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Dark Heresy Character Profile

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Character Name: Temeluchus
Career: Guardsman
Homeworld: Mind Cleansed
Back Ground: Mara Landing Massacre & Wyrd
Insanity: 13
Corruption: 8
Fate Points: 5
Wounds: 13

Weapon Skills: 25
Ballistic Skills: 40
Strength: 25
Toughness: 30
Agility: 30
Intelligence: 30
Perception: 35
Willpower: 45
Fellowship: 25

Qualities:

Mind Cleansed:
Engram Implantation - Begin play with Deceive(Fel) and Intimidate(S) skills. Treat Common Lore(Tech)(Int) and Survival(Int) as Basic Skills. Gain Jaded and Pistol Weapon Training(SP and Las) talents

Failsafe Control - The trigger works just like the use of the Dominate Psychic Power. If successful the subject can be given an order or set of instructions that must be carried out to the best of ones abilities. However if the command is antithetical or directly harmful you may receive an appropriate bonus to resist the control.

Imperial Conditioning - +10 bonus on Willpower tests to resist Fear or attempts to control or possess ones mind

Through a Mirror Darkly - 1d5+2 Insanity Points. GM discretion certain events may trigger Shards of Memory, when this occurs must past Willpower Test or roll on the Shock Table.

Shards of Memory - The Cold Grave: Stillness, silence, smothering darkness and utter cold. Cold enough to freeze the soul and burn the mind. Death-you're sure it was; death had claimed you till they brought you back and it waits for you every waking moment, lurking just as the edge of site, waiting to claim you again.

Background:
Mara Landing Massacre -
Increase Willpower +5
Talents: Resistance(Psychic Powers)
Corruption: 1d5 Corruption Points
Fate Points: Gain 1 Fate Point
Insanity Points: 1d10 Insanity Points at start of game

Wyrd:
Corruption: 1d5 Corruption Points
Wyrd Power: Single psychic power, Weaken Veil, randomly generated at character creation. No psy rating, instead always roll 1d10 and add Willpower bonus to use the power. Generate Psychic Phenomena as normal, but may re-roll a result of 9 on the power roll. May never gaming additional psychic powers except by metamorphosing into a full nascent psyker.

Career:
Guardsman -
Starting Skills: Speak Language(Low Gothic)(Int), Drive(Ground Vehicle)(Ag)
Starting Talents: Melee Weapon Training(Primitive), Pistol Training(Primitive), Basic Weapon Training(SP)

Conscript -
Skills: Awareness,
Talents: Sound Constitution

Guard -
Skills: Dodge, Drive(Ground Vehicle) +10, Ciphers(War Cant)
Talents: Basic Weapon Training(Launcher), Heavy Weapon Training(Sp)

Armsman -
Skills: -
Talents: Rapid Reload

Equipment:
Autogun with 6 magazines, 30 rounds a piece
Stub Revolver loaded with 6 Man stoppers
Axe
Combat Knife
Guard Flack Armour
Uniform
1 Week's Rations
Frag Grenades 5
1 pack of Lho Sticks
Backpack
Microbead
 
Coulda sworn I already posted this...


Name: Villa Antagolus
Moniker: Scarlet
Profession: Psyker, Mind Cleansed
Born: Hive World of Bront
Sex: Female
Age: 28
Height: 1.53 Meters (About 5' 1/4")
Weight: Around 40 kg (About 88 lbs)
Eye Color: Scarlet
Hair Color: Dark Red
Skin: Coloring is Fair, 3 Piercings along the right ear, piercing in right nostril, piercing on far right eyebrow

Weapon Skill: 25
Ballistics Skill: 25
Strength: 25
Toughness: 33
Agility: 25
Intelligence: 40
Perception: 40
Willpower: 60
Fellowship: 25

Wounds: 9
FP: 3
Insanity: 17
Corruption: 15
Chaos Reputation: 1
Malignacy: Poor Health

Learned Skills:

Low Gothic(int)
Psyniscience(Per)
Invocation(WP)
Trade Merchant(Fel)
Literacy(Int)
Awareness +10(Per)
Forbidden Lore Warp(int)
Forbidden Lore Psykers(Int)
Tech Use(Int)
Decieve(FS)
Intimidate(Str)

Common Lore Tech(Int) as a Basic Skill
Survival(Int) as a Basic



Talents:

From Beyond (330 Core Rulebook)
Melee(Prim)
Pistol(SP)
Pistol(Las)
Psy Rating 2
Jaded
Paranoia
Light Sleeper
Imperial Conditioning

Shards of Memory: Sole Survivor: The steel walls are stained with blood, the blood of your friends and comrades. You can hear their screams still as if they were frozen in the air. You wander long corridors empty but for the memory of death, alone, the last survivor envying the dead.

Minor Psychic Powers:
Call Item
Chameleon
Distort Vision
Healer
Space Slip
Suggestion


Advancements:
Warp Touched Background, 400
Awareness, 100
Will +5, 100
Lore Warp, 100
Lore Psykers, 100
Psy Rating 2, 200
Tech Use, 100
Awareness +10, 100
Paranoia, 100
Light Sleeper, 100
Perception, 100

Stuff!:
Knife
Bone Dice
Psy-Focus
Flak Jacket, 3 Armor to Body/Arms/Legs
Uniform
Stub Automatic (Psychically Imprinted for Call Item)
2 Clips, 18 Manstopper Bullets
1 Clip, 9 bullets
11 loose bullets
Detached Silencer
Auspex
Ration Pack, 4
Lho-Stick Pack, 2
Stummer
Respirator
Micro-Bead

Thrones: 14
 
WS 20
BS 20
S 20
T 30
Ag 20
Int 40
Per 40
WP 35
Fel 45

Name: Norizuka Satouru
Profession: Adept
Born: Noble
Sex: Female
Age: 22
Height: 1.2192 M
Weight: Appx 45.36kg
Eye Color: Red
Hair Color: Black
Skin: Pallid

Weapon Skill: 23
Ballistics Skill: 35
Strength: 20
Toughness: 30
Agility: 20
Intelligence: 45
Perception: 50
Willpower: 40
Fellowship: 45

Wounds: 11
FP: 2

Learned Skills:

Low Gothic(int))
Literacy (Int)
Copyist (Int)
Com. Lore (Imperium) (Int)
Scholastic Lore (Legend) (Int)
Inquiry
Awarenes
Forbidden Lore Cults
High Gothic

Scholastic Lore (Legends) +10
Awareness +10

Talents:

Pistol Training (SP)
Light Sleeper
Unremarkable
Melee Weapon Training (Prim)

Advancements:
Balistic Skill +5
250
Willpower +5
100
Intelligence +5
100
Intelligence +5
250
Melee Weapon Training (Prim) 200
Inquiry
100
Awareness
100
Forbidden Lore Cults 100
High Gothic
200
Sound Constitution 100
Scholastic Lore (Legends) +10 100
Awareness +10
100

Divination:
“Violence Solves Everythin”

Gear:
Staff
Administratum Robes (Good Quality Clothing)
Auto-quill
Chrono
Data-slate
Glo-lamp
Microbead
Auspex
Pict Recorder
Recoil Glove
Xeno Mesh (Arms 4, body 4, legs 4)
Good Quality Compact Stub Automatic.
20 Stub Automatic Bullets/ 4 Clips

Thrones: 357
 
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