Misanthropiclove
Star
- Joined
- May 4, 2009
First, read the first three words of my title fast. I believe that was a little clever. ANYHOOTERS. I am back from my summer hiatus and am looking for a few rps. I prefer to rp in forums, e-mail, and IMs though if you have an interesting PLOT then perhaps we could work something out for PMs.
I don't like using the dom/sub label much but all of these men are more than capable of being tops and bottoms and I greatly prefer my partners to also be the same. If you wish to play a super whiny boy or some "uber man" who refuses to take it then please keep moving. If you have a character with an actual reason besides "The player doesn't like it" to be a one role person I will consider this (and may like it with a few characters below)
Now, the following is what I am really looking for: Interesting, detailed characters and plots set in worlds where I can get lost in the imagery. And while I do enjoy erotica in an rp I do not want it to be the core motivation. My minimum reply for forum/e-mail/PM rp is 3 paragraphs and I have written well over a page for people before. I mainly try to match my partner and appreciate it when they do as well. And not everyone can keep it up all the time, so I understand if there are periods where a response may be better handled in 1-2 paragraphs.
For IMs I tend to like 7-10 lines of text, perhaps less in fast moving scenes.
Now, for some of the sexual things!
Likes: Fisting, sounding, rimming, bestiality, incest, interracial (REALLY craving this lately), romance (not storybook), manly men(buff/average/chubby/muscular men), foreplay, fantasy beasts (dragons, unicorns, etc), fantasy races (orcs, ogres, goblins, draenei, etc), and much more, feel free to ask to see an F-list profile.
Dislikes: Bathroom stuff, vore, non-con, blonde men, girly men ( seme/ukes, drag queens, lispers, slim androgynous dudes, etc), macro/hyper genitalia, instant hookups, coming to me with nothing else to offer/expecting me to make the ENTIRE rp,
mpreg, extreme BDSM, m-preg, and super cliche scenarios.
OKAY, ONTO THE MEAT!
Question: Do you do other worlds besides D&D/Pathfinder?: Yes, of course! Those two are a large inspiration to me, of course, but so are several Table Top games that don't have non-human characters, so I tend to avoid them. But, among the worlds I can easily be talked to taking place in are:
Avatar: Last Airbender
DC/Marvel/Image/Other comics (I may vary in my knowledge on subjects within though)
Legend of the Five Rings
Exalted
Wu Xing: The Ninja Crusade
Unhallowed Necropolis
Fallout (3 and New Vegas)
Dragon Age
World of Darkness (primarily OWoD)
Mass Effect (yeah yeah, sci-fi, whatever)
Shadowrun
and possibly others.
Question: I don't see a man of yours I really like, will you make one for me?
Sure, it is worth a shot. Perhaps you don't see a world you like, want to tweak someone, or have been craving some kind of specific scenario. Just ask me about what kind of scenario you would be looking for or perhaps what kind of partner you'd want for a character of yours and I will see what I can do, though I make no guarantees of a perfect match.
Inaki/Deamiel
Race: Tiefling
Appearance: Inaki is the fifth misbegotten spawn of Socothbenoth, diluted enough to no longer be purely a normal race but not strong enough to just channel the power of fiends. The marks of this are very apparent to those who gaze on him: His skin is a light grey, his ears are pointed yet ridged right to the lobe, his hands have an extra knuckle in them making him very skilled with his hands, but the biggest difference is his eyes as they are a pitch black void with red script in Abyssal (the tongue of demons) describing the exploits of his father, past, present, and sometimes future. His hair is brown and hangs to about his shoulders.
Once he becomes Deamiel (or basically when I decide he has advanced enough to) his mutagen makes him take on a completely different aspect. His hair turns a brilliant silver while growing down to his butt. Grey skin is replaced with a golden sheen while his ears dull and smooth down. Instead of black scleroses with writing he gains normal eyes of a deep blue hue. He even gains an ethereal halo that doesn't actually spread light. The mutagen's abilities make it so this form is much more muscular than Inaki's normal toned form, and as time goes on it/he will become even more powerful and look light a right hunky angel without wings. Inaki constantly uses enlarge self, which is a spell that makes his Deamiel form grow to around eight feet in height and proportion (he can take it on his own of course, but Deamiel gets a better boost from it).
History: Inaki knows very little about his mother. His father, when he would speak of her, said that she seemed normal at first. They had a nice few nights together before she disappeared for over a year. His dad assumed she was dead until the day she knocked on his door late at night while covered in mud, grime, and blood. She shoved a baby into his hands, said "Pray you never see me again," and then ran off.
Inaki was lucky enough his father wasn't exactly superstitious. He figured out what Inaki was when looking at the little kid and decided that if he was his brat he was damned well going to raise him. The man eventually settled in with a human witch (Inaki's father being an orc) and the three of them lived out in a remote area where they could be left alone or those who bothered them could easily be disposed of. Inaki's family steadily grew and he was a good big brother to his half-sister and two half-brothers. None of the half-siblings looked much like Inaki thanks to his demonic heritage but they all got along very well as Inaki never seemed to show off the signs of "innate wickedness" that was rumored to be common to Tieflings. In fact he was pretty well kind, if not just because it made it easier to get along with others.
At the age of twelve his interests turned more macabre, something his step mother noticed as she found him glancing in her scroll carriers to see if he could read the magic. She took to talking to him and encouraged his morbid likes. She was soon peddling her powers and skills to get him books on anatomy of different species, diseases, alchemical theory, medical texts, and several books containing the notes of doctors dissecting various species and races to talk about what they found while doing so. Every bit of it fascinated Inaki who got his mother and father's help to get better sources. By age eighteen he was an autodidactic alchemist. Though, unlike many of his bomb throwing colleagues he preferred to know anatomy and attack joints, organs, and other weak points beings possessed. His medical knowledge made this a very easy task to accomplish as well.
That was when he decided to head off into the world on his own. He bid his family good bye and told them that he would come back when he needed to or could. He had no idea what to expect as he left. The closest place was under a rather tolerant regime, tolerant or lax enough that demon worshipers were somewhat common. The first ones to find him were those who prayed to a minotaur demon Baphomet who was commonly a sexual partner of Socothbenoth. His eyes were telling the story of Baphomet and Socothbenoth's first bedding while a secret patron stared at Inaki's eyes. It was then determined that the cult needed Inaki...or at least his eyes magically preserved. Word spread through the demonic channels until those following Socothbenoth himself learned of an actual descendant of their god was close by. He would be a great prize and show of their faith if they recruited him. The task they believed would be easy turned out bad as Inaki agreed and then cut town as soon as he could to get away from those who would treat him thus. The next big run ins he had were with paladins who either disbelieved that this being was not evil (rationalizing he was under the effect of magic) or who felt it was a greater good to get rid of the link between the pit and this world gone. Thus he is currently seeking a safe place out where he can continue with his research and grow stronger so he needn't worry about his own genetics causing him to be a target.
Other stats: Alchemist (Vivisector Archetype)/To be Master Chymist
Alignment: Neutral (though becomes Neutral Evil as Deamriel)
Height: 6'3" (Deamriel is just a few inches taller)
Weight: 180 lbs (Deamriel is heavier as he is more muscled)
Cock: 8" circumcised, 8 3/4" circumcised (other powers may increase this)
Age: 21
Favored Kinks: Unknown as he hasn't done too much.
Favored Weapon: Scalpels in his normal form, his claws in mutagen form. He also liberally uses poison.
Sample Idea: Protector: You character is perhaps a mercenary, knight, bodyguard, whatever. Perhaps he oversees Inaki being picked on or is just in the right place at the right time for Inaki to get desperate enough to hire on help. They could develop a cordial and eventually romantic relationship or perhaps even have a starting off fuck-buddy situation as Inaki is not truly used to being found attractive. Once Deamriel starts being common the characters will need to deal with the fact that Inaki is using a substance that ends up making him a semi-sociopathic being to protect himself and for experimentation. How will this change the relationship, how do they act to one another, etc. I prefer this to be plotted, please.
Holomakani
Race: Maenad (Dreamscarred Press Psionics style)
Holomakani (Variably Holo, Maka, Kan, and/or Ani along with his main name depending on the person generally), is a Masenad seafarer. He has been extensively tattooed in the manner of his tribe of the Maenad, and these mingle with the natural shards of crystal that fleck his skin like all Maenad (see the images for him). His hair is pitch black and tied into a severe ponytail. His eyes are likewise black, and his skin is a light tan all over. He typically wears little armor unless he prepares to be going into dangerous situations, otherwise he has no compulsions of walking around almost to completely nude anywhere he feels safe.
Depending on what setting is used Holomakani has different types of backgrounds. In high fantasy he is a sailor/pirate style man who's Wilder powers allow him to be used as an offensive cannon that needs much less recharge and can be more accurately aimed. He is also good in melee combat if required but prefers ranged combat with his psychic abilities. He also loves hunting large prey such as whales and large sharks and may want to challenge bigger opponents once his powers grow greater.
In Steampunk Holomakani fills much the same rolls but on airships more often than water borne vessels. He tinkers with crystal technology and psychic alchemy along with his abilities to focus his raw emotions into psionic powers that often take the form of piercing spears of focused sound or the creation of guided lightning. On board, depending on what variety of ship he is on he can perform several tasks. He is not generally captain material as he is more a second in command, in charge of weapons, creator of odd psionic items, and a hunter of great creatures.
No matter what setting Holomakani is a very gentle man outside of battle. He tends to be very calm, almost bordering upon a strange zen like acceptance of everything that happens. While he still shows emotions, the more severe ones (shock, disgust, and horror for example) register as much less impacting. He would often react bored to threats instead of scared, much like as if he has seen or been through much worse. The exceptions to this is that he often can be made to smile, laugh lightly, and to those who get close to him will find his love (both emotional and physical) is quite intense. On topics he really enjoys speaking about he can get rather animated but rarely raises his voice in anger, only excitement.
In battle everything is different. His face often contorts into vastly powerful emotions such as a rage so pure his eyes glow a sinister red or a euphoria so ecstatic the sound he emanates becomes a volatile weapon. He pushes the very limits of his talents by reaching into a kind of churning torrent of feeling that most beings without the gifts of the wilder will ever experience. This gives much credence to the tales that Maenads are people of great emotional turmoil that they keep contained under facades of order, though Holomakani has never answered any questions on this.
Sample Plot Skeletons: High Fantasy: Holomakani, in his travels, ends up partnering with your character (who may or may not be psionic themselves). Holomakani is a very charming person, detached as he may be, and can easily win many people over with his exotic looks and easy humor along with his inability to get mad (it seems to most). This partnering may involve some NPCs I have who are also psionic if your character ends up being psionic as well.
High Fantasy: Set upon/near the ocean, this adventure idea centers around things such as the burly sailors who trawl the seas to gather rare and expensive sea food for their livelihood or even ships that contain pirate influences. Holomakani could easily be a secret weapon to use upon victim ships and the law who dares challenge the poor shipmates. On a coastal area he could be with a person who is relegated to needing the water for normal living (sea elves/orcs/trolls, merfolk, certain naga, what have you).
Steampunk: Somewhat like the above, just add an air ship. Holomakani can be a special weapon (as above), a specialist who helps keep the ship powered with crystals he fills with his own psychic energy, or just a hired mercenary for some kind of monster hunt. I see him as very fitting in the style of Victoriana Canterbury Tales-esque ships that have odd members on them.
Any Setting: Holomakani loves to fight monsters, but he may bite off more than he can chew. I would love to have him sexually used by a monster (though not killed, he will accept his submission as a sexual object as a trophy for a "winner" though) or some kind of warrior should he be beaten or have taken on more than he can handle. Dragons, krakens, shark anthros, lizard men, minotaurs, odd steampunk creations, tentacle beasts, what have you. This can be a one shot if desired, or added to most of the plot skeletons above.
Height: 5'10"
Weight: ...Yes?
Hair: Black
Eyes: Black
Markings: TATTOOS
Hobbies: Theology, sociology, languages, speaking to learned people, cooking, and reading.
Likes: Wearing no clothes when none are needed, discussion, his spear, his cooking, having a sexual partner trace his tattoos.
Dislikes: Brutish people, those who assume he is foolish just because of how he looks, the fact that many people treat him much differently after they see him in a fight.
Penis: 9" uncut, tattooed.
Buttocks: Very tight
Kinks: Magic during sex (not required), sex toys (magic/psionic or otherwise), just heavy petting (e.g. handjob and being fingered to get off before rimming and sounding your lover until he gets off), rough sex during rough weather, and buff men.
Furries/Humans: Furries okay, humanoids preferred.
Chalgur, Saurian Shaman Wanderer
Race: Lizardfolk
Appearance: As I play him at later levels he can take the appearance of literally anything humanoid, but his original form is that of a very proud looking reptilian man who started showing signs of saurian influence the more advanced he got in his shaman duties. His scales are green and his eyes a lovely gold. He stands just over 6'2" and his hands, unlike many of his kind, don't have claws. He has a long tail which helps him maintain balance (and can be used for naughtier purposes>_>). He can wear nearly everything as if he had a personal tailor traveling with him thanks to his glamered armor, and he often chooses to make it look like very form fitting leather armor for battle.
His favorite forms tend to be muscular humanoid men of human, orc, or an oddly buff elf origins. Every one of them will inevitably end up showing some form of reptilian influence, such as slitted eyes, small splotches of scales somewhere on his body, slightly sharpened teeth, etc. When blending in with humanoids he tends to drift towards those who show less fear of (or perhaps even reverence of) lizard, saurian, or other types of reptilian beings or aesthetics.
He also likes to take the forms of dinosaurs when in battle, or outside of it for hunting and communing with nature.
History: Chalgur has always felt like he was out of place. Even when he was born things just never seemed right. As he grew he found that the history of his people engrossed him, especially the lore and texts about when there had been fewer races and dinosaurs roamed the earth in much greater numbers. It felt like a calling to him so as early as he could he sought guidance and training with the shamans of his tribe.
As he gained more experience in his craft he decided to head out of his people's land to see how different places were, to discover cultures vast and small. He quickly found out that he didn't have as open a mind as he had thought. Coming upon humans just made him confused. Their culture was just skewed enough to his own that he felt very uncomfortable. He retreated away from them for awhile to be by himself in the woods to adjust. As he thought on things he tried to focus on the things in human culture that he had been exposed to that matched his own so that he could head back in. As he settled into a rather large city he was also exposed to pockets of orcs and elves along with rarer types of races. He quickly learned to sell his talents as a shaman for nearly anything he wanted, from food and board to information on a person's own religious beliefs or social mores.
Later he gathered up with an odd band of colleagues to go and see more of the world and for nearly a decade that was his life. After he had seen several continents, walked through kingdoms he had only read about in books, spoke to people that were renowned throughout lands. And, even as the group went their own ways, he felt it wasn't enough. He now likes to go from nature to civilization to balance his curiosity of those who are different and his desire to be close to the natural world.
Height: 6'2"
Weight: 200 lbs of muscle
Eyes: Gold
Hair: None (or typically dark colors)
Length: 11"
Likes: Hunting, nature, dinosaurs, watching beings, learning of new cultures, and birdsong.
Dislikes: Irrational dislike of reptiles, being seen as savage because of his race, not having natural claws, and faulty information.
Sample Ideas: In a new land Chalgur starts developing his usual services as an apothecary and herbalist to be able to make due with getting what he needs to survive and the luxuries he so loves. And, asking him what a "luxury" is you may be surprised. Many people come to the lizardman healer (or whatever form he has taken) because he will grant them what they need for a story or meal instead of prices from other people. Perhaps in dealing with Chalgur he develops a bigger interest in your character, finding their outlook on life interesting, and eventually their form rather alluring. If he is not in his natural form he would reveal it to them eventually, just to make sure they knew what they were getting into.
The Symbol: Chalgur has decided to take the form of some kind of favored sign of a deity, perhaps an albino crocodile or some kind of lizard that would be worshiped or at least given special status in a temple or shrine. He then likes to pick out one of the religious and eventually "bless" them with a visit from their "god" by assuming a form like that of his normal self or something closer to the "avatar" he was mimicking. This is generally a very pwp style rp but I am willing to speak about lengthening it.
Aotan, The Living Tank
Race: Centaur
History: Aotan was born to a very martial herd and he grew up learning their ways of combat as human children might go to school. Aotan was taught how to wear heavy armor like it was his own skin. For years he would wear a suit of armor from dawn to dusk, tossing it off just to bathe and sleep. This training has made him a terror on the battlefield as he can move swiftly and many attacks just seem to glance off of him. He fights with a large metal shield with the heraldry of his herd on it and a trident. He carries a few javelins for ranged combat but he is not particularly adept in that area.
Aotan's herd didn't raise their children like many people are used to. Instead it was a collective effort by the entire herd to make sure all of the children learned the skills of combat, survival, and what knowledge they had available. When he went out into the world he found the general practice of the birth parents raising a child confusing at first until he realized there was little collectivist thought found in the other races. The one thing he found that he had never seen in his family unit was magic. The arcane arts interested him in ways most things did not and while he showed no real aptitude for it he really enjoyed watching it and he found magical healing to certainly beat out the body's natural healing times.
Aotan is still considered a young centaur, barely being thirty and away from his herd for around three years. He still shows signs of impressive (and sometimes adorable) naivete in matters concerning other kinds of people but he is also amazing to watch in battle. He also likes to make a living crafting armor and other arms for people of different races just so he can learn how they move and fight by detailing their armor and weapons. It also allows him to know where to strike in battle but he often leaves that out of the reason why he practices his craft.
Appearance: Aotan is, like all centaurs, large. His human torso is a deep tan and looks like a chiseled Greek statue. Outside of his armor he prefers to wear no clothing so he constantly will go around bare chested or wearing a specially made blacksmith's apron. His horse half is that of a strong and capable destrier horse, close to what will become the Shire horse, and he stands at 16 hands. His coat is a deep brown and his has white around his hooves. Like his human torso his horse hindquarters are very muscular and strong, being perfect for the heavy barding that Aotan wears. Aotan's hair is a brown much like his tail and held long in a ponytail behind him. His eyes are a shimmering emerald green and always seem to glitter with curiosity when something he does not know about is brought up.
Personality: Aotan tends to be very outgoing now, especially when speaking of armor, weapons, magic, or other topics. Outside of his specialties he might seem a bit stupid at first because he asks a lot of questions but it is truly just that he does not know. He rarely asks the same question twice, trying hard to remember everything that is told to him. Outside of battle he is easy to get to know and kind. He will often lend his strength to projects around where he is staying, such as building a house, digging graves, or any other physical need. In battle things are much different. He moves in ways that seem to defy his large size and what should be weighing him down to bring an oddly graceful picture of the centaur to battle.
alignment: NG
Class: Armor Master Fighter
Height: 8'1" (to human head, 5'4" to the top of horse back)
Weight: QUITE HEFTY.
Hair: Brown
Eyes: Green
Length: He is a centaur...
Position: Usually top (for switch/bottom Aotan see below)
Likes: Practicing his craft, the thrill of combat, displays of magic, sweets, running, and small animals.
Dislikes: Sour foods, animal abuse, poor quality goods, being asked to give rides, and trying to find new clothes in non-centaur lands.
Plot Ideas: The Blacksmith: Aotan has settled down in one town or another for some undisclosed amount of time. The first thing he does it set up a smithy to practice his craft. He could attract people to watch him work because of his strange race or to see the examples of his work (or perhaps to watch a muscle bound hunk sweat while working shirtless). Perhaps your character tries to apprentice himself, is a warrior himself and seeks to have armor made for him, or whatever turns your crank.
Curing Ignorance: This one could be done when Aotan is younger and first coming out of centaur lands with a nice person (preferably a magic user of some type) showing the centaur around other lands and amazing him with many tales and displays of magical power. In this one Aotan can easily be a switch if the mage can change Aotan's shape to that of a two-legged being and he would very much enjoy being taken that way.
Teacher: While Aotan's style was primarily made for centaurs he is more than willing to teach people who meet his requirements the ability to don impressive amounts of steel to become a walking seige engine on the field. Aotan would take on any students that met his requirements (as Aotan is a bit of a nice/goody man). There could easily be sparks between the trainee and his teacher in the vein of student/teacher.
Brian Quinn
Race: Demigod son of Lugh
History(will vary if Brian is wanted in a different setting): Brian was born to a very neo-hippy/pagan couple who had been leaving offerings to the Gods of old (read-different names in the occult section of their local library) to try and conceive a child. Brian was their little miracle, raised lovingly by the family in their quirky but rather endearing ways. He received the general cruelties of kids growing up because he was different: his name was old Irish (Bree-own instead of Bry-AHN), his parents were openly non-Christian, and whatever else seemed to crop up. It wasn't a huge deal to him as all kids got jabbed and jibed. He grew up to be a pretty well adjusted child. On his fourteenth birthday he was visited by a strange red-headed uncle he had never heard about before but neither of his parents seemed to think anything was weird. The man congratulated the boy and gave him a large, strange book. It was written in some kind of odd code but Brian was able to break it over the years.
At his eighteenth birthday he realized the book was a tale of his real father, Lugh, and how he answered the couple's prayers by impregnating the wife. There was a knock at the door and the same "uncle" from four years ago was there and ready to explain everything to his son. After the talk with his father and receiving the blessings of the divine to be able to work powers much like in myth Brian went out into the world to make his own legend.
That was several years ago and Brian is now a demigod, which means he is very powerful in his own right. He has accepted a geas upon himself that demands he take care of dogs (the holy animal of his father) and as his legend grows he must keep several in his care at all times and must render aid to any dog that needs it. No one but his father knows of this for breaking it can cause him serious trouble. He does gain something for keeping this geas, which he also keeps a secret. Brian may have other geasa at a scenario's discretion.
Appearance: Brian is a very handsome and very stereotypical looking Irish man. His hair is medium length and a bright red while his eyes shine like emeralds. His face is dotted with freckles that just add to his charm. His skin isn't very pale, luckily enough, but he could not pass for anything but white, or a terrible lab accident if he tried spray tanning. There is one imperfection on him: on his left side there is a black spot an 1/8th of an inch big with a few black "tendrils" staining the veins near it, a sign of his Formorian heritage from his father. This all changes when he activates his riastrad. The black spot on his body envelops his skin to turn it an inky, sick black while his veins glow an unholy white. His hair lengthens and sticks out much like a porcupine's quills, allowing Brian to yank a "quill" out to use as an impromptu dagger in this berserk state. While in this mode he does not know friend from foe so it is often a last ditch effort or for when only enemies are around.
Powers: From his father Brian has gained powers of war, illusion, health, and the communication with dogs. He can emulate certain aspects of dogs such as fangs or speed, is beautiful and terrifying to behold in battle, along with other abilities. (This sounds somewhat mary-sueish, I know, but demigods are powerful and I do wish to pair him up against them). He has improved strength, dexterity, looks, charisma, wits, and stamina. He fights with a spear in both melee and to throw, along with an eclectic collection of other throwing weapons blessed by various beings and trophies to fight.
World: Brian was made for a modern fantasy style world where the Gods of all pantheons are real and have their spawn running about on earth and in other realms based on myth (Mt. Olympus as it was to the Gods, Duat, etc), an "epic adventure" type of world. I can easily make Brian fit into high fantasy/old fantasy if desired.
Age: 27
Height: 6'5"
Weight: Yes!
Body Type: Athletic/toned
Uncircumcised?: Yes
Position: I prefer GREATLY that he bottom for anthros and he will not top ferals.
Hair: Red (white in riastrad)
Eyes: Green (yellow-green in riastrad)
Prefers: Humanoids, Canine furries, canine ferals
Okay: Other furries with good idea
Preferred kinks: knotting, animal/zoo, equal in power, other pantheons, canine style monsters, rimming.
Ideas: Anthro lover: Somehow Brian ends up finding a canine style anthro man (maybe a demigod whose legend is making him into his pantheon's deity of dogs, some kind of scientific experiment, the natural resident of some Godly realm, whatever) and his geas is activated. The man could be hurt, could just be in need, or anything of the like. While being taken in the two will slowly fall for one another, or perhaps even find out they dislike each other. In the latter case the anthro could find out about the geas and get an odd delight of making Brian serve him/submit to him. The latter part would need a good bit more to go on but I would be for it.
Feral: Like above only that Brian can speak with dogs. As the dog would be an actual animal it'd have more control over Brian, even if he had simpler requests. The dog can be as smart as a human, a mythological one (the dog of Lugh, Black Mastiff/Hellhound, etc), or just a normal one. For long term the smarter ones would be preferred or we can even "improve" the canine over the rp.
My Enemy, My Lover: Somehow one of the enemies that Lugh actively opposes learns of one of his son's geasa. They dispatch a general, some canine beast (werewolf, large furry anthro, demon dog, whatever you prefer) to challenge the man. Brian is alerted to the enemy's presence and goes after them only to find the one he would face is a being he cannot harm. Knowing he is beaten he acquiesces to the general's demands: if Brian comes every day to do what the general demands and raises no arms against his master than he will spare Brian's life and what innocent people those under his command could hurt. The "demands" will generally be sexual in nature as Brian doesn't give out tactical information, but during the times when knotted or even after the post-coital glow I'd love for Brian and the general to get to speaking about morality and their own ambitions. This should lead to a lot of character development, introspection, and be quite the deranged romance.
Gorrin
Race: Gargoyle
Gorrin was once a grand warrior, renowned in a time that history remembers as a brutal but decadent era. That time has long passed and Gorrin himself has just recently woken up.
In these legends, Gorrin led armies and had parties that could rival Rome while he was in his prime. But the warlord was tricked, duped by an enemy who had struck a bargain with foul powers to find a weakness in the strategy of the gargoyle. This rival's weapon was powered by profane energies and broke his sword, allowing the blow to strike him down. Being as strong and courageous as a legend is supposed to be, Gorrin didn't die. Instead the powers infusing the rival's blade froze him in some mystic paralysis. The rival warlord gloated over his victory and left Gorrin to rot.
The followers of the gargoyle came to gather their leader and look for a way to break the curse. After years of trying they instead built a temple over their lord and hoped the curse would work itself out.
That was many years ago. Few know much beyond the legends of warlords of the past, almost none know that Gorrin was not killed. The man has awoken recently, his mind confused by how much has changed. He sees there is little place for one such as himself except as an antiquity. Gorrin took to wandering to see how the lands have changed since his time, it keeps him occupied and he enjoys it. He keeps his sword, and the shards of it as well, looking for a blacksmith who can completely reforge it. As he wanders he also likes collecting history books and see what is told about himself and what lies were printed by the winner. He has a small collection of "fixed" history books with him, ones he shares eagerly if desired.
Appearance: See the pics section for a reference! Gorrin usually wears leathers and self-stitched repaired clothes along with large and concealing cloaks that he can drape over his wings if wanted.
Height: 6'7"
Weight: Proportionate
Hair: Black
Eyes: Sapphire blue
Penis: proportionate
Wingspan: Enough to hug you with!
Likes: Bases of his wings being touched, intelligent conversation, learning other views on what has happened over the years, trying new foods, learning new languages, scholars, and history books.
Dislikes: Bandits, how long it is taking to get his sword reforged, and sleeping outside.
Ideas: Scholar's Luck: Your character is some kind of scholar, perhaps well known or perhaps just a student. Either way, you have access to knowledge that Gorrin wants. He is willing to speak about what happened back in his time and offer any other services the scholar may desire for trade. If the scholar is unused to having admirers or many chances, this could be perfect: a living specimen of history willing to tell you what happened and let you molest it/molest you. There will need to be more to go on.
The Untested: Hearing a rumor about a land where there are better forging techniques but higher danger Gorrin decides to head out into this place. Perhaps he goes with a band of adventurers, or perhaps your character is one who lives out in this locale. Either way hazards have a way of bringing people closer together.
I don't like using the dom/sub label much but all of these men are more than capable of being tops and bottoms and I greatly prefer my partners to also be the same. If you wish to play a super whiny boy or some "uber man" who refuses to take it then please keep moving. If you have a character with an actual reason besides "The player doesn't like it" to be a one role person I will consider this (and may like it with a few characters below)
Now, the following is what I am really looking for: Interesting, detailed characters and plots set in worlds where I can get lost in the imagery. And while I do enjoy erotica in an rp I do not want it to be the core motivation. My minimum reply for forum/e-mail/PM rp is 3 paragraphs and I have written well over a page for people before. I mainly try to match my partner and appreciate it when they do as well. And not everyone can keep it up all the time, so I understand if there are periods where a response may be better handled in 1-2 paragraphs.
For IMs I tend to like 7-10 lines of text, perhaps less in fast moving scenes.
Now, for some of the sexual things!
Likes: Fisting, sounding, rimming, bestiality, incest, interracial (REALLY craving this lately), romance (not storybook), manly men(buff/average/chubby/muscular men), foreplay, fantasy beasts (dragons, unicorns, etc), fantasy races (orcs, ogres, goblins, draenei, etc), and much more, feel free to ask to see an F-list profile.
Dislikes: Bathroom stuff, vore, non-con, blonde men, girly men ( seme/ukes, drag queens, lispers, slim androgynous dudes, etc), macro/hyper genitalia, instant hookups, coming to me with nothing else to offer/expecting me to make the ENTIRE rp,
mpreg, extreme BDSM, m-preg, and super cliche scenarios.
OKAY, ONTO THE MEAT!
Question: Do you do other worlds besides D&D/Pathfinder?: Yes, of course! Those two are a large inspiration to me, of course, but so are several Table Top games that don't have non-human characters, so I tend to avoid them. But, among the worlds I can easily be talked to taking place in are:
Avatar: Last Airbender
DC/Marvel/Image/Other comics (I may vary in my knowledge on subjects within though)
Legend of the Five Rings
Exalted
Wu Xing: The Ninja Crusade
Unhallowed Necropolis
Fallout (3 and New Vegas)
Dragon Age
World of Darkness (primarily OWoD)
Mass Effect (yeah yeah, sci-fi, whatever)
Shadowrun
and possibly others.
Question: I don't see a man of yours I really like, will you make one for me?
Sure, it is worth a shot. Perhaps you don't see a world you like, want to tweak someone, or have been craving some kind of specific scenario. Just ask me about what kind of scenario you would be looking for or perhaps what kind of partner you'd want for a character of yours and I will see what I can do, though I make no guarantees of a perfect match.
Inaki/Deamiel
Race: Tiefling
Appearance: Inaki is the fifth misbegotten spawn of Socothbenoth, diluted enough to no longer be purely a normal race but not strong enough to just channel the power of fiends. The marks of this are very apparent to those who gaze on him: His skin is a light grey, his ears are pointed yet ridged right to the lobe, his hands have an extra knuckle in them making him very skilled with his hands, but the biggest difference is his eyes as they are a pitch black void with red script in Abyssal (the tongue of demons) describing the exploits of his father, past, present, and sometimes future. His hair is brown and hangs to about his shoulders.
Once he becomes Deamiel (or basically when I decide he has advanced enough to) his mutagen makes him take on a completely different aspect. His hair turns a brilliant silver while growing down to his butt. Grey skin is replaced with a golden sheen while his ears dull and smooth down. Instead of black scleroses with writing he gains normal eyes of a deep blue hue. He even gains an ethereal halo that doesn't actually spread light. The mutagen's abilities make it so this form is much more muscular than Inaki's normal toned form, and as time goes on it/he will become even more powerful and look light a right hunky angel without wings. Inaki constantly uses enlarge self, which is a spell that makes his Deamiel form grow to around eight feet in height and proportion (he can take it on his own of course, but Deamiel gets a better boost from it).
History: Inaki knows very little about his mother. His father, when he would speak of her, said that she seemed normal at first. They had a nice few nights together before she disappeared for over a year. His dad assumed she was dead until the day she knocked on his door late at night while covered in mud, grime, and blood. She shoved a baby into his hands, said "Pray you never see me again," and then ran off.
Inaki was lucky enough his father wasn't exactly superstitious. He figured out what Inaki was when looking at the little kid and decided that if he was his brat he was damned well going to raise him. The man eventually settled in with a human witch (Inaki's father being an orc) and the three of them lived out in a remote area where they could be left alone or those who bothered them could easily be disposed of. Inaki's family steadily grew and he was a good big brother to his half-sister and two half-brothers. None of the half-siblings looked much like Inaki thanks to his demonic heritage but they all got along very well as Inaki never seemed to show off the signs of "innate wickedness" that was rumored to be common to Tieflings. In fact he was pretty well kind, if not just because it made it easier to get along with others.
At the age of twelve his interests turned more macabre, something his step mother noticed as she found him glancing in her scroll carriers to see if he could read the magic. She took to talking to him and encouraged his morbid likes. She was soon peddling her powers and skills to get him books on anatomy of different species, diseases, alchemical theory, medical texts, and several books containing the notes of doctors dissecting various species and races to talk about what they found while doing so. Every bit of it fascinated Inaki who got his mother and father's help to get better sources. By age eighteen he was an autodidactic alchemist. Though, unlike many of his bomb throwing colleagues he preferred to know anatomy and attack joints, organs, and other weak points beings possessed. His medical knowledge made this a very easy task to accomplish as well.
That was when he decided to head off into the world on his own. He bid his family good bye and told them that he would come back when he needed to or could. He had no idea what to expect as he left. The closest place was under a rather tolerant regime, tolerant or lax enough that demon worshipers were somewhat common. The first ones to find him were those who prayed to a minotaur demon Baphomet who was commonly a sexual partner of Socothbenoth. His eyes were telling the story of Baphomet and Socothbenoth's first bedding while a secret patron stared at Inaki's eyes. It was then determined that the cult needed Inaki...or at least his eyes magically preserved. Word spread through the demonic channels until those following Socothbenoth himself learned of an actual descendant of their god was close by. He would be a great prize and show of their faith if they recruited him. The task they believed would be easy turned out bad as Inaki agreed and then cut town as soon as he could to get away from those who would treat him thus. The next big run ins he had were with paladins who either disbelieved that this being was not evil (rationalizing he was under the effect of magic) or who felt it was a greater good to get rid of the link between the pit and this world gone. Thus he is currently seeking a safe place out where he can continue with his research and grow stronger so he needn't worry about his own genetics causing him to be a target.
Other stats: Alchemist (Vivisector Archetype)/To be Master Chymist
Alignment: Neutral (though becomes Neutral Evil as Deamriel)
Height: 6'3" (Deamriel is just a few inches taller)
Weight: 180 lbs (Deamriel is heavier as he is more muscled)
Cock: 8" circumcised, 8 3/4" circumcised (other powers may increase this)
Age: 21
Favored Kinks: Unknown as he hasn't done too much.
Favored Weapon: Scalpels in his normal form, his claws in mutagen form. He also liberally uses poison.
Sample Idea: Protector: You character is perhaps a mercenary, knight, bodyguard, whatever. Perhaps he oversees Inaki being picked on or is just in the right place at the right time for Inaki to get desperate enough to hire on help. They could develop a cordial and eventually romantic relationship or perhaps even have a starting off fuck-buddy situation as Inaki is not truly used to being found attractive. Once Deamriel starts being common the characters will need to deal with the fact that Inaki is using a substance that ends up making him a semi-sociopathic being to protect himself and for experimentation. How will this change the relationship, how do they act to one another, etc. I prefer this to be plotted, please.
Holomakani
Race: Maenad (Dreamscarred Press Psionics style)
Holomakani (Variably Holo, Maka, Kan, and/or Ani along with his main name depending on the person generally), is a Masenad seafarer. He has been extensively tattooed in the manner of his tribe of the Maenad, and these mingle with the natural shards of crystal that fleck his skin like all Maenad (see the images for him). His hair is pitch black and tied into a severe ponytail. His eyes are likewise black, and his skin is a light tan all over. He typically wears little armor unless he prepares to be going into dangerous situations, otherwise he has no compulsions of walking around almost to completely nude anywhere he feels safe.
Depending on what setting is used Holomakani has different types of backgrounds. In high fantasy he is a sailor/pirate style man who's Wilder powers allow him to be used as an offensive cannon that needs much less recharge and can be more accurately aimed. He is also good in melee combat if required but prefers ranged combat with his psychic abilities. He also loves hunting large prey such as whales and large sharks and may want to challenge bigger opponents once his powers grow greater.
In Steampunk Holomakani fills much the same rolls but on airships more often than water borne vessels. He tinkers with crystal technology and psychic alchemy along with his abilities to focus his raw emotions into psionic powers that often take the form of piercing spears of focused sound or the creation of guided lightning. On board, depending on what variety of ship he is on he can perform several tasks. He is not generally captain material as he is more a second in command, in charge of weapons, creator of odd psionic items, and a hunter of great creatures.
No matter what setting Holomakani is a very gentle man outside of battle. He tends to be very calm, almost bordering upon a strange zen like acceptance of everything that happens. While he still shows emotions, the more severe ones (shock, disgust, and horror for example) register as much less impacting. He would often react bored to threats instead of scared, much like as if he has seen or been through much worse. The exceptions to this is that he often can be made to smile, laugh lightly, and to those who get close to him will find his love (both emotional and physical) is quite intense. On topics he really enjoys speaking about he can get rather animated but rarely raises his voice in anger, only excitement.
In battle everything is different. His face often contorts into vastly powerful emotions such as a rage so pure his eyes glow a sinister red or a euphoria so ecstatic the sound he emanates becomes a volatile weapon. He pushes the very limits of his talents by reaching into a kind of churning torrent of feeling that most beings without the gifts of the wilder will ever experience. This gives much credence to the tales that Maenads are people of great emotional turmoil that they keep contained under facades of order, though Holomakani has never answered any questions on this.
Sample Plot Skeletons: High Fantasy: Holomakani, in his travels, ends up partnering with your character (who may or may not be psionic themselves). Holomakani is a very charming person, detached as he may be, and can easily win many people over with his exotic looks and easy humor along with his inability to get mad (it seems to most). This partnering may involve some NPCs I have who are also psionic if your character ends up being psionic as well.
High Fantasy: Set upon/near the ocean, this adventure idea centers around things such as the burly sailors who trawl the seas to gather rare and expensive sea food for their livelihood or even ships that contain pirate influences. Holomakani could easily be a secret weapon to use upon victim ships and the law who dares challenge the poor shipmates. On a coastal area he could be with a person who is relegated to needing the water for normal living (sea elves/orcs/trolls, merfolk, certain naga, what have you).
Steampunk: Somewhat like the above, just add an air ship. Holomakani can be a special weapon (as above), a specialist who helps keep the ship powered with crystals he fills with his own psychic energy, or just a hired mercenary for some kind of monster hunt. I see him as very fitting in the style of Victoriana Canterbury Tales-esque ships that have odd members on them.
Any Setting: Holomakani loves to fight monsters, but he may bite off more than he can chew. I would love to have him sexually used by a monster (though not killed, he will accept his submission as a sexual object as a trophy for a "winner" though) or some kind of warrior should he be beaten or have taken on more than he can handle. Dragons, krakens, shark anthros, lizard men, minotaurs, odd steampunk creations, tentacle beasts, what have you. This can be a one shot if desired, or added to most of the plot skeletons above.
Height: 5'10"
Weight: ...Yes?
Hair: Black
Eyes: Black
Markings: TATTOOS
Hobbies: Theology, sociology, languages, speaking to learned people, cooking, and reading.
Likes: Wearing no clothes when none are needed, discussion, his spear, his cooking, having a sexual partner trace his tattoos.
Dislikes: Brutish people, those who assume he is foolish just because of how he looks, the fact that many people treat him much differently after they see him in a fight.
Penis: 9" uncut, tattooed.
Buttocks: Very tight
Kinks: Magic during sex (not required), sex toys (magic/psionic or otherwise), just heavy petting (e.g. handjob and being fingered to get off before rimming and sounding your lover until he gets off), rough sex during rough weather, and buff men.
Furries/Humans: Furries okay, humanoids preferred.
Chalgur, Saurian Shaman Wanderer
Race: Lizardfolk
Appearance: As I play him at later levels he can take the appearance of literally anything humanoid, but his original form is that of a very proud looking reptilian man who started showing signs of saurian influence the more advanced he got in his shaman duties. His scales are green and his eyes a lovely gold. He stands just over 6'2" and his hands, unlike many of his kind, don't have claws. He has a long tail which helps him maintain balance (and can be used for naughtier purposes>_>). He can wear nearly everything as if he had a personal tailor traveling with him thanks to his glamered armor, and he often chooses to make it look like very form fitting leather armor for battle.
His favorite forms tend to be muscular humanoid men of human, orc, or an oddly buff elf origins. Every one of them will inevitably end up showing some form of reptilian influence, such as slitted eyes, small splotches of scales somewhere on his body, slightly sharpened teeth, etc. When blending in with humanoids he tends to drift towards those who show less fear of (or perhaps even reverence of) lizard, saurian, or other types of reptilian beings or aesthetics.
He also likes to take the forms of dinosaurs when in battle, or outside of it for hunting and communing with nature.
History: Chalgur has always felt like he was out of place. Even when he was born things just never seemed right. As he grew he found that the history of his people engrossed him, especially the lore and texts about when there had been fewer races and dinosaurs roamed the earth in much greater numbers. It felt like a calling to him so as early as he could he sought guidance and training with the shamans of his tribe.
As he gained more experience in his craft he decided to head out of his people's land to see how different places were, to discover cultures vast and small. He quickly found out that he didn't have as open a mind as he had thought. Coming upon humans just made him confused. Their culture was just skewed enough to his own that he felt very uncomfortable. He retreated away from them for awhile to be by himself in the woods to adjust. As he thought on things he tried to focus on the things in human culture that he had been exposed to that matched his own so that he could head back in. As he settled into a rather large city he was also exposed to pockets of orcs and elves along with rarer types of races. He quickly learned to sell his talents as a shaman for nearly anything he wanted, from food and board to information on a person's own religious beliefs or social mores.
Later he gathered up with an odd band of colleagues to go and see more of the world and for nearly a decade that was his life. After he had seen several continents, walked through kingdoms he had only read about in books, spoke to people that were renowned throughout lands. And, even as the group went their own ways, he felt it wasn't enough. He now likes to go from nature to civilization to balance his curiosity of those who are different and his desire to be close to the natural world.
Height: 6'2"
Weight: 200 lbs of muscle
Eyes: Gold
Hair: None (or typically dark colors)
Length: 11"
Likes: Hunting, nature, dinosaurs, watching beings, learning of new cultures, and birdsong.
Dislikes: Irrational dislike of reptiles, being seen as savage because of his race, not having natural claws, and faulty information.
Sample Ideas: In a new land Chalgur starts developing his usual services as an apothecary and herbalist to be able to make due with getting what he needs to survive and the luxuries he so loves. And, asking him what a "luxury" is you may be surprised. Many people come to the lizardman healer (or whatever form he has taken) because he will grant them what they need for a story or meal instead of prices from other people. Perhaps in dealing with Chalgur he develops a bigger interest in your character, finding their outlook on life interesting, and eventually their form rather alluring. If he is not in his natural form he would reveal it to them eventually, just to make sure they knew what they were getting into.
The Symbol: Chalgur has decided to take the form of some kind of favored sign of a deity, perhaps an albino crocodile or some kind of lizard that would be worshiped or at least given special status in a temple or shrine. He then likes to pick out one of the religious and eventually "bless" them with a visit from their "god" by assuming a form like that of his normal self or something closer to the "avatar" he was mimicking. This is generally a very pwp style rp but I am willing to speak about lengthening it.
Aotan, The Living Tank
Race: Centaur
History: Aotan was born to a very martial herd and he grew up learning their ways of combat as human children might go to school. Aotan was taught how to wear heavy armor like it was his own skin. For years he would wear a suit of armor from dawn to dusk, tossing it off just to bathe and sleep. This training has made him a terror on the battlefield as he can move swiftly and many attacks just seem to glance off of him. He fights with a large metal shield with the heraldry of his herd on it and a trident. He carries a few javelins for ranged combat but he is not particularly adept in that area.
Aotan's herd didn't raise their children like many people are used to. Instead it was a collective effort by the entire herd to make sure all of the children learned the skills of combat, survival, and what knowledge they had available. When he went out into the world he found the general practice of the birth parents raising a child confusing at first until he realized there was little collectivist thought found in the other races. The one thing he found that he had never seen in his family unit was magic. The arcane arts interested him in ways most things did not and while he showed no real aptitude for it he really enjoyed watching it and he found magical healing to certainly beat out the body's natural healing times.
Aotan is still considered a young centaur, barely being thirty and away from his herd for around three years. He still shows signs of impressive (and sometimes adorable) naivete in matters concerning other kinds of people but he is also amazing to watch in battle. He also likes to make a living crafting armor and other arms for people of different races just so he can learn how they move and fight by detailing their armor and weapons. It also allows him to know where to strike in battle but he often leaves that out of the reason why he practices his craft.
Appearance: Aotan is, like all centaurs, large. His human torso is a deep tan and looks like a chiseled Greek statue. Outside of his armor he prefers to wear no clothing so he constantly will go around bare chested or wearing a specially made blacksmith's apron. His horse half is that of a strong and capable destrier horse, close to what will become the Shire horse, and he stands at 16 hands. His coat is a deep brown and his has white around his hooves. Like his human torso his horse hindquarters are very muscular and strong, being perfect for the heavy barding that Aotan wears. Aotan's hair is a brown much like his tail and held long in a ponytail behind him. His eyes are a shimmering emerald green and always seem to glitter with curiosity when something he does not know about is brought up.
Personality: Aotan tends to be very outgoing now, especially when speaking of armor, weapons, magic, or other topics. Outside of his specialties he might seem a bit stupid at first because he asks a lot of questions but it is truly just that he does not know. He rarely asks the same question twice, trying hard to remember everything that is told to him. Outside of battle he is easy to get to know and kind. He will often lend his strength to projects around where he is staying, such as building a house, digging graves, or any other physical need. In battle things are much different. He moves in ways that seem to defy his large size and what should be weighing him down to bring an oddly graceful picture of the centaur to battle.
alignment: NG
Class: Armor Master Fighter
Height: 8'1" (to human head, 5'4" to the top of horse back)
Weight: QUITE HEFTY.
Hair: Brown
Eyes: Green
Length: He is a centaur...
Position: Usually top (for switch/bottom Aotan see below)
Likes: Practicing his craft, the thrill of combat, displays of magic, sweets, running, and small animals.
Dislikes: Sour foods, animal abuse, poor quality goods, being asked to give rides, and trying to find new clothes in non-centaur lands.
Plot Ideas: The Blacksmith: Aotan has settled down in one town or another for some undisclosed amount of time. The first thing he does it set up a smithy to practice his craft. He could attract people to watch him work because of his strange race or to see the examples of his work (or perhaps to watch a muscle bound hunk sweat while working shirtless). Perhaps your character tries to apprentice himself, is a warrior himself and seeks to have armor made for him, or whatever turns your crank.
Curing Ignorance: This one could be done when Aotan is younger and first coming out of centaur lands with a nice person (preferably a magic user of some type) showing the centaur around other lands and amazing him with many tales and displays of magical power. In this one Aotan can easily be a switch if the mage can change Aotan's shape to that of a two-legged being and he would very much enjoy being taken that way.
Teacher: While Aotan's style was primarily made for centaurs he is more than willing to teach people who meet his requirements the ability to don impressive amounts of steel to become a walking seige engine on the field. Aotan would take on any students that met his requirements (as Aotan is a bit of a nice/goody man). There could easily be sparks between the trainee and his teacher in the vein of student/teacher.
Brian Quinn
Race: Demigod son of Lugh
History(will vary if Brian is wanted in a different setting): Brian was born to a very neo-hippy/pagan couple who had been leaving offerings to the Gods of old (read-different names in the occult section of their local library) to try and conceive a child. Brian was their little miracle, raised lovingly by the family in their quirky but rather endearing ways. He received the general cruelties of kids growing up because he was different: his name was old Irish (Bree-own instead of Bry-AHN), his parents were openly non-Christian, and whatever else seemed to crop up. It wasn't a huge deal to him as all kids got jabbed and jibed. He grew up to be a pretty well adjusted child. On his fourteenth birthday he was visited by a strange red-headed uncle he had never heard about before but neither of his parents seemed to think anything was weird. The man congratulated the boy and gave him a large, strange book. It was written in some kind of odd code but Brian was able to break it over the years.
At his eighteenth birthday he realized the book was a tale of his real father, Lugh, and how he answered the couple's prayers by impregnating the wife. There was a knock at the door and the same "uncle" from four years ago was there and ready to explain everything to his son. After the talk with his father and receiving the blessings of the divine to be able to work powers much like in myth Brian went out into the world to make his own legend.
That was several years ago and Brian is now a demigod, which means he is very powerful in his own right. He has accepted a geas upon himself that demands he take care of dogs (the holy animal of his father) and as his legend grows he must keep several in his care at all times and must render aid to any dog that needs it. No one but his father knows of this for breaking it can cause him serious trouble. He does gain something for keeping this geas, which he also keeps a secret. Brian may have other geasa at a scenario's discretion.
Appearance: Brian is a very handsome and very stereotypical looking Irish man. His hair is medium length and a bright red while his eyes shine like emeralds. His face is dotted with freckles that just add to his charm. His skin isn't very pale, luckily enough, but he could not pass for anything but white, or a terrible lab accident if he tried spray tanning. There is one imperfection on him: on his left side there is a black spot an 1/8th of an inch big with a few black "tendrils" staining the veins near it, a sign of his Formorian heritage from his father. This all changes when he activates his riastrad. The black spot on his body envelops his skin to turn it an inky, sick black while his veins glow an unholy white. His hair lengthens and sticks out much like a porcupine's quills, allowing Brian to yank a "quill" out to use as an impromptu dagger in this berserk state. While in this mode he does not know friend from foe so it is often a last ditch effort or for when only enemies are around.
Powers: From his father Brian has gained powers of war, illusion, health, and the communication with dogs. He can emulate certain aspects of dogs such as fangs or speed, is beautiful and terrifying to behold in battle, along with other abilities. (This sounds somewhat mary-sueish, I know, but demigods are powerful and I do wish to pair him up against them). He has improved strength, dexterity, looks, charisma, wits, and stamina. He fights with a spear in both melee and to throw, along with an eclectic collection of other throwing weapons blessed by various beings and trophies to fight.
World: Brian was made for a modern fantasy style world where the Gods of all pantheons are real and have their spawn running about on earth and in other realms based on myth (Mt. Olympus as it was to the Gods, Duat, etc), an "epic adventure" type of world. I can easily make Brian fit into high fantasy/old fantasy if desired.
Age: 27
Height: 6'5"
Weight: Yes!
Body Type: Athletic/toned
Uncircumcised?: Yes
Position: I prefer GREATLY that he bottom for anthros and he will not top ferals.
Hair: Red (white in riastrad)
Eyes: Green (yellow-green in riastrad)
Prefers: Humanoids, Canine furries, canine ferals
Okay: Other furries with good idea
Preferred kinks: knotting, animal/zoo, equal in power, other pantheons, canine style monsters, rimming.
Ideas: Anthro lover: Somehow Brian ends up finding a canine style anthro man (maybe a demigod whose legend is making him into his pantheon's deity of dogs, some kind of scientific experiment, the natural resident of some Godly realm, whatever) and his geas is activated. The man could be hurt, could just be in need, or anything of the like. While being taken in the two will slowly fall for one another, or perhaps even find out they dislike each other. In the latter case the anthro could find out about the geas and get an odd delight of making Brian serve him/submit to him. The latter part would need a good bit more to go on but I would be for it.
Feral: Like above only that Brian can speak with dogs. As the dog would be an actual animal it'd have more control over Brian, even if he had simpler requests. The dog can be as smart as a human, a mythological one (the dog of Lugh, Black Mastiff/Hellhound, etc), or just a normal one. For long term the smarter ones would be preferred or we can even "improve" the canine over the rp.
My Enemy, My Lover: Somehow one of the enemies that Lugh actively opposes learns of one of his son's geasa. They dispatch a general, some canine beast (werewolf, large furry anthro, demon dog, whatever you prefer) to challenge the man. Brian is alerted to the enemy's presence and goes after them only to find the one he would face is a being he cannot harm. Knowing he is beaten he acquiesces to the general's demands: if Brian comes every day to do what the general demands and raises no arms against his master than he will spare Brian's life and what innocent people those under his command could hurt. The "demands" will generally be sexual in nature as Brian doesn't give out tactical information, but during the times when knotted or even after the post-coital glow I'd love for Brian and the general to get to speaking about morality and their own ambitions. This should lead to a lot of character development, introspection, and be quite the deranged romance.
Gorrin
Race: Gargoyle
Gorrin was once a grand warrior, renowned in a time that history remembers as a brutal but decadent era. That time has long passed and Gorrin himself has just recently woken up.
In these legends, Gorrin led armies and had parties that could rival Rome while he was in his prime. But the warlord was tricked, duped by an enemy who had struck a bargain with foul powers to find a weakness in the strategy of the gargoyle. This rival's weapon was powered by profane energies and broke his sword, allowing the blow to strike him down. Being as strong and courageous as a legend is supposed to be, Gorrin didn't die. Instead the powers infusing the rival's blade froze him in some mystic paralysis. The rival warlord gloated over his victory and left Gorrin to rot.
The followers of the gargoyle came to gather their leader and look for a way to break the curse. After years of trying they instead built a temple over their lord and hoped the curse would work itself out.
That was many years ago. Few know much beyond the legends of warlords of the past, almost none know that Gorrin was not killed. The man has awoken recently, his mind confused by how much has changed. He sees there is little place for one such as himself except as an antiquity. Gorrin took to wandering to see how the lands have changed since his time, it keeps him occupied and he enjoys it. He keeps his sword, and the shards of it as well, looking for a blacksmith who can completely reforge it. As he wanders he also likes collecting history books and see what is told about himself and what lies were printed by the winner. He has a small collection of "fixed" history books with him, ones he shares eagerly if desired.
Appearance: See the pics section for a reference! Gorrin usually wears leathers and self-stitched repaired clothes along with large and concealing cloaks that he can drape over his wings if wanted.
Height: 6'7"
Weight: Proportionate
Hair: Black
Eyes: Sapphire blue
Penis: proportionate
Wingspan: Enough to hug you with!
Likes: Bases of his wings being touched, intelligent conversation, learning other views on what has happened over the years, trying new foods, learning new languages, scholars, and history books.
Dislikes: Bandits, how long it is taking to get his sword reforged, and sleeping outside.
Ideas: Scholar's Luck: Your character is some kind of scholar, perhaps well known or perhaps just a student. Either way, you have access to knowledge that Gorrin wants. He is willing to speak about what happened back in his time and offer any other services the scholar may desire for trade. If the scholar is unused to having admirers or many chances, this could be perfect: a living specimen of history willing to tell you what happened and let you molest it/molest you. There will need to be more to go on.
The Untested: Hearing a rumor about a land where there are better forging techniques but higher danger Gorrin decides to head out into this place. Perhaps he goes with a band of adventurers, or perhaps your character is one who lives out in this locale. Either way hazards have a way of bringing people closer together.