Arathos
Planetoid
- Joined
- Jan 28, 2009
This thread is for Characters Pertaining to the King's Contest. I am currently accepting more players!!! Send me a PM to let me know you are interested, or just post a character here! I will post the intro to the group roleplay once a few character profiles are up.
Profile Format is as follows:
Name:
Race:
Hair Color:
Eye Color:
Profession: (Mercenary; Slave; servant; beggar; soldier; traveling salesperson; alchemist etc. etc.)
Affiliated Organization: (Organization that the Character is currently affiliated with; not Organizations that they have worked with in the past)
Character Description: (Physical Description only, including abnormal tattoos, oddly placed runes, breast size, hairstyle, objects that the character normally wears or carries with them, etc. etc.)
Background Summary: (Any critical past events about your character that you would like to share OOCly; this should help to keep the RP going; remember ICly other characters would not know this information unless they knew this character before now.)
Reason for Traveling to Riwer: (Your character does not have to enter the contest to join the RP; remember, Riwer has been closed off for around 50 years; there will be other motivations in play -example below-)
Special Abilities: (A description of any sort of special ability, magical aptitude, or powerful artifact that the character may possess goes here including epic weapons; abnormal agility; elemental affinities; sentient weapons; rare crystals or jewelry. Please no Godmodding in this area. -example below-)
Misc Information: (Any other information that you would like to share goes here, including a picture of the character)
Quick Race Selection (Race descriptions will be posted Below)--------------:
Race Options:
Human
-Western Continent
-Eastern Continent
Orc
-Bear Tribe
-Wolf Tribe
-Eagle Tribe
Elf
-Dark (City) Elf
-Light (Forest) Elf
Djinn
-Fire Djinn
-Water Djinn
-Air Djinn
Chimera (Parahuman)
-Cat
-Fox
-Other (Rabbit; Wolf; etc.)
Gar
Dwarf
Quick Magic Selection---------------------------
The Four elemental Magics (Each one counts as 1 school)
-Air (manipulating/creating Air/Lightning/electricity)
-Earth (manipulating/creating rock/stone/metal)
-Fire (manipulating/creating Fire/heat/lava)
-Water (manipulating/creating Ice/Water/Steam)
Conjuration (or summoning magic)
Transmutation(changing the properties of biological creatures or physical items)
Illusion(Creating fake people/monsters/items that seem real) Enchantment (Granting items magical effects; or crafting runes onto biological creatures)
Alchemy (creating potions to enhance physical or mental abilities, as well as healing salves etc)
Divination (acquiring knowledge by magical means)
Chronomancy (magic affecting time)
Necromancy (raising people from the dead, creating undead)
Psionics ( Magic dealing with reading thoughts, mind control, or moving things with your mind.)
Fae Magic (dealing with nature, growing plants/weeds, communicating with animals or fae spirits etc.)
Remember unless your character is an exception you are limited to 2 to 4 schools that you can master. You can combine schools for greater effect.
Example Character -------------------------------
Name: King Aldarn Riwer
Race: Human (Western Continent)
Hair Color: Silver
Eye Color: Black
Profession: Immortal King of Riwer
Affiliated Organization: The Lion Guard
Character Description: Looks to be in his Mid-Twenties, the prime of his life, except he is over 100 years old now, and has not aged a day. He keeps his hair pulled back behind him, its strands becoming silver as the magic that kept him alive began to infuse his body. He is muscular, but agile, the perfect warrior-king.
Background Summary: Aldarn conquered the Orcish Horde around 90 years ago, driving them back and saving the Kingdom of Riwer from certain doom. Since then he rode out to meet threats throughout the Kingdom, finding an ancient sword, known as Firebrand, and a mysterious Orb, the Orb's magic has kept him alive and young for an abnormal amount of time.
Reason for Traveling to Riwer: He created the contest to fulfill a dying friends last wish. He is hoping to find a reason to come out of this rut of depression; and bring Riwer back to the days of its glory. If he can, he is sure to rut out the traitors of his Lion Guard, and others who do not wish to see Riwer become what it once was.
Special Abilities: Aldarn his a human turned Immortal by the power of the Orb. The Orb is about the size of a soft-ball, cannot be shattered or thrown away (he's tried), and it seems to have bonded to him. It seems to be nothing but a black orb, until you look into it deeply, then you begin to see swirls of white and gray, it almost looks like a vortex inside. Wizards have tried to break it, and have done centuries of research to no avail. It has also attracted a Dark Elf Witch, who is now a part of the King's Lion guard, although she does not know the full extent of the Orbs Power, she was attracted to it for some reason, and intends to unlock the secrets, even if it takes Centuries. Aldarn also carries his magical sword Firebrand with him at all times, in the heat of battle Firebrand will begin to glow softly, and letters will appear on the flat of the blade, like fire. These letters are in an ancient tongue, that no one can read, aside from the owner of the sword. Once the letters have appeared, the sword begins to communicate with its wielder telepathically, giving advice on how and where to strike, at what time to block, etc. etc. This makes the sword and wielder one, and an even deadlier force on the battlefield. Once the battle is finished, however, Aldarn must meditate for a bit to "cool off" and allow the sword to go back to normal.
Misc Information: Aldarn is a depressed character at this stage of the game. With his Immortality, he thought that he could make Riwer even greater, but the loss of his wife propelled him down a dark route that he could not foresee. He continues to dwell on her death, and believes it is his fault, because he could not unlock the secrets of the orb in time. He also blames himself for not being with her more, instead riding out to go on adventures and quests. This is only expanded by the Witch's whisperings, continuing to enforce that his wife is dead because of him. The contest was suppose to be an innocent search for a new love, however, because of the Witch's influence it will now also involve a great deal of sexual deviance. The Witch believes that within the privacy of Night, in the dark of the bedroom, she cannot be overcome; and whoever wishes to save the king, become the new queen, or just get all of the riches and servants that come with it, will have to outdo the Witch.
-------------------------------------------------------
I am also looking for someone to Play the Witch (Probably a more dominant female) if you are interested in playing the character, send me a PM and I will let you know a few secrets about the character, and you can fill out the rest from there.
I will post the Race and Organization descriptions below as well.
Profile Format is as follows:
Name:
Race:
Hair Color:
Eye Color:
Profession: (Mercenary; Slave; servant; beggar; soldier; traveling salesperson; alchemist etc. etc.)
Affiliated Organization: (Organization that the Character is currently affiliated with; not Organizations that they have worked with in the past)
Character Description: (Physical Description only, including abnormal tattoos, oddly placed runes, breast size, hairstyle, objects that the character normally wears or carries with them, etc. etc.)
Background Summary: (Any critical past events about your character that you would like to share OOCly; this should help to keep the RP going; remember ICly other characters would not know this information unless they knew this character before now.)
Reason for Traveling to Riwer: (Your character does not have to enter the contest to join the RP; remember, Riwer has been closed off for around 50 years; there will be other motivations in play -example below-)
Special Abilities: (A description of any sort of special ability, magical aptitude, or powerful artifact that the character may possess goes here including epic weapons; abnormal agility; elemental affinities; sentient weapons; rare crystals or jewelry. Please no Godmodding in this area. -example below-)
Misc Information: (Any other information that you would like to share goes here, including a picture of the character)
Quick Race Selection (Race descriptions will be posted Below)--------------:
Race Options:
Human
-Western Continent
-Eastern Continent
Orc
-Bear Tribe
-Wolf Tribe
-Eagle Tribe
Elf
-Dark (City) Elf
-Light (Forest) Elf
Djinn
-Fire Djinn
-Water Djinn
-Air Djinn
Chimera (Parahuman)
-Cat
-Fox
-Other (Rabbit; Wolf; etc.)
Gar
Dwarf
Quick Magic Selection---------------------------
The Four elemental Magics (Each one counts as 1 school)
-Air (manipulating/creating Air/Lightning/electricity)
-Earth (manipulating/creating rock/stone/metal)
-Fire (manipulating/creating Fire/heat/lava)
-Water (manipulating/creating Ice/Water/Steam)
Conjuration (or summoning magic)
Transmutation(changing the properties of biological creatures or physical items)
Illusion(Creating fake people/monsters/items that seem real) Enchantment (Granting items magical effects; or crafting runes onto biological creatures)
Alchemy (creating potions to enhance physical or mental abilities, as well as healing salves etc)
Divination (acquiring knowledge by magical means)
Chronomancy (magic affecting time)
Necromancy (raising people from the dead, creating undead)
Psionics ( Magic dealing with reading thoughts, mind control, or moving things with your mind.)
Fae Magic (dealing with nature, growing plants/weeds, communicating with animals or fae spirits etc.)
Remember unless your character is an exception you are limited to 2 to 4 schools that you can master. You can combine schools for greater effect.
Example Character -------------------------------
Name: King Aldarn Riwer
Race: Human (Western Continent)
Hair Color: Silver
Eye Color: Black
Profession: Immortal King of Riwer
Affiliated Organization: The Lion Guard
Character Description: Looks to be in his Mid-Twenties, the prime of his life, except he is over 100 years old now, and has not aged a day. He keeps his hair pulled back behind him, its strands becoming silver as the magic that kept him alive began to infuse his body. He is muscular, but agile, the perfect warrior-king.
Background Summary: Aldarn conquered the Orcish Horde around 90 years ago, driving them back and saving the Kingdom of Riwer from certain doom. Since then he rode out to meet threats throughout the Kingdom, finding an ancient sword, known as Firebrand, and a mysterious Orb, the Orb's magic has kept him alive and young for an abnormal amount of time.
Reason for Traveling to Riwer: He created the contest to fulfill a dying friends last wish. He is hoping to find a reason to come out of this rut of depression; and bring Riwer back to the days of its glory. If he can, he is sure to rut out the traitors of his Lion Guard, and others who do not wish to see Riwer become what it once was.
Special Abilities: Aldarn his a human turned Immortal by the power of the Orb. The Orb is about the size of a soft-ball, cannot be shattered or thrown away (he's tried), and it seems to have bonded to him. It seems to be nothing but a black orb, until you look into it deeply, then you begin to see swirls of white and gray, it almost looks like a vortex inside. Wizards have tried to break it, and have done centuries of research to no avail. It has also attracted a Dark Elf Witch, who is now a part of the King's Lion guard, although she does not know the full extent of the Orbs Power, she was attracted to it for some reason, and intends to unlock the secrets, even if it takes Centuries. Aldarn also carries his magical sword Firebrand with him at all times, in the heat of battle Firebrand will begin to glow softly, and letters will appear on the flat of the blade, like fire. These letters are in an ancient tongue, that no one can read, aside from the owner of the sword. Once the letters have appeared, the sword begins to communicate with its wielder telepathically, giving advice on how and where to strike, at what time to block, etc. etc. This makes the sword and wielder one, and an even deadlier force on the battlefield. Once the battle is finished, however, Aldarn must meditate for a bit to "cool off" and allow the sword to go back to normal.
Misc Information: Aldarn is a depressed character at this stage of the game. With his Immortality, he thought that he could make Riwer even greater, but the loss of his wife propelled him down a dark route that he could not foresee. He continues to dwell on her death, and believes it is his fault, because he could not unlock the secrets of the orb in time. He also blames himself for not being with her more, instead riding out to go on adventures and quests. This is only expanded by the Witch's whisperings, continuing to enforce that his wife is dead because of him. The contest was suppose to be an innocent search for a new love, however, because of the Witch's influence it will now also involve a great deal of sexual deviance. The Witch believes that within the privacy of Night, in the dark of the bedroom, she cannot be overcome; and whoever wishes to save the king, become the new queen, or just get all of the riches and servants that come with it, will have to outdo the Witch.
-------------------------------------------------------
I am also looking for someone to Play the Witch (Probably a more dominant female) if you are interested in playing the character, send me a PM and I will let you know a few secrets about the character, and you can fill out the rest from there.
I will post the Race and Organization descriptions below as well.