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Astra's lost heir [Profile thread]

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Star Pupil

Old soul
Joined
Apr 30, 2011
Location
Valhalla


So, this is the profile thread for my game. I feel like I picked a lame name but let's go with it for now.

I basically need this info in your profile. I will eventually edit the first post and put my own profile in it, but right now I haven't had the time to come up with one fully.

Name
Age
Race
Level(No levels above 10) + Class(es)
Alignment
Languages
Talent and flaw(ex. Talent: Str, Flaw: Wis)
Best skill(ex. Stealth)
Appearance(Either picture or description is fine)
Backstory

You can add anything else at free will, this is just the MINIMUM that I need. Happy profile making.

Name: Raquel Lightning
Age: 19
Race: Celestial Blessed Changeling
Level 3 Paladin, Level 3 Fighter(Archer arch-type)
Alignment: Lawful Good
Languages: Common, Elven
Talented in Strength, Flawed in Vitality(Sickness related)
Best Skill: Perception
Appearance: Raquel Lightning stands at an unimpressive 5'2, though she does not let her height discourage her from wielding a claymore and a long composite bow. She wears full plate obsidian armor, a single red spike plated scarf, tight tan pants and a long green tunic that goes down to her mid thighs. Underneath her gauntlets are ten sharp nails that are hard and deadly. Her complexion is pale, almost ghostly, and she has messy, jet black hair that reaches her buttocks. Her eyes are the most peculiar thing about her, one yellow and the other green.
Backstory:
Raquel Lightning is a soldier who fought in the battle between Astra and Wyndia. Despite her prowess in battle she has been assigned to gather mercenaries in order to clear their main trading route of bandits and defend it until more soldiers will be able to be stationed there. Not much else is known about this woman.

Name: Aaron Firebrand
Age: 27
Race: Human
Level 8 Ranger
Alignment: True Neutral
Languages: Common, Elven
Talent: Dexterity
Flaw: Wisdom
Best Skill: Stealth
Appearance
Backstory:
The only thing known about this man so far is that he's not the best at planning when it comes to dressing warm for the winter...Although he is in charge of leading the investigation of the Kings last child, so that counts for something, right?
 
Name: Brys
Age: 28
Race: Human
Level&Class: 7th Level Wizard
Alignment: Neutral
Languages: Common, Draconic, Abyssal, Infernal, Celestial
Talent and Flaw: Talent-Int, Flaw-Str
Best Skill: Knowledge: Brys has a bit of knowledge about any and every subject, and can usually make an extremely well placed educated guess about things he does not know for certain.
Appearance: Short-statured (5' 8") and thin-framed (120 lbs), he's not the most intimidating individual; but with his short-cropped dark brown hair, hazel eyes, and chiseled jaw line, Brys is a sight for the sore eyes. He usually dresses in a white cloth shirt with a black leather vest, black cloth slacks, and a black wool robe. His friends and colleagues kiddingly referred to him as the Mage in Black. Apart from being appealing and unintimidating at first glance, Brys' real strength lies in his brain. He can at times come off as a cocky know-it-all, but with good reason. He usually does.
Backstory: Brys hails from a kingdom far to the East known as Tyr, growing up in the Capitol, Payowack. Payowack is most notably known for it's keep, which is made of lightly colored stone that accentuates the blue from the sapphires imbedded all throughout the wall, giving it the nickname The Blue Keep. When he was a young boy, of about 6 years or so, Brys saw a street magician perform some tricks and became enthralled by magic. He swore to himself that day that he would be the greatest wizard known to man kind, possibly to all races. Upon turning of age at 15, Brys went straight to the Wizards Tower, known to the common folk as the Arcane Asylum for reasons spoken only in hushed whispers for fear of the retributive might of the wizards. Brys spent seven years of dutiful studies their, learning a bit from the Evocation school, the Enchantment school, the Abjuration school, and the Transmutation school and finally graduating as a fledgling wizard at 22. During his time at the Asylum, Brys had developed an insensitivity to the morals and conflicts of his fellow man. He cared not for what was right and what was wrong, good or evil, law or chaos, he cared only to master those arcane forces that underlies everything in the world. He became enamored by the power of Evocation magic and professed to his mentor his want; no, his need, to master it. Thus started his journey of knowledge of the Art of Evocation, his mentor guiding him every step of the way. For six years he and his mentor worked one on one everyday for hours on end, going together on trips to fabled locations to study from hermits, masters of the Art. On his 28th birthday, his mentor told him there was nothing left that he hasn't taught him yet, and it was time he start his own quest for knowledge. With a pang of sadness in his heart, Brys agreed and went to his study to gather his things. Upon packing, Brys realized how little he actually had and that this journey would be his biggest trial yet. He pack his things into his pack, grabbed his quarter staff, and with a heartfelt goodbye to his long-time mentor, Brys departed Payowack. Armed with his meager charm spells, his decent protection spells, his safe haven spell he had created himself (which he blandly calls Wizards Lab), and his awe inspiring Evocation spells, he headed West.

Favorite Spells:
Charm Person: 1/Day, charms any humanoid (Will save allowed) into being your friend and ally for 1 hour/spell caster level.
Comprehend Languages: 2/Day, allows the caster to read and write in every language. 10 minutes/caster level.
Mage Armor: 1/Day, grants the caster am incorporeal armor to help stave off attacks. 1 hour/caster level.
Shield: 1/Day, grants the caster a free floating Tower Shield to increase protection. 1 hour/caster level.
Wizards Lab: 1/Day, opens up an extra dimensional pocket that can be used as a lab or a storage area. Dimensions are 10'x10'/caster level. Immutable, doesn't change so things stored inside are safe.
Scorching Ray: 1/Day, cast a ray of flame that splits into two rays upon striking the target with the second ray going toward a nearby individual. Sets flammable material on fire. Range: 100' plus 10'/caster level.
Fireball: 2/Day, cast a ball of fire that exploded on impact, causing fire damage in a 40' radius from the explosion. Sets flammable material on fire. Range: 400' plus 40'/caster level.
Lightning Bolt: 2/Day, cast a line of lightning originating from the caster straight in any direction causing lightning damage to all within it. Range:100' plus 10'/caster level.

Edited for all the typos!
 
Name: Avery
Age: 19
Race: Human
Level: Rogue/Fighter, 9/2
Alignment: Lawful
Languages: Common (Western accent), Elven, Dwarven, Orcish
Talent and flaw: Talent - very quick on his feet. Flaw - extreme idealism
Best skill: Charming personality

Appearance: Avery stands at just under six feet. He's lithe with the eager strength of youth. He has green eyes and medium length brown hair. He dresses neatly in found armor and clothing, a motley mix that seems to fit who he is, and he carries a fine sword that he is terribly attached to for no known reason. There is nothing about the sword that would indicate its origins or why it is worth so much to the lad.

Backstory: The battlefields were still smouldering when he woke up, his body aching and bruised, and the great weight of an Ogre nearly impossibly pinning him to the ground. The lad struggled to his feet and looked around the field. Death stretched all around him. Nearby, a fine sword was still encased in its fleshly sheath; the creature it had killed was almost impossible to recognize in its mayhem. The face was nearly sheared off.

The lad knew one thing - he had to keep the sword close. After much effort he was able to pull it from it's latest victim and then clean it off before putting it back in his sheath. It fit perfect. It was his.

But who was he? The lad looked to his clothing to help identify who he was. Through the blood and gore he saw the fine stitching of a landing hawk upon his breast. "Aviary? Avian?" His lips were dry and his throat hoarse from yelling. Flashes of the battle skitted across his mind. Soon he had marched out of the killing fields and towards the nearest city, it's light visible in the near darkened sky. When he reached the township and was asked who he was he replied "Avery".

He believes that he was a soldier, but he does not know which side he was on or why they were fighting. Closer to the truth was that he was a rogue conscripted to serve as a flag-bearer, and a blow to his head has dulled his memory.
 
Name: Inquisitor Iandak Chorster

Age: 24

Race: Human

Level: Inquisitor Level 6

Alignment: Neutral Good

Languages: Common, Elvish, Celestial, Abyssal

Talent and flaw: Ian is well versed in light based magic but is full of pride and often doesn't know when to accept help from others

Best skill: Ian is skilled using combat oriented magic, this includes both defense and offense for himself. He has a variety of spells at his disposal.

Appearance: Ian wears a set of Inquisitor Armor, a set of armor that protects him from magic and increases his own magic abilities. He stands at exactly 6 feet tall, his eyes an unnatural shade of blue. His eyes had once been a beautiful shade of grey until he swore the Inquisitor's Oath. He carries know actual weapons upon him, relying only on celestial weapons he has summoned. All he carries is his armor and a pouch that holds his potions.

Backstory: Iandak was orphaned as a child, left for the church to care for. He joined the forces of the Inquisition at the age of 12. He hadn't been large enough to properly handle a sword but what he lacked in size and even strength, he gained in persistence and will. While his tutors would try to break his spirit, they would find the boy was just as strong as the most experienced Inquisitor. Seeing potential in the boy, they taught him how to use his will and his spirit and taught him how to turn it into a weapon. Through sheer will, he could summon a celestial sword, Maker's Might.

As he grew older, the order felt that he could better serve the order by wandering the lands and help others. In his travels, he has fought and slayed many demons, purged heretics who would dare try to lead him astray. His skill with Maker's Might and his ability to pass judgement fairly earned him the title of 'Iandak the Just'. However, with time he adopted his own set of moral codes and own sense of justice. He would once take criminals to the local courts and let them decide what to do. As time went on, Ian found that it was his destiny to be not only the one who caught the unjust, but also that he should be the one to judge and pass the sentence.

Spells:
Mark of the Maker: Grants allies in his party a boost to will and to intelligence

Judgement: Only usable once per engagement, Iandak will channel the wrath of the Maker. This ability grants +5 to weapon damage if the attack is successful

Bane: Using Bane, Ian can enchant any of his allies weapons to give it an advantage to any creature type of his choosing

Purging Flame: By summoning Purging Flame, Ian may summon a column of flame that (if effective) drains mana by 2 for 30 seconds and drains health. This ability becomes more potent as Ian takes damage
 
Name: Yarta Ina-Gawa
Age: 236 (Summoner for the Gods?)
Race: Half wold Half Man
Level: 8 + Summoner/Mage
Alignment: The right thing to do/good
Languages: several but not all
Talent and flaw: Wise but lacking in phy Str
Best skill: Mana/Magic
Appearance: http://img1.ak.crunchyroll.com/i/spire3/07202008/c/0/9/0/c090b82ba34690_full.jpg
Backstory: was once an orphaned childwolf when he had stumbled across a temple. The temple had 5 Elder summoners that served the gods and their will. Yarta was than raised as a wolf of Rightousness and innocence, a seperate path that He was bound to walk, a path of darkness. He now resides an unpredictable dark and terrible power that could wipe out or rebuild an entire world. But he is far from unleashing a power so great that he as well fears it and never wishes to experience.

I hope it doesn't seeming like I'm try to god my character out. He isn't THAT super great
 
Name: Guinevere
Age:23
Race: Human
Level: Bard3/Seductress7
Alignment:Lawful Nuetral
Languages:Common
Talent: Cha Flaw: Wis
Best skill: Seduction
Appearance:
29o1js1.jpg

Diety: Idun(Norse Pantheon)

Backstory: Secretly the daughter of Merlin a great sorcerrer.
Unknowing to all but trusted by the akward man. Shes adept with swords and bow alike. Shes mainly known for her charismatic sultry personality. She spent her childhood practicing as per her fathers orders. A prophecy of a great king and some sword in a stone legend amongst her people.
Merlin seeks this legendary kings identity and knows Guineveres training would come in handy when she was older. Once she turned 18 her training became more intense. Its been 2 years shes now 22 since her father went on a vision quest as word of local kingdoms talking mass scale wars. Her goal find her father.... and learn of this kings identity.
 
Name: Nabriel
Age: 130
Race: Elf
Level(No levels above 10) + Class(es): Wizard 8
Alignment: Chaotic Neutral
Languages: Common, Elvin, (More to add later)
Talent and flaw(ex. Talent: Str, Flaw: Wis): High intelligence but low wisdom which manifests with him trying to grope every female that strikes his fancy, even if her husband is standing next to her. Also rather vain.
Best skill(ex. Stealth):
Appearance(Either picture or description is fine): http://media-cache-ak0.pinimg.com/236x/d4/47/e9/d447e9b237250e3f9d3c875540562fcd.jpg
Backstory: A magical wonder and appreciator of the female form, that is how Nabriel has been referring to himself for the last seven years as he traveled around the continent after being kicked out of his village for his chaotic ways. His life goal is to create himself a harem of females every race to cater and care for him. However, he has not made much progress yet.
 
Name: Helen
Age: 27
Race: Chellaxian Human
Level: Level 9 Cleric of Shylen
Alignment: Helen believes in helping those who need it, making the wicked see the cruelty of their ways and hopes to redeem them. She is a pacifist by nature, only raising her glaive if no other option OR THERE IS A CREATURE OF THE ROUGH BEAST. THEN SUCH UNHOLY ABOMINATIONS MOST BE DESTROYED. She is a lover first, and a fighter last. She is Neutral Good.
Languages: Common, Chellish, Elven, Infernal, Celestial
Talent and flaw: Helen is beautiful, smart, and wise. She is not very strong, tough, of dextrous. While she knows many things from her training in school, she often lacks real world experience and hopes and expects and acts as if everyone has the best intentions.
Best skill: Heal, Diplomacy, Knowledge Religion, Planes, Nobility, Linguistics, Preform: Sing, Preform: Poetry.
She can't really climb or swim, or hide or sneak or lie. Shes nice loves art. she's also not really good at fighting. All her feats boost skills or spells.
Spells:
Channel Positive Energy- Helen is a good cleric, and as such can, multiple times a day, surge with holy energy, healing her friends or harming undead. She, unlike most clerics, can do both with the same surge.

Cleric Magic:
Each Day, Helen can prepare spells given to her from her goddess, Shelyn. While normal she prepares cures and helpful healing spells, she can prepare anything that might be needed, if it can wait till tomorrow.

Appearance: Helen stands at 5'6", her black drillcurl hair perfectly brushed and curled as part of her dawn prayers to her goddess of beauty, art and love. She had pale white skin, but her face and exposed skin are lightly tanned, but those lines are harsh under her armor. She clunks around in banded mail, protecting her chest, shoulders, neck and legs. She has magic items, a belt of dex, a cloak of resistance, a lovely necklace of protection. Helen's beautiful face, and if you manage to talk her out of her armor, and body, bear her many scars from when her pleas for peace and parlay fell upon hateful and now deceased ears. HEr eyes are red, a dead give away as someone from the Devil run nation of Chelliax. She is a little bulky, the body of a chubby rich girl now a seasoned adventurer.
Backstory
The daughter of a noble family in Chelliax, Helen was destined for great things. Her parents were schemers, always interested in the goings ons and whos who and whats what. Helen learned these things as well. She learned a great many things from her parents. For example, that she didn't like Devils. Or Chelliax. Or her parents. She escaped when she had the resources, and began her life. She happened to join up with a priestess of shylen, out hunting down a behemoth that had awoken. The preistess gave Helen some things, explained about the beauty of life, the world. About how art is beauty, and the greatest thing sentient creatures can do is spread love and beauty and peace wherever they go.

The preistess died fighting the behemoth. Helen sure as the 9 hells are hot couldn't do anything about that, then. The monster destroyed a couple more towns before it was brought down. Helen took to the faith and the cause. She's been spreading peace and beauty since. She gets hurt, but she heals herself. She tends to join up with mercs on jobs, so shes used to the murder hobo lifestyle, although she's not a fan of some of the other adventurers.
 
Name: Vierlarainil , goes by Lara
Age: 97
Race: Drow
Level: 2 Druid
Alignment: Chaotic Neutral
Languages: Elven, Common, Druidic
Talent and Flaw: (T) Wisdom and (F) Strength
Best Skill: Survival, Nature
Appearance: Drow Form
Wolf Form

Backstory: Lara left home to pursue a life in the Druid circles, she never felt like she belonged in the dark with the rest of the people and found a quiet beauty in the moon. After studying with them for nearly a decade, she was finally admitted to the Circle of the Moon and tasked with protecting a caravan that travelled once a week from the protected forest home of the Druid’s to the nearest human settlement. Unfortunately given the state of the world the caravan was under constant attack. After becoming extremely fed up with the frequent attacks she decided to go in search of a more permanent solution. This search leads her to a tavern and a woman in search of willing fighters.

Unlike many Druids, Lara prefers to take the form of a wolf most of the time. She rarely changes into any other creatures and frequently stays in wolf form rather than Drow. Given the stigma her people have most people tend to be less afraid of a wolf, sad as that may be.

Lara exudes a sort of cold, quiet demeanor, much like the moon she worships. She can be a very loyal and protective friend if her prickly exterior can be penetrated. She can be quick to anger, and is uncharacteristically violent for a Druid, though particularly mild by Drow standards.
 
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Name: Jin

Age: 21

Race: Human

Level: 8 Monk

Alignment: Neutral

Languages: Common,

Talent and flaw: T: Dextarity , F: Charisma

Best skill(s): Martial arts, meditation, traveling/wandering

Equipment: One quarterstaff, monk robes (Cloth armor), rations for traveling,

Back-story: Jin knows nothing of his parents, being raised by a circle of monks had its advantages and disadvantages. Once Jin earned enough skill as a monk, he proceeded to venture out into the world and find purpose. Three years ago on this day, Jin left his monestary to start his life journey.....

Once meeting Jin you will realize he wasn't born to be a Monk, though embraces the chances granted to himself. Thus, where his personality or persona may be lacking in standards of a Monk, Jin refuses to allow that to hinder his skills as a Monk.

Spells/Talents: Unarmed Strike/Ki strike (Higher power unarmed attacks, Ki strikes are treated as Magic Damage for attacking those with damage reduction), Flurry of blows (Attack speed is greater, at cost of accuracy.), Slow fall, Still mind (Resistance to School of Enchantment magic), Purity of Body (immunity to all diseases except for supernatural and magical diseases.), Wholeness of Body (a monk can heal their own wounds. Healing can be spread out into several uses.)
 
Name: Morgan Waynard
Age: 29
Race: Hume
Level: (No levels above 10)
Class: Rouge Thief
Alignment: Chaotic Neutral
Languages: Common & Demonic
Talent: Speed
Flaw: Defense
Best skill: Stealth
Appearance:
Warrior_Girl_2_zps8e82f6e8.jpg

Backstory: Morgan was born on a farm which was hitting hard times with several years of failed harvests. When she was very young her family chose to sell her to slave traders and they sent her off without a word of explanation or apology. She started out a slave in a rich man's home. She worked there only two years, until a pack of dhampirs raided, killing most anyone except for the youngest and most impressionable. They stole kept, used her, and trained her as a rouge. They would send her into a town or a home batter and bruised looking. She lull them into comfort before rendering them helpless and letting the dhampirs rob a place blind. This wandering pack kept her late into her early adult years when they happened upon a battle field. Having been swept up into the fray Morgan was able to escape withe her life but now is left with no where to go.
 
Name: Kendovsekro (Kendov)

Age: 27

Race: Human

Level: Bloodrager Draconic Bloodline (Red): 10

Alignment: Chaotic Neutral; Kendov generally leans chaotic good, but during his bloodrage his ruthless draconic bloodline shines through making him more chaotic evil as he becomes a primal vessel of destruction.

Languages: Common, Draconic

Talent and Flaw:
T: Strength
F: Wisdom
Physical prowess is Kendov’s main talent. Though he is nimble and hearty, neither hold a candle to his overwhelming level of strength. This is only augmented further when he harnesses his wrath during his bloodrage. Though he is a brute, Kendov has an average level of intelligence and if one can get past his feral demeanor, he is fairly charismatic. What he does lack is the will power and discipline to not charge head long into a situation that is way over his head when he gets riled up.

Best Skill: Perception. You have to see it to avoid it and once you see it you can kill it.

Appearance: Standing a few inches over 6 feet tall, Kendov is a fine example of a man. He is built sturdy, lean, and mean with broad shoulders and well proportioned muscle mass ideal for a man who fights all day. His head is topped with short, rust colored hair and his eyes are a dark green. His skin had a slight tan that was fading due to the winter sun. A head band with engravings of soaring eagles sits above his brow while a grey cloak with silver flecks drape across his shoulders. A robust long bow and a quiver of 2 dozen arrows are slung across his back over the cloak. Underneath the cloak, Kendov is layered in cold weather furs to keep him warm, but the edges of a tan tunic made of over lapping scales is visible. His clothes are held tight by a belt with images of a bull fighting a bear on the buckle and around the leather that clings to his waist. A pair of finely crafted bastard swords hang from his belt ready to be drawn at a moment’s notice.

During his bloodrage, Kendov’s body goes through several changes. The most obvious of which are the draconic talons that grow from his fingertips as red, knobby scales cover his hands and lower forearms. More subtle changes include small patches of crimson scales that appear on his body while his eyes grow reptilian slits and his teeth come to a point. Finally, his body seems more bulky as his muscles flex and his body pushes itself to its limit for a few short minutes.

Back Story:
Trysts between dragons and humanoids rarely happen, but when they do the offspring are imparted with impressive amounts of arcane and physical might. This power, however, becomes diluted as the generations continue to a point where it becomes dormant and forgotten. Centuries later, the bloodline may resurface to those who show promise with the arcane arts. Most of those who have a draconic bloodline become sorcerers, but there are a few who can only harness such power during a brief period of wrath. Those few are known as bloodragers.

Kendovsekro was born to the family of Kro twenty seven years prior. The Kro family was a prestigious clan of sorcerers so they held the highest expectations for their eldest son Kendov. Unfortunately as the years progressed, the boy showed no talent for magic. Meanwhile, his younger brother and sister were mastering their cantrips while Kendov could not even muster a single one. As he was an embarrassment to the family’s legacy, Kendov was more than eager to put down his spell books and join a band of mercenaries at the age of twelve.

As a mercenary, Kendov learned the art of the sword. Unlike his arcane training, martial arts came to him like second nature. As a twelve year old boy, Kendov learned how to use a long sword. The weapon was sized for a man, but after a few months of swinging it with two hands, the boy was finally able to use the oversized weapon with one hand. After advancing through puberty, the long sword no longer felt right in his hand. This led him to adapt a bastard sword as his weapon of choice, wielding it not only with one hand, but as a pair with one in each hand.

In combat Kendov has shown himself to be a bloodthirsty and vicious warrior. Early on during his career as a mercenary, Kendov found that he had indeed inherited the blood of his father and forefathers. In the heat of battle as his blood was boiling and his adrenaline pumping, Kendov took on a magical transformation. As his hands morphed into the claws of a red dragon, the young man took on the persona of his heritage. With the primal emotions of an evil chromatic dragon pounding in his mind, Kendov dropped his weapon and lunged forward to eviscerate his opponents with his new found power. With each swing, the boy rended the flesh of his opponents until none of them were left standing. Though his rage lasted less than a minute, the gore and carnage that was formally his enemies left a lasting impression on the other mercenaries.

A few days after Kendov had experienced his first bloodrage, he awoke to find that he was alone. All the other mercenaries he had traveled with for the past three years, his comrades, had abandoned him leaving only a few smoldering campfires. Though he had been disowned once again, Kendov felt no sorrow. He had discovered his latent arcane talent and now his new mission was to refine it.

As twelve years have passed, Kendov has matured in many ways. Through his numerous experiences and fleeting encounters with a variety of people, Kendov has honed his skills in the martial and arcane. While his dual bastard swords may seem intimidating enough, his arcane power has grown to the point where he can cast the mighty spell, fire ball, during his bloodrage. His most frightening aspect, however, is still his draconic transformation where ruby red scales adorn his body and long talons extend from his finger tips while he unleashes a cone of fire from his mouth creating a true depiction of a red dragon.

Spells (Bloodrage Only):
1st
Shield, Enlarge Person, Blurred Movement, True Strike, Long Arm, Protection from Evil
2nd
Resist Energy, Blood Armor, Scorching Ray, Animal Aspect, Flaming Sphere
3rd
Fire Ball, Haste
 
Name: Ardreth.

Age: 36 (appears twenty-four).

Race: Half-elf.

Level/Class: Alchemist.

Alignment: Neutral Good.

Languages: Common, Elven.

Talent: Wisdom.

Flaw: Strength.

Best skill: Heal, Craft, Knowledge (Nature), Appraise.

Appearance: Standing about five foot ten, Ardreth possess a medium build with broad shoulders and a narrow waist. He is physically fit as he prefers to travel on foot often and has been journeying for many years on his own now. Being half-elven, he shares many similar characteristics of both kindreds. He has long ears like elves, but they are rounded like human rather than pointed elven ears. He has rugged brown hair and pale violet eyes.

Clothing consists of black boots, baggy dark blue trousers and robe with a light grey tunic thrown over top. A bright indigo sash carrying his various alchemy ingredients and equipment tied around his sash and his mother's scarf wrapped around his neck.

Backstory: Ardreth is a base-born bastard of a human mercenary and an elven temple worker. Conceived during the sack of Televar, an elven village, by human marauders, Ardreth never knew his father and grew up as an outcast from the rebuilt elven community. As a half-breed, he was constantly ridiculed and degraded by the other elven children because of his appearances and demeanor which they saw as a reflection of the uncivilized human barbarians who attacked them. Though his mother was particularly fond of him, she rarely took an active role in his upbringing as she was forced to work very hard not only for his sake, but her other children as well who she bore by her slain husband. Therefore, Ardreth has always been seen as the "black sheep", by both his half-siblings and the community as a whole. Because of the nature of his birth, Ardreth was not afforded the luxury of a surname as a purebreed elf would have been.

Growing up in a small community, there were not a lot of opportunities, especially for a young half-elf like himself. Not many professions were eager with having a reminder of those fateful attacks working in their midst and he was often overlooked for more suitable candidates. Having been rejected and isolated most of his life, Ardreth also began to take an interest in his human half despite all the negativity he would often receive regarding his impure blood. Because of this perceived dangerous interest, not many wished to associate with Ardreth and he felt himself sinking into a deep pit of despair, of which remnants still linger with him to the present day.

Thankfully, Ardreth did manage to impress upon a hermit elf who lived in the forest of his worth and desire to learn. Therefore, the old shaman took it upon himself to educate and lecture the boy in the art of alchemy and the useful of ingredients to formulate potions and other material. By eighteen, Ardreth could often be found detonating rudimentary alchemy explosives by himself while the rest of the community indulged in harvest and religious festivals. As he found he had a strong perchance for alchemy, it also cost him what little social life he had left as he further and further isolated himself to pursue these experiments.

It was on one dark day where the shame of being a half-breed simply overwhelmed his capacity for tolerance, leading Ardreth to exile himself from the community. Though he will not share the events of that day, he could be often heard mumbling when drunk of "his mother struck by stones" and "poisoning the local magistrate's wine cellars". In the decade since his departure, Ardreth has travelled the world in an attempt to find a new home for himself. Though he honed and perfected his skill of potion crafting over the long years, he still finds himself rejected and cast out from society because of his tainted blood. Elves view him as imperfect and an abomination, while humans view him with distrust and disdain for his perceived elvish snobbish. Though being able to sell his craft to earn a living, Ardreth is rarely treated or approached beyond this capacity. This has led Ardreth to become very distrustful of society and authority.

However, Ardreth is not so unintelligent as to be rude or insensitive. He is willing to give others a chance before he includes them in his disdain of people. As a healer, and somewhat influenced by the work his mother did, Ardreth has a helping nature when it comes to healing and health ailments. He is always willing to stop and help anyone, regardless if they have the coin to pay him for it. However, this innate kindness and compassion is veiled by a mask of skepticism and melancholy.

Spells/Items: (For personal use, not what he barters to town merchants)
(5) Cure Light Wounds.
(3) Smoke Bomb. (For distracting enemies and fleeing)
(3) "Potato Masher" (A small explosive device that sends shards of small metals in all directions)
(2) Cure Poison.
(2) Slow Poison.
(2) Cure Moderate Wounds.
(2) Mushroom Delight. (Increase Charisma, Decrease Intelligence/Dexterity)
Deadly Poison.
Cure Serious Wound.
Mage Armor.
Heal Paralysis.
Water Breathing
 
Name: Alistair Graymane
Age: 34
Race: Human
Level: 6th Fighter/4rd Death Knight
Alignment: True Neutral, with Chaotic Good tendencies, and a Lawful Evil Code of Conduct.
Languages: Common, Infernal.
Talent: Constitution
Flaw: Dexterity
Best skill: Concentration.
Appearance:
p90_by_hbdesign-d4pcio8.jpg

Backstory: The Death Knight Alistair, a name to be respected more than feared. Alistair's family was slaughtered by a bang of rouges at a young age, then forcibly raped the child for a fortnight. Pride broken, and body battered Alistair gave into the brutal life until the rolls could be reversed, avenging family with steel in the middle of the night.

Gathering what was left to salvage and sell Alistair escaped to the closest city to start a new life. Mercenary work quickly caught the eye and over flowing aggression of the youth. With sword in hand Alistair won many a hard fought battle in many strange lands through outs the years until finally stumbling on to the temple of the Dark God, Jericho. He promised power to still young fighter, enough power to never have to fear anyone ever again. Still young and blind of the full truth, Alistair excepted the tainted power.

But such things don't lead to happiness, more powers from on high came seeking a tool in the mortal world, making deals, and writing contracts with the still power hunger teen. In a few short years, Alistair was more of a congregated arcane source, and a engine of destruction than human. A fact that tore at Alistair's very soul.

As years passed Alistair came to relised the true hellish curse of being a Death Knight. Serving multiple Evil Gods, while trying to retain what humanity was left wore down what was left of the human soul already broken so long ago. Yet still Alistair pressed on, hoping to one day be free of the Dark Masters that weighted on a once pure soul.

(This Good?)
 
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