B
Broomhandle45
Guest
This is a cyberpunk/shadowrun-lite idea that I was 'volunteered' to DM, information down below. Readers beware, infodump down yonder. Try to distance yourself from the concept of it actually being "Shadowrun", it borrows concepts, but it's mostly it's own entity.
The main meat and taters of this concept would be playing a group of shadowrunners on a job by job basis with potential for some overarching plot of some kind. Corporations are not a static entity, depending on how things go, some corporations will be wiped out and reorganized, and others may just get stronger. This will probably be in systems, as there will be minor things in play to see how things go.
The first of which is the 'fucked' die, I'll roll to set the run, and subtle(or not so subtle) hints as the level of fucked it'll be, and the higher the number, the harder it'll be to unfuck it. Creativity is rewarded, I'm not asking for hardline realism, I'm asking for something fun to read within limits to character talent and experiences.
The second is character creation, it works under a simple rule. You have 9 'Background points' and these points are simply things that your character has a 'background' on, and things relevant to that are considered your characters bread and butter. Generally speaking, you can be...general! If you want to put...I don't know, 'Hunter', then it is assumed that the traits and abilities that hunters possess, you would be capable in. This is by no means a mechanical thing, this is merely a quick chart that allows you (and me) to understand your characters specializations and needs and make it so everyone has a fair shot at doing something if I don't suck at this. This does not mean you character cannot excel at other things, this is simply a reference to the notable talents. If I can drive that through your head enough, I'll be happy.
Also, don't hesitate to toss out a weird race or something. This is the realm of magic and cyberpunk, shit is weird anyway. Give me a decent enough story and I'll let it pass.
An example character could be (at the most optimum set-up)
Joe Schmo
Data Entry (+2)
Driving (+2)
Coffee Making (+2)
Paperwork (+1)
--
If people are okay with it, things could be added as they survive runs, but as of now. However you divy up the 9 points is up to you, playing into character strengths is a sign of good writing and fun, playing outside of your comfort zone makes for a creative read just as much as playing strong does. Don't use them as a crutch, use them as an ace in the hole. Be creative! The only thing I'll call bullshit on is...well, bullshit. It's a team effort, not a lone wolf effort.
And the fluffy stuff:
Well, it's 2080. You're in the future, a future with high technology and magic...a future where elves are dicks and trolls are the best bouncers you can find. Corporations are everywhere, and they're greedy. Everyone has a ID, you see. A SIN, a system identification number that tells everyone else you exist...not being part of the 'system' means you don't get any of the benefits...but not being part of the system effectively means you are invisible, and that can be a very good thing.
Corporations are like trees, or like trees used to be in the early 20th Century. Some have a space of a few blocks, others own entire states and some are currently trying to maintain entire continents. The balance is constantly shifting and the only reason for it is Shadowrunners.
None of the Corporations would openly admit a word of it, or how their territory would mysteriously shrink and competitor assets are suddenly absorbed, but Shadowrunning is how it's done. They are invisible to the system, and that makes them powerful assets to businesses.
Of course, being a Shadowrunner doesn't mean you're a corporate lapdog, some people do it out of their own desire to see the world burn, others do it because they like danger and money. But whatever the reasons, there's no stoppage of demand for Shadowrunners, and an even larger demand for GOOD ones.
---
The World of 2080 is a mess of magic and technology that has blurred more lines than it has made. But there is a clear rule: If you want magic, your body must be real. The more metal you shove into your body, the less the magical spirit gods give a shit about if you exist or not.
Questions, comments, interest...etctera. I'm sure I missed something. (I probably most likely did)
The main meat and taters of this concept would be playing a group of shadowrunners on a job by job basis with potential for some overarching plot of some kind. Corporations are not a static entity, depending on how things go, some corporations will be wiped out and reorganized, and others may just get stronger. This will probably be in systems, as there will be minor things in play to see how things go.
The first of which is the 'fucked' die, I'll roll to set the run, and subtle(or not so subtle) hints as the level of fucked it'll be, and the higher the number, the harder it'll be to unfuck it. Creativity is rewarded, I'm not asking for hardline realism, I'm asking for something fun to read within limits to character talent and experiences.
The second is character creation, it works under a simple rule. You have 9 'Background points' and these points are simply things that your character has a 'background' on, and things relevant to that are considered your characters bread and butter. Generally speaking, you can be...general! If you want to put...I don't know, 'Hunter', then it is assumed that the traits and abilities that hunters possess, you would be capable in. This is by no means a mechanical thing, this is merely a quick chart that allows you (and me) to understand your characters specializations and needs and make it so everyone has a fair shot at doing something if I don't suck at this. This does not mean you character cannot excel at other things, this is simply a reference to the notable talents. If I can drive that through your head enough, I'll be happy.
Also, don't hesitate to toss out a weird race or something. This is the realm of magic and cyberpunk, shit is weird anyway. Give me a decent enough story and I'll let it pass.
An example character could be (at the most optimum set-up)
Joe Schmo
Data Entry (+2)
Driving (+2)
Coffee Making (+2)
Paperwork (+1)
--
If people are okay with it, things could be added as they survive runs, but as of now. However you divy up the 9 points is up to you, playing into character strengths is a sign of good writing and fun, playing outside of your comfort zone makes for a creative read just as much as playing strong does. Don't use them as a crutch, use them as an ace in the hole. Be creative! The only thing I'll call bullshit on is...well, bullshit. It's a team effort, not a lone wolf effort.
And the fluffy stuff:
Well, it's 2080. You're in the future, a future with high technology and magic...a future where elves are dicks and trolls are the best bouncers you can find. Corporations are everywhere, and they're greedy. Everyone has a ID, you see. A SIN, a system identification number that tells everyone else you exist...not being part of the 'system' means you don't get any of the benefits...but not being part of the system effectively means you are invisible, and that can be a very good thing.
Corporations are like trees, or like trees used to be in the early 20th Century. Some have a space of a few blocks, others own entire states and some are currently trying to maintain entire continents. The balance is constantly shifting and the only reason for it is Shadowrunners.
None of the Corporations would openly admit a word of it, or how their territory would mysteriously shrink and competitor assets are suddenly absorbed, but Shadowrunning is how it's done. They are invisible to the system, and that makes them powerful assets to businesses.
Of course, being a Shadowrunner doesn't mean you're a corporate lapdog, some people do it out of their own desire to see the world burn, others do it because they like danger and money. But whatever the reasons, there's no stoppage of demand for Shadowrunners, and an even larger demand for GOOD ones.
---
The World of 2080 is a mess of magic and technology that has blurred more lines than it has made. But there is a clear rule: If you want magic, your body must be real. The more metal you shove into your body, the less the magical spirit gods give a shit about if you exist or not.
- Cybernetics are cheap, good cybernetics are a dime a dozen, excellent cybernetics are the work of artisans. Better than limbs if you hate that whole 'real' feeling and dislike magic, anyone can shove just about anything in a cybetnetic something if they get enough time and credits.
- Bionetics is the organic option, but with less 'shoving things in' and more using what mother nature already has. Beef up your muscles, give yourself cat eyes to see better, give yourself a pointy ear if you wanna feel special. It costs an arm and a leg to upgrade your arm and leg, but it keeps your attachment to magic strong.
- The internet is now the Outernet, anyone who doesn't live in a cave without wi-fi has a plug at the base of their skull that they use to connect to a living, breathing electronic world. Any sort of portable terminal (a laptop, a cellphone) that can provide a mobile signal can be used to access the Outernet. Good hackers are hard to replace, excellent hackers are probably too rich to give a shit about your problems and make a game out of breaking everything they can find just to see if they can.
- The world isn't so clear cut anymore, humans, elves, trolls, dwarves...they're everywhere, once magic started seeping into things, puberty suddenly became a bitch and a half to figure out. If you think it exists, it probably does and hates you and wants to eat you. Or is a normal person doing normal things...one of the two.
- Weapons are the modern age with some tweaks, melee weapons are in vogue again, and some fancier gadgets are around If you're not sure, ask away to see if it's cool.
Questions, comments, interest...etctera. I'm sure I missed something. (I probably most likely did)