Vixen_Mistress
Supernova
- Joined
- Nov 21, 2009
- Location
- Arizona
So I am currently playing a game called 7th sea, and the GM just posed a question to me, and I know what I want the power to be, but I am uncertain of how to word it so I can get something similar to what I want. Here is what the GM asked me, and he is very clever in giving what is asked, but if the request is not given very carefully worded there can be many drawbacks.
"t is... exactly what you say you want. Montegue wanted to travel anywhere instantly. Castille wanted his "firey passion" to burn so brightly it lit up the night. Vodego wanted controle of his own destiny. Isengard wanted his enemy's to fall to dust. Mirago wanted to know the secrets others kept hidden. Ursuranos wanted, well, noone remembers, but it doesn't matter. I won't give you the details till you play, but for the soul of your decedent, I guarantee you'll get exactly what you asked for. All I ask, is that you tell me what you want..."
So I was considering a few different powers, which are the following.
Sonic Voice (Siren, Toreador from Vampire The req, or Hail from Lost girl, for a few examples)
Shadow Manipulation (Somewhat self explanatory, but being able to move through shadows would be nice too or harm people via their shadow)
Earth Manipulation (Ability to control earth; sand, stone, rock, lava, dirt, or other minerals)
Water/Ice Manipulation
Luck Manipulation (Either Helping herself or helping others around her.)
Any ideas on how to word these in order to get across what I want? The character herself has an interesting back story, but I will shorten it a little to give a quick glance of it all. Her mother died giving birth, she was sent to her father who left her once she was about seven or eight, from there she lived with her Aunt, who contracted a disease and died while she tried to reach her father for help, who never showed up. From there she became angry and upset, searching for her father since he never showed up at all for the funeral or any if it, leaving her to take care of everything. She has now set out to hunt down her father, and during a near death experience (to be determined by the GM) she is given a chance for power and plans to take it, and she only has to give up a decedent, which may or may not be her first born child.
Any other powers that you could think of would be nice and appreciated, but I am looking for wording it so I can explain what it is that the character wants.
"t is... exactly what you say you want. Montegue wanted to travel anywhere instantly. Castille wanted his "firey passion" to burn so brightly it lit up the night. Vodego wanted controle of his own destiny. Isengard wanted his enemy's to fall to dust. Mirago wanted to know the secrets others kept hidden. Ursuranos wanted, well, noone remembers, but it doesn't matter. I won't give you the details till you play, but for the soul of your decedent, I guarantee you'll get exactly what you asked for. All I ask, is that you tell me what you want..."
So I was considering a few different powers, which are the following.
Sonic Voice (Siren, Toreador from Vampire The req, or Hail from Lost girl, for a few examples)
Shadow Manipulation (Somewhat self explanatory, but being able to move through shadows would be nice too or harm people via their shadow)
Earth Manipulation (Ability to control earth; sand, stone, rock, lava, dirt, or other minerals)
Water/Ice Manipulation
Luck Manipulation (Either Helping herself or helping others around her.)
Any ideas on how to word these in order to get across what I want? The character herself has an interesting back story, but I will shorten it a little to give a quick glance of it all. Her mother died giving birth, she was sent to her father who left her once she was about seven or eight, from there she lived with her Aunt, who contracted a disease and died while she tried to reach her father for help, who never showed up. From there she became angry and upset, searching for her father since he never showed up at all for the funeral or any if it, leaving her to take care of everything. She has now set out to hunt down her father, and during a near death experience (to be determined by the GM) she is given a chance for power and plans to take it, and she only has to give up a decedent, which may or may not be her first born child.
Any other powers that you could think of would be nice and appreciated, but I am looking for wording it so I can explain what it is that the character wants.