Nine of Hartz
❤ Want to paint my lips red with your blood?~ ❤
- Joined
- Aug 14, 2013
- Location
- Western United States
This is the Character Profile Thread for The 16 Realms, which is a story based off of the Final Fantasy games. For those interested in joining this game, please visit the interest thread to get an idea for the plot and to express who you are interested in playing as. Please check to see who is already claimed.
Realm Character List:
Realm I
Realm II
Realm III
Realm IV
Realm V
Realm VI
Realm VII
*** Vincent - Known as Genja in Realm XVII
Realm VIII
Realm IX
Realm X
*** Yuna - Known as Leska in Realm XVII
Realm XI
Realm XII
Realm XIII
Realm XIV
*** Branwen Darkmoon
Realm XV
Realm XVII – The realm this story takes place in. This is for NPCs and for OCs that will be from this realm.
*** Director (NPC for the time being)
*** Antagonist (NPC for the time being)
Please use the following format for your character profile. See below for a sample.
Realm XVII Name:
Origin Realm & Name:
Age:
Gender:
Height:
Allegiance: (Protagonist, Antagonist, Neutral, Unknown)
Appearance:
Personality:
Summon: (Your character must sacrifice something if they have a summon. This can be an ability from their former life [say ability to use magic], an emotion [love, hate, greed, etc], an organ [internal organ, eyes, or a whole limb if you wish to play a semi-mechanical character], or even their soul.)
Background:
Main Continents
Telija: Western Continent housing capital city Assyria and the Viata Prime Headquarters.
Nexis: Southern Continent housing capital city Nessa.
Mithrou: Eastern Continent housing the Crystallus Centra.
Islands
Daega & Rae: Largely unexplored due to remote location and are often referenced to as “Daega Rae” by Svyr locals.
Verou Nexis: A small island on the southern shore of Nexis.
Tor: Small island off of Telija’s western shore rumored to be the burial ground of the civilization that originally inhabited the 16th realm before dying off – the current inhabitants being their anscestors.
Miin: Four tiny islands off the coast of Telija.
Headquarters: Assyria – Capital City of Telija
Years Established: 537
Description: Assyria is built upon the ruins of a giant floating city. Hovering over a large mining field, Assyria is well supplied and serves as the capital city of Telija. The Protagonist Faction, Viata Prime, is located in the tallest central tower and has been there for 450 years.
Antagonist Faction: Vanderi Syndicate
Headquarters: Verou Nexis
Years Established: 768
Description: Verou Nexis is a small island off of the southern shorn of Nexis which houses the fortress stronghold of the Vanderi Syndacate. This land has a harsh environment and few resources, making trading in Trinidad and Nessa essential for survival. The Vanderi Syndicate used to be prominent throughout Nexis and Telija, but the Great War 500 years ago severely damaged their power. The Viata Prime was still in its infancy by Vanderi standards but managed to unite the Telija people to rebel against Nexis and Verou Nexis.
Neutral Faction: Trinidad
Location: Trinidad Islands
Description: Named for being centrally located between the three main continents of Svyr, this city was built upon the ruins of a far more technologically advanced civilization. The city is composed of multiple synthetic islands that interlock together to form a * shape. This city houses the centralized trading markets, able to access all three main continents of Svyr. Due to the close proximity to Mithrou's south western shore, Trinidad has the easiest access into Mithrou but relies on hired "Messiah" to gather materials.
Mithrou
Years Uninhabited: 737
War between Telija and Nexix erupted 500 ago during a race to lay claims to land within Mithrou (currently there is peace between the two countries due to an aged treaty). However, the harsh climate and impassable mountain range proved too great to conquer for the native people. There is a strange radiation prevalent throughout the land which is caused from the limbs of the Crystallus Centra. Only “Messiah” may cross the Karthian Mountains and enter the plains on Mithrou’s eastern shore, of which they have only been doing for the past 115 years with mixed success.
Crystallus Centra
Location: Mithrou’s Northern Plains
Creation: ???
Description: This ancient crystal tree is what gathers the souls from the 15 outside realms and plants them into the 16th Realm. Each soul is grown a new body in a crystal pod/coffin, which grows out from the roots of Crystallus Centra. The roots have spread throughout the Mithrou continent, into Telija and into Nexis.
Once the pod has reached full maturity, the crystal emits a strange hum which is detectable and traceable by any “Messiah” in Svyr. New “hatchling Messiah” are impressionable to whomever discovers them, thus the increasing struggle between the Viata Prime and Vanderi Syndacate to procure the hatchlings before the other group.
Summon Temples
Location: Spread throughout Svyr
Creation: ???
Description: These ancient looking temples are spread throughout Svyr and house the souls of ancient beasts that can be awoken through an applicable sacrifice. These beings are rumored in ancient texts to have been "gods" the native people of Svyr created to rule over the lesser races. "Messiah" have been known to search for these temples by studying the radiation given off of roots of Crystallus Centra and use the journey as a pilgrimage to hone their skills as an affirmation to their blood born destinies.
Realm Character List:
Realm I
Realm II
Realm III
Realm IV
Realm V
Realm VI
Realm VII
*** Vincent - Known as Genja in Realm XVII
Realm VIII
Realm IX
Realm X
*** Yuna - Known as Leska in Realm XVII
Realm XI
Realm XII
Realm XIII
Realm XIV
*** Branwen Darkmoon
Realm XV
Realm XVII – The realm this story takes place in. This is for NPCs and for OCs that will be from this realm.
*** Director (NPC for the time being)
*** Antagonist (NPC for the time being)
Please use the following format for your character profile. See below for a sample.
Realm XVII Name:
Origin Realm & Name:
Age:
Gender:
Height:
Allegiance: (Protagonist, Antagonist, Neutral, Unknown)
Appearance:
Personality:
Summon: (Your character must sacrifice something if they have a summon. This can be an ability from their former life [say ability to use magic], an emotion [love, hate, greed, etc], an organ [internal organ, eyes, or a whole limb if you wish to play a semi-mechanical character], or even their soul.)
Background:
Supplemental World Information
-=GENERAL LOCATIONS THROUGHOUT SVYR: THE 16TH REALM=-
NOTE: All images are from the web other than the map - which is my physical creation for this game.
Main Continents
Telija: Western Continent housing capital city Assyria and the Viata Prime Headquarters.
Nexis: Southern Continent housing capital city Nessa.
Mithrou: Eastern Continent housing the Crystallus Centra.
Islands
Daega & Rae: Largely unexplored due to remote location and are often referenced to as “Daega Rae” by Svyr locals.
Verou Nexis: A small island on the southern shore of Nexis.
Tor: Small island off of Telija’s western shore rumored to be the burial ground of the civilization that originally inhabited the 16th realm before dying off – the current inhabitants being their anscestors.
Miin: Four tiny islands off the coast of Telija.
-=FACTIONS=-
Protagonist Faction: Viata PrimeHeadquarters: Assyria – Capital City of Telija
Years Established: 537
Description: Assyria is built upon the ruins of a giant floating city. Hovering over a large mining field, Assyria is well supplied and serves as the capital city of Telija. The Protagonist Faction, Viata Prime, is located in the tallest central tower and has been there for 450 years.
Antagonist Faction: Vanderi Syndicate
Headquarters: Verou Nexis
Years Established: 768
Description: Verou Nexis is a small island off of the southern shorn of Nexis which houses the fortress stronghold of the Vanderi Syndacate. This land has a harsh environment and few resources, making trading in Trinidad and Nessa essential for survival. The Vanderi Syndicate used to be prominent throughout Nexis and Telija, but the Great War 500 years ago severely damaged their power. The Viata Prime was still in its infancy by Vanderi standards but managed to unite the Telija people to rebel against Nexis and Verou Nexis.
Neutral Faction: Trinidad
Location: Trinidad Islands
Description: Named for being centrally located between the three main continents of Svyr, this city was built upon the ruins of a far more technologically advanced civilization. The city is composed of multiple synthetic islands that interlock together to form a * shape. This city houses the centralized trading markets, able to access all three main continents of Svyr. Due to the close proximity to Mithrou's south western shore, Trinidad has the easiest access into Mithrou but relies on hired "Messiah" to gather materials.
-=OTHER NOTABLE PLACES=-
Mithrou
Years Uninhabited: 737
War between Telija and Nexix erupted 500 ago during a race to lay claims to land within Mithrou (currently there is peace between the two countries due to an aged treaty). However, the harsh climate and impassable mountain range proved too great to conquer for the native people. There is a strange radiation prevalent throughout the land which is caused from the limbs of the Crystallus Centra. Only “Messiah” may cross the Karthian Mountains and enter the plains on Mithrou’s eastern shore, of which they have only been doing for the past 115 years with mixed success.
Crystallus Centra
Location: Mithrou’s Northern Plains
Creation: ???
Description: This ancient crystal tree is what gathers the souls from the 15 outside realms and plants them into the 16th Realm. Each soul is grown a new body in a crystal pod/coffin, which grows out from the roots of Crystallus Centra. The roots have spread throughout the Mithrou continent, into Telija and into Nexis.
Once the pod has reached full maturity, the crystal emits a strange hum which is detectable and traceable by any “Messiah” in Svyr. New “hatchling Messiah” are impressionable to whomever discovers them, thus the increasing struggle between the Viata Prime and Vanderi Syndacate to procure the hatchlings before the other group.
Summon Temples
Location: Spread throughout Svyr
Creation: ???
Description: These ancient looking temples are spread throughout Svyr and house the souls of ancient beasts that can be awoken through an applicable sacrifice. These beings are rumored in ancient texts to have been "gods" the native people of Svyr created to rule over the lesser races. "Messiah" have been known to search for these temples by studying the radiation given off of roots of Crystallus Centra and use the journey as a pilgrimage to hone their skills as an affirmation to their blood born destinies.