Dr. Nibbles
Supernova
- Joined
- Oct 20, 2011
- Location
- Your Pants
The year is M41.914. It is the darkest of ages for the Imperium of Man. The taint of the Chaos Gods has remained ever strong in its growing campaign to engulf and enslave the mortal souls of humanity. It has taken every route possible to sew the seeds of treachery into the Imperium, the tragedy of the Gelmiro System, is such one attempt.
The Gelmiro star system, one of the biggest planetary Systems in the Calixis sector lays just inside of its borders. Composed of three earth planets and three terraformed moon, it acted as a trade center for all of the Calixis sector and even some neighboring Sectors. Gelmiro Prime; the capital planet of the system. It is a massive, buzzing hive world that governs all of Gelmiro with pure and holy intentions. So pure that it's only moon, Hope, is a dedicated shrine to the Emperor and his greatest heroes. Jericho's Reach; named after the famous Space Sector, is a dark and desert world that was terraformed by the cultists of the Adeptus Mechanicus, dedicated workers, engineers and scientists of the Machine-god. Jericho's Reach and its two moons became a vast Forge World under the command of Omniprophet Kalta Magnus designing weapons, vehicles and all aspects of technology for Gelmiro and all of Calixis. Lastly, A'suka, a peaceful Agricultural World, untouched by corruption and crime.
But alas, all great things must end. 100 years ago a vicious warp storm sore through material space and engulfed the entire Gelmiro System on the brim of the Calixis Sector. Its people were innocent and undeserving, but they were not fully pure. As Gelmiro's citizens remained trapped from the Imperium for 50 years they began to bind their own laws and in some cases denounce their God-Emperor for a higher power. Jericho's reach became Hell's Reach, a fiery maelstrom of cults and renegades. Gelmiro Prime was reduced to all but its largest city sector, Crisis, as it was newly dubbed. All that wasn't destroyed was a constant warzone between mutants, heretics and traitors. This ruinous wasteland is now simply: The Fray. The system had become lawless and descended into war and anarchy, and by the time the storm had cleared, all that remained was the husk of a once great civilization.
On the outskirts of the Calixis Sector, Xenos, Renegades and rouges took advantage of this system's disposition and made it a hub for illegal and heretical activities in the Calixis sector. It was not before long that the primary races of the Xenos would find home in Gelmiro. The Eldar Corsairs; pirates and deviants of their noble race have segregated to become a nomadic warlike legion of terror. They plunder and destroy all they encounter, surrendering prisoners to the insidious scientist Homoculi of their patron kabal. The Tau; a race that desires expansion of knowledge, technology and territory to their glorious and young empire. Their burst of knowledge fueled as well by a warp storm, the Tau find themselves akin to the people of Gelmiro. Though the Tau normally make enemies of the Imperium they find sympathy in these humans, and wish to free them from their crippling and ignorant government that has so carelessly forgotten so many of its own.
These two races, however, with goals much different than one another made instant Enemies. Clashing above the world beneath for absolute control. Years of war passed, gathering the attention of the Adeptus Sorritas, or the Sisters of Battle. The battle lasted a decade, but finally, by a landslide, the Eldar flagship The Basilisk, was downed, crashing into the Fray of Gelmiro Prime. The Tau fled to A'suka, promising its people protection if they were to harbor their fleet on this world. So the pact of Aliens and Humans began. But far sinster things than just anthro-xeno alliances lurk in Gelmiro.
Years after the wars, constant struggle and desolation ravaged these poor people. They're only hope against the lawless nature of their own undoing, is the merciless dedication of the Bounty Hunters. Several groups and warbands of neutral mercenaries formed, but none more infamous and deadly than the Restless Knights. Formed by a scourned Aribite, this team will take any task and execute any orders for the right price. Little did they know, their choices and actions would determine the fate of infinite lives. Those not only of Gelmiro, but the entire Calixis sector.
You are one such of these individuals, a resident of A'suka and a boarder of the Restless Knights tavern. You live your daily life carelessly executing orders regardless of their source for a pay check. As the sun rises on yet another A'suken day, you will awake unknowing of the vast and perilous journey that lies ahead.
The Gelmiro star system, one of the biggest planetary Systems in the Calixis sector lays just inside of its borders. Composed of three earth planets and three terraformed moon, it acted as a trade center for all of the Calixis sector and even some neighboring Sectors. Gelmiro Prime; the capital planet of the system. It is a massive, buzzing hive world that governs all of Gelmiro with pure and holy intentions. So pure that it's only moon, Hope, is a dedicated shrine to the Emperor and his greatest heroes. Jericho's Reach; named after the famous Space Sector, is a dark and desert world that was terraformed by the cultists of the Adeptus Mechanicus, dedicated workers, engineers and scientists of the Machine-god. Jericho's Reach and its two moons became a vast Forge World under the command of Omniprophet Kalta Magnus designing weapons, vehicles and all aspects of technology for Gelmiro and all of Calixis. Lastly, A'suka, a peaceful Agricultural World, untouched by corruption and crime.
But alas, all great things must end. 100 years ago a vicious warp storm sore through material space and engulfed the entire Gelmiro System on the brim of the Calixis Sector. Its people were innocent and undeserving, but they were not fully pure. As Gelmiro's citizens remained trapped from the Imperium for 50 years they began to bind their own laws and in some cases denounce their God-Emperor for a higher power. Jericho's reach became Hell's Reach, a fiery maelstrom of cults and renegades. Gelmiro Prime was reduced to all but its largest city sector, Crisis, as it was newly dubbed. All that wasn't destroyed was a constant warzone between mutants, heretics and traitors. This ruinous wasteland is now simply: The Fray. The system had become lawless and descended into war and anarchy, and by the time the storm had cleared, all that remained was the husk of a once great civilization.
On the outskirts of the Calixis Sector, Xenos, Renegades and rouges took advantage of this system's disposition and made it a hub for illegal and heretical activities in the Calixis sector. It was not before long that the primary races of the Xenos would find home in Gelmiro. The Eldar Corsairs; pirates and deviants of their noble race have segregated to become a nomadic warlike legion of terror. They plunder and destroy all they encounter, surrendering prisoners to the insidious scientist Homoculi of their patron kabal. The Tau; a race that desires expansion of knowledge, technology and territory to their glorious and young empire. Their burst of knowledge fueled as well by a warp storm, the Tau find themselves akin to the people of Gelmiro. Though the Tau normally make enemies of the Imperium they find sympathy in these humans, and wish to free them from their crippling and ignorant government that has so carelessly forgotten so many of its own.
These two races, however, with goals much different than one another made instant Enemies. Clashing above the world beneath for absolute control. Years of war passed, gathering the attention of the Adeptus Sorritas, or the Sisters of Battle. The battle lasted a decade, but finally, by a landslide, the Eldar flagship The Basilisk, was downed, crashing into the Fray of Gelmiro Prime. The Tau fled to A'suka, promising its people protection if they were to harbor their fleet on this world. So the pact of Aliens and Humans began. But far sinster things than just anthro-xeno alliances lurk in Gelmiro.
Years after the wars, constant struggle and desolation ravaged these poor people. They're only hope against the lawless nature of their own undoing, is the merciless dedication of the Bounty Hunters. Several groups and warbands of neutral mercenaries formed, but none more infamous and deadly than the Restless Knights. Formed by a scourned Aribite, this team will take any task and execute any orders for the right price. Little did they know, their choices and actions would determine the fate of infinite lives. Those not only of Gelmiro, but the entire Calixis sector.
You are one such of these individuals, a resident of A'suka and a boarder of the Restless Knights tavern. You live your daily life carelessly executing orders regardless of their source for a pay check. As the sun rises on yet another A'suken day, you will awake unknowing of the vast and perilous journey that lies ahead.