Mirage34
Planetoid
- Joined
- Jun 4, 2012
TOME: Terrain Of Magical Expertise is the hottest game in the year 2020. It involves virtual reality gameplay in which you can interact and battle friends and foes. You can make new friends, or new foes here in TOME. Now that you've been introduced here, you need to make a character, give it a power, and get a class before you can interact and battle others! Once you're done, you're all set to chat, interact, and battle! Welcome, to TOME!
Lavendara: The area in TOME that is used for battles Off Grid and On Grid. It is also used to meet up with certain people before a battle. It is mainly a purple, except for the forest, where you can set up a camp.
Mechcity: The area in TOME that is used for meeting people, chatting, and sometimes battling. Some areas cannot be used for battle because of it's tight spaces, like lots between buildings. Any battles conducted in Mechcity must use the Grid System.
Sanctuary: The area in TOME that is used for social interaction and meetings for certain people. Here, you can meet friends or start your own group. Because this is mainly for social interaction, no battles can be conducted here.
_____________________________
Character's Username:
Class:
Gender:
Element:
Description:
Abilities:
Personal Power:
Pick from a class: Humanoid, Demon/Beast, Slyph, Puck, Machine
Pick from an Element: Lightning, Fire, Ice, Darkness, Crystal, Metal, Magic Sword, Earth, Liquid, Energy, Legend.
'Legend' is strictly reserved for the Roleplay moderators.
Abilities is where you list any powers/abilities your character has. Let's make the amount six and you need at least one good sentence to go along with it. Some have exceptions, like a basic shield attack. Make sure each one is balanced out with cooldowns.
Personal Power is where you choose a name for your group of powers. Choose your powers as if they were themed and choose a name that would fit it.
___________________________________________________________
Character Type System
----------------------------------------------------------------------------------------
When designing a character, Players are given a choice of various default body types which include parts to construct characters with and skin colors available.
'MOV' Represents your Health meter. Each dot represents 500 health points
_______
Humanoid: The most basic, bipedal characters, they usually have typical human skin colors and appearance and limited animal, machine, or demon parts. Tails, Ears and Wings do not make a Humanoid Beast or Demon.
Balanced Stats
Phy. Atk:●●●●
Pro. Atk:●●●●
Defense:●●●●
Speed:●●●●
MP:●●●●
MOV:●●●●
Demon/Beast: Demons/Beasts are characters who appear to have more animal-like parts to their bodies (Wings, Tails, and ears do not count) This includes claws, spikes and horns, unusual eyes, tails, fur or scales, animal heads, and also unnatural skin colors like blue, green, or red. The demon/beast class is unique among the classes due to it's dual nature; When choosing this class, the player is given the option of having either "Beast Style" which emphasizes Physical Attack over Projectile Attack or "Demon Style" which emphasizes Projectile attacks over Physical ones. Once the player has decided on their style, it's set in stone; they aren't interchangeable after the character is created.
(Beast Style) Higher Physical Attack and Speed, Lower MP or (Demon Style) Projectile attack and Speed, Lower MP
(Beast Style)
Phy. Atk:●●●●●●●
Pro. Atk:●●
Defense:●●●
Speed:●●●●●●
MP:●●
MOV:●●●●●
(Demon Style)
Phy. Atk:●●
Pro. Atk:●●●●●●●
Defense:●●●
Speed:●●●●●●
MP:●●
MOV:●●●●●
Sylph: Based on air spirits, Sylphs tend to be humanoid in appearance, but instead of walking, they are always floating and rarely ever touch the ground and can do so without equips. They are much more magical based and tend to be delicate.
Autofloat, Higher MP, Lower Defense
Phy. Atk:●●●
Pro. Atk:●●●
Defense:●
Speed:●●
MP:●●●●●●●
MOV:●●●●●●
Puck: Pucks are small creatures in stature but make up for it by being fierce opponents in battle. Due to their small size though, they tend to take a lot more damage. Pucks are always short and tend to be beast-like or demonic in appearance (though demonic can be just non-human or animal.) This is where you get many of the kirby or small animal type players.
Higher Physical attack and Projectile attack, Lower Defense
Phy. Atk:●●●●●
Pro. Atk:●●●●●
Defense:●●
Speed:●●●●●
MP:●●●●
MOV:●●●●
Machine: Like their name suggests, Machines are robotic in appearance or characters with large robot parts. They are bulky characters who tend to use more bullets due to the fact they cannot move as quickly. The exception being Zetto, who's Robot arm is a modified character trait though he is originally humanoid. Without the natural body, the Machine tends to have a lower magical capacity.
Higher Projectile attack and Defense, lower Speed and MP
Phy. Atk:●●●
Pro. Atk:●●●●●●●●
Defense:●●●●●●●●
Speed:●●
MP:●●
MOV:●●
________________________
Please do follow the regular rules of Bluemoon and have fun.
Do not post Profile apps here.
Lavendara: The area in TOME that is used for battles Off Grid and On Grid. It is also used to meet up with certain people before a battle. It is mainly a purple, except for the forest, where you can set up a camp.
Mechcity: The area in TOME that is used for meeting people, chatting, and sometimes battling. Some areas cannot be used for battle because of it's tight spaces, like lots between buildings. Any battles conducted in Mechcity must use the Grid System.
Sanctuary: The area in TOME that is used for social interaction and meetings for certain people. Here, you can meet friends or start your own group. Because this is mainly for social interaction, no battles can be conducted here.
_____________________________
Character's Username:
Class:
Gender:
Element:
Description:
Abilities:
Personal Power:
Pick from a class: Humanoid, Demon/Beast, Slyph, Puck, Machine
Pick from an Element: Lightning, Fire, Ice, Darkness, Crystal, Metal, Magic Sword, Earth, Liquid, Energy, Legend.
'Legend' is strictly reserved for the Roleplay moderators.
Abilities is where you list any powers/abilities your character has. Let's make the amount six and you need at least one good sentence to go along with it. Some have exceptions, like a basic shield attack. Make sure each one is balanced out with cooldowns.
Personal Power is where you choose a name for your group of powers. Choose your powers as if they were themed and choose a name that would fit it.
___________________________________________________________
Character Type System
----------------------------------------------------------------------------------------
When designing a character, Players are given a choice of various default body types which include parts to construct characters with and skin colors available.
'MOV' Represents your Health meter. Each dot represents 500 health points
_______
Humanoid: The most basic, bipedal characters, they usually have typical human skin colors and appearance and limited animal, machine, or demon parts. Tails, Ears and Wings do not make a Humanoid Beast or Demon.
Balanced Stats
Phy. Atk:●●●●
Pro. Atk:●●●●
Defense:●●●●
Speed:●●●●
MP:●●●●
MOV:●●●●
Demon/Beast: Demons/Beasts are characters who appear to have more animal-like parts to their bodies (Wings, Tails, and ears do not count) This includes claws, spikes and horns, unusual eyes, tails, fur or scales, animal heads, and also unnatural skin colors like blue, green, or red. The demon/beast class is unique among the classes due to it's dual nature; When choosing this class, the player is given the option of having either "Beast Style" which emphasizes Physical Attack over Projectile Attack or "Demon Style" which emphasizes Projectile attacks over Physical ones. Once the player has decided on their style, it's set in stone; they aren't interchangeable after the character is created.
(Beast Style) Higher Physical Attack and Speed, Lower MP or (Demon Style) Projectile attack and Speed, Lower MP
(Beast Style)
Phy. Atk:●●●●●●●
Pro. Atk:●●
Defense:●●●
Speed:●●●●●●
MP:●●
MOV:●●●●●
(Demon Style)
Phy. Atk:●●
Pro. Atk:●●●●●●●
Defense:●●●
Speed:●●●●●●
MP:●●
MOV:●●●●●
Sylph: Based on air spirits, Sylphs tend to be humanoid in appearance, but instead of walking, they are always floating and rarely ever touch the ground and can do so without equips. They are much more magical based and tend to be delicate.
Autofloat, Higher MP, Lower Defense
Phy. Atk:●●●
Pro. Atk:●●●
Defense:●
Speed:●●
MP:●●●●●●●
MOV:●●●●●●
Puck: Pucks are small creatures in stature but make up for it by being fierce opponents in battle. Due to their small size though, they tend to take a lot more damage. Pucks are always short and tend to be beast-like or demonic in appearance (though demonic can be just non-human or animal.) This is where you get many of the kirby or small animal type players.
Higher Physical attack and Projectile attack, Lower Defense
Phy. Atk:●●●●●
Pro. Atk:●●●●●
Defense:●●
Speed:●●●●●
MP:●●●●
MOV:●●●●
Machine: Like their name suggests, Machines are robotic in appearance or characters with large robot parts. They are bulky characters who tend to use more bullets due to the fact they cannot move as quickly. The exception being Zetto, who's Robot arm is a modified character trait though he is originally humanoid. Without the natural body, the Machine tends to have a lower magical capacity.
Higher Projectile attack and Defense, lower Speed and MP
Phy. Atk:●●●
Pro. Atk:●●●●●●●●
Defense:●●●●●●●●
Speed:●●
MP:●●
MOV:●●
________________________
Please do follow the regular rules of Bluemoon and have fun.
Do not post Profile apps here.