(in combat: 10+4 Mage Armor+2 Shield: Silk to Steel+2 Deflection: Nereid's Grace+2 Dex)
Touch AC: 10 (20) Flat footed AC: 10 (18) Armour check penalty: 0 Max dexterity bonus: NA Spell failure chance: 0% SR/DR: NA +2 BAB Melee: +2 (+2 BAB+0 Str) Ranged:+4 (+2 BAB+2 Dex) CMB: +2 (+2 BAB+0 Str) CMD: +14 (10+2 BAB+0 Str+2 Dex+0 Size) SAVES Fortitude save: +1 (+1+0 Con) Reflex save: +3 (+1+2 Dex) Will save: +5 (+4+1 Wis) Resistances: NA TRAITS
1. Savant - Social Trait
2. Focused Mind - Magical Trait RACIAL FEATURES: Human Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. Type: Human Size: Humans are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Humans have a base speed of 30 feet. Languages: Common, Celestial, Draconic, Elven & Sylvan Favored Classes: "Normal"+Witch, +5 Skills Points, HP, Spells (due to Feats) Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. CLASS FEATURESWitch Weapon Proficiency Witches are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch's gestures, which can cause her spells with somatic components to fail. Familiar:Scarlet Spider: Master gains a +3 bonus on Climb checks
Alertness, empathic link, improved evasion, share spells, store spells, deliver touch spells