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Star Wars d20 revised interest check

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Soldat

Planetoid
Joined
Jan 17, 2011
Ever since my roleplaying group broke up, I've been toying with the idea of a post battle of Ruusan Star Wars group. If you're familiar with d20 in it's many incarnations, including DnD 3 or 3.5, it's not a hard stretch even if you've never played the system before. Now, I don't want to make the big plot too obvious when just starting things out, but I will give a bit of a teaser...

Lord Hoth's great army has defeated the Brotherhood of Darkness on the far distant planet Ruusan, and the Sith empire is dying. It is not, however, dead yet...something that large has a simple inertia that makes it impossible for it to die all at once. In it's death throes, the only question becomes if it will strangle the weakened republic as it dies itself...

Your characters will be ambassadors of the Republic to those worlds that had been a part of the Sith Empire only though fear, trying to push them into active rebellion against the Sith. Your characters will start as 1st level characters and may not start out as Jedi, though they may have the opportunity to train if the correct feats are chosen at character creation.

If anyone's interested, leave a declaration of interest, as well as some basic information about yourself and the character you'd like to play so we can discuss how best to implement them. Hope I get some responses!


Edit: Please be able to type a paragraph or two per response with decent spelling, grammar and punctuation. No one's perfect, but I do intend for this to be more of a role playing game with as little dice as possible instead of an excuse to throw the dice around...
 
I'd go with a Twi'lek Noble (I had to rummage around for like 5 minutes to find my book >.>) but I guess I'd need to know more about the game and group to give more info.
 
Part of it does depend on the group, but a noble will be very welcome in the diplomatic portion of the trip! We'll see if there are any more responses...I'm hoping for 4-6 players to give a good party.

Also...anyone that doesn't have books contact me. I have a few links for torrents that have PDFs for the entire series.
 
I'd love to try, I've not played star wars, but ive played Vampire the masqurade(SP?) and its D20, I also don't have the books so anyhting i can get would be nice and i love to rp lol, sorry if im too new
 
Actually V:tM is an entirely different system...tell you what. Slow down just a bit, use proper punctuation and capitalization and we'll talk. ;)
 
There is a d20 version of it, but I think it is only one Vampire book not the whole World of Darkness thing.
 
D20 vampires? Weird. I stand corrected....I've played V:tM before and it's most certainly not d20.
 
Yeah, all the White Wolf players complained about how stupid it was and how they should just play the real thing.
 
My mistake, got my dice mixed up lol, its a D10 system lol. I don't know where my mind was... Well anyway, i am Very interested in the Star Wars Games, but never had the money or time to buy ands read the books. College and not having a job really sucks.
 
Well if you get me the links I would like to play. Use to play the d20 system and I could easily come up with a few character ideas.
 
I have touched on D20 games, but haven't really played them before (I don't have anyone to play with), but I understand the mechanics involved. If it is possible for the relevant information to be passed to me, I am willing to give it a go. I love Star Wars.
 
I would LOVE to play Star Wars!

I've only ever been able to GM the game, so the opportunity to actually be a player would be wonderful.

I will probably go with a Force Sensitive, Human, Scoundrel or Soldier... Though that idea may change after I've sat down and perused the books again and formulated a full idea for a character.

Are there any races you would like us to avoid or flat out dont want us to use?
 
Well, looks like there's enough interest to have a party. Maybe we can start talking about what it will consist of? Party roles, that sort fo thing?
 
I'm just wondering though, why no Jedi to start with? It really sucks blowing a feat to get Force Sensitivity when a level 1 Jedi gets it for free.
 
I'm definitely thinking of joining...

Do you think a Neti would qualify as a shapeshifter for the purposes of the Changeling class? (Both in Ultimate Alien Anthology) They don't have the requisite shapeshift species trait, but they can alter their size and features at will, which is really, really similar.
 
Hailey Comet said:
I'm just wondering though, why no Jedi to start with? It really sucks blowing a feat to get Force Sensitivity when a level 1 Jedi gets it for free.

You can be a force adept. They're not Jedi. They're more the kind of person that eluded the order for whatever reason and has had to learn about the force on their own.
 
Ok, it's been a while since I checked in and it seems this post has generated quite a bit of interest! Let me start answering questions in no particular order.

First, for those asking about the books. They're now out of print, but I can find them online pretty easily. Search 'Star Wars d20 core rulebook pdf' and go to the scribd link..in my google, it's the fifth one down. Simply download the pdf from there and you're good to go.

The reason for the starting Jedi ban has a couple of different reasons. First, I've played in a number of different groups where everyone wanted to be a Jedi. I mean really...who doesn't want to play a light saber swinging swashbuckler? These parties, however, are very one-dimensional and typically do poorly in more diverse situations. The other reason...well, what can I say? I prefer Jedi learning to be on-camera instead of something that took place when they were kids. Gives me a lot more leverage for unique opportunities and tests given by their Masters. It's a policy that my old GM used to use extensively and I tend to agree with it. This also gives you the opportunity to fully flesh out your character as a person, and not just a light saber and a bunch of cool force powers. Trust me, I've seen that too.

Since most will not have all of the books I would prefer everyone start out, at least, with core book classes and core book races. If your character should die and you roll up another one then we will revisit that then...Neti, in particular, are difficult for new players to understand exactly what they're doing, shifting sizes from round to round and generally saying something along the lines of, "Nyah! The same rules apply to everyone BUT me!"

Now, the party is going to be an envoy for the Republic on their own so you will need at least one skilled pilot to get them into and out of Sith space. You will also need at least one skilled diplomat, to talk around reluctant resistance force. A scoundrel on the ground will be handy for sneaking into places they're not really wanted, while a tech specialist can do the same thing but on computers. Scouts and Soldiers will also be needed as body guards once the specialist crew is on the ground, though there's nothing to prevent them from being a specialist themselves...Both, for example, have piloting as a class skill, and could take computer use to act as a slicer. Also...make sure at least one character has some knowledge of demolitions!

Your characters are going to be first level, and since I can't monitor everyone's dice rolls yet I'm going to assign you a set of ability points with the option to add to them. Your six standard ability scores are 17, 15, 14, 13, 10, and 8. You will also have five 'bonus points' that you may apply toward them, though you may not boost your abilities above 18 unless racial modifiers put you above the cap. (A wookiee, for example, could put his highest ability score, 17, into STR, add on one bonus point and come out with a final STR score of 22.) You may also use bonus points to buy an extra feat (like, say, force sensitive), gain an extra 4 skill points, or start play with an additional 500 credits or the equivalent amount of gear. Be sure to document where you're using your bonus points, I will be checking behind you!

As a party you will have access to a Phoenix-class Light pinnacle starship, as seen on pg 72 of starships of the galaxy, but with extended crew quarters large enough to house the entire party. As you continue to grow in levels this ship will be replaced by better ships, don't worry... Rewards, as they say, follow results.

Now, for some extended backstory. It's been five years since Lord Hoth's army was destroyed along with the Brotherhood of Darkness at the distant planet of Ruusan, and both the Sith Empire and the Republic are reeling from the actions of that day. The Sith Empire was always naturally fragmented, held together only by the force of personality of powerful Lords of the Sith. With those personalities gone, the Sith Empire has begun to split up along lines of loyalty to those that remain. Overzealous admirals label themselves Dark Lords of the Sith though they lack their Lord's abilities with the Force and go on crusades of conquest, while on other worlds individual Dark Force adepts begin to come out of the woodwork...bastard by blows of the Dark Lords, arisen to power now that the institution that was holding them down has collapsed upon itself. Crime, too, is rising...as black market enterprises begin to charge exorbitant prices for basic needs of life for residents on beleaguered worlds.

In short, Chaos reigns in the former Sith Empire.

The Republic has begun sending out small parties of experienced diplomats, hoping to find a solution that will destroy what is left of the Sith empire and incorporate it peacefully into the fold of the Republic. They do not have the troops to conquer every new warlord popping up, so it will have to be the people of the worlds that are so isolated that do it. These teams will face stiff opposition by the blank-faced Sith warriors, dark-side force wielders, criminals profiteering from the chaos as well as what Sith did not make it to Ruusan. The hero's goal, at least to start out, is to meet up with rebel cells on the former Sith slave world of Krugen III, the third and only habitable world around the gas giant Krugen in the Veria system. The world was once home to a nomadic people known as the Ver, who traveled the savannas of their world atop quadrupedal mounts they called the Talaxia.

Nearly a thousand years ago, though, the idyllic life was wiped out by a furious battle above their world. The Republic lost it's battle, and their former policy of leaving primitive worlds alone was ignored by the Sith. The Sith landed in force, rounded up the natives, and forced them to build factories to produce munitions for the ever growing Sith Empire. This is not, however, a sad story about the Ver. Their entire race was declared extinct nearly 800 years ago after an uprising and the harsh Sith retribution. Now, the world is supported by prisoners of war and slaves from within the Sith Empire, sent to work until they die at their stations from malnutrition and overwork. Recent captives, though, speak of a great Republic victory...the Sith empire is fracturing, and the entire munitions works are ripe for revolt.

The heroes have been issued disguises to hide themselves as factory workers and Sith Soldiers, hoping to meet up with a particular Republic colonel that seems to be organizing most of the smaller groups into something that could seriously challenge the Sith presence on the planet. Col Brandsen needs weapons, and aid, if he is to see his rebellion take place. The only question is...will the new heroes be an aid, or will their very presence give away the nascent rebellion and doom the residents to another hundred years of servitude?
 
Character creation sheet has been posted in the Character profiles subform. Be sure to use the character sheet I provided and fill out all information completely then post your character in that thread. I look forward to seeing the future victi...oops, I mean characters I get to toy with as a malevo..err, benevolent God.

;)
 
-Rolls on floor- Aaaaagghhhh!

Want to pilot, but piloting is so feat-intensive... At least to be able to fly everything.
 
Well, write one hum-dinger of a back story and you might just get an extra bonus point to help offset the feats spent.
 
I know you want Core-Only to begin with, but could you make an exception for Sluissi?

They're just -Dex, +Int and +Cha with the Gearhead feat. (Which, compared to humans, is slightly better for +1 SkPt per level, and worse in that their bonus feat is a sub-optimal pre-selected skill booster (which most races get things like that as racial bonuses so they can stack with such feats)... The stat exchange is bad. An extra skill point and a boost to int/cha (knowledge, repair, computers, diplomacy, bluffing) skills is pretty horrible for losing 1 to AC, Reflex, Ranged Attacks, Initiative, and dex skills (hide, move silently, pilot, escape artist).

If not, I'll roll human or Zabrak... I just really like the snake-peoples. (That, and Zabrak are realllllly bland, though their racial ability (they only have one) is really good. And I feel bad playing sci-fi as a generic human when there's so many aliens out there. That, and humans are 2nd best or 1st best in every class, which is totally not as fun.)
 
Let's stick to core only. Trying to keep everyone, including new players, on an even playing field. If your character should kick the bucket I'll open the field, once I'm sure everyone has a basic understanding of the rules.
 
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