Ghaigido
Supernova
- Joined
- Oct 17, 2012
- Location
- American Mid-West
Name- Fontina Aquaelie (Pronounced: Fon-TEE-nah Ah-KWEE-A-Lay)
World- New Origin : Geos : http://bluemoonroleplaying.com/forums/sh...?tid=37402
Species- Human
Age- 19
Gender- Female
Sexuality- Heterosexual
Appearance- Long Black hair, sometimes has a blue tint when directly exposed to light. 5 foot 5 inches, slender with lithe muscle. Wears blue, black, and white dresses with no sleeves, as she dislikes them. Glasses, blue hair clip, often seen with a book in hand. Has a crystal hanging from a bracelet, seems to be important. (Fontina Art - Musashi: Samurai Legend Art Gallery )
Personality- Calm, serene, motherly. Stern and strict when neccessary. Polite, but bossy when placed in charge. Likes to read. Dislikes loud noises. Feels at home in libraries. Hates people who disrespect or mistreat books.
Skills/Abilities-
Magic: Master in Water and Ice magical forces and mystic energies. Expert in Illusions and Healing.
Known Magic Abilites: Ice:
■Nivis Casus (Snowfall) A highly lethal attack spell which instantaneously creates and launches a large-volume avalanche of snow at the target, causing blunt trauma, frostbite, and at close range, hypothermia – assuming you’re not frozen outright or swept away.
■Crystallizatio Tellustris (Frozen Earth) : This spell causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. If not dodged effectively, the opponent's feet will likewise be frozen to the spot, immobilizing them. The ice pillars are a navigation hazard to low-flying objects.
■Sagitta Magica (Mystic Archer) : One of the most basic attack spells, but also very versatile. The caster creates a number of elemental magic missiles and fires them at the target. The number can vary from just one to at least a hundred and ninety-nine arrows, but it is usually a prime number. The missiles have a homing capability, and will track and follow their target at the direction of the caster. Normally, the attack fires in a widespread swarm, similar to an artillery shrapnel shell striking the target from multiple angles, but the caster, by substituting 'Convergentia' for 'Series' in the incantation, can combine the arrows into a single larger bolt, which is easier to avoid, but hits that much harder. Fontina primarily uses Ice Arrows that causes piercing and blunt damage and Water Arrows that cause blunt explosive damage.
■Ensis Exsequens (Executioner's Sword) : A high-level attack spell used by Fontina, so far shown to be unincanted. When invoked, the caster's desired hand is wrapped with magical energy, which stabs outward in the direction of the outstretched fingertips in the rough approximate form of a blade. In terms of its effects, Ensis Exsequens causes damage by instantly converting matter from a solid (or liquid) into a gas, via a violent phase transition in order to attack its target; any living opponent caught within such an effect would thus be instantly vaporized and killed. As such a phase transition also absorbs an incredible amount of heat energy in the process, the surrounding area as the spell plummets in tempature as a direct result, causing this spell to actually be a two-stage attack – if the target were to be able to avoid instant vaporization via instanteous phase transition, they would still have to deal with the extreme low temperature left in the spell's wake to deal with. Most magic that utilizes cold does so by lowering the temperature of an object, creating a corresponding condensation and freezing effect. Ensis Exsequens, on the other hand, causes extreme cold by initiating phase transition by means of the sudden transformation of solids into gases. As a result, this spell cannot be considered an Ice-element spell. For spells as high level as this, only mages of Fontina's ability (or above) would be able to master it.
■Iaculatio Grandinis (Hailstone Spear Throw) : An attack spell which summons and shoots down dense packs of ice spears. Individually, each warhead is more powerful than regular ice projectiles; however, because it takes the physical form of spears, the practical applications of this spell are limited by ballistics.The ice variant of Iaculatio Fulgoris.
■Kosmike Katastrophe (End Of The World) : A high-level spell incanted in Ancient Greek by Fontina to defeat the Ultra-Demon Souzaplok during the climax of the [Covered by Black Ink]. An Ice-based spell that creates a 150-square foot area of absolute zero temperatures (−273.15 °C). At such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on atomic level and super conductivity. For an Ice Mage, lowering temperature may seem to be a simple enough operation, but to so completely bypass the Laws of Thermodynamics as this spell does, requires an incredible amount of magical ability.
■Malleus Aquilonis (Hammer of the Ice God) : An attack spell which crushes the target with a giant mass of ice. The creation and manipulation of ice being the cornerstone of cold-based magic, this is an extremely simple spell, its only real advantange being the massive force it can bring down on the target. So far, the incantation for this spell has not been revealed.
■Gelidus Capulus (Freezing Ice Coffin) : It seems to be a similar spell to Crystallizatio Tellustris, creating a giant icicle from a bounded field placed on the ground. The pillar then completely encases and traps the target, similar to the effect of Kosmike Krustallopegia.
Water :
Undans Paries Aquarius (Water current barrier) : A spell which summons a large-volume pillar of water. The sheer volume of water surrounds the caster or the desired target and protect them from the harmful source. However, the downside of this spell is that the longer is it kept up, the more energy it drains from the caster.
(Read Wikia: Negima!: Spells Spells )
Aqua Burst : A Mid level water spell, it is the water equivilant of a close range fireball. Usually cast right in front to 15 feet away from the caster, it is one of Fontina's most used attacks. Does blunt water damage.
Pressure : A Mid Level water spell, it encapsulates the target in a ball of water. The ball then proceeds to a pressure as if sinking rapidly in the ocean, eventually crushing the target to death. Only lasts 15 seconds, so if the target can last that long... One of Fontina's most used attacks.
Hydro Blast : A normally low level water spell, it sends forth three (lightly) homing bullets of water that crash into the target and put out flames. The bullets move a little faster than average human sprinting speed, and are 3 feet in diameter.
However, Fontina often uses it with the Sacred Sword of Water, turning it into a High Level water Spell, dispite it looking exactly the same. By sending the spell through the sword and swinging it, the bullets travel 4x as fast, have better homing, and douse even the flames of hell. One of Fontina's most often used attacks.
Hydro Lance : A Mid level water spell, it condenses water on the tip of the caster's finger and fires it as a ray at Mach 3. Capable of cutting through industrial steel, it is effectively a High-pressure Water Cutter.
Water Prison : A low-Mid level water spell, makes a spherical prison of water. Those without magic tend to drown.
(Water Prison Technique, Note: Uses Mana, not Chakra)
Water Dragon Bullet: A High Level Water spell, it produces an animate dragon made of water from the caster's mouth. The caster cannot move well when the dragon is moving, as he or she must control the dragon's movements. The dragon does tremendous damage if it hits, and is one of Fontina's favorite attacks.
Tech: An programmer and expert physicist, has a tendency to optimize existing weapon and armor systems. Expert hacker. Likes making video games.
Martial: Martial arts expert, prefers armed combat with swords, small firearms, and close combat magic.
Known skills:
Unarmed: Aikido. Expert level.
Swords: Rapier, Katana. Expert level. Broadsword. Master Level.
Small Arms: Reflect Shot, Double-tap, Rapid Reload, Quickdraw, Precise Aim. Expert Level.
Special:
Analysis: After years of compiling information on magic, monsters, physics, and lore both relatively new and ancient, Fontina can analyze near anything she sees for it's basic properties, and up to the 4 most used techniques a person may have. This tends to organize itself as a status page in her mind.
Maiden of Water: When wielding the Sacred Sword of Water, Fontina has near unlimited amounts of water to work with for her spells, and can invoke the power of the world's water spirits without Vocal, Somatic, or Material components.
Notable Strengths-
Stealth, High dexterity, Greater than average Strength, long range casting of Illusion magic, Mid range casting of Healing, Water, and Ice magic, combat casting, close range combat with rapiers, Katanas, and broadswords, making money, magic. Has information on just about anything that's ever been written about. Avid reader.
Notable Weaknesses-
Bossy. Tends to hold small disdain to those without manners. Is looking for a man to love and marry. Afraid of flying, looks down upon people who don't have a weapon on them at all times. Needs powerful glasses, not wearing them tires her eyes so bad she ends up unconsceous within 60 seconds.
History- Coming from another reality entirely, it appears she was re-incarnated in this one after she died. A competent businesswoman and knowledgeable in almost all things. Helped create the large Abion Charls Corperation in the video game industry. It is the largest game corperation across 4 of the 7 Continents. No one knows who the owner of said Corperation (Abion Charls Corp.) is, and he only interacts though his secretary, Fontina, who is scary and powerful.
Equipment- Equipment with [Equip] after their name are the day to day equipment carried in magical sub-pockets, as of the D&D 3.5e Gloves of storing.
Armor: Vapor Plate : Magic Armor made from Water Vapor and a ultra-microthin layer of Ice. The Ice has been latticed to be 3x stronger than steel, and is undetectable via mundane means. The Vapor part hovers in a 5 foot sphere around the wearer, diffusing hostile magical energy that comes in contact with it, halving damage and duration. It is an applied enchantment to all of Fontina's clothes.
Magic: Mediums: Casting Ring, Wands x12 (carried in wrist mounted wand dispensers, as D&D 3.5e)
Firearms: Glock 17 [Equip]
Blades: Dirk [Equip]
Swords : Rapier [Equip], Katana [Equip], Sword of Water (Read up on: Musashi: Samurai Legend) [Equip]
Goals - Serve "The Boss," catalogue every animal and monster in the world, improve magical abilities, fall in love and get married (In that order)
Miscellaneous-
Favorite food: Black Walnuts
Favorite movie: Titanic
Favorite music: Classical, Battle and Boss music with roots in Classical music
Favorite video game: Star Ocean: Till the End of Time
Views "The Boss" as a father figure.
World- New Origin : Geos : http://bluemoonroleplaying.com/forums/sh...?tid=37402
Species- Human
Age- 19
Gender- Female
Sexuality- Heterosexual
Appearance- Long Black hair, sometimes has a blue tint when directly exposed to light. 5 foot 5 inches, slender with lithe muscle. Wears blue, black, and white dresses with no sleeves, as she dislikes them. Glasses, blue hair clip, often seen with a book in hand. Has a crystal hanging from a bracelet, seems to be important. (Fontina Art - Musashi: Samurai Legend Art Gallery )
Personality- Calm, serene, motherly. Stern and strict when neccessary. Polite, but bossy when placed in charge. Likes to read. Dislikes loud noises. Feels at home in libraries. Hates people who disrespect or mistreat books.
Skills/Abilities-
Magic: Master in Water and Ice magical forces and mystic energies. Expert in Illusions and Healing.
Known Magic Abilites: Ice:
■Nivis Casus (Snowfall) A highly lethal attack spell which instantaneously creates and launches a large-volume avalanche of snow at the target, causing blunt trauma, frostbite, and at close range, hypothermia – assuming you’re not frozen outright or swept away.
■Crystallizatio Tellustris (Frozen Earth) : This spell causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. If not dodged effectively, the opponent's feet will likewise be frozen to the spot, immobilizing them. The ice pillars are a navigation hazard to low-flying objects.
■Sagitta Magica (Mystic Archer) : One of the most basic attack spells, but also very versatile. The caster creates a number of elemental magic missiles and fires them at the target. The number can vary from just one to at least a hundred and ninety-nine arrows, but it is usually a prime number. The missiles have a homing capability, and will track and follow their target at the direction of the caster. Normally, the attack fires in a widespread swarm, similar to an artillery shrapnel shell striking the target from multiple angles, but the caster, by substituting 'Convergentia' for 'Series' in the incantation, can combine the arrows into a single larger bolt, which is easier to avoid, but hits that much harder. Fontina primarily uses Ice Arrows that causes piercing and blunt damage and Water Arrows that cause blunt explosive damage.
■Ensis Exsequens (Executioner's Sword) : A high-level attack spell used by Fontina, so far shown to be unincanted. When invoked, the caster's desired hand is wrapped with magical energy, which stabs outward in the direction of the outstretched fingertips in the rough approximate form of a blade. In terms of its effects, Ensis Exsequens causes damage by instantly converting matter from a solid (or liquid) into a gas, via a violent phase transition in order to attack its target; any living opponent caught within such an effect would thus be instantly vaporized and killed. As such a phase transition also absorbs an incredible amount of heat energy in the process, the surrounding area as the spell plummets in tempature as a direct result, causing this spell to actually be a two-stage attack – if the target were to be able to avoid instant vaporization via instanteous phase transition, they would still have to deal with the extreme low temperature left in the spell's wake to deal with. Most magic that utilizes cold does so by lowering the temperature of an object, creating a corresponding condensation and freezing effect. Ensis Exsequens, on the other hand, causes extreme cold by initiating phase transition by means of the sudden transformation of solids into gases. As a result, this spell cannot be considered an Ice-element spell. For spells as high level as this, only mages of Fontina's ability (or above) would be able to master it.
■Iaculatio Grandinis (Hailstone Spear Throw) : An attack spell which summons and shoots down dense packs of ice spears. Individually, each warhead is more powerful than regular ice projectiles; however, because it takes the physical form of spears, the practical applications of this spell are limited by ballistics.The ice variant of Iaculatio Fulgoris.
■Kosmike Katastrophe (End Of The World) : A high-level spell incanted in Ancient Greek by Fontina to defeat the Ultra-Demon Souzaplok during the climax of the [Covered by Black Ink]. An Ice-based spell that creates a 150-square foot area of absolute zero temperatures (−273.15 °C). At such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on atomic level and super conductivity. For an Ice Mage, lowering temperature may seem to be a simple enough operation, but to so completely bypass the Laws of Thermodynamics as this spell does, requires an incredible amount of magical ability.
■Malleus Aquilonis (Hammer of the Ice God) : An attack spell which crushes the target with a giant mass of ice. The creation and manipulation of ice being the cornerstone of cold-based magic, this is an extremely simple spell, its only real advantange being the massive force it can bring down on the target. So far, the incantation for this spell has not been revealed.
■Gelidus Capulus (Freezing Ice Coffin) : It seems to be a similar spell to Crystallizatio Tellustris, creating a giant icicle from a bounded field placed on the ground. The pillar then completely encases and traps the target, similar to the effect of Kosmike Krustallopegia.
Water :
Undans Paries Aquarius (Water current barrier) : A spell which summons a large-volume pillar of water. The sheer volume of water surrounds the caster or the desired target and protect them from the harmful source. However, the downside of this spell is that the longer is it kept up, the more energy it drains from the caster.
(Read Wikia: Negima!: Spells Spells )
Aqua Burst : A Mid level water spell, it is the water equivilant of a close range fireball. Usually cast right in front to 15 feet away from the caster, it is one of Fontina's most used attacks. Does blunt water damage.
Pressure : A Mid Level water spell, it encapsulates the target in a ball of water. The ball then proceeds to a pressure as if sinking rapidly in the ocean, eventually crushing the target to death. Only lasts 15 seconds, so if the target can last that long... One of Fontina's most used attacks.
Hydro Blast : A normally low level water spell, it sends forth three (lightly) homing bullets of water that crash into the target and put out flames. The bullets move a little faster than average human sprinting speed, and are 3 feet in diameter.
However, Fontina often uses it with the Sacred Sword of Water, turning it into a High Level water Spell, dispite it looking exactly the same. By sending the spell through the sword and swinging it, the bullets travel 4x as fast, have better homing, and douse even the flames of hell. One of Fontina's most often used attacks.
Hydro Lance : A Mid level water spell, it condenses water on the tip of the caster's finger and fires it as a ray at Mach 3. Capable of cutting through industrial steel, it is effectively a High-pressure Water Cutter.
Water Prison : A low-Mid level water spell, makes a spherical prison of water. Those without magic tend to drown.
(Water Prison Technique, Note: Uses Mana, not Chakra)
Water Dragon Bullet: A High Level Water spell, it produces an animate dragon made of water from the caster's mouth. The caster cannot move well when the dragon is moving, as he or she must control the dragon's movements. The dragon does tremendous damage if it hits, and is one of Fontina's favorite attacks.
Tech: An programmer and expert physicist, has a tendency to optimize existing weapon and armor systems. Expert hacker. Likes making video games.
Martial: Martial arts expert, prefers armed combat with swords, small firearms, and close combat magic.
Known skills:
Unarmed: Aikido. Expert level.
Swords: Rapier, Katana. Expert level. Broadsword. Master Level.
Small Arms: Reflect Shot, Double-tap, Rapid Reload, Quickdraw, Precise Aim. Expert Level.
Special:
Analysis: After years of compiling information on magic, monsters, physics, and lore both relatively new and ancient, Fontina can analyze near anything she sees for it's basic properties, and up to the 4 most used techniques a person may have. This tends to organize itself as a status page in her mind.
Maiden of Water: When wielding the Sacred Sword of Water, Fontina has near unlimited amounts of water to work with for her spells, and can invoke the power of the world's water spirits without Vocal, Somatic, or Material components.
Notable Strengths-
Stealth, High dexterity, Greater than average Strength, long range casting of Illusion magic, Mid range casting of Healing, Water, and Ice magic, combat casting, close range combat with rapiers, Katanas, and broadswords, making money, magic. Has information on just about anything that's ever been written about. Avid reader.
Notable Weaknesses-
Bossy. Tends to hold small disdain to those without manners. Is looking for a man to love and marry. Afraid of flying, looks down upon people who don't have a weapon on them at all times. Needs powerful glasses, not wearing them tires her eyes so bad she ends up unconsceous within 60 seconds.
History- Coming from another reality entirely, it appears she was re-incarnated in this one after she died. A competent businesswoman and knowledgeable in almost all things. Helped create the large Abion Charls Corperation in the video game industry. It is the largest game corperation across 4 of the 7 Continents. No one knows who the owner of said Corperation (Abion Charls Corp.) is, and he only interacts though his secretary, Fontina, who is scary and powerful.
Equipment- Equipment with [Equip] after their name are the day to day equipment carried in magical sub-pockets, as of the D&D 3.5e Gloves of storing.
Armor: Vapor Plate : Magic Armor made from Water Vapor and a ultra-microthin layer of Ice. The Ice has been latticed to be 3x stronger than steel, and is undetectable via mundane means. The Vapor part hovers in a 5 foot sphere around the wearer, diffusing hostile magical energy that comes in contact with it, halving damage and duration. It is an applied enchantment to all of Fontina's clothes.
Magic: Mediums: Casting Ring, Wands x12 (carried in wrist mounted wand dispensers, as D&D 3.5e)
Firearms: Glock 17 [Equip]
Blades: Dirk [Equip]
Swords : Rapier [Equip], Katana [Equip], Sword of Water (Read up on: Musashi: Samurai Legend) [Equip]
Goals - Serve "The Boss," catalogue every animal and monster in the world, improve magical abilities, fall in love and get married (In that order)
Miscellaneous-
Favorite food: Black Walnuts
Favorite movie: Titanic
Favorite music: Classical, Battle and Boss music with roots in Classical music
Favorite video game: Star Ocean: Till the End of Time
Views "The Boss" as a father figure.
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