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Great Adventure: Grand Piece; Profile Thread

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Snowe

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May 22, 2011

Jordan C. Narin

Name: Jordan C. Narin
Gender: Female...kinda?
Race: Human
Age: 17
Personality: Fun loving, Tomboy, Short tempered, very flexible, Strong.

Devil Fruit: Sei Sei Fruit
Name: Sei Sei Fruit
Abilities Given: It Allows her to change her gender and Masculinity
and she has three levels of "manliness":
*the first stage is the normal guy that she normally turns into usually in one-on-one fights or if she needs to get places (jumps well/more athletic)
*next stage is more manly, for tougher situations that dont require that much flexiblity (like crowd fights)
*and the last one is almost superhuman, but she loses control of her mind
Type: Paramecia
Fruit Appearance: Fruit
Weaknesses: she gets a shorter fuse, dumber (sorry guys xDD), less flexible, and of course.....that weakness (*coughcrotchcough*)
Stat Changes: she becomes stronger, speed drops, intellect drops, stamina raises


Skills: Can Cook rather well, and is really good at, Dim Mak (a Martial Art that deals with immobilizing an opponent using his/her pressure points) and Kyusho jistu (like dim mak but instead of immobilizing it deals with actually harming the opponent),street fighting and singing (this only deals with her female half, the male half is tone deaf)

Stats;
Strength: Female; 10 Male; 15
Speed: Female; 15 Male; 10
Intellect: Female; 8 Male; 5
Stamina: Female; 7 Male; 10
Accuracy: Both; 10

Stat Points Given: 50

Crew Position: Defender

Techniques: Metal Typhoon (Spins her Anchor around until it creates a cyclone and hits the enemy rapidly)
Shot Anchor (Throws the Anchor into/onto somebody usually incapacitating them.)
Metallic Hell (Goes in to her most manly form and releases hell; what she does during this time depends on her surroundings and the situation.)

Kit: Weapons: The Anchor to her Father's Ship
Armor: An old Jacket her mother gave her, a pair of jeans.
Items: her mother's heart shaped locket.

Biography: Jordan was born on the Island of Severic in the small village of Izanami, Her father worked as a Fisherman and her mother owned the Tavern named; The Frontier. Her life was peaceful until a Pirate by the name of Virdall came into town and started wrecking every thing in their path. then one day Virdall walked into The Frontier with a box, Jordan was helping her mother that day and was curious as to what was in the box, so when Virdall and his men weren't looking she opened it and saw a strange Fruit. She then wanted to know what this fruit tasted like so she took a bite of it, that's when Virdall saw her and told his men to stop her from eating the rest so the could sell it to the highest bidder on the black market, but being the short tempered tomboy she was, and still is, she ate the rest in one bit, surprising More than just the pirates. That was when The pirates released the fact that it was a devil fruit she ate and that she would never be able to swim again. But, Virdall's rage had become to great and he decided to take her to the sea and throw her overboard, and so the did. Luckily her father had come on his fishing boat to save his precious daughter, but just as she got on board the pirated shot a canon at the boat and because of how heavy her father was he drowned but Jordan survived, and as a memory of her father she kept the Anchor that was on the boat at the time. Two years later Virdall bought the village and Jordan ran away from home in order to get enough money to buy back her village.

Dreams and Aspirations: to be able to buy her village back from Virdall

Treasures: Her mother's heart shaped Locket

Flaws: Short Temper.


All Appearances: Jordan

------

Nicky Motley
Name: Nicky Motley
Gender: Female
Race: Human
Age: 23
Appearance: Nicky
Personality: She is a bold person, willing to cuss out her own CO if she thinks he or she is doing a horrible job. She is out spoken, which has been taken as mutiny several times. She is a free spirit, and very courageous, which tends to be bad as she is almost always the medic. She uses a gun sword combo or a sniper rifle, and fights up close and personal, or at range. She can never decide whether she is a melee fighter or a sniper, so she is decent at both.
(Other than that she will evolve as the RP goes, as a good character should)

Devil Fruit: Yes
* Name: Tele Tele Fruit(not sure what the last part should be so imma use the English translate.)
* Abilities Given: She can teleport (with in 50 feet) as long as she can see the target. She can also teleport other objects(within 25 feet and under 250 pounds) ((up to 50 foot range))
* Type: Paramecia
* Fruit Appearance: Somewhat an hourglass shape, it was also purple with blue spots.
* Appearance Differences: no
* Weaknesses: She weakens after every use, limit 20 'jumps' per day. at 10 she is tired and 15 she is barley able fight, 20 she is unconscious.
* Stat Changes: none

Skills:Medicine, R&D, and fashion(she needed a hobby)
Stats:
STR:10
SPD:16
INT:9
Stamina:7
ACC:8{10}[total=18]
Luck:6

Crew Position: Doctor/Inventor
Techniques:Warp Round (she teleports to point blank range and fires into the enemy)
Knockout Round (she loads a rubber tipped round and fires it at the chest of the enemy)
Seven Seas (She slices 6 times aiming for the rib cage on both sides, the collar bone both sides, and the head on both sides, the fires a round from her pistol between the enemy's eyes.)
Grenades (she has several grenades, all chemical based. One of the has a sleeping gas in side designed to know the enemy out, another has a flash bang like quality, i mainly make them up as i go)
Warp Injection(she warps to a target and stabs them with a sedative(-3 SPD) or stimulant(+3 SPD))
Kit: Cloth armor(clothing), Grenade belt(smoke grenades with different effects, sleep gas, flash bang, ect.) a pistol, engraved with her childhood friends name, Nicolett and Kasady(Acc 10) a sword wieghted more at the hilt than anywhere else on the blade(ACC 12, STR 10, Spd 5) First aid kit, has a good chunk of field medical supplies plus some extras like sedative needles, and stimulant needles.

Biography: She had never once as a child thought of living on the high seas, but this is where she lives now. The only reason she does is because her old friend made her a bet, the bet was she had to live on the sea for a year, and if she did not love it he would pay her house off and set her up money wise for life. She lost the bet within two months. She was apart of his crew, though they did not refer to them selves as pirates, the rest of the world called them that. Not that she or the rest of the crew minded, but she was sort of off the beaten path when it came to what they expected of a female. After a couple of years working for him, he was assassinated by the Navy while the crew was partying. She tried to fix him up as best she could but the bullet had done its job. She vowed from then on out, any crew she joined would, not a member would fall under her care. She had them drop her off at the biggest hospital in the Area, where she studied under their watchful eyes till she could preform surgery in the middle of combat and NOT the first aid most use.

Dreams and Aspirations: She wants to carve her friends name into the Navy Headquarters Collem of the Fallen, for those who had fell to pirates and those of not so noble intentions.

Treasure: The pistol. She was given it as a gift for her tenth birthday, by her friends. Originally it was nothing more than a toy gun, since her captain friends death though it was modified to hold and fire three different types of rounds, regular bullets, Sleeper rounds, and hallucinogenic rounds. The hilt of the gun has been the same from word go. It was always engraved and she refuses to replace the wooden handle for the better ones.

Flaws: She is a little crazy....best way to put it. She also tends to put the lives of her ship mates above her own. Making her one hell of a combat medic, but a very stupid one. Also she is partailly deaf in her right ear, the gun sits on her right shoulder so ya....

--------
Richter Vance

Name: Richter Vance
Gender: Male
Race: Cyborg
Age: 25
Appearance: Swarthy, with medium-length black hair, golden-brown eyes, 5'10". Richter

Skills: Excellent swimmer, good navigator


Stats:

Stat Points Given: 50
Strength: 15 (+3 when crusher armament is equipped)
Speed: 11
Intellect: 8
Stamina: 10
Accuracy: 16 (6+10 human bonus +2 when ocular armament is engaged)
Luck: 5


Crew Position: Captain

Techniques: Iron Skin: Makes him strong against bladed attacks.
Compressed Shot: A powerful blast of compressed air, brought in through the vents in his palms and in the soles of his feet.
Aqua Shot: Can absorb water into an internal tank, which he can break and freeze, firing powerful ice shots.
Other Enhancements: Richter has a large number of upgrades; for one, despite the metal, he is configured in such a way that he can still swim, and can do so at a speed that is far above human. Also, he is able to breathe underwater for a time; he will suck water in and fill up his internal tank, though it is still possible for him to drown if he is under water for far too long.

Kit: Hand modifications; claws, knuckle spikes. (Gives +3 to STR) Spyglass Eye: Ocular improvement that allows for zooming. (+2 to accuracy). Toolbox and regular clothes besides.

Personality: Richter is a strong-willed but carefully-guarded man. He tends to delight in the cryptic and mysterious, and is given to philosophizing, often for little to no reason at all. That said, he has no pretense of being gentlemanly; rather, he is rude and lazy, though if sufficiently moved, an exceptionally loyal man. Tends to obfuscate stupidity a lot.


Biography: Richter was once the very greatest enemy of the pirates; an Imperial Soldier. Forced into the service as a bit of a tax dodge for his parents, and to follow in his family's footsteps, he served (rather unfaithfully) for a couple of years. He casually screwed up orders, redirected shipments, so on and so forth, until he was set to be brought before the court for a speedy, unfair trial. So he jumped ship in the middle of the Grand Line. He was shot to bits, however, on the way out, and by the time he washed up on an island a week later, his arms and legs were completely torn to hell (as was a good many other things, including one missing eye). He was brought into a clinic, and given cybernetic prostheses in order to cope with his missing limbs, turning him into the cyborg he is today. He stayed for a time, paying off his debt, until he left one day, seeking to return home.

But he was branded a pirate, now. Figuring that he had nothing to lose now, he just rolled with it. With a fierce hatred of the Empire now, he sought to become the criminal they had made him out to be.

Dreams and Aspirations: Eventually bring down the Empire. In particular, his father.

Treasure: Richter's greatest treasure is his grandfather's coat, and as such, rarely wears it.

Flaws: Richter has several flaws. One: Mistrust. He is fairly paranoid, and rarely forms any serious bonds. This is not the first crew he has tried to bring together. Two: Indecisiveness. Tends to just go with the flow rather than making strong decisions of his own.
Finally, his sense of honor can be exploited. He puts himself in debt to anyone who helps him.


-----
Rifa
Name: Rifa
Gender: Female
Race: Fishman
Age: 19
Appearance: Clicky
Rifa is of an almost uniform blue-gray tint all over her skin. Marred by several scars on her limbs and fin, she's never going to be one to flaunt her body unless she's seeking to invoke terror. Her hair is only just a shade darker than her skin, a messy, uneven cut that flows like the ragged flag of a dread pirate while she swims, and hangs down over the right side of her face, leaving only one yellow, animalistic eye to glare down her target. Her body shows the raw strength of the Fishmen, with arms and legs that look potent even by male standards, but retain an untoned smoothness that preserves some sense of femininity. She has a large dorsal fin on her back with several scars. Her right shoulder has an almost circular arrangement of scars just above the collarbone, dangerously close to the gills on her neck.

Personality:
Rifa is a reserved, and often timid girl. She speaks softly, and seeks to avoid confrontation whenever she can. While her weak presence makes her come off as meek and unbefitting of her race, she's also very approachable. Her docile demeanor may make her seem melancholy at times, but even when she's happy, she keeps her excitement held back. It's just rare of her to gush and lose control of herself. At least, that is, until she's threatened. The well-known ferocity of the Fishmen is well within her, pent up and waiting to drop at a moments notice. Rifa ca go from zero to alpha predator in the swing of a sword, sparing no mercy until her opposition poses no threat.

Devil Fruit: No... A fishman would rather die than lose their strongest asset.


Skills:
-- Fishman Karate: The usual martial art form of the Fishmen, this form of karate focuses on fast, direct strikes with the elbows and open hands, as well as emphasizing grappling techniques. It works as well underwater as it does on dry land, where other martial arts are substantially hindered by the drag exerted by water pressure. Each attack either minimizes movement, or strikes in a way as to remove as much drag as possible from the motions involved. Grapples are also very effective, especially against non-aquatic species, who are robbed of their strength as they lose valuable oxygen in the struggle.
-- Digestion: Rifa has strong stomach acid, and even stronger teeth. She has accidentally eaten a rock she mistook for a lobster. (She'd been really, really hungry.) She also eats raw food. Despite the potential maltreatment of her gastro-intestinal tract, she's never gotten sick or injured from any food-related illness or incident.
-- Puzzle-Solving: Rifa has a spatial memory, allowing her to recall with great accuracy even in the face of complex problems and situations. Picture puzzles and puzzle cubes are easily disposed of by her talent, even whle she's busy eating a chimichonga.
-- Spatial Awareness: Along with her memory, Rifa has a strong sense of what's around her, even if she can't see well. In fact, Rifa needs glasses. She's so nearsighted she can't read the big "E" on the top of an eye exam chart. But her senses of smell, hearing, and feel allow her to react to threats all around her with precision and efficiency.
-- Singing: It really embarrasses her, but Rifa is a very talented singer. Her songwriting could use some polish, though. In fact, when one hears her voice, they expect a slim human or Skypean woman with pale skin, a beautiful, dignified dress, and a face that could melt an iceberg with a single look. Instead, they get a muscular and scarred fishgirl with a mouth full of sharp teeth and face that can make the sun freeze over. Once, she sang in middle of a dense fog, unintentionally attracting a few human men to come investigate the angelic voice. When they caught sight of her, they immediately jumped out of the boat and swam away screaming. It's happened multiple times since, making her incredibly shy about the singing thing.

Stats:

Stat Points Given: 50

Strength: 10 (+5 at all times. Fishmen, and even fishwomen, are naturally stronger than humans. Water is just a bit harder to move through than air.)
Speed: 10 (+5 in water. Fishmen are faster than humans underwater, but not as fast as Mermaids/Men. But, they don't have the same disadvantage as the Mermaids and Mermen do.)
Intellect: 10
Stamina: 10
Accuracy: 10
Luck: 4

Rifa, like all fishmen, is strong, though certainly not the strongest of her species. Regardless, her punches can crack the hulls of lighter ships. She can pick up and throw cannon balls with enough oomph to knock the average man unconscious from fifty meters away. As a practitioner of Fishman Karate, she loses none of her strength while fighting underwater, making her most potent in her natural element.

On land, she's as speedy as the average human. Running uses different muscles than swimming does, so it's understandable that her natural physical superiority doesn't make her exceed a human, so much as keep up even with minimal training. Of course... Her kind are perfectly acclimated to swimming, and she'll easily overtake any human there.

For what's normally seen as a brutal, aggressive race, Rifa is surprisingly intelligent. Her problem solving and creativity are surprising for those that don't know her, though she has a definite weakness in knowing (or rather not knowing...) her historical facts.

The girl is tough enough to handle the day to day wear and tear. Maybe a little more so than most people. But she's used to quick and furious action. Prolonged activity wears her out just as much as any other person, fishman or otherwise.

Rifa isn't incredibly accurate by most people's standards. From fifty yards away, she's as likey to graze a target as she is to hit it dead-on. But she'll assert that she's much more accurate than most people. In fact, she'd like to see how accurate you are when it comes to throwing cannonballs at a target fifty yards away.

[/list]

Crew Position: Musician (well, IF the crew can coax her into using her talent.)

Techniques:
-- Reverse Rend: Using the texture of her skin, Rifa's punches can tear away at a surface even when she only lands a grazing blow. Her scales run smoothly and harmlessly from head to toe, but from toe to head, they can dig away at even the toughest surface. A reverse rend on a humanoid can tear away skin and cause lacerations, possibly making it more worthwhile to take the blow full-on instead of trying to deflect it away with an arm. (Note that her punches cause the ripping motion when the fist goes forwards, not backwards.)
-- Predatory Bite: Sharks are known for growing unlimited teeth throughout their lifetime. Like the prime example of Arlong, Rifa can recieve new teeth quickly when hers are damaged. However, she doesn't have the strength of arm or stomach to rip out her own teeth as an attack.
-- Liquid Cannon: Part of Fishman Karate's training involves learning how to throw water at such a velocity as to become capable of penetrating skin. While only the strongest practicioners can do such a technique, Rifa has gotten to the point where she can throw a handfull of water with enough velocity to knock a full-grown man off his feet.
-- Throw All The Things: If she can lift it, Rifa can throw it as a weapon. Chairs, pencils, planks of wood, and the aforementioned cannonball are all well capable of being chucked at considerable speeds and distances.
-- Thick Skin: Rifa's skin is resilient, far more than most people. Even completely naked, she has a natural toughness that warrants comparison to basic full-body armor.

Kit:
Weapon -- Anything she picks up, as well as her body.
Armor -- Her skin, which is equivalent to a 10 STR/STAM requirement armor.
Clothing -- Rifa wears a black, form-fitting wetsuit with short sleeves and equally short legs. She leaves her arms and legs exposed primarily to use her Reverse Rend and for flexibility. Rifa doesn't wear shoes.
Additional Items -- None; Rifa is something of a drifter, and is simply surviving on her predatory abilities with nowhere to call home. Her only mementos of the past are memories.


Biography:

It was a long time ago, and Rifa's earliest memory, that she was listening to a lullaby in her mother's arms. The voice was beautiful, but indistinct, and she can't remember either the song's lyrics, nor the appearance of her mother. Her clarity of memory begins shortly after, with seeing her father impaled by a harpoon, and being kidnapped by slavers. From there, she was subjected to harsh training and servitude before being sold to the highest bidder. That bidder was a Fishman bandit who decided that he wanted a perfectly obedient wife. When things didn't go exactly as he planned, he got much more physical, and she barely got out with her life intact. For several years now, she's be surviving of her own means, drifting on the currents aimlessly, too afraid to go near people human or otherwise.

Dreams and Aspirations:
-- Rifa has a song stuck in her head, the one song she cannot remember the lyrics to. Someday, she'd like to finally learn those lyrics. Of course, that song is from a long time ago, and the only person she's ever heard sing the melody is her mother. She hopes her search for the song will lead her back to her mother, if her mother is still alive.

Treasure: The Song. While she hates that she cannot remember the lyrics, Rifa treasures that song more than any other memory, as it's all she can easily remember of her childhood and family. It's the only thing she can think of that makes her feel better whenever she's lonely. Sadly, it's also the song that occasionally attracts witless men expecting a siren, only to find a sharp-mawed shark.

Flaws: Rifa is an incredible pushover for anyone she considers to be a trusted friend... Thankfully, she doesn't have those............yet...



Trivia ala wiki style!

-- Rifa's name is just a feminization of the word Reef, a strand of rocks, sand and coral that rises nearly to the surface of the water.
-- Her Reverse Rend is based off the dermal denticles of a shark's skin. They are what gives shark skin the rough, sandpaper texture. They are hydro-dynamically aligned to help sharks glide through the water smoothly.
-- Rifa is based on the Blue Shark, who are the most widely distributed animal on the planet. They rarely attack humans, which is reflected in Rifa's typically docile nature. The females also have skin three times thicker than males, an adaptation caused by mating rituals involving biting.
-- The Siren of mythology was a creature whose beautiful singing voice lured ships into wrecking upon rocky reefs. Rifa has a clear similarity, although instead of luring ships to die, stories from her witnesses involve luring foolhardy sailors into the jaws of a shark.

------

Nathan Stone
Name: Nathan Stone
Gender: Male
Race: Human
Age: 19
Appearance: Nathan
Personality: Not very trusting past the point of trusting you with being his crew. He tends to keep his personal information to himself. Sometimes he is hot-headed if you annoy him enough.

Devil Fruit: Yes
Name: Suke Suke Fruit
Abilities Given: Allows invisibility to himself and others he touches.
Type: Paramecia
Fruit Appearance: Fruit
Appearance Differences: Just invisibility.
Weaknesses: It really doesn't add any strengths or take away any...except the ability to swim.
Stat Changes: None


Skills: Expert marksman with a bow and arrow. Doesn't use guns.

Stats:

Stat Points Given: 50
Strength: 10
Speed: 9
Intellect: 6
Stamina: 10
Accuracy: 25
Luck: ?



Crew Position: Marksman

Techniques:

Armor Piercing Arrow- Self explanatory.
Invisible Sniping- Firing off arrows whilst invisible.
Flame Arrow- Sets arrows aflame with his lighter.
Poison Arrow- Dips arrows into snake venom.
Hawkeye- Ability to see long distances up close normally and anytime.

Kit:

Weapons: Blue Bow, small dagger.
Armor: Light armor.
Items: A large supply of arrows within his quivers, poison vials, a lighter and some oil.


Biography: Born as a royal knight within a kingdom on the other side of the world, Nathan aspired to travel the globe and plot out every corner of the earth...though...his travels have not come far. He first arrived in a small island he began to plot out, the first island in the East Blue that he'd map. This is also where he first encountered the Suke Suke fruit. This was his first experience out of his country...the new ability he was given: invisibility. Later after he finished mapping the island, which he named the Isle of Miracle, he headed to the nearest port in hopes of finding a...crew that he could sail around with. He has no loyalty but to his kingdom and himself, and will do whatever he believes is best for himself.

Dreams and Aspirations:

Treasure: His blue bow. It was made from an extremely rare tree that only grew in the country he lived in. Its supposed to be one of the most durable woods in the world.

Flaws: He is not trustworthy, as he is likely to betray if it is for the better of himself. He will leave a wounded ally if it means he can get out without a scratch on himself whatsoever.


---------

Johnaton 'Skye' Dales
Name: Johnaton "Skye" Dales
Gender: Male
Race: Human
Age: 25
Appearance: Skye
Personality: Never afraid to speak his mind. He is often found reading a book or working along the ship. He never stops thing about what his next step would be.

Devil Fruit: No

Skills: A quick learner and a photographic memory

Stats:
STR:5
SPD:12
INT:6
Stamina: 6
ACC:10
Luck: (random)

Crew Position: navigator

Techniques: Flash step: A quick move to attack or defend.

Kit
Weaponds: Sword
Armor: none
Item: A photobook

Bio: Born the son of an aristocrated family. Johnaton hated the way he lives. he wanted to be wild and free, to live his life as he wants to and not by the status quo. Once his parents got wind of the, they placed him under lock and key. That was the final straw for him and he ran away from his current lifestyle. As a teen he traveled from town to town, earing ends meat and and leaping in safe areas. He soon come across a library and there he met his love, Julie. He would spend most of his time there reading and getting to know her. At 18, he confesses his love for her and she accepted. They were suppose to be together, but fate had other plans for him. A group of pirates raided the town and ended her life. Heartbroken and only have pictures of them together, he sought out for one thing....revenge. He killed one member as the others escaped. For the next few years, he sail around fighting whoever challenges him and continued his studies. Soon enough he will avenge his love once he finds them.

Dreams and Aspirations: To find and kill the pirate crew that murdered his lover.

Treasures: A photobook consisting of pictures of him and Julie.

Flaws: Can be quite rude whenever he speaks his mind.


------


Lina Kalester
Name: Lina Kalester
Gender: female
Race: human
Age: 18
Appearance:
Since I lack on drawing and description skills, I had to look over a picture that would best suits her:
Lina
Just put a boot in her, and we're done!

Devil Fruit: no

Skills: Cooking, herbalism, knife and throwing knife proficiency.

Stats:
- Strengh: 8
- Speed: 15
- Intellect: 5
- Stamina: 8
- Accuracy: 14 + 10 = 24
- Luck: 9

Crew Position: Chef.

Techniques: (I put here what she can do, in practice, with her skills)
- knife throw: she can throw a knife precisely at her target, be it stationary or moving (of course things do not work as perfect as this description). It just need to be in her throwing range.
- 8-hit knive throw: she holds four throwing knives in each hand, throwing all of them at once on her target. Of course, the chances to miss this one is a lot higher than throwing just one knife.
- kami-e: she's very agile and can evade most of attacks against her. But, while doing so, she can't attack at all.
- critical atack: she can aim to a weak spot on her enemy on a melee attack. High chance to miss, but, if she hit's, she can do some nasty damage.
- fortune cookies: she can use her knowledge in herbs for cooking biscuits that are able to raise the stats of a character (one stat per biscuit, just one at a time). The stats raising depends on the person eating it and can even bring some bad side effects. So, she have to take some time trying to figure out the right combination and quantity of herbs to get the best results in one given person.

When she's fighting with her knives, she always holds a throwing knife in her teeth. That has nothing to do with Roronoa Zoro's legendary techniques. It's just a habit she developed, in the begining of her training. She finds more faster take a knife from her teeth than take another one from her bag. However, some of the bad guys she ever faced just fled from her in sight of that stance. Maybe they mistaken it for Zoro's technique.

Kit: she has two little bags attached to a belt, where she carries most of her throwing daggers, some cookies and herbs for eventual emergencies. Also, she has two daggers that she keeps in two sheaths, one on each leg, hidden under her dress.

Personality:
Her mood changes very quickly. In a second, she's there, shouting angrily at you. On another, she's hugging you like you were her best buddy. But, most of the times, she's a caring and high spirited person. "A real cook won't provide food only for the body, but also for the spirit", her master once said. She follow that lesson by heart. You could harm her, and still, she would let it go. "Forgive and forget", she likes to say. But, when it comes to her loved ones, things change. She would make you pay twice. Oh, and don't mess in her kitchen. She would make you pay three times.

Biography:
While still a baby, she was left on the door of a decadent restaurant, located on a small island somewhere in the ocean. She grew up among the cooks and waiters there, the only family she knew. The main chef there, Gerard Kalester, had a special place in his heart. She was like a grandfather, wise and kind. She ended up adopting his name, that she uses proudly.
"If you want to learn to cook, Lina, you must first learn how to use a cook tools", he said. That's how he began to teach her how to fight with knives, throw them accurately, and especially how to cut vegetables and meat properly. Even in his old age, Gerard still dreamed of having his name recognized in all the seven seas, as the best cook that ever existed. Lina had no doubt that he was, indeed, the best one that ever existed. When he passed away, Lina was 14. That's when she decided to realize the dream of his beloved grandfather. She would be recognized as one of the best cooks ever, giving fame to the name Kalester.
She left the island by taking a ride on a pirate ship and traveled a lot, seeking to gain more and more knowledge about cooking. That's when she became interested in herbalism. Gerard always said that the secret to a good food is the spice. She decided to go in depth on this subject. She spent about four years studying hard, learning almost everything was known about herbs. Now, she decided to join a crew of pirates in the hope of visiting exotic places and find herbs that could become a exquisite, ultimate spice. Then, she could just open a restaurant and wait the fame reach her.

Dreams and Aspirations:
She wants to make the name Kalester well known as the best cooks in history. Simple as that.
Also, she get herself thinking about her parents, sometimes.

Treasure:
Gerard Kalester's cook hat, that she keeps on her kitchen, of course. She always wears it when cooking.

Flaws:
Myopia. She can be quite useless without her glasses. The way she cares about others can be a flaw, too. If someone she loves is threatened in front of her, she can get in rage, putting her in danger.



Ruby Red
Name: Ruby Rose; Generally known only as 'Ruby Red' to those she doesn't know.
Gender: Female
Race: Human
Age: 18
Appearance: Ruby
Personality: Generally has a go with the flow type of personality, mostly letting everyone else do the work and taking credit for it. Money talks louder than people to her and she can be downright cruel if money is not given to her for specific deals. However, she isn't naturally cruel and when people are in true need but do not have the money to pay her she will fight hard to defend them. She is a very affectionate person to those she loves and travels with and thus can come off as a little over the top. Ruby can be incredibly violent when angered, usually taking this out on her crew members by randomly beating them up. She is an incredibly intelligent girl and most of the time she knows exactly what she doing and the direct and aftermathic consequences of her actions. Most of the time however she does have some form of plan which will stem from her actions and as such usually is not surprised.

Devil Fruit: N/A Yet.

Name: [What's it called? HUH? HUH!!?!?]
Abilities Given: [What does it -do?]
Type: [Paramecia, Zoan, Logia]
Fruit Appearance: [What's it look like?]
Appearance Differences: [Does it change what you look like?]
Weaknesses: [And the weakness's be?]
Stat Changes: [Some fruits give and take stats. For example when in Neko Neko no Mi the user might have more strength and agility but far less luck and stamina. Also, because they are felines they may no longer use ranged weapons, making accuracy useless.]



Skills: Master Thief: Despite not even being able to drink yet, Ruby has already made a name for herself stealing from the rich and giving to the poor as is in so many legends; Using her alter ego 'Ruby Red'. She can pick basically any lock, scale any wall and pick any pocket. [Adds 5 luck]
Master Con Artist: See above
Righting Reflex: From her years of thievery and athletics Ruby has become rather intuitive to her surroundings and has developed a highly complex Righting Reflex similar to that of felines which means that no matter how far she falls she generally always lands on her feet.
Danger Sense: Nobody really knows where this came from but Ruby has some form of superhuman ability to tell when danger is about to strike; She can't tell whether this danger is to come in the form of a cannon fired at her or the owners of the house she is robbing returning. She has no control over it and can only tell that danger is going to happen soon.

Genius: Ruby is a true genius, she is always the first to lock-onto danger and the first to figure out a trap, plot or ploy. Also, she is highly cunning and can generally trick or out-wit anyone else she knows. [Adds 10 to intellect]

Stats:

Stat Points Given: 50

Strength: 10
Speed: 15
Intellect: 10 [+ 10 = 20]
Stamina: 5
Accuracy: 10 [+10 = 20]
Luck: 10 [+5 = 15]

[/list]


Crew Position: Shipwright, Second Mate, Thief/Spy/Information Gatherer [You get the point]

Techniques:
Terracota Trifecta: Revolves around Ruby tossing a smoke grenade at an enemy, but causing to explode in their face using a throwing knife. Then, in the chaos she will aim accurate at their torso or head and fire, killing them.

Crimson Combo: Ruby will first throw three knives as swiftly and accurately as she possibly can, causing an enemy to dive out of the way. While they do so she simply aims and fires her gun at them.

Scarlet Shear: Ruby will toss her steel grappling hook at the opponent in question, grasping them around the neck or limb using it. She then draws them back using the locking mechanism and turns, hook it around their body/neck. Finally she fires a single shot at the opponent, killing them.

Cardinal Cross: Ruby performs an elegant spin using her grappling hook before then bashing the opponent on either side of the head using it. She then leaps into the air, performs the splits, and smashes the weapon down onto the opponents head.

Rose Special: Ruby crushes a poison smoke bom behind her back then swiftly blows a cloud of purple perfume infused with the poison at a group of targets in the form of a kiss. Once inhaled they will suddenly fall to the ground and become useless in battle.

Burgundy Blaze: Ruby tosses three incendiary grenades into the air above a group of opponents before then throwing three throwing knives at the grenades causing them to explode in a large fireball which then descends to torch them all alive.

Ruby Royale: Ruby will first toss the entire belt full of grenades at her opponent before then drawing all ten of her knives. When the grenades explode in a huge colorful rainbow of colors with poison, smoke, incendiary, flash and impact grenades she will toss the entire ten knives in an arc, using wires attached to each to drawn any left-over opponents into the cloud. Finally she uses an entire round of bullets to fire twenty shots into the cloud. Used generally to kill anyone strong enough to not be killed by her other attacks.



Kit: One handheld miniature musket [Pictured] [5 Speed and 10 Accuracy required]
One master lockpicking kit. [10 Accuracy and 5 luck required; Each luck point gives more percentage to unlock locks.]
One Sturdy Grappling Hook
Grenade Belt [Various grenades; Typically incendiary, flash, poison gas, smoke]
Ten Throwing Knives [Five on each hip]
One black/red bandana

Biography: N/A [You'll find out latuh!]

Dreams and Aspirations: To make the pirate crew survive and help it thrive. Nobody really knows why.

Treasure: Her black-and-red bandana as well as Mock Town, Jaya.

Flaws: Selfish when it comes to money, childish at times, sometimes easily annoyed, not trusting at all, very secretive.



---------


Villains:

Kirikaze Pirates:



Name: Suika Laika
Bounty: 8'000'000
Abilities: Incredibly talented in unarmed combat and posseses the Daishou Daishou no Mi, a fruit which allows to decrease her size to give greater speed or increase it to huge proportions for incredible strength.
Suika

Stats; N - Normal/ F- Increased Height / C - reduced height
Strength: N - 15/ F - 30/ C - 5
Speed: 15 / F - 8 / C - 25
Intellect: N - 6 / F - 3/ C - 3
Stamina: N - 10/ F - 5/ C - 5
Accuracy: N - 15/ F - 5/ C - 10

Name: Roatsu Koku
Bounty: 10'000'000
Abilities: Highly talented and dangerous pirate from a hidden ninja clan from a far-off village. Ate the Kachi Kachi fruit which gives him the power to harden every part of the body except the organs and increase those spots to temperatures capable of burning through ships.
Appearance: Roatsu

Stats;
Strength: 15/ 25
Speed: 15/ 10
Intellect: 7/7
Stamina: 15/ 25
Accuracy: 10/5

Name: Kishimara Arashi
Bounty: 11'000'000
Abilities: Incredibly talented swordsman capable of breaking out of Impel Down's fourth floor alone. Has huge strength and good accuracy as she is part human and part fishman. Uses a huge serat blade similar to a sharks tooth named Sametsune [Literally Sharktooth] to tear at her opponents and cut at once.
Appearance: Arashi

Stats;
Strength: 15
Speed: 10
Intellect: 5
Stamina: 15
Accuracy: 15

Name: Ai Aimo [Love, love me]
Bounty: 12'000'000
Abilities: Insanely gorgeous woman is said to be part elf and part human. She has the power of the Ai Ai no Mi, a Devil Fruit which allows her the power to release a chemical scent which intoxicates all those of the opposite sex around her, even those not of her race. Because of this she is a highly saught after assassin and has never missed a target.
Appearance: Ai

Stats;
Strength: 10
Speed: 20
Intellect: 9
Stamina: 10
Accuracy: 15

Name: Hizaki Sho
Bounty: 12'000'000
Abilities: Ate the Kama Kama no Mi which allows him to secrete wind element into his Kama and release them as various long blades of wind that can cut through solid boulders. Is also skilled with said Kama in ranged and close combat. Has the weakspot of taking a few moments to recharge his kama after use.

Stats;
Strength: 20
Speed: 15
Intellect: 5
Stamina: 10
Accuracy: 15

Name: Shin Takahama
Bounty: 12'000'000
Abilities: Possesses a steel gauntlet which has within it numerous small bells under hundreds of tiny holes which increase the power of the bells to the point where he can release high-pressure, high-powered blasts of sound capable of affecting all humans. Also skilled in close combat using said gauntlet which can produce spikes.
Appearance: Shin

Stats;
Strength: 15
Speed: 20
Intellect: 8
Stamina: 20
Accuracy: 15

Name: Zoku Zeru
Bounty: 13'000'000
Abilities: Ate the Shi Shi no Mi, a fruit which allows him to return to the living world numerous corpses of those deceased in the area [Usually just weak pirates and marines] by the dozens to hundreds. He can then control them using his mind. [Not as powerful as you think, they die easily, it's just the numbers game]
Appearance: Shin

Stats;
Strength: 5
Speed: 8
Intellect: 6
Stamina: 10
Accuracy: 8


Name: Satoshi Oshizawa
Bounty: 16'000'000
Abilities: Incredibly powerful and talented martial artist and one of the worlds best. Ate theJutsu Jutsu no Mi which allows him to increase his reactionary techniques and times to an insane amount so that only very talented martial artists can defeat him. [Last for three posts]
Satoshi

Stats;
Strength: 20 / 30
Speed: 20 / 30
Intellect: 5 / 5
Stamina: 20 / 30
Accuracy: 20 / 30

Name: Kitsunarae Kitsunae
Abilities: Very intelligent and cunning. Ate the Kitsune Kitsune no Mi which gives the consumer the ability to transform into first a half-human orange Kitsune with numerous tails which grant the user the powers of speed, strength, agility, accuracy and razor-sharp teeth and claws, or a full kitsune form which grants further abilities of the same kind.
Appearance: Kitsunae

Stats;
Strength: 20 / 40 / 45
Speed: 20 / 40 / 45
Intellect: 6 / 2 / 2
Stamina: 20 / 40 / 45
Accuracy: 15 / 20 / 25



Marines:
Captain Mastumoto Marisari
Abilities: Uses a sword and whip to great efficienty in battle. One of the three captains responsible for the capture and torture of the pirate crew. Extremely beautiful but cruel woman who enjoys torture to a sexual level.
Appearance: Marisari
Stats;
Strength 10
Speed: 25
Intellect: 9
Stamina: 25
Accuracy: 25

Captain Farbellous Goldsmith
Abilities: A very powerful man who enjoys the richer and finer things in life. Actually brought the females of the ship to his prisons for his sexual pleasures. Uses a giant iron club in battle to great effect.
Appearance: Farbellous
Stats;
Strength: 40
Speed: 15
Intellect: 6
Stamina: 25
Accuracy: 10

Captain Trenton Tranton
Abilities: A rather pathetic excuse for a man if ever one was found. Prefers to fight from the back with hundreds of armed guards. Fights with a musket and generally traps his opponents before they can get to him. However, a very intelligent man also.
Appearance: Trenton
Stats;
Strength: 5
Speed: 10
Intellect: 9
Stamina: 20
Accuracy: 40
 
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