--- Six Months Earlier ---
Cedar Woods High, a rather large school sitting in the shadows of Little Cedar, Montana. A school steeped in absolutely no history at all, and having more drug dealers per classroom capita than even schools ten times it's size. The town wasn't exactly much better, what with the one in three adults either drunk, high or in jail a good eighty five percent of the time, so it came as something of a surprise when a large corporation from New York by the name of 'Tetra Corp' built a large chemistry testing facility on the outside of town; Oddly, just next to the school. It was at this time that numerous people happened upon ghostly sighting of slow-moving figures grumbling and groaning in the dank and dead of night, a resonate cacophony as the dead walk upon the land. Or something insane like that. Except, in this case the situation was much more dire, in that the Tetra Corporation had been abducting the workers of the testing facility who were doing the least productive jobs and using them for experimentation dedicated to creating a highly irradiated 'Super-Soldier'; Something akin to a superhero from numerous comic-books; Except, in this case, the super heroes became something much more vile and startling. Instead, they created zombies; But not just any kind of zombie, oh-no-no my friend! These seem to be intelligent, flesh-seeking zombies capable of tracking humans through sent, forming actual groups to hunt said humans and, unlike the slow and lumbering creatures traditionally thought of, these are fast. Fast enough to cast your slow ass if you fuck up at least. So, y'know..don't.
--- Current Day ---
The silent zombie invasion seems to have gone unnoticed by many residents of the small podunk down that is Cedar Woods, and residents have returned to normal, or at least what they call normal in the middle of nowhere. That is until a group of assorted students from Cedar Woods High is sent to detention by the headmaster for an assorted array of wonderfully idiotic acts; Detention being in a room on the ground floor beneath the school in a place called 'The Dungeon' by the students who have had to spend their time in it. A renovated boiler room created into a small, relatively dark area with a number of seats sectioned off by small amounts of gravel and formed into something of a pretend classroom, with a messed-up blackboard on one side of the room and the door just behind it. A large, ornate bookcase stood in the opposite corner, and only one small lightbulb attached to the ceiling in the centre of the room to supply a limited amount of light. Six students are kept inside this room for only an hour, and when their time is up and the door is generally unlocked from the front office, the door stays locked and the lights turn off. LEft to their own wits, the students begin to realize that, in fact, this was not just a technical problem, and they are trapped inside a school with irradiated super-zombies looking only to cannibalize them whilst they still breath; Fun huh!?
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The Group
Note: Character 1 is 'paired' [I.E, they get together later] with character 2, 3 with 4, and 5 with 6.
That is to say, you can sleep with anyone you want, but you have to at least learn to love the person in the end. Everything else not placed here is up to you; These are just to make the story balanced and flow better.
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1. The [Wannabe]Soldier
Gender: Male
Skills and Abilities: Has basic use of numerous kinds of firearm and the basic use of combat tactics. Good survival skills, capable of making making camping tools out of everyday items. Is the leader of the group.
Inventory at start: A 9mm M9 Beretta Pistol, a compact flashlight, a survival knife. 2 Sets of ammo [10 rounds per set]
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2. The Medic[al club member]
Gender: Female
Skills and Abilities: Good knowledge of the human anatomy and skill with healing injuries and aiding the wounded. Great throwing arm from years of playing tennis, dodgeball and volleyball; Because of her skills she can make almost anything deadly, from blunt knives and forks to CD and DVD disks. Can tell useless herbs, mushrooms and other items from poisonous and helpful items.
Inventory: Medical Bag, Assorted thrown weapons [weak but available], backpack for carrying thrown weapons.
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3. The Thug [Yo]
Gender: Male
Skills and Abilities: Brutal unarmed fighter capable of killing zombies with only his hands. Is a skilled runner, climber and lockpicker, and can generally get to places others cannot. Also, he is known to the criminal gang of traffickers known as 'Dem', one of the only surviving groups in the town and surrounding areas, and as such can get discounts in their 'stores'. Also, in times when his fists won't work, he can use small firearms for self-defense [ SMALL!. LIKE. A. HANDGUN]. Finally, can help the Jock with moving particularly large items.
Inventory: Aluminium Baseball Bat, Knuckle Dusters, lockpicks.
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4. The Diva
Gender: Female. For the love of god, female.
Skills and Abilities: Skilled in the use of bladed weapons such as knives and swords. Skilled cook and can even cook in areas with no electric using fires created by Soldier. Can throw her voice to attract zombies to other areas or drawn then closer to an ambush. Can combine her collection of perfumes to deter for the group to sleep or rest.
Inventory: Butcher knife, numerous perfumes, cooking equipment.
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5. The Nerd [El taken. By me. So hah! >.>]
Gender: Male
Skills and Abilities: Highly intelligent with an Eidetic memory. Advanced knowledge of chemistry, and is capable of making traps, explosives and incendiaries from items found in the school and surroundings. Also is capable of generally seeing things that others cannot; I.E, Answers to riddles, traps ect. Has no actual physical fighting skills other than tossing 'nades and makin' traps, and is generally just stood there screaming orders at everyone else. His main use is to decipher codes, figure out tricks and traps, and make sure we don't run into a pile of zombies.
Inventory: 2 self-made Molotov cocktails, mini batman flashlight, toolkit shaped like robin [yes, that robin.]
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6. The Jock
Gender: Male
Skills and Abilities: Out of all of the characters, the Jock is the most physically intuned; That is, he is the one with the most stamina, he can faster, go harder and do more than anyone else without breaking a sweat; Dude is a -tank-. Also, he is an expert as using blunt items such as bats, pieces of scrap wood and tire irons as formidable weapons. Also, he can take more damage than anyone else, lose more blood and injest more disease before dying. Finally, he is the most physical powerful of the group and can move, lift and break items the others cannot.