serphina321
Star
- Joined
- Apr 23, 2010
( all our chars so far)
Character Name:Jenny joans
Player Name/ID:
Species: succubus
Profession: None
Physical Description: soft purple hair .golden eyes and horns as well as a small set of little red wings and a arrow tip tail with only one half tip.she enjoys wearing a collar with a large bell.Though a succubus her appearance is normally soft ore more innocent than just attractive due to having yet to feed from true sexual or spiritual energy she has yet to receive true adult.
[Image: 181a6.jpg]
SKILLS: scrapper years of street living have given jenny basic survival skills by using her claws and teeth and occasionally her horns and tail.
Secondary: succubus
Tertiary: collects shiny objects and abandoned toys from trash heeps and road sides.
Disadvantage: she is clumsy and is known to have small bouts of bad luck at the worst times.her powers are sealed in the bell around her neck if removed she becomes powerless.
Species Powers: she is naturally alluring to the opposite sex and almost the same with the same sex.being in her presence can cause others to become aroused. Her natural innocent looks also work as a natural defense.she can also fly and absorb sexual or lust charged energy when an energy supplement isn't provided.
Carried Items: a small bone blade knife owned by her mother and her cloths as well as a pouch of marbles.
Quote: (optional)
Other Notes:jenny though young has spent most her life in hiding and does not have an id.she was born in a small apartment building which her mother and a small clan of succubus and a single incubus were living in.all having Ids but jenny they received provided energy packs and spiritual orbs to feed from and so jenny has never engaged in sex or had the chance to taste true energy her mother being killed before she could take the child on her first true feeding.
_________________________________
Character Name: žena zmiJa (Macedonian, usually just called Zena)
Player Name/ID: Sapphic Addict
Species: Lamia, usually hidden by faery glamor.
Profession: Hostess & Head of Woodra Underground Railroad
Physical Description: When at rest, the Lamia sits at just over six feet tall, although she can stretch out to nearly 22 feet on her long, powerful tail, which is in itself about 18 feet long. Her hair is quite long, white, with two flat, curved horns extending from a central point at the back of her head and then wrapping round her head to point inwards just above her brow. Her ears are long and straight, pointing directly out from her head, and her eyes are a golden-yellow, with cat-like pupils. The Lamia's skin is a light violet, almost periwinkle in shade, and her entire left side of her torso is decorated with a complex tattoo that crosses her shoulder and left breast, the markings of which are unknown to all, including the Lamia herself.
Her long, snake-like tail is a red, terracotta color, the underside being a less intense shade of reddish-brown. The tip of her tail is an impregnation organ, capable of opening up and implanting anything from a single egg to several dozen, depending on the end result desired. When she desires simply to sexually dominate her partners, she will instead expel a large quantity of sticky sperm, which is inert for males but can be very fertile if repeatedly injected into a female's womb.
[Image: bc456a50c6d6c54aab5568531b346bf38925809a.jpg]
SKILLS:
Primary: Underground Railroad Leader. With the numbers of monsters being considered dangerous, and therefore under quarantine or worse, shoot-to-kill status, the Underground Railroad has been busy. An expert at all the best ways to move undesireables from a secure city to the much less secure countryside, Zena uses a network of contacts, isolated computers and bribed officials (many of whom happen to be customers of her
Secondary: Lamia (Monster Powers, see below…)
Tertiary: Gentleman's Club Hostess. Zena is the employed hostess of the Scaly Station House, a converted railroad station that has been turned into a high cost, low-brow, gentlemans club. A combination of good quality drinks, under-the-table deals and staffed wholely by legally employed non-humans, the Scaly Station House (often known simply as "Ssssh!" accompanied by an index finger over the lips) is where lusty humans and other licensed non-humans can come, relax and occasionally spend time with some of the staffmembers, especially those that end up dancing on stage.
Disadvantage: Because she is fey, Zena is highly allergic to cold iron. This is not steal or normal cast iron, but iron folded over and over by a blacksmith for use as farming tool blades, and more importantly, cold iron weapons. Simple contact will cause burning, while actually being struck by cold iron is as dangerous to fey creatures as silver is to werewolves, it being highly poisonous and prone to flaking when struck, the results of with will typically be blood poisoning and soon after, death.
A Silver dagger blessed by an ordained and faithful priest can cause the same symptomatic effects as cold iron, but will only kill the Lamia if it strikes the heart.
Zena is also something of a glutton, having a rather large appetite, especially for rare-cooked meats and expensive wines, and might be distracted by the smells of cooking steaks or a freshly uncorked, fine Merlot.
Species Powers:
hypnotic suggestion (low-level mind control)
supernatural stength (easily stronger than a strong human male)
supernatural endurance (three marathons, swim 100 miles and then sex for six hours)
excellent senses (can see better than humans in the dark)
excellent agility
excellent dexterity
fast healing through blood-drinking (heals mortal injuries in hours)
medium healing through sex (heals mortal injuries in days)
swallow whole (only creatures of medium dog or infant size or smaller)
claws (retractable, resemble nails)
fangs (retractable, non-poisonous)
Carried Items: Glamor Bracelet (While worn, she resembles an elf, rather than her full-sized Lamia form), Cellphone (belongs to the club, but is allowed to keep it for personal use), Walther P-22 handgun (illegal to own by any monster, hence she certainly doesn't have a license), Alligator Leather Purse (fake, contains everything above except for the bracelet. Handgun is in a hidden zipper behind a concealed flap of cloth that is intentionally sticky with old chewing gum).
Quote: “Good evening sssir! May I have one of my girlsss take your coat? What doesss sssir fancy tonight?” (Puts on the snaky accent for the punters. Speaks normally at all other times)
________________________________________
Character Name:Frost the Frozen Fist
Player Name/ID:
Species:Human
Profession: Death Quad 'Frozen Shadow' Commander
Physical Description: He stands about 5'10" brown hair and blue eyes. He is a well built man, and works out daily, He has a big heart for the innocent and the weak, but is merciless against monsters. His face is held in a death grip of seriousness, getting him to smile may take his squad a couple of weeks of preparation just to see. He keeps his squad in a tight order, breaking the rules may mean expulsion or death by ice. He has a scar running the length of his shoulder blades, earned when he killed the monster that slew his family for a 'quick snack'. He tends to wear a black trench coat, with a skull with the names of those humans he could not save, new names are always being added. As more humans fall under to monsters he buys new coats to fill the slots with names. His usual one has his families members names on it. He has a set of leather gloves adorned with a blue fame starting at the tips of the fingers and working its way to the wrist, they are finger-less gloves. Blue jeans and tee shirts, that is his entire closet.
SKILLS: Martial Arts, any and every he could learn. Also look at the gloves powers for a full description of what he can do.
Secondary: Hunting monsters and killing monsters.......he really doesn't care to learn much else.
Tertiary: Researching the monsters he hunts. Almost every thing else in his life is ordinary enough that he ignores it.
Disadvantage:He is VERY cocky in his ability and very slow to realize his mistakes, it has cost him several allies are almost his life on many occasions. He also can not fight with the gloves on for long, other wise his body will turn into a block of ice its self. Max. 20 minutes, 30 if he doesn't mind the frostbite that day.
Carried Items: Clothes on his back, his gloves, and what ever anti-monster gear he can stuff into a duffel bag.
Gloves Powers/Abilities: They freeze almost any item on hit or touch, but this also means touching himself(or his bare skin) can freeze it. He has had the gloves(which are cursed) remade to contain a special fleece so to keep him hands from becoming a complete block of ice. His training and the way he hunts has made his legs strong enough to carry him great distances and fast. The curse is one no one has been able to remove.
Quote: "You can never out run winter's touch for long..."
Other Notes: HE IS EXTREMELY VIOLENT TOWARDS MONSTERS. You have been warned.
_______________________________
Character Name: Shane Hill
Player Name/ID:
Species: Human (shape-shifter)
Profession: Law enforcement (Non-Human Enforcement Services, Station Chief, Sector 4)
Physical Description: Fairly average looking in terms of 'beauty', Shane stands at 6'1", and has a very athletic build (bordering on highly muscular). He has short cropped dark blonde hair and pale blue-grey eyes. On his back is a tattoo of a fallen angel, and it stays visible in his skin even when he shifts into something else, with fur concealing it.
SKILLS: Shape shifter
Secondary: Shane has a lot of pull with different public sector services such as transport departments, medical services and 'shipping' companies (includes land and/or air based freight). As part of his work, he has received training in tactical maneuvers, special weapons use, interrogation resistance, creation of false documents, and enhanced stamina and endurance techniques.
Tertiary: He has a knack for finding how to get a merchant to lower prices, sometimes through haggling and trade-offs, other times through co-ersion if he has to. He is also capable of getting people to look the other way and turn a blind eye to some of the more unusual activities he might be doing to help non-humans, by mentioning that it is a NHES operation.
Disadvantage: He takes on any of the strengths and weaknesses of whatever he turns into, ie if he turns into a dog, and a female dog goes past that's in heat, he is straight into trying to screw it. As a gorilla, he has diminished intelligence (but he isn't stupid, and he still remembers everything), but massive strength gain. He cannot shift from a non-human form to another non-human form without a serious strain on his sanity. Shifting between forms is tiring, and the further it is from human, either in terms of size or capabilities, the longer he needs to rest before shifting again.
Species Powers: Shane can shape-shift into anything from the size of a pit-bull to a full grown silver-back male gorilla, grizzly bear, and the like. Sometimes can even turn into an imaginary creature if there is enough 'details' about the creature, and it falls within the size limitations outlined above.
Carried Items: Service pistol (semi-automatic pistol, with a 20 + 1 in the chamber capacity), tranquilizer kit with 4 syringes and a small attachment allowing him to fire a dart from his pistol, false identity documents for him and his squad, his NHES identity card, badge, and verification documents (these items all contain his real identity and related verification details in a highly encrypted code format), and a secure digital communications radio.
If he is 'on task', he will also have a weapons pack with him containing a high power silenced rifle, breaching charges, shotgun with a variety of ammo types, and emergency medical gear.
Quote: Seeking equality is the weak's way of lowering the bar to aim for. (Shane doesn't truly believe it, and only says it like a mantra to help keep his superiors from snooping around his personal details)
Other Notes: He is also known under 3 other names, 2 of which are false identities he uses for NHES operations, the other is a code name he uses when contacting the underground. The names of his operational IDs are: Daniel Chase and Mitchel Larkham. To the underground, he is known as "Saint"
With his shifting, some animals, such as ones he has spent a good deal of time as, he can shift into easier, but this does not necessarily equate to it being less of a strain on his body, it only means he can shift into or out of it quicker. It also means he can spend more time as that animal without 'going animal' and starting to lose his sanity. If it is the first time he has shifted to that particular animal (even a new breed of dog, for example), it will require time to grow used to before he can do it quickly or for more than half an hour. The larger the animal, the shorter the initial time is, and the more time he needs to spend shifting into it to get used to it.
Character Name:Jenny joans
Player Name/ID:
Species: succubus
Profession: None
Physical Description: soft purple hair .golden eyes and horns as well as a small set of little red wings and a arrow tip tail with only one half tip.she enjoys wearing a collar with a large bell.Though a succubus her appearance is normally soft ore more innocent than just attractive due to having yet to feed from true sexual or spiritual energy she has yet to receive true adult.
[Image: 181a6.jpg]
SKILLS: scrapper years of street living have given jenny basic survival skills by using her claws and teeth and occasionally her horns and tail.
Secondary: succubus
Tertiary: collects shiny objects and abandoned toys from trash heeps and road sides.
Disadvantage: she is clumsy and is known to have small bouts of bad luck at the worst times.her powers are sealed in the bell around her neck if removed she becomes powerless.
Species Powers: she is naturally alluring to the opposite sex and almost the same with the same sex.being in her presence can cause others to become aroused. Her natural innocent looks also work as a natural defense.she can also fly and absorb sexual or lust charged energy when an energy supplement isn't provided.
Carried Items: a small bone blade knife owned by her mother and her cloths as well as a pouch of marbles.
Quote: (optional)
Other Notes:jenny though young has spent most her life in hiding and does not have an id.she was born in a small apartment building which her mother and a small clan of succubus and a single incubus were living in.all having Ids but jenny they received provided energy packs and spiritual orbs to feed from and so jenny has never engaged in sex or had the chance to taste true energy her mother being killed before she could take the child on her first true feeding.
_________________________________
Character Name: žena zmiJa (Macedonian, usually just called Zena)
Player Name/ID: Sapphic Addict
Species: Lamia, usually hidden by faery glamor.
Profession: Hostess & Head of Woodra Underground Railroad
Physical Description: When at rest, the Lamia sits at just over six feet tall, although she can stretch out to nearly 22 feet on her long, powerful tail, which is in itself about 18 feet long. Her hair is quite long, white, with two flat, curved horns extending from a central point at the back of her head and then wrapping round her head to point inwards just above her brow. Her ears are long and straight, pointing directly out from her head, and her eyes are a golden-yellow, with cat-like pupils. The Lamia's skin is a light violet, almost periwinkle in shade, and her entire left side of her torso is decorated with a complex tattoo that crosses her shoulder and left breast, the markings of which are unknown to all, including the Lamia herself.
Her long, snake-like tail is a red, terracotta color, the underside being a less intense shade of reddish-brown. The tip of her tail is an impregnation organ, capable of opening up and implanting anything from a single egg to several dozen, depending on the end result desired. When she desires simply to sexually dominate her partners, she will instead expel a large quantity of sticky sperm, which is inert for males but can be very fertile if repeatedly injected into a female's womb.
[Image: bc456a50c6d6c54aab5568531b346bf38925809a.jpg]
SKILLS:
Primary: Underground Railroad Leader. With the numbers of monsters being considered dangerous, and therefore under quarantine or worse, shoot-to-kill status, the Underground Railroad has been busy. An expert at all the best ways to move undesireables from a secure city to the much less secure countryside, Zena uses a network of contacts, isolated computers and bribed officials (many of whom happen to be customers of her
Secondary: Lamia (Monster Powers, see below…)
Tertiary: Gentleman's Club Hostess. Zena is the employed hostess of the Scaly Station House, a converted railroad station that has been turned into a high cost, low-brow, gentlemans club. A combination of good quality drinks, under-the-table deals and staffed wholely by legally employed non-humans, the Scaly Station House (often known simply as "Ssssh!" accompanied by an index finger over the lips) is where lusty humans and other licensed non-humans can come, relax and occasionally spend time with some of the staffmembers, especially those that end up dancing on stage.
Disadvantage: Because she is fey, Zena is highly allergic to cold iron. This is not steal or normal cast iron, but iron folded over and over by a blacksmith for use as farming tool blades, and more importantly, cold iron weapons. Simple contact will cause burning, while actually being struck by cold iron is as dangerous to fey creatures as silver is to werewolves, it being highly poisonous and prone to flaking when struck, the results of with will typically be blood poisoning and soon after, death.
A Silver dagger blessed by an ordained and faithful priest can cause the same symptomatic effects as cold iron, but will only kill the Lamia if it strikes the heart.
Zena is also something of a glutton, having a rather large appetite, especially for rare-cooked meats and expensive wines, and might be distracted by the smells of cooking steaks or a freshly uncorked, fine Merlot.
Species Powers:
hypnotic suggestion (low-level mind control)
supernatural stength (easily stronger than a strong human male)
supernatural endurance (three marathons, swim 100 miles and then sex for six hours)
excellent senses (can see better than humans in the dark)
excellent agility
excellent dexterity
fast healing through blood-drinking (heals mortal injuries in hours)
medium healing through sex (heals mortal injuries in days)
swallow whole (only creatures of medium dog or infant size or smaller)
claws (retractable, resemble nails)
fangs (retractable, non-poisonous)
Carried Items: Glamor Bracelet (While worn, she resembles an elf, rather than her full-sized Lamia form), Cellphone (belongs to the club, but is allowed to keep it for personal use), Walther P-22 handgun (illegal to own by any monster, hence she certainly doesn't have a license), Alligator Leather Purse (fake, contains everything above except for the bracelet. Handgun is in a hidden zipper behind a concealed flap of cloth that is intentionally sticky with old chewing gum).
Quote: “Good evening sssir! May I have one of my girlsss take your coat? What doesss sssir fancy tonight?” (Puts on the snaky accent for the punters. Speaks normally at all other times)
________________________________________
Character Name:Frost the Frozen Fist
Player Name/ID:
Species:Human
Profession: Death Quad 'Frozen Shadow' Commander
Physical Description: He stands about 5'10" brown hair and blue eyes. He is a well built man, and works out daily, He has a big heart for the innocent and the weak, but is merciless against monsters. His face is held in a death grip of seriousness, getting him to smile may take his squad a couple of weeks of preparation just to see. He keeps his squad in a tight order, breaking the rules may mean expulsion or death by ice. He has a scar running the length of his shoulder blades, earned when he killed the monster that slew his family for a 'quick snack'. He tends to wear a black trench coat, with a skull with the names of those humans he could not save, new names are always being added. As more humans fall under to monsters he buys new coats to fill the slots with names. His usual one has his families members names on it. He has a set of leather gloves adorned with a blue fame starting at the tips of the fingers and working its way to the wrist, they are finger-less gloves. Blue jeans and tee shirts, that is his entire closet.
SKILLS: Martial Arts, any and every he could learn. Also look at the gloves powers for a full description of what he can do.
Secondary: Hunting monsters and killing monsters.......he really doesn't care to learn much else.
Tertiary: Researching the monsters he hunts. Almost every thing else in his life is ordinary enough that he ignores it.
Disadvantage:He is VERY cocky in his ability and very slow to realize his mistakes, it has cost him several allies are almost his life on many occasions. He also can not fight with the gloves on for long, other wise his body will turn into a block of ice its self. Max. 20 minutes, 30 if he doesn't mind the frostbite that day.
Carried Items: Clothes on his back, his gloves, and what ever anti-monster gear he can stuff into a duffel bag.
Gloves Powers/Abilities: They freeze almost any item on hit or touch, but this also means touching himself(or his bare skin) can freeze it. He has had the gloves(which are cursed) remade to contain a special fleece so to keep him hands from becoming a complete block of ice. His training and the way he hunts has made his legs strong enough to carry him great distances and fast. The curse is one no one has been able to remove.
Quote: "You can never out run winter's touch for long..."
Other Notes: HE IS EXTREMELY VIOLENT TOWARDS MONSTERS. You have been warned.
_______________________________
Character Name: Shane Hill
Player Name/ID:
Species: Human (shape-shifter)
Profession: Law enforcement (Non-Human Enforcement Services, Station Chief, Sector 4)
Physical Description: Fairly average looking in terms of 'beauty', Shane stands at 6'1", and has a very athletic build (bordering on highly muscular). He has short cropped dark blonde hair and pale blue-grey eyes. On his back is a tattoo of a fallen angel, and it stays visible in his skin even when he shifts into something else, with fur concealing it.
SKILLS: Shape shifter
Secondary: Shane has a lot of pull with different public sector services such as transport departments, medical services and 'shipping' companies (includes land and/or air based freight). As part of his work, he has received training in tactical maneuvers, special weapons use, interrogation resistance, creation of false documents, and enhanced stamina and endurance techniques.
Tertiary: He has a knack for finding how to get a merchant to lower prices, sometimes through haggling and trade-offs, other times through co-ersion if he has to. He is also capable of getting people to look the other way and turn a blind eye to some of the more unusual activities he might be doing to help non-humans, by mentioning that it is a NHES operation.
Disadvantage: He takes on any of the strengths and weaknesses of whatever he turns into, ie if he turns into a dog, and a female dog goes past that's in heat, he is straight into trying to screw it. As a gorilla, he has diminished intelligence (but he isn't stupid, and he still remembers everything), but massive strength gain. He cannot shift from a non-human form to another non-human form without a serious strain on his sanity. Shifting between forms is tiring, and the further it is from human, either in terms of size or capabilities, the longer he needs to rest before shifting again.
Species Powers: Shane can shape-shift into anything from the size of a pit-bull to a full grown silver-back male gorilla, grizzly bear, and the like. Sometimes can even turn into an imaginary creature if there is enough 'details' about the creature, and it falls within the size limitations outlined above.
Carried Items: Service pistol (semi-automatic pistol, with a 20 + 1 in the chamber capacity), tranquilizer kit with 4 syringes and a small attachment allowing him to fire a dart from his pistol, false identity documents for him and his squad, his NHES identity card, badge, and verification documents (these items all contain his real identity and related verification details in a highly encrypted code format), and a secure digital communications radio.
If he is 'on task', he will also have a weapons pack with him containing a high power silenced rifle, breaching charges, shotgun with a variety of ammo types, and emergency medical gear.
Quote: Seeking equality is the weak's way of lowering the bar to aim for. (Shane doesn't truly believe it, and only says it like a mantra to help keep his superiors from snooping around his personal details)
Other Notes: He is also known under 3 other names, 2 of which are false identities he uses for NHES operations, the other is a code name he uses when contacting the underground. The names of his operational IDs are: Daniel Chase and Mitchel Larkham. To the underground, he is known as "Saint"
With his shifting, some animals, such as ones he has spent a good deal of time as, he can shift into easier, but this does not necessarily equate to it being less of a strain on his body, it only means he can shift into or out of it quicker. It also means he can spend more time as that animal without 'going animal' and starting to lose his sanity. If it is the first time he has shifted to that particular animal (even a new breed of dog, for example), it will require time to grow used to before he can do it quickly or for more than half an hour. The larger the animal, the shorter the initial time is, and the more time he needs to spend shifting into it to get used to it.