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Eager to GM ... something.

Joined
Aug 5, 2014
Ahoy!

I'm newly arrived to the site, and figure that the best way to find something I like is to... actively look for it.

Who am I looking for?
To my mind, there are three virtues for online RP: politeness, elegance, and articulatene... articulari... bein' able to talk proper. I'm not a grammar nazi (at least not yet), but syntax is sexy. The player(s) I'd be after should therefore be literate, but we won't necessarily write literature. I don't mind typos, and am indeed guilty of making more than one or two myself.

What am I looking for?
What I would like would be someone to ArrPee with via IM. Or play by post, but I'm still kind of new to that. The rest of this paragraph is going to be a bit cliche to anyone who has browsed this forum, but I'll try and use different imagery. To my mind, it's kind of like cookery. The E is like hot-sauce or spices; sure, it makes things more interesting, but I wouldn't want to live on a constant diet of the stuff. As one wise and witty friend put it, I'm a human being rather than sex-robot. I'd hope that you're the same.

I'd rather do one-on-one, because getting a group of online gamers together for anything is like trying to herd greased weasels.

What can I offer?
I roleplay because I like telling, hearing, and sharing stories. If I wanted to passively sit back and be a passenger, along for someone else's ride, I'd go read a book (literotica is also quite good). I prefer what you might call 'system' games to free-form (but that doesn't mean I don't do freeform).

A system will usually give the player some idea of how good, or how powerful they are. It also gives a way of resolving combat, danger, or other kinds of peril that's transparent and (more or less fair). I've GMed or played a huge variety of games, and so I'm probably at least familiar with anything you'd want to play. Certain favourites spring to mind - Cyberpunk 2020, 7th Sea, and the old World of Darkness. But despite all of that, I think that story is more important than rules. Rules either advance the story, or they get in the way.

For freeform games, I'm still happy to stick in the "GM-role" - that is playing the world whilst you play your character.

What genres do I like?
I'm a fan of most genres and settings, but have a certain fondness for:
⦁Low Fantasy (think Game of Thrones or Dark Ages: Vampire, rather than Forgotten Realms D&D)
⦁Swashbucklery (musketeers, pirates, corsetry!)
⦁Cyberpunk and near-future / transhumanism
⦁Space Opera (from Star Trek to Star Wars, by way of Mass Effect)
⦁Grimdark (Warhammer 40k, and Fantasy RP, I'm looking at you two here)
⦁Post-Apocalypse (Rifts!)
⦁old World of Darkness

What games would I particular love to run?
In general, come to me with the idea of the kind of game you'd like to play. I get distinctly cold when people present a character to me and suggest that I run something for them. To my mind, an adventure is a story, world, and character that mutually create each other.
-Rifts
-Cyberpunk 2020 or Shadowrun
-Legend of the 5 Rings
-Eclipse Phase / GURPS Transhuman Space (Yes, I have just finished reading Leviathan Wakes)
-7th Sea
-Old World of Darkness - Mage (tSC or tA) Vampire and Werewolf (Dark Ages for preference, but I'm also down with the modern flavour), or Changeling in all their nonsense-glory!
-Edge of Empire / Star Wars
-Fading Suns
-All for One: Regime Diabolique

What games would I rather not run?
Pathfinder and D&D aren't my first choice, as I'm not a fan of games based on classes or levels. No-one has been able to tell me what my class or level is, and my ideas tend to fall outside of the confines of classes offered in D&D and Pathfinder.

What about the E- stuff you mentioned earlier?
It is, I realise, entirely unhelpful to say "I'm open minded"... but... well... I am! I made the mistake in the past of saying that I'd try anything, and that resulted in character wanting to snort spice from the head of a shaved Ewok. I find the listing of kinks like shopping lists to be... off-putting. I am more than a collection of kinks, lusts, and depravities (I hope). But then this advert is kind of pointless without. It's probably easier to list the things that I do not want:

The only complete and utter red-line definite no-no I have relates to under-age. Not only are they unlikely to have decent cleavage, but it's just... not needed.

The "I'd rather not" or "maybe" are the unholy trinity of toilet-play, vore, and ewoks. Especially all three combined - there's nothing more off-putting than the smell of an ewok with poo-stained fur. I'm not really a fan of futa - it simply doesn't float my boat. Strap-ons are way more exciting.

But Mystic! I don't know these systems you talk of, and the word Rifts scares me!

I'm happy to teach games or settings, and equally happy to learn. We were all new at some point, and snobbery about 'noobs' does no-one any credit.

Last Words?
They couldn't hit the side of a barn at this ra...

Ahem.

If any of the above tickled your fancy, drop me a PM. Tell me your favourite kind of food in your reply so I know you've read this. I'll be more inclined to be receptive to ideas that are open, rather than closed.

What's a closed idea:

"I want to play anything!"
"What kind of character do you want to play?"
"I want to play a right-handed plumber who goes bowling on Thursday evenings"
"Could they go bowling on Wednesday?"
"NO! That's core to the character concept that I wish to impose on you!"
 
Old World of Darkness... Pwetty pwease... Either Mage or better yet (but rarer to find an ST for it) Changeling: The Dreaming ???

We could mix and match and use a Medieval Setting for either game to acquiesce to Mariah's request...
 
My 'cunning plan' is to run a one-on-one via IM. I might be convinced to try a small-group game via IM, but scheduling / timezones will make it tough.
 
I'm going to bow out, I don't do IM RP... If you were into hosting this in a thread, I'd be your girl :)
 
My experience of gaming has always been face-to-face. That means there should be a lot of interaction between players and GM. The best way for me to capture that is via IM. Play-by-post games (to me at least) feel more like a way for people to take turns telling the same story. It's the parallel and 'fast' nature of IM that I'm after. Sorry to disappoint :(
 
I agree that you can have the same amount of quick-fire interaction via IM as you can around a table. My experience is that you can't do that via PBeM / Thread games. I find it hard to get into character for a few moments, write a reply, and then switch off. Also, dialogue is important, meaning that a conversation held over a few days is never going to be as fluid as one done in 'real time'.

If I put off potential players with my requirements, then so be it. I regret that some players are happy in other forms, but this is simply the modality I prefer.
 
I'm particularly interested in getting something "post-apocalyptic" going, but not in the usual sense:

Something like Mechwarrior or Fading Suns. That is to say, there has been a technological crash, but people are rebuilding.

I'm open to trying thread games too.
 
Tenshi said:
I don't suppose you're still open to GMing some Shadowrun?

I could do. The main problem I have with SR is that it feels very much "mission" focussed. That is, you go from one illegal job to the next, rather than something more holistic. But mate this is just my lack of vision ;)
 
I understand your concern. The same complaint is often made of Firefly RPGs. People love the setting, but campaigns feel too repetitive.
 
That's something that bothers me about certain genres. I mean, SR feels mission-based but Cyberpunk 2020 never did. I suspect that SR is just designed around these paramilitary jobs. I find it kind of hard to step beyond that. But then other games - Fading Suns, 7th Sea, World of Darkness - really don't fall into that trap. And I can't work out why.

Compelling NPCs? A better attempt at working on reason-to-be-together?
 
I think it might just be a design flaw, part of the inherit mechanics?

I mean, I always end up feeling terribly videogamy when playing most D20 games, especially DnD4th then again, that one was meant to play that way...

Just poking my head to see if anything has been decided yet?
 
Why do you say it's an inherent mechanics thing? As in, what convinced you of that? I ask because I'm wondering how to turn it into a different model, or if it is indeed possible so to do.

I've had one request for SR so far, but not really much more by way of recent interest. I'm still open to offers / suggestions / ideas.
 
If I remember correctly (Mind you, I played only once or twice) and it might be different from edition to edition, Shadowrun kinda ran like a trial simulator, which might bring military to a lot of peoples minds, maybe it is the way the 'classes' were designed, but each seems to be even more focused on a job than any other 'class' in other setting, I mean, like Hacker for instance, you are almost a job before anything else

If I dare suggest anything, I'll suggest something White Wolfy, anyone else wants a World of Darkness thing?
 
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