Skills/Abilities: Sorceress with skill focus on sexual magic and prowess
Notable Strengths: Beautiful, Seductive, Manipulative and a goddess in bed
Notable Weaknesses: Too Lustful
History: Trained to be a courtesan from early age, she found that she enjoys sex more than most. Now, even though she is technically married to a noble from a larger clan, she roams the land looking for potential sex partners as well as ways to preserve and increase her beauty
Equipment: A silk Kimono and a small dagger
Goals: to stay young and beautiful so she can enjoy her sexuality forever
Appearance: Emerald Hair, Sky Blue eyes with no pupil or iris. Short hair, B-cup breasts, 5'3", 125 pounds.
Personality: Cheerful, Optimistic, Blunt, Compassionate. Neutral Good
Skills/Abilities: Druid/Rogue, Prestiges are Master of Many Forms, Hierophant, Shadowdancer,
Notable Strengths: Healer and very mobile.
Notable Weaknesses: A tendency to get over her head, and jumping into things without looking.
History: Seiken: She's from Tapagrian, a magi tech country. She has no surviving family, and a prophecy hangs over her head. There is a hidden group that wishes to kidnap her because of this.
Equipment: A white tunic with light blue runes, A black shortsword with dark red runes, and light blue boots with dark green runes.
Goals: To figure out the meaning of her prophecy, and not get kidnapped.
Miscellaneous: She has unusual powers that pop out on occasion.
Appearance: 5'5" 140 pounds with short cropped black hair and sky blue eyes. Her skin is tanned from spending her entire life out in the desert.
Personality: Neutral Good
Skills/Abilities: Skilled rider and mounted combat, as well as a natural leader.
Notable Strengths: Physical strength, and ability to control a powerful ashworm.
Notable Weaknesses: Incredibly unversed in most social situations, and generally clueless on how to interact with those she is not leading.
History: Born to one of the top warriors of her nomadic tribe, Yerith was brought up to be a fighter. For her right of passage into adulthood, she was sent out to fight an ashworm. For days she did not return to the camp, and then she rode in riding the great ashworm she had been tasked to slay. This placed her at odds with her old chief, who deemed this a bad omen and cast her out. Some of the younger members of her tribe decided to follow her however, and she is on her way to starting a new tribe out on the dunes.
Equipment: Lance, shield, and a breastplate glamored to look like silk wraps.
Goals: To be the strongest chief leading the greatest tribe in the deserts.
Miscellaneous: Gets incredibly flustered when presented to things she does not understand. In contrast to her personality in battle which is cool and calm.
Appearance: 6' with dusty brown hair and deep brown eyes. Incredibly muscled and stocky he is like a rock of a man.
Personality: Chaotic Good
Skills/Abilities: Powerful wrestler and brawler. He fights in combat with his bare hands and incredible ferocity. Known for crushing his foes in his frenzied combat style.
Notable Strengths: Incredible strength and raw power. Exceptional grappler
Notable Weaknesses: Not the sharpest of men, he tends to attempt to handle things in a headlong fashion, and is very blunt about what he thinks, at least what little there is.
History: A wandering wrestler in the Redgast desert. He boasted that no man could ever best him in combat. One day he met Yerith and was enthralled with her power and majesty. He pledged his services to her if she could best him in combat. She managed to defeat him with the use of her worm mount and thus he became her bodyguard and second in command.
Equipment: Boiled leather outfit with demonic faces stamped into it. As well as a pair of metal bracers that always seem to gleam in the light regardless of the actual lighting.
Goals: To help Yerith in her goal, and establish his own legend as the greatest wrestler and brawler who ever lived.
Miscellaneous: There is a rumor that he is not completely human. He always wears a hood or head wrap that covers most of the sides of his head, only adding fuel to the rumors.
Appearance- Tall and stocky, muscular - takes up a lot of room. Brown hair and eyes. Despite his brawn, still has a soft, kind appearance.
Personality- Chaotic Good
Skills/Abilities- Bastian is a master of tactics, keen to find a backwards solution to a problem. However, he's also impulsive and likely to begin solving the problem by running himself into it with his incredible strength, which tends to complicate things.
Notable Strengths- Exceptional sharpness of mind, willpower.
Notable Weaknesses- Quick to act without using his sharpness of mind.
History- Bastian grew up in a noble family, where he received exceptional training and education, but left them long ago in search of something not yet known.
Equipment- A bit of a wanderer, Bastian wears nondescript traveler's robes and doesn't keep much else. He fights with his hands and what he finds available, but has martial training.
Miscellaneous- Despite otherwise humble appearance and tension with family, he keeps his family ring around his neck at all times and oft reminisces while admiring it next to the fire.
Appearance: 5'9", 140 pounds, dirty blond hair, Blue eyes, soft and well kept features.
Personality: Neutral Good
Skills/Abilities: nonfamiliar/ nonspell variant Ranger/Rogue. Extremely accurate, sending off volleys of arrows to slim down opponents before cutting them down.
Notable Strengths: Physically and Mentally gifted, a great tactician.
Notable Weaknesses: Can have a one track mind, or focuses on too many things at once.
History: A former Camelot clan member who disowned the clan in order to start his own, Despising his father Testament's band of thieves and murderers. He is betrothed to another Clan loyal to the Camelots, Tsukoyomi. His leaving of the clan has caused her to go looking for him. He is not aware of his own betrothal, as it was to be formally announced the night he left.
Equipment: Greatbow, Katana, standard armor.
Goals: "I will forge my own way. For the sake of the family I hope to have, I shall not waver." Dualitas wants to be known for his own deeds, and not his family's, hence taking the last name "Throne", his mother's Maiden name. He does plan to take down the Camelot clan, once he gets strong enough.
Miscellaneous: Likes sweets, hesitates when combating women, and will add "Degozaru"(Meaning, 'that it is, that he is, or that she is' in a old dialect of Japanese) at the end of his sentences when flustered or determined, depending on the situation. Is actually a talented singer. He holds a connection to another world that, as he claims, "is eternally out reach, but is always in his grasp, should he wish it."
Notable Weaknesses: Easily angered and has a weakness for alcohol
History:
The man known as Rikuya was once an orphan taken in by the monks of a small monastery who raised him to be one of them. He led a peaceful life, training in the monastery until one day, bandits attacked. Though the monks were capable of fighting their assailants off, Rikuya got his first taste of combat and it consumed him. He began craving the adrenaline rush it gives and started fighting outside of the monastery. The head monk discovered this and banned him from the monastery.
Now, roaming Rokugan freely, Rikuya discovered all the joys he was denied. Sex, Violence and Alcohol, all of these he enjoys greatly as he gave in to his inner wild-side. Soon, he made a reputation for himself and people called him 'the oni' due to his horned headgear.
Rikuya's goal is simple. Fight as many strong opponents as possible, drink as much alcohol as possible and plant his seed in as many beautiful women as possible, and not neccesarily in that order!
Skills/Abilities: Warblade/Spirit Shaman, Prestiges unpicked yet, Master of Nine one.
Notable Strengths: Skilled, calm, always ready to act.
Notable Weaknesses: She is detached, and emotionally cold. A 'button' exists that will drive her into a cold rage.
History: Rokugan: A descendant of a Crab raped by an Oni, her family is known for their desire to avenge it, and destroy all of the Oni race that is similar to the rapist.
Equipment: Ancestral Dai-Katana, White Combat Kimono, Blue Belt with Celestial symbols.
Goals: To hunt down the Oni who raped her ancestor, and to fight.
Miscellaneous: likes to place flowers in unusual places. Like her bra, panties, etc.
Species: Human, Legacy, Spellwarped sometimes, Bloodline sometimes
Age: 21
Gender: Male
Sexuality: Hetero
Appearance: Black hair in a short ponytail at the bottom, Purple eyes, 5'6", 152 pounds.
Personality: Calm, Optimistic, Focused, at times Mocking
Skills/Abilities: Warblade/Sorcerer with Spell Shield variant. Swordsage/Artificer
Notable Strengths: Skilled Martial Artist, rarely uses spells so it is a hidden surprise (when he has them)
Notable Weaknesses: Can be overconfident, has a tendency to overdo things.
History: Trained at a monastery that focused on honing the inner self for battle, Jinryu has since then traveled, learning about what he can, but mostly interested in martial arts.
Equipment: Twin Wakizashi, the Kurokaze Clan Ring (worn on a necklace.)
Goals: to become the best martial artist in the world.
Miscellaneous: is (sometimes, depends on campaign) married to Rei Kurokaze, a Wu Jen of wood, who teleports to him every night possible.
Appearance: Feminine, usually with a human form that seems to be a human version of it/herself. True appearance is a silvery female human figure. Sizes are 36B, 24, 36.
Notable Strengths: Calm under fire, and able to keep a clear head under nearly any circumstances.
Notable Weaknesses: Seems slightly inhuman in it/her's calculative nature, and has little regard for self.
History: IoS: 117, now Arianwen, was created accidentally by Bastion and his companions. It/She first saw Bastion, and thus had him imprinted as it/her master.
Equipment: IoS: none at the moment.
Goals: IoS: To serve Bastion to the best of it/her abilities.
Miscellaneous: Has hidden features, only some intentional by creator.
Appearance: black hair about shoulder length, dark blue eyes, and unusually pale skin for a human, 5'11ft 140lbs, He usually doesn't like showing his face so he wears a hood over his head and uses a black face mask to cover his face. He is 19 years old.
Personality: Quiet, slightly greedy, and submissive
Skills and abilities: rogue/swashbuckler
Notable strengths: can get his friends out of dangerous situations
Notable weaknesses: He's a thief that doesn't know how to lockpick well
History: Never actually got to know his family he lived a poor life and ended up resorting to stealing. He then realized he was so good at stealing he wanted to go further with it. He now seeks adventure to find gold for himself
NOTE: THIS IS A CLASS VARIANT AND CHARACTER THAT IS CURRENTLY IN BETA. I WILL NOT INTRUDE ON ANYONE'S GAME IN THE NAME OF TESTING THIS.
Name: Cain
World: Rokugan
Sexuality: Hetero
Appearance:
5'9, 145 lbs., 19 years old.
Personality: Calm, Relatively kind, analytical
Skills and abilities: A Psion with a strong connection to 'The Root', Or the Eternal Library, Akasha, a metaphysical realm. He sacrificed his psionic versatility to continue his ties to the realm, Summoning a Hero (or Heroes) from within it's confines. (First Hero- Semiramis, Wise Queen of Assyria. Second Hero- Mordred)
Notable strengths: His tactical mind keeps him on top of opponents, and his charisma helps him in diplomatic situations.
Notable weaknesses: His limiting of his own psionic ability has left him vunerable in some respects, and his somewhat cautious nature makes him seem almost suspicious by others.
History: Treated as A foreigner for all intensive purposes, his father had been of a different land and his mother was part of the Pheonix Clan. However, He has claimed no credence to any clan and instead works as a more high-end mercenary.
Equipment: His Mind, western priest-like robes, and a red mantle.
Goals: To tap into the Root's true power, and summon an unlimited amount of servants to create his own nation or Clan.
Miscellaneous: Favorite foods are Strawberries, Angel food cake, and Crab, along with Hot tea. His darkened skin and Grey hair is an effect of his psionic being, rather than hereditary.
Appearance: At first sight Aralu appears to be the lustful dream of every male turned flesh. She is of slender build and an extraordinary beauty of light complexion subtly betraying her celestial heritage. A mane of silvery locks, surrounds a delicate, almost angelic face with high cheek bones, a perfectly proportioned narrow nose and dominated by a pair of large crystal blue eyes. Her lithe limbs are slender and shapely, ending in gracefully built hand and feet. Deliciously long legs lead up to a pert and firm behind, nice and round but not overly large beneath a slim waist. Her other literally outstanding feature is her massive bust, exceedingly voluminous in a way very rarely seen on such a slender frame. Her movements are of a natural enviable grace, lacking any pretentiousness.
Personality: Friendly, Polite, Flirtatious, Level headed. Chaotic Good
Skills/Abilities: Sorcerer/Wizard
Notable Strengths: Can cast a spell or two.
Notable Weaknesses: At times her curiosity - or rather inquisitive nature - can get the better of her. In particular when interesting sex is a possible outcome.
History: At an early age already Aralu was enrolled in one of the very few magical academies of Fendor where her sharp wit should send her on a career as a master wizard. It was during her studies that her innate magical talent, born from some long past draconic heritage, surfaced, and Aralu promptly decided to pursue both paths of arcane magic, the studious wizardry and the spontaneous sorcery. After graduation with top grades and doing her share to keep peace and order in the world she five years ago semi-retired and began a second career as an instructor at the academy of Illiaca, mostly so she would find more time for her studies than constant traveling and adventuring allowed.
Equipment: Prefers to wear light, tight fitting dresses that amplify her natural beauty, and usually abstains from jewelry.
Goals: To improve her mastery of the arcane, create the ideal conditions for doing so, and get laid in entertaining ways while not busy studying.
Miscellaneous: Her sexual tastes are rather dark, almost depraved.
Aasimar
Darkvision (60 ft)
Resistance to acid 5, cold 5 and electricity 5
Proficient with all simple and martial weapons, light and medium armor, and shields. Daylight 1/day as a 15th level caster.
Class Features[/b]] Prohibited Schools, Wizard: Evocation, Necromancy Prohibited Schools, Sorcerer: Enchantment (Starting with level 6 due to Incantatrix) Metamagic Specialist: Can apply metamagic feats to spontaneously cast spells without increasing the casting time. Cooperative Metamagic: Apply a metamagic feat to a spell cast by an allied caster. Metamagic Effect: Apply a metamagic feat to a spell that is already in effect Metamagic Spell Trigger: Apply a metamagic feat to a spell trigger item. Seize Concentration: Wrest control of a spell that requires concentration fromanother spell caster within 30 feet. Instant Metamagic: Twice per day spontaneously apply a metamagic feat to a spell without increasing the level. Snatch Spell: Seize control of a persistent effect created by another caster. Improved Metamagic: Level increase of metamagic feat is reduced by one to a minimum of 1. Minor School Esoterica: +2 competence bonus on dispel checks. Metamagic Manipulation (su): Pay for metamagic feats with attribute damage instead of spell level increase Metamagic Master : Level of a metamagically enhanced spell is reduced by one. Veils: Red, Orange, Yellow, Green, Blue, Indigo Warding: 3/day Unimpeachable Abjuration : +6 on DC to dispell caster's abjurations Unanswerable Strike : +4 to counter or dispell abjurations Reactive Warding: Erect a warding as immediate action Double warding: Erect two veils with each warding
Magical Equipment
Cloak of Charisma +6 (absorbed)
Headband of Intellect +6 (absorbed)
Ring of Arcane Might (absorbed)
Ring of Enduring Arcana (absorbed) Pale Green Ion Stone (absorbed) Orange Ion Stone (absorbed)
Amulet of Natural Armor +3 (absorbed)
Beads of Spellcraft +10 (absorbed)
Mask of Protection +3 (absorbed)
Vest of Resistance +3 (absorbed)
Regular Equipment
Necklace with various holy symbols, partially blessed or of cold iron, for the banishment spell
--------- Rules References -----------
Incantatrix[/b]]
[Source: Players Guide to Faerun, 10 level prestige class]
The incantatrixes are the practitioners of metamagic in Faerûn, studying spells that affect other spells and having a fondness for magic that thwarts extraplanar beings.
Requirements
Skills: Concentration 4 ranks , Knowledge (arcana) 8 ranks , Knowledge (the planes) 8 ranks , Spellcraft 4 ranks
Feats: Iron Will, Any metamagic feat.
Spellcasting: Able to cast 3rd-level arcane spells.
Class Features
Hit die d4
Skill points: 2 + Int
Bad BAB progression, Good WILL save, Bad FORT and REF save.
Weapon and Armor Proficiency: Incantatrixes gain no proficiency with any weapon or armor.
Spells per Day: An incantatrix continues to study standard magic as well as pursuing studies in metamagic. Thus, when a new incantatrix level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before becoming an incantatrix. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, for example).
If a character had more than one spellcasting class before she became an incantatrix, she must decide to which class she adds each level of incantatrix for purposes of determining spells per day when she adds the new level.
Focused Studies (Ex): At 1st level, the incantatrix gives up a school of magic as to focus more on the remaining schools. Shemust choose a school of magic other than abjuration or divination as prohibited school.
Bonus Metamagic Feat: At 1st, 4th, 7th and 10th level, the incantatrix may select a bonus metamagic feat.
Cooperative Metamagic (Su): At 2nd level the Incantatrix can apply a metamagic feat to a spell cast by an allied caster, if she succeeds at at Spelcraft scheck with DC 18 + (3 x modified spell level ). Use up to 3 + Int modifier times per day.
Metamagic Effect (Su): At 3rd level an incantatrix can apply a metamagic feat to a spell that is already in effect, if she succeeds at at Spelcraft scheck with DC 18 + (3 x modified spell level ). Use up to 3 + Int modifier times per day
Metamagic Spell Trigger (Su): At 5th level the Incantatrix can apply a metamagic feat to a spell trigger item (e.g. a wand). Expends extra charges equal to the metamagic level increase.
Seize Concentration (Su): At 6th level the Incantatrix can wrest control of a spell that requires concentration fromanother spell caster within 30 feet. Unles the other caster is willing, make an opposed caster level check.
Instant Metamagic (Su): Once per day, the 7th-level incantatrix can use a single metamagic effect of any metamagic feat she knows on a spell without preparing it beforehand (if a wizard) or increasing its casting time (if a sorcerer or bard). The wizard's prepared spell works as if prepared with the metamagic feat except it uses the same spell slot. A sorcerer or bard's spell is cast without the adjustment to the casting time but works as if cast with the metamagic feat. A 9th-level incantatrix can use this power twice per day.
Snatch Spell (Su): At 8th level the Incantatrix can seize control of a persistent effect created by another caster. It mustbe an effect that does not depend on concentration, but still relies on or responds to the caster's control (such as summon monster or spiritual weapon but not wall of fire or acid fog), and the effect must be within 30 feet. Make an opposed caster level check.
Improved Metamagic (Su): At 10th level, the incantatrix has mastered metamagic to such an extent that whenever she uses a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0). For example, an incantatrix wizard could prepare a quickened fireball as a 6th-level spell instead of a 7th-level spell.
Metaphysical Spellshaper[/b]]
[Source: Book of Erotic Fantasy, 3 level prestige class]
Requirements
Skills: Craft (sculpting or weaving) 3 ranks , Knowledge (arcana) 5 ranks , Spellcraft 5 ranks
Feats: Any two metamagic feats.
Spellcasting: Able to cast 3rd-level arcane spells.
Class Features
Hit die d4
Skill points: 2 + Int
Bad BAB progression, Good WILL save, Bad FORT and REF save.
Weapon and Armor Proficiency: Incantatrixes gain no proficiency with any weapon or armor.
Spells per Day: An metaphysical spellshaper continues training in magic as. Thus, when a new metaphysical spellshaper level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before becoming a metaphysical spellshaper. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, for example).
Metamagic Manipulation (su): At 1st level the metaphysical spellshaper gainst the ability to cast metamagic spontaneously by taking ability damage instead of increasing the level of the spell. She takes one point of ability damage for each spell level by which she is increasing the spell through metamagic. Ability damage taken this way is resistant to magical restoration. The caster of e.g. a lesser restoration spell must succeed on a DC 20 caster level check or the spell has no effect.
Bonus Metamagic Feat: At 2nd level a metaphysical spellshaper gains a bonus metamagical feat.
Metamagic Mastery: At 3rd level, the metaphysical spellshaper reduces the final spell slot required by metamagic feats by one (to a minimum of one). This applies to all metamagic feats applied to a spell. This also benefits spells cast with Metamagic Manipulation.
---------- Rules Adjustments ------------
Sorcerer Empowerment Program[/b]]
For the sorcerer the spell point system from Unearthed Arcana is used, with the following adjustments:
- The characters gets spell points and bonus spell points due to a high main casting attribute according to the tables valid for the Psion in the Extended Psionics handbook.
- No extra spellpoints have to be paid to add additional damage dice beyond the minimum level amount to a damaging spell.
- Metamagic feats increase the spell point cost of a spell the same amount their corresponding metapsionic feats do. A fewat that reduces the level increas of a metamagic feat, instead reduces the spell point cost by 2 per level reduced.
Item Absorption[/b]]
You have learned to draw the essence from a magical item and absorb it into your body.
In a ritual that lasts for one hour you can absorb the properties of any magic item in your possession. The item itself loses all magic properties during the ritual. The absorbed energy grants you all the magical benefits the item previously provided, but also occupies the same slot the item did. Should you absorb another item for the same slot the benefit of the previously absorbed item is lost permanently. Should you wear a magic item in that slot the benefit of the absorbed item is temporarily suppressed.
This ability can not be used on magic armor or weapons.
Notable Weaknesses: Single mindedly devoted to it's goal if this is a strength or a weakness remains to be unseen.
History: Appearing in the Eastern regions of Faerun one day, leading an army of devoted followers, not much is known about the Shadow Knight. It is said that once the Knight was devoted to the spread of just and fair law, but somewhere that message must have become twisted. Now the terrifying Knight in black is all that remains.
Equipment: Pure black adamantine armor. Corrupted "Blade of Law" (functionally a +1 Keen Falchion of Souldrinking)
Goals: To bring absolute rule of law to the world.
Miscellaneous: Not much is currently known about the Shadow Knight. Will update as more becomes known.
Gender: Originally male. Now claiming to be sexless
Sexuality: Sexless (claims)
Appearance: 6'2" bald human male. Always wears a long shapeless robe with the "Scales of Justice" on it. Ends of scales replaced with a guillotine blade and a headman's axe.
Personality: LAWFUL evil. Completely devoted to the Shadow Knight whom Judge appears to see as a kind of divine instrument.
Skills/Abilities: Martial arts, capable of disabling or delivering sharp pain simply by touching people.
Notable Strengths: Fast, strong, agile, and incredibly intelligent.
Notable Weaknesses: Fanatically devoted to the goals of the Shadow Knight. Complete disregard for own wellbeing.
History: Once a monk who spent his days in seclusion meditating on the meaning of law. When the Shadow Knight appeared he concluded that such a simple view of the laws is the correct one, and joined the Shadow Knight's army. Quickly worked his way up the ranks to the Knight's second in command.
Equipment: Robe and a simple cord belt.
Goals: To follow the Knight and further it's goals.
Miscellaneous: Judge is believed to be insane, the only thing holding the insanity at bay is the Knight's rule.
Appearance: 5'3" with dark black hair and sharp blue eyes. Her whole body screams sensual desire with long shapely legs, long delicate arms, soft hands and delicate feet. With a perky pert busom and firm toned rear. She is very fit and toned, and an image of athletic beauty.
Personality: CN
Skills/Abilities: Rogue, skilled thief, well versed in sexual techniques
Notable Strengths: Agile and fast.
Notable Weaknesses: Physically not that strong, has a rather incredible greed.
History: Fera grew up under very different circumstances then she finds herself now. The daughter of a minor noble family she initially grew up in the lap of luxury. However, when your every need is provided for, one quickly grows bored. Thus when a charming rogue came to her parent's mansion one day, she concocted a plan to run away. She seduced the rogue and convinced him to help her run off. From there she learned from watching her new friend, until he was caught by some guards. Fera, wanting to enjoy being a free spirit, left him to pursue her own interests. Namely, enjoying life and whatever it brought her way. She has lived on her own for some time now, getting used to the adventurer's lifestyle and enjoying the perks of just doing whatever she desires.
Equipment: A tight fitting magically enhanced set of leather armor, and a sword wreathed in fire and lightning.
Goals: To live life to the fullest and possibly find some great treasure, not for the money but simply for the adventure.
World: Any, be it through being thrown into a different world or otherwise.
Species: Human
Age: 20
Gender: Male
Sexuality: Heterosexual
Appearance: 5'9", Well built with dirty blonde hair and blue eyes. He has a long scar on his back, from his right shoulder to the left hip. Although attractive, Altrain keeps most at a distance, if not at a sword's edge.
Personality: LN, dangerously close to LE
Skills/Abilities: A Skilled and ruthless Fighter, and was formerly a paladin, but fell from grace, taking the oaths of a Kensei in it's stead.
Notable Strengths: Insanely driven and motivated, a physical tank within his lean but muscular build. His determination and mettle are unparalleled
Notable Weaknesses: His wrath has led him to be an almost demonized character, and he seems to be almost losing his humanity in his revenge quest. his sense of diplomacy has just about passed and he would gladly set the world ablaze if it meant his rage would be satisfied.
History: Altrain was once a loyal paladin and knight for a prosperous kingdom. However, when the last king died, his son came to power and corrupted the knights and soldiers. Altrain fought to keep values upon his former comrades, but instead lost his sister to their blades. He then cursed his God and nation, falling from grace and swearing revenge upon them both. He took new armor, and threw away his former title, setting of on his road to power and revenge.
Equipment: Cobalt armor with red, vein-like streaks, a black visor over is eyes, and a bastard sword.
Goals: To burn his former nation's leaders and armies to the ground.
Misc. : Saber's father died on the battlefield after shortly before his sister's birth, and his mother died in childbirth. He and his grandparents raised her. she was 7 when she was murdered.
Appearance: A somewhat deep tanned body with longer, dark hair with golden eyes. His right arm is replaced with a grafted brass golem arm. Standing at 5'10, at about 143 lbs. When in Hybrid form, He sports a deep grey coat with a silver underbelly.
Personality: Lawful neutral- Enkidu is very devoted to Gaia, but is also not above doing something questionable for the greater good of the Tribes and Gaia, if he believes it would better for everyone to do so. He is also protective, losing his original right arm to protect someone he hardly knew at all. Becuase of his graft, he feels admittedly feels separate from the other lycanthropes, (not in the 'better than you' way.) but will claim it was a small price given he saved someone's life.
Skills/Abilities: Alongside his monk skills, Enkidu was born with an inborn talent for divine magic, and has a few arcane spells under his belt as well. His body seems almost immune to magic, as well.
Notable Strengths: He was born gifted with overwhelming amounts of strength and consitution, as well as a body that seems almost untouchable in a physical fight. As a monk, he is also well-versed in evading magical attacks. Extremely loyal to the clans.
Notable Weaknesses: Enkidu himself sees little value in his own life, despite his physical gifts. He believes he is simply a servant to Gaia, and he hopes to take out the more powerful adversaries before his own passing, so that his kindred could easily eliminate the rest of his enemies' forces. Also, He finds himself agitated when people comment on his shifting- thanks to the grafted arm, he can no longer assume his Dire Wolf form, instead only going through human and hybrid forms. Also, if he trusts someone enough, he can be quite gullible, and would do nearly anything if they said that Gaia would want it.
History:Enkidu is a Werewolf of the Silent Strider Clans, named after the Mesopotamia's Enkidu from "The Epic of Gilgamesh." Though young, his insane bouts of strength and courage gave him a fair amount of renown ammoung the clans, and he came to join several attack parties against Gaia's enemies. In one such battle, however, one of his companions was left unprotected, and was about to lose her life to a vampire. At the cost of his arm, he saved her life, and the day was one with only his right arm as a casualty. For a time, he continued on as a messenger, until a pack of Glass walkers asked if he wished to have a replacement arm, so that he could serve his beloved deity better. He accepted and underwent an excruciating grafting process, at the risk of losing his entire being. the procedure was a success, and he joined the fray once more. now he follows the pack of the she-wolf he once saved as an Omega.
Equipment:Ring of Sustenance, Ring of Chameleon power, Belt of Battle, Boots of Sidestepping
Appearance: A giant that towers among other's, Gigant stands over 2 meter tall. His hair is white, but his features are that of a man in his prime with bulging muscles and a cock few can handle easily. He has a tatoo on his shoulder.
Personality: Ambitious and forceful, will do anything to achieve his goals or gain his desires
Skills/Abilities: Incredible Axemanship as well as an affinity for heavy armor
Notable Strengths: Seemingly inexhaustible endurance and incredible strength brought about by his size..which translates into the bedroom as wll.
Notable Weaknesses: Slow and sluggish. Not a good judge of character
History: Gigant was an orphan adopted by a mercenary band, the Red Falcons, led by a charismatic female soldier named Scarlet. They served one of the nine kingdoms in war. Gigant was serving as a squire to Scarlet and a loveslave. Due to his half giant heritage, Gigant was as big as a full grown man even from his early teenage years, standing well over six feet tall. Scarlet taught him everything, from fighting to sex, telling him that he belongs to her.
One day however, Scarlet betrayed the band and joined a rival nation,leaving most of the Red Falcons for dead in an ambush. For this, she was rewarded with gold as well as marriage to a leader of the nation.
Gigant survived the ambush (in part because Scarlet placed him in the rear rank) and escaped, growing up to become an infamous mercenary himself, leading a band of heavy infantry called 'The Behemoths'
Equipment: A full plate armor that is distinct in design due to it's antlers, a trademark of the Behemoth heavy infantry mercenary regiment. A gigantic axe that only he can lift (large greataxe), meant to cut infantry in half
Goals: To gain revenge on Scarlet and to earn his own rank in the nobility
Misc. : Obsessed with redheads, will do anything to get them in his bed