair Color: Snowy white.
Eye Color: Purple-gray.
Weight: 120lbs.
Height: 5'5".
Basic Physical Description: Medium height, slender, hourglass shape, B-cup breasts, pale skin.
Other Features: Nothing distinguishing.
Visual Representation:
9ie7up.png


Background ~

Personality: Soft-spoken, shy, kind, caring, craves touch and affection, loyal.

History: Maran was born in Rivendell, the only daughter to Sabriel and Celedwin and the younger sister to her brother Orrin--all of whom died on the way to Forodwaith. Her childhood had been filled with love and laughter seeing as she'd been not only surrounded by her family, but by others of her kind and all within the safety of Rivendell and thus Elrond's care and keeping. She wanted for nothing and spent much time learning how to sing and play the harp. Music always brought her much joy and peace, but somehow she knew her life served a greater purpose.

During Maran's early adolescence, she and her brother were out frolicking about the woods and happened upon a wounded deer. It was in that moment that she knew her true calling as that of the healing arts. After the deer was tended to, she made it a point to apprentice with other elven healers in Rivendell. Her skill showed much promise and even stood out to the Istari Wizard, Uinen Alatar, who stayed in the Elven haven for a time, spending her days with the Elves and assisting them especially in the art of healing. It was Uinen, who also went by En, that took time to work with Maran, helping her to hone her skills, bringing to the forefront that which was already innate and then teaching her that much from the lands her kin were migrating to...Valinor, The Undying Lands. Watching their daughter succeed and pursue something she loved made her family quite proud and seeing her able to share such skills by helping others as well as finally be happy was more than they could ask for.

Many years later, Maran's family then received word that trouble befell their kin living in Ered Luin of Lindon. Several had become 'poisoned' by a black magic they did not understand, but could only surmise to be the works of evil. The corruption of the 'mortal men' who bore their rings was on the rise, their leader seeming to gain power as he bled the northern lands dry with fear. Several of her kin fled Lindon and began their migration to the Undying Lands on the gray ships while some headed further north into Forodwaith to give aid. Those who traveled north either died or became 'poisoned'.

When this word reached Maran's family, they reacted swiftly wanting to share her talents of healing in hopes to help and assist. Little did they know that their journey to the north would lead to many more deaths--including their own--leaving Maran alone and unprotected in a wild land so very far from home and more than worried about the 'poison' that seemed to be spreading amongst her people, causing them to leave Middle-Earth forever.

Family: She is the only daughter of Sabriel (mother) and Celedwin (father). She also has an older brother, Orrin. All are deceased, slain by the minions of the Witch King of Angmar.
Likes: Singing, gazing out at the water, gazing up at the stars.
Dislikes: Loud noises, large crowds, excessive violence.
Fears: Being alone forever, never finding her true purpose in life.
Best Memory(ies): When she and Orrin had been out frolicking in the woods and happened upon a wounded deer. Using her innate elven magic, she was able to heal the animal, giving it the precious minutes it needed to save it before bringing it back to Rivendell for proper care.
Worst Memory(ies): When she and her family left Rivendell and headed north past the realms of Arnor into Forodwaith. Along the way, her parents and brother were slain in a melee when a group of ruthless minions sent by the Witch King himself found them. They'd been in their way on their travels to Forodwaith and thus attacked without hesitation. Her parents and brother fought valiantly while she was told to hide and then seek sanctuary in Forochel--their final destination--when the skirmish finally settled. But, in the end, no one from her family except herself had lived and now she grieves for family, feeling so alone without them.
Favorite Color(s): Blue and purple.
Sexual Orientation: Very submissive, straight, has very little experience.

Other Info:
TA 2668 - Maranwe is discovered both playing her harp and singing by her brother, Orrin, who boldly praises her for her ability and talent. Embarrassed and humble, she begs him to cease his boasting though from that day forward they make it a point to enjoy and play music together when free time allows.

TA 2718 - Maranwe and her brother, Orrin, went out into the woods together and happened upon a wounded deer. It was at this time, that she realized her true calling was that of the healing arts when she was able to innately call upon Elven healing magic to help give the deer the precious time it needed to survive the transport back to Rivendell where it was cared for and fully healed. After this incident, she apprenticed under Rivendell's finest healers, making her family proud as she seemed to find happiness.

TA 2868 - Maranwe comes to truly realize the meaning of her immortality as a Noldor Elf and questions whether she should one day migrate into the west with her kin to the Undying Lands when 'called' or to remain forever in Middle-Earth until the day comes when she must face the choice to endure or give up her spirit.

TA 2918 - Maranwe has proven herself to become a proficient and talented healer of Rivendell, making her family proud to see her skills develop and grow all while making her seemingly happy to practicing an art and magic she holds dear.

February (TA 3018) - Maranwe and her family receive word from their kin residing near Ered Luin in Lindon about a 'poisonous magic' seeping from the north that is affecting many of them, causing some to dare to go northward in hopes to determine the cause while the rest continue their migration to the Undying Lands to escape the affects before it reaches them all. Immediately, Maranwe and her family set off from Rivendell to the northern wastelands to see if they can gain possible clues as to the cause of the 'poison' before heading to Lindon to help heal their kin.
 
The Basics ~

Name: Brynne (pronounced brin) daughter of Bastian son of Balthazar.
Nickname: None.
Gender: Female.
Birthday/Age: 22.
Birth Location: Dale, Middle-Earth.
Race: Human.
Class: Nobility (excellent seamstress), no specific 'class'.

Appearance ~

Hair Color: Dark brown.
Eye Color: Brown.
Weight: 115lbs.
Height: 5'0".
Basic Physical Description: Shorter in height, slender, hourglass shape, B-cup breasts, pale skin.
Other Features: Has a tiny cafe-au-lait birthmark in the shape of an upside down lopsided heart located on her inner left thigh.
Visual Representation:
mb0n5k.jpg


Background ~

Personality: Emotional, impulsive, feisty, somewhat attention seeking, craves touch and affection from those who've earned her trust and loyalty, fiercely loyal.

History: Brynne was born in the city of Dale to Bastian and Lilias. She was their only child and though they bore no sons, they never showed any signs of sadness or regret in that fact, thus loving their daughter deeply and doting on her as much as they were able. Her childhood was filled of fond memories spent with her parents, her most memorable being those when they'd stroll the vast gardens of their home. Due to their wealth, they had many gardens. Some were so elaborate that they were like labyrinths, a place where one could easily get lost if they did not pay attention or know the way.

As Brynne grew, due to being doted upon, she developed a taste and eye for all things artistic and beautiful. However, she was also a believer that beauty was in the eye of the beholder and that one shouldn't judge a book by its cover for hidden within the pages one could truly find secret treasures if one dared to search deeper between the lines. That said, she did grow to have a fondness for clothing and fabrics--eventually learning how to sew dresses despite it being considered a task for the lower class--along with an appreciation for storytelling and music.

One fateful night while sleeping, Brynne's home was invaded by a rogue group of wildmen who'd somehow managed to penetrate the city's walls. Her family had been totally taken off guard by the sudden attack and did their best to raise alarm to all of Dale. Fortunately, her family managed to get away to safety, however Brynne was whisked away by a few of the wildmen and taken hostage. Unsure of why she'd been taken other than it had been an attempt to exert authority and induce fear on Dale that they were no longer as safe as they thought they were, she wasn't quite sure of the political reasons behind such a move.

The wildmen bound Brynne and kept her tied to a horse as they began to trek north toward a fate unknown. The journey seemed endless as the air became colder, but eventually, the group holding her hostage was ambushed by a group of Lossoth hunters up near Forodwaith. Concerned for her health and the fact that she was a woman, she was taken in by them and given a place to stay at the Inn of the Snowy Eagle in Pynti-Peldot where she was allowed to stay indefinitely. In return, she mended and made clothes for the Lossoth. Despite the fact that she is safe in Forochel, she longs to one day return to Dale and perhaps reunite with her family assuming they survived the attack of the wildmen.

Family: She is the only daughter to Bastian (who married to Lilias) son of Balthazar. Her family was one of wealth and nobility in the city of Dale.
Likes: Getting her hair brushed (either by herself or another), listening to stories/ballads, pretty clothes, flowers.
Dislikes: Being ignored, overly dark places, arrogant people.
Fears: Never returning back home to Dale, never finding true happiness.
Best Memory(ies): Strolling through the gardens of her home back in Dale.
Worst Memory(ies): Being kidnapped from her family in Dale.
Favorite Color(s): Red and white.
Sexual Orientation: Very submissive, straight, has very little experience.

Other Info:
TA 2998 - Brynne's first memory of walking through the labyrinthine gardens adjacent to her home in Dale with her parents. She nearly lost her way, but her parents found her just as she began to fear that she'd never be found.

TA 3003 - Brynne's mother, Lilias, taught her how to sew her first basic stitches. Seeing how much her daughter loved to sew and how naturally she was able to do it (having a keen eye for fabric choices, styles, etc), she requested that she go to their family seamstress and properly learn the art of the skill/trade despite the fact that many thought it inappropriate.

TA 3013 - Brynne's talents as an accomplished seamstress were first noticed by one of her father's men-at-arms who specifically asked that she sew him a special tunic of white and gold along with an emblem into his cloak. She worked tirelessly on this task, wanting her work to be nothing short of perfection, doing little else but what had been asked of her until she finished the job.

TA 3016 - Brynne's parents first began hinting to her about marriage and that she might wish to start taking suitors. Though she longed to eventually marry, she feared she'd never find the love and happiness that would truly fulfill and satisfy, especially seeing as she had no prospects on the horizon. Worried for their daughter, her parents begin suggesting suitors, only she rejects them all knowing that it's her heart that needs to lead and guide and nothing else.

January (TA 3018) - The walls of Brynne's family's home in the town of Dale was somehow breached by wildmen, who overwhelm the guards. She was kidnapped from her family by these wildmen, their heading--north. On the trek northbound, she was rescued by the Lossoth of Forodwaith and brought to the town of Pynti-Peldot in Forochel where she now currently resides in the Inn of the Snowy Eagle.
 
RE: (RP Journal for Kara & DA)

The Basics ~

Name: Vaemyr
Nickname: Vae
Gender: Male
Age: 32
Birth Location: Dale, Middle Earth
Race: Human
Class: Warrior

Appearance ~

Hair Color: Light Brown
Eye Color: Dark brown flecked with gold
Weight: 185 pounds
Height: 5'9
Basic Physical Description: Tall, well defined muscles, browned skin and broad shoulders.
Other Features: Has a scar that runs along his back
Visual Representation: Vaemyr

Background ~

Personality: Gruff, Stubborn, Sarcastic, Unflappable and Devious [At times]

History: Vaemyr grew up in the city of Dale with his mother, a Noblewoman by birth and his father, a blacksmith by trade. Acaelia was a kindhearted woman who'd always been strong willed and always did what she had thought would have been best. She'd been a woman of great beauty and great passions. She loved to read and had hungrily devoured any and all books that she could get her hands on and thus came to be a woman of much knowledge. Gybyrn had been a strong man with a hearty laugh and an easy going temperament. He'd spent a good deal of time traveling abroad but had eventually returned to his roots in Dale. There he and Acaelia were wed. It was a love match and born from it was Vaemyr.

Vaemyr had his mothers inquisitive mind and his fathers physical strength and sense of humor. Between the two of them they had raised Vaemyr to be an intelligent, well read boy. He was taught how to properly wield a blade but also taught that one resorted only to violence as a last resort. It was a happy life filled with much love and joy.

But half-way through his fifteenth year the joy he'd known had suddenly been robbed from him. He and his father received news that Acaelia had been killed. While she had been out riding by the river as was her custom a group of Orcs attacked and slaughtered her. Filled with grief at the loss Vaemyr's father isolated himself and drank himself numb. Vaemyr himself swore vengeance. He went off and trained himself, honing his body and the skills that he'd been taught. Three years later when he was eighteen he received word that his father had finally died. With nothing left binding him to Dale, he set off southward towards Gondor. In his travels he came across a party of men under attack by a horde of Orcs. Without hesitation he lent support to the men. With his help the group managed to gain the upper-hand and defeat the small horde. Grateful for his help, the small band of soldiers asked him to accompany them back to Gondor to properly reward him.

He wanted to decline but common sense over-rode his fiery need for Vengeance. He knew he would not get far without money and he knew that the experience could prove beneficial to him. He reigned in his overwhelming desire to kill and agreed to accompany them.

Once in Gondor he was offered a place inside their military but he declined. He however told them that should they ever go after any Orc's that he would gladly join up with the squad and help them. It was agreed. He was a for-hire-warrior. He was not one of their own so sending him into battle against the Orcs meant less of their own men were in danger. For nearly a decade he worked with Gondor's military, driving back the Orcs time and time again. He came to be known as "The Hellhound of Gondor". He'd gained a formidable reputation and quite a bit of money. Shortly after turning twenty-six he left Gondor and returned to his home, Dale. For a year he spent his time locked away, contemplating his life. He'd killed a great many Orcs but no matter how many fell to his blade it never assuaged the anguish and rage that burned like a wildfire just beneath the calm veneer he presented to the world.

In that year he faced the feelings that he'd kept locked away behind a barricade of ice. Guilt. Guilt that he was just as responsible as the Orcs for his parents death. He laid his feelings to rest and for the first time in a long time the anguished rage that had burned so hotly inside of him for so long, finally quieted down. He emerged from his seclusion and took up a post as a guard to the Nobleman Bastian son of Balthazar. In his service to the family he'd happened upon the couples daughter, Brynne, sewing in the gardens. He deeply admired the beautiful work she'd done and had asked her if she would mind making him a tunic of gold and white, as well as sew in an emblem on his cloak. The emblem was the emblem of the Noble family his mother was descended from. She had agreed.

He stayed on in the post until he turned thirty. With sufficient funds he once more bid Dale farewell. He traveled around for a time, helping those that required help and guarding those that needed guarding. He came to know a calm that had eluded him for the majority of his life. One day while in a town far to the north he heard rumors of Forodwaith. A place said to have been cursed by Sauron's right hand, The lord of the Nazgul. He knew that if any place needed his help it was Forodwaith. Without delay he trekked for the frozen wastelands of Forodwaith, heading for a town called Pynti-Peldot.

Family:
Mother :: Acaelia - Deceased
Father :: Gybryn - Deceased
Likes: Battle, Sleeping, Women [He can appreciate women in a non-sexual way too?], Teasing, Joking and Eating.
Dislikes: Burying fallen comrades, Losing, Being Woken up early, Prigs and uptight personalities and Orcs.
Fears: Spiders and Deep water
Best Memory(ies): Riding out with his parents when he was just a young lad and stopping in a field to enjoy lunch. It was one of the last he spent with his mother.
Worst Memory(ies): Receiving news of his mothers murder. Later receiving news of his fathers Death.
Favorite Color(s): Blacks, Reds, Blues and Greens
Sexual Orientation: Straight / Dominant / Decently Experienced
 
RE: (RP Journal for Kara & DA)

The Basics ~

Name: Uinen Alatar
Nickname: En
Gender: Female
Birthday/Age: Actual age is unknown. After leaving the Undying Lands she wandered for 900 years. She looks to be about mid-twenties.
Birth Location: Undying Lands
Race: Maiar
Class: Istari Wizard

Appearance ~

Hair Color: Light golden Blonde
Eye Color: Blue
Weight: 145 pounds
Height: 5'6
Basic Physical Description: Pale smooth skin, full pink lips, dainty shoulders, feminine jaw line, wide eyes slightly tilted at the corners, slender figure with a flare to her hips and a full bosom.
Other Features: Has a birthmark in the shape of a four pointed star on the underside of her right breast.
Visual Representation: Uinen Alatar

Background ~

Personality: Clever, sarcastic, haughty [at times], rude [also at times], calm and kind.

History:

Uinen, originally a being of the Undying Lands was a Maiar who belonged with Ulmo; an Ainu, second greatest of the lords of Valar and one of the Aratar. He was a being with an affinity for water, his name meaning "Rain bringer or Pourer". Uinen was among the few of the Maiar who were female. In the Undying Lands she was known as "The Lady of the Stars". When Manwë summoned the council of the Valar to send three messengers to middle earth she begged Ulmo to let her go but he refused. He wanted no part of the mission and so Curumo, Morinehtr and Olorin were sent.

Never one to be able to accept being told "No" Uinen defied Ulmo and secreted away to middle earth on her own, close on the heels of the other three. However once she came to middle earth she found no trace of the other three. She considered searching them out but the thought that she might run into Curumo first made her quickly forgo that plan. She also knew if she came before Morinehtr and Olorin she'd be in grave trouble because she was not supposed to be there. So she shrouded herself in secrecy and moved across the world on her own. Over the course of time she heard of the great wizard Saruman the white and knew beyond a shadow of a doubt that it was Curumo. Never having trusted nor liked Curumo she stayed far from the shadow cast by Isengard. Through her travels she also heard of another wizard named Gandalf the gray, she had contemplated revealing herself to him but had always drifted back into the shadows of obscurity for reasons she never entirely understood herself. It wasn't the thought of getting into trouble for her actions that made her hesitate -at least not anymore- but she felt that keeping her presence on middle earth a secret was quite important for some reason.

However, despite knowing she needed to remain in hiding she could not help but visit Rivendell, home of the Elves. Curious about how the Elves of Middle-Earth lived she stayed for awhile, living amongst them. Unable to hide who and what she was from the Elves, she began to help teach the healers some of what she knew. The Elven people were quite exceptional with the healing arts. However, in any group there is always one person who stands out, someone whose abilities are far beyond what they should be. In this case, it was an Elven girl named Maranwe Winterborne. She was a quick study and able to grasp things that even more experiences healers had trouble understanding. She taught Maran a few things that she had not taught to the regular classes. She felt that if any, Maran was the one who'd best understand some of the more complex healing magics that, En, knew about. En, stayed there for awhile both teaching and studying but after several years she said good-bye to Rivendell.


She continued to wander the lands as a drifter moving from settlement to settlement, staying away from larger, human populated areas. As the years wore on she began to sense a restlessness in the waters and in the stars. A dark premonition stole over her one night as she lay sleeping, a menacing darkness invaded her sleep and revealed a terrifying omen. Something truly evil was stirring in the background. With a feeling of trepidation she packed what little she had and fled as if Sauron himself had been chasing her. She hid herself far from any living creature but no matter how well hidden she was she could not shake the feeling that a malign presence was slowly gaining strength in the dark reaches of the world. To ease this fear she eventually left her isolation and ventured into the world once more. However, she was unable to find anything that could possibly explain the feeling that had haunted her for the last several years.

But still, the feeling did not abate...

And then without warning between one breath and the next, war broke out. Sauron had come back. She could not tell you when she joined the battle nor how it happened. One day she was travelling around Middle Earth and the next she was caught in a struggle that would consume all of Middle Earth. She helped where she was able and traveled where she was needed. In her travels she came close to Isengard and despite having previously avoided the area she now felt compelled to investigate it. And there she saw the reason she had always remained wary of Curumo; or as he was known now, Sarumon. He had joined with Sauron; had betrayed everything he had once belonged to. For the mighty white wizard, was nothing more than a deceitful snake.

Now, they not only had to contend with Saurons forces but Sarumons as well. Middle Earth was losing this War.

With her staff in hand she headed out to hinder the forces of Sauron and Saruman as best she could. In her travels to aid those who fought against them she heard rumors of lands far to the north that had been cursed by Sauron's right hand man as it were. She knew if she could help the beings of Forodwaith it could add another ally to the forces who fought against the evil might of Sauron and Saruman. She knew her magics would be of great help to the people who'd been plunged into a cursed never-ending winter.

Family: None unless you count Ulmo.
Likes: Alcohol, flowers, rain, thunderstorms, horses, fire, rivers and lakes
Dislikes: Spiders, deserts, big cities, the cold and cruelty.
Fears: Eventually having to face Ulmo. Never being able to return to the Undying Lands.
Best Memory(ies): Leaving the Undying Lands and being able to wander the world.
Worst Memory(ies): Directly defying Ulmo by leaving the Undying Lands.
Favorite Color(s): Blue, white, silver, purple, golds, black, and emerald green.
Sexual Orientation: Straight / Switch / Somewhat experienced
 
Can't wait to see your characters get fleshed out in full, Paz. So far they seem really nifty and interesting and I love that you've chosen more unconventional races. Then, you already knew this. Hehe. Also, if you want to tie your characters in with either mine or Kara's characters in some way...please let us know. You can see that Kara and I have 2 of our characters interconnected in the past already.

And since I'm getting the ball rolling, so to speak, I was thinking we could sort of set the stage in/around the area of Pynti-Peldot. My character, Brynne, resides there and my character, Maranwe, is on her way to the area so I can easily have her heading to or arriving at Pynti-Peldot. Thoughts there? And is there anything else people would like to bring to the table for discussion? I figure we'll be doing a lot of that as we go and things unfold and ideas spring up, etc. : )
 
Oh, it doesn't have to be super perfect or anything insane. You can probably just do a basic google search and what you find in the first couple of hits will be enough. Also, some super quick references from the old group RP that you'll probably find to be helpful-- Legendarium, Compendium.
 
RE: (RP Journal for Kara & DA)

So, kind of basically how it started before, DA? Where my warrior enters the inn and recognizes your character? Cause if so...I may just recycle my post in the original group. Just sort of alter and tweak it some. >>;;

Well, since my Wizard doesn't have anyone to trample on this time around, I'll just have her either heading there or already at the inn.

YAY!
<3
 
I think a similarish starting point to the old group makes the most sense since it gives us the most opportunity to get our characters together and interacting. Also, I'm totally fine if you want to recycle/slightly tweak your first posts. I may do the same also. Plus, it'll get things started that much sooner. Lol.
 
Check out the first post to this journal...I added some things to the 'pertinent info' (see the paragraphs under 02.). XD It's stuff from the old group RP's original premise/back story. So, it can help us all with how we formulate our story moving forward. Huzzah for quick references being all in one place. : )
 
RE: (RP Journal for Kara & DA)

WEWT! <33

I was pretty happy with my initial start with both my Warrior and Wizard. I'll probably have to completely re-do my wizard one. Or alter it in kind of a big way. Since literally, that WHOLE thing was just to do that one act. xD

I may keep a large part of it just tweak alot of it too lol.

I'm so happeh~! My wizard and warrior are revived! <3
 
RE: (RP Journal for Kara & DA)

OHMAHGOODNESS! YES!

TIES THAT BIND!

That made me happy.
 
So, I wrote up an intro for this thing.....something to just kind of set the stage. It more or less gives the back story and is a tweak of the first post to this journal. Figured it made sense to have this thing start off with a mini history and then we could just start posting accordingly with our characters. So yeah, I can post the intro at any time. XD
 
RE: (RP Journal for Kara & DA)

I do too. I really do~ <33

And thats fine! The intro looked fine to me~ What will the posting order be? Or character posting order?
 
Hrmm, well, the intro is a freebie post to set the stage...after that, we can establish how we want to post. Doesn't really matter to me. I'll probably recycle/tweak up my initial posts for my two characters and then merge it into one big post. I believe Kara will be doing similarly. Given that, it might be best if I post before Kara. So that just leaves us to figure out where Pazzo should post. So, Paz, if you could take a quick peek at the old group RP--link--that would be awesome. Brynne starts off in Pynti-Peldot while Maranwe starts off in Kauppa-Kohta. Now, with Maran, to make it easier or what not, I can get her closer to Pynti-Peldot by the end. But, if Paz wants to have one of his characters in the Kauppa-Kohta area, then he can meet up with my Elf and they can make their way to Pynti-Peldot together to meet up with Brynne and Vaemyr....or just however we want to do it. I'm not sure what Kara wants to do with her Wizard exactly (she was in Kauppa-Kohta too, originally...lol). XD
 
RE: (RP Journal for Kara & DA)

I'll probably keep my Wizard in Kauppa-Kohta. Meet up with your characters or something. ^^. Get that beginning kind of in there. Also, I think Paz should post before me. So that when I make my posts -if we all meet in the first posts in Kauppa-Kohta- I can tweak my posts to include Paz's characters.

So, it might be best if I go last.
 
Sounds good. That means I will double post a hefty intro. That beginning bit and then the start for my 2 characters. Then it will go Paz then Kara. Works for me. Woot!
 
RE: (RP Journal for Kara & DA)

SO. FUCKING. EXCITED.
♥ ♥ ♥
KNOW-ETH MY JOY!
 
Aww, no worries at all. Kara and I are both very mellow like that. So it's all good. *nods* Though, of course, we both look forward to your post. No doubt it'll be fabulous! woot! <3
 
RE: (RP Journal for Kara & DA)

Yeah. Main reason why this whole thing would work. Cause we arn't really concerned with how long it'll take. Just let us know that one IS coming and it's all good~ But besides that, after the 6 months I made cas wait, I can no longer complain about someone else taking too long xD!

THE BINDING OF ZE TIES! <33
 
Woot for the ties, LOLOL! XD

Yep, exactly. It's all about communicating and just keep tabs every so often. So, if time is needed...it's fine. I just hope you both liked my intro. >//////<
 
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