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[WB] Caldwell's Academy of Magical Talents and Draconic Arts

Joined
Nov 15, 2014
Location
USA
This has been updated on 11/16 at 8:15, GM-5


In a galaxy outside of The Milky Way and yet it dips into The Milky Way for two months out of the Earth year, is a galaxy was called The Bridge Mix for it was a mixture of unique masses of geodes and meteors that float around the galaxy. It was newly made for magic users or the ones with a Magical Core. In this galaxy is a lonely planet called Safe Haven. It had a warm star called Solaria and a cooler star called Lunaria. They each ruled for 12 hours out of the day.

On Safe Haven was a land mass called Sanctuary. On Sanctuary was a small community of magic users. Most of the magic users were of the common stock. Only one stood out and that one was Lady Violetta. She was given the job of running an academy of magic. All of these people were once from Earth but they do not remember being there except Lady Violetta. She needed to remember for she was to get students from Earth that had a magical core. None of them will be happy that they would be taken from Earth to study for a time. Hopefully they would return for a second semester after t/hey go home. Only time will tell………

Lady Violetta has now opened the newest of the Academy Series. This Academy will have two separate set of classes. They are Traditional Magical Talents Classes which does have modern technical advances that she has created and the new Draconic Arts Academy. There are a few classes that both Traditional Magic Students and Draconic Students will share. You will receive the best education that can be had on the planet. There are many perks such as receiving a pet or dragon as well as many other free items.

I have set up a Wiki Site for this RP. It is RPs in this Wiki and will have all of the information of my classes in it.
If you have questions. Feel free to ask!
Feel free to fill out one of the following forms and either enroll or be a staff member in one of the best Academies available.
Staff needed are Butler, Nurse, Draconic Teacher
Name:
Age when entered this world ( New Haven) : students are between 15 and 19: staff must be at least 25
Loop when entered New Haven: Loop
Gender:
Family in New Haven:
Likes:
Dislikes:
Personality:
Room Number: first posted, first served
History:

Rank of the Basic 4 (Fire, Water, Earth, Air/Wind):
1)
2)
3)
4)
Magical Affinity (natural liking or attraction is felt for – may not be available to the student until it is learned):
Personal Tendency: (see chart below)


Pets and when chosen:
Education completed while on New Haven:
Independent Courses taken:
Careers:


Definations of Magics:
1) Air -- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone.
2) Fire -- You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
3) Water -- You can manipulate water, moistening things, doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth, and kill fires. Earth can mix with water to make mud and thusly kills the flow of water.
4) Earth -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
5) Plants -- You can manipulate plant life, easy way to contain another person, wrap item in vines, Also good for finding food, shelter, and other things. You can also communicate with the plants; figure out info from what they have been around. However, all plants can burn quite easily, from fire or strikes of lightning.
6) Electricity -- You can manipulate electricity, very much like fire, but faster and stronger. However it gives up the ability to be used in close combat situations
7) Temperature-- You can manipulate the temperature around yourself and an area by moving the cold and heat sources to where you want. It is a complicated task that takes concentration because you have to remove the unwanted temperature the replace it with the desired temperature.
8) Sound -- You can manipulate sound, allowing yourself to listen in on others, sneak around, or give orders to people miles away without anyone in between to hear. You can also create a sonic boom, but such ability can also render your companions deaf if done incorrect.
9) Light -- You can manipulate light, making it so you can create illusions, or make physical manifestations of the light, such as weapons and armor. Weak at night.
10) Dimensional magic- You can move from time to another time. However, if you meet yourself or one of your own direct relatives, you will cease to exist. You may be even killed by the local people for various things such as witchcraft. It is very exhausting and difficult to do. It takes a long time to recover as well.
11) Creation magic-Using magic to build mechanisms. The best can even build a living body. When filled with a soul shard, this can bring people back from the dead. Those people have always been in complete shock and not really to be called living. This is because only a certain amount of soul shards can be fitted into such a body, not enough to recreate an actual soul.
12) Shadow -- You can manipulate shadows, and darkness, also can flux the shadow into 3D forms, such as weapons or armor. Weak in the day.
13) Mind -- You can control the minds of others, but only a handful at a time. This ability leaves you vulnerable to attacks, as your mind actually enters that of the controlled, leaving your body empty.
14) Gravity -- You can manipulate gravity, throwing things up in the air, hovering, or crushing things against the ground. However, the gravitation manipulation only affects a small area and you have to be in complete focus to do anything.
 
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Things to be announced!

Head Mistress

Name: Lady Violetta Rose deForest
Age when entered this world ( New Haven) : 25
Loop when entered New Haven: The Beginning
Gender: female
Family in New Haven: Roisin Orchid deForest
Likes: quiet, chocolate, animals, crafts, books
Dislikes: loud noises, thunder, fishy food, gardening
Personality: Lady Violetta is kind but a bit aggravating because she is quite strict and stubborn in her ways. She can be a bit of an introvert and prefers to be with animals than people. She enjoys teaching those who are willing to learn and will obey her rules at all times. However, she is a bit lonely.
History:
She was a Librarian in the young adult section of a big city library. One day she was cleaning some new paintings that came in when she was pulled into the picture. She landed on the lawn which she named the Fall. The Creator met her and instructed her about her new world. She is the HeadMistress of Caldwell's.
Rank of the Basic 4 (Fire, Water, Earth, Air/Wind):
1) Fire
2) Earth
3) Water
4) Air/Wind
Magical Affinity (natural liking or attraction is felt for ): Runeology
Personal Tendency: Negative 1
Pets and when chosen:
Education completed while on New Haven:
All levels and independent classes


Accepted Students

Name: Roisin Orchid deForest
Age when entered this world ( New Haven) : 15
Loop when entered New Haven: Loop 1
Gender: female
Family in New Haven: Lady Violetta Rose deForest
Likes: chocolate, gardening, crafts, reading
Dislikes: loud noises, people walking up behind her, canines,
Personality: Always helpful, Roisin will go out of her way to help others and forgets her own needs. Quick Temper, Distrustful, Curious
Room Number: first posted, first served
History:
Roisin was dropped off at an orphanage when she was first born. She has bright copper red hair and deep green eyes which was considered a witchy trait. She was sent out to various couples but the couples would bring her back for one reason or another. She had her room even though it was quite small. It used to be a walk in closet at one time. Roisin had a special way with animals and she claimed to be able to communicate with them. She also had a hot temper and with the hot temper came her ability to make a fire ball. Once she was able to make fire balls at the young age of 5, she was no longer considered adoptable. She was taught that throwing fire balls was not a good thing and she would get herself into trouble. In fact the people at the orphanage did their best to make sure that Roisin did not get angry until she was much older and had learned how to control her temper. She grew up and was the eldest child in the orphanage.
One day while in the attic of the orphanage with one of the staff, Roisin found the picture of Caldwell’s hanging on the wall. She was entranced with the picture and walked over to the picture. She took a finger to dust off the tiny sign and she was pulled through the picture- much to the surprise of the staff person.

Rank of the Basic 4 (Fire, Water, Earth, Air/Wind):
1) Fire
2) Air
3) Earth
4) Water
Magical Affinity (natural liking or attraction is felt for ): Mental/Mind Control Magic
Personal Tendency: Positive 1
Pets and when chosen:
Education completed while on New Haven:
Independent Courses taken:
Career:
1)
 
Academy News Board

Calender Year: Loop 1, The Crossing


Caldwell’s Academy of Magical Talents and Draconic Arts
Class Schedule




MAPS!


Bedroom floor
 
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