- Joined
- Oct 10, 2012
- Location
- Nevernever
Players download a moves sheet and a character sheet provided by the GM.
Core game mechanic:
Most rolls are a 2d6+ a modifier.
On a roll of 10+ the character does exactly what they wanted to do
On a roll of 7-9, they do what they wanted, at a cost.
On a roll of 6-, they fail, and the GM decides what happens.
Leveling up
You spend XP to level up. The cost to level up is 7+ your current level.
Gain XP by failing rolls (rolling a 6 or less), doing tasks appropriate for you alignment, making a monster cum, escaping from capture, and disrupting a notable enemy's evil plans.
Score Modifier
1-3___(-3)
4-5___(-2)
6-8___(-1)
9-12__(+0)
13-15_(+1)
16-17_(+2)
18____(+3)
Core game mechanic:
Most rolls are a 2d6+ a modifier.
On a roll of 10+ the character does exactly what they wanted to do
On a roll of 7-9, they do what they wanted, at a cost.
On a roll of 6-, they fail, and the GM decides what happens.
Leveling up
You spend XP to level up. The cost to level up is 7+ your current level.
Gain XP by failing rolls (rolling a 6 or less), doing tasks appropriate for you alignment, making a monster cum, escaping from capture, and disrupting a notable enemy's evil plans.
Score Modifier
1-3___(-3)
4-5___(-2)
6-8___(-1)
9-12__(+0)
13-15_(+1)
16-17_(+2)
18____(+3)