I'll admit that I haven't played any Elder Scrolls installment before; to be honest, there are very few RPGs that really capture my attention. For that reason, I didn't get it when it initially came out. However, I got my hands on it a little while ago, so, with nothing more pressing for me to do, and with any number of adoring reviews of the game on my mind, I played through a decent chunk of it.
Two things occured to me about ten minutes in: number one, this was a huge map. And number two, shit's frozen. Skyrim is actually a rather miserable-looking place, though I assume it takes place during fall or winter. After a couple hours, I gave up on it. Skyrim moved and played a lot like Fallout 3 for me (albeit with an entirely different cast of weapons. And magic), including the way dialogue worked; everything goes still except the person you're speaking to, and the only way to communicate back was to select a pre-made reply. And that's how the story progressed: there were no cutscenes, there was no sense of urgency; just a half-assed dialogue mechanic to push you through the game. Combined with infinite caves demanding exploration or the retrieval of some book or scroll or other trinket, and random dragons coming around to fuck with me while I'm trying to get shit done, you get a gsme that just doesn't feel worth the hassle.
To say The Elder Scrolls V: Skyrim was underwhelming would be a bit of an understatement. Skyrim felt, to me, as dead and soulless as Fallout 3 and its succesor, Fallout: New Vegas. But I need to ask: did anybody else get the same impression?
Two things occured to me about ten minutes in: number one, this was a huge map. And number two, shit's frozen. Skyrim is actually a rather miserable-looking place, though I assume it takes place during fall or winter. After a couple hours, I gave up on it. Skyrim moved and played a lot like Fallout 3 for me (albeit with an entirely different cast of weapons. And magic), including the way dialogue worked; everything goes still except the person you're speaking to, and the only way to communicate back was to select a pre-made reply. And that's how the story progressed: there were no cutscenes, there was no sense of urgency; just a half-assed dialogue mechanic to push you through the game. Combined with infinite caves demanding exploration or the retrieval of some book or scroll or other trinket, and random dragons coming around to fuck with me while I'm trying to get shit done, you get a gsme that just doesn't feel worth the hassle.
To say The Elder Scrolls V: Skyrim was underwhelming would be a bit of an understatement. Skyrim felt, to me, as dead and soulless as Fallout 3 and its succesor, Fallout: New Vegas. But I need to ask: did anybody else get the same impression?