Nehmahati
Planetoid
- Joined
- May 3, 2011
- Location
- Jennings, LA
Brief overveiw of the storyline:
A secret war is on the horizon.
Vampires are populating quickly and it has become a concern that humans are not a sufficient blood source. Sirens have finally been discovered as an actual species. A powerful elder vampire has suggested that they try using sirens as a blood source. Sirens are immortal and all they would have to do is subdue and feed them to keep them as an endless supply of blood.
Using sirens will not raise questions and therefore will not risk exposing vampires to the human society. This elder vampire has designed a test collar that will subdue a siren's powers, but still allow them to be able to feed.
The elder vampire has begun to lead a group of vampires to hunt for a siren named Kat who lives in the human world. Her powers were bound from birth for most of her life until a few years ago, and she had thought she was human. The elder vampire thinks that if they capture Kat, they can force her to emitt the siren scream, using her as bait to lure the other sirens out of hidding. Then, they can capture the other sirens and use them as a blood source.
Kat is the reincarnation of the first siren, Auris. Auris's daughter, Sereythe is leading a hunt after Kat to return her mother and keep Kat from being caught by vampires. She knows that if Kat is captured, if could mean the enslavement of the siren race. Sereythe plans to resurrect her mother through Kat's body.
We need someone to play both the elder vampire and Sereythe and we also need other sirens and vampires for the role play. Of course, other species are welcome as well, but it wouldn't be a war and story without characters from each side...lol.
Sereythe, here is her description:
Name: Sereythe
Gender: Female
Hair: Long, black, the length is down to her knees.
Eyes: Pale almost white blue eyes
Skin: Pale, translucent
Height: 5'6
Build: Slender, lithe
Movement: Graceful, like a cat
Description: She is the daughter of Auris, the first siren created. She is cold, calculating. She speaks and understands English and some of the ways of the modern world, but her and her race do not follow the same kinds of rules that other races do. For sirens, there are no rules, they are untamed, wild, easily tempered. The only rule they follow is that they do not interact with any other species or travel outside of their realm unless if they are feeding, mating, or hunting a rogue siren. She is a sort of leader among her kind and is currently leading her fellow sirens on a hunt for Kat. A siren emits a shriek, they can track that siren down, able to hear the shriek from no matter where they are at. This is why the vampires are hoping to hunt Kat down to try and make her shriek to lure the other sirens to Kat as bait. Sereythe is trying to find Kat before the vampires do so that she can resurrect her mother to possess Kat's body. There is a ritual that can be performed to permanently tie Auris (her mother and Kat's past life) to Kat's body so that Kat no longer has control.
Sirens traits:
- Immortality
- They feed off the energy of creatures through the use of lengthened claws and through singing and touch
- Can manipulate and create one element, such as fire, water, earth, air.
- Can reach every vocal range, which means that they can mimic voices.
- Can emit an extremely high pitched scream that calls to other sirens, can kill a human, and damage another immortal.
- When a siren mates with another creature, the female child is purely siren, and the male child takes on the race of the father.
- They are extremely agile and strong creatures, able to jump far distances and run at blinding speeds.
- When they use their powers or feed, the hues of their eyes churn in them like a brewing storm.
- When they feed or use their powers, their skin, eyes, and hair began to glow as they fill with energy and power.
- Sirens are power hungry creatures instinctually, which is why when they hunt, they usually hunt for inhuman creatures.
- Sirens do not (typically) leave their realm except to feed, mate, or hunt down rogue sirens. It is penalty of death to go rogue, for a siren in the mortal realm can expose them to vampires. If they are exposed to vampires, it can mean the enslavement of their race.
- Because of the way they feed, sirens' blood is extremely addictive to vampires, because it gives them a high. Their blood is extremely magikal. Because they are immortal creatures whose blood is not only not poisonous, but gives them a high, if the wrong vampire found out they truly existed, sirens could be hunted down and enslaved to be used as a blood source. It would solve the problem of risking exposure of vampires to humans and the sirens would be an infinite source of blood. This is why it is penalty of death for a siren to go rogue.
- Also, their voice effects different species in different ways. For humans, it will put them in a trance, for Fae, they absolutely love sirens and usually follow them around bugging them to sing. Vampires, they feel a lure to the sirens, but they tend to have more control over themselves, unless if they feed off of their blood. Were-creatures (especially were wolves), any creatures with a higher tuned hearing their singing effects the worst. For female werewolves for instance, it causes them to essentially hulk out, make them think they are trying to take their mate (even if they don't have one). Their instincts will see them as a threat and they will have an uncontrollable (most times) need to attack the siren and kill said siren, if they hear a siren sing. For male werewolves, the reaction is just as primal, though in a different way. The male will automatically have a need to mate with the siren by any means neccissary, even if by force. Most times (especially with younger werewolves) they will instinctively transform to their wolf form, though some older werewolves have a little more control.
- Their feeding allows them to maintain their immortality, beauty, and youth. Because of this, if they are starved of energy, they become mortal and age as mortals do. When this happens, they can die mortal deaths.
- Sirens are usually primal untamed creatures who are prone to their emotions. They tend to have quick tempers. Sirens raised in their proper realm are untamed, following only the rules of no interaction with the rest of the world except for necessity.
Name: Katherine Hawkins (Though only her parents call her by her real name, everyone else calls her Kat.)
Gender: Female
Race: Siren
Age: 25
Appearance: Hair: Long, to her waist, the same color red as a stop light, naturally wavy, though there are days when she straightens it.
Eyes: Electric blue, though the colors churn when she is highly upset, using her abilities, or feeding, long eyelashes.
Height: 5'9
Build: Athletic, but curvy
Skin: Pale, translucent, heavily tattooed, mostly with drawings created by her favorite artist, Otep. She is also peirced, She has snake bites, her right eyebrow peirced, her right ear is peirced all through the length of it, while her left ear has only three peircings.
Job: She tends to try and get gigs singing at clubs and bars.
Personality: Feirce, loyal, bit of a temper, protective of those she holds dear, sarcastic, at times vulgar, sometimes picks fights, but generally tries to do the right thing, she's a metal head (meaning she loves metal music)
Power(s): Has all above listed abilities, except that her specified element is fire.
Other: She has various blades she sometimes keeps with her, but she always has her twin Kukri swords with her, a gift from her friend and guide, Athekka. They are magikally tuned to her and her powers, so that she can set them aflame in combat.
Her mother was a rogue siren who knew that Kat was the reincarnation of the first siren to be created, so she bound Kat's powers and left her with a human family so that she could live a normal life. When she was 18, it changed and she went through many horrific events that led her to unbind her powers and discover who and what she really was. When her powers became unbound, she began to have trouble at times struggling for control over her body when her past life Auris began to try and take over it. She was the first and to most sirens was a sort of mother to them all. But Athekka also gave her a pendant that keeps Auris below the surface, at least for now. After a few near misses here and there, she has traveled many places trying to outrun the sirens who want to hunt her down and those who seek vengeance or possession of her, though recently after things have seemed to calm down, she has returned to Athekka's club Sinz to help run it while Athekka is gone.
Club Sinz:
The city is Ybor City, Tampa, FL. Ybor City has been said to remind visitors of the streets of New Orleans at times. There is a main strip with various shops and clubs, but one road over, near the main strip is another club that usually plays gothic industrial music. It is popularly known by supernatural beings as a place to hang out, as upstairs, there are various more private rooms for them to take their intereactions. The building itself is larger inside than it looks on the outide. The club's name is Sinz. It consists of two bars at the top and two at the bottom. The bottom floor is a little quieter, playing rock music. It has a simple bar. The second bar downstairs leads into an outside patio where techo is played with a small light show. The top is the portion that has more grandre, though. Once you reach the stairs, the floor is red carpeted.
The first bar is straight across from the top of the stairs and is a little more private. It holds a small bar and comfortable plush red velvet couches and a couple of high backed chairs to match. Various bizarre paintings decorate the walls. To the left of the stairs are the bathrooms and a hallway that leads to a few more private rooms and Kat's private rooms, which are kept locked. To the right of the stairs, you are lead into a spacious dance floor and L shaped bar. The bar is to the left top corner, and when you first walk into the room, there are couches to your immediate left.
To the immediate right is a large dance floor. It is surrounded by three small boxed stages at each corner, except for the large theatre style stage to the right bottom corner. The large stage has a screen. Sometimes it is used to play pornos or clips from various movies, other times it is back lit, so that you can see the silouette of dancers. The three small stages often bare bondage dressed paid dancers. The top right corner holds a couple of more couches and a two pool tables. There are large windows allow all the walls that has ledges wide enough to sit on near the windows. The dance floor has a spetacular light show that coincides with the beat of the music. When there is a band playing, the main stage is used.
If anyone is interested in joining, let me know. The elder vampire who is leading the hunt for Kat, if someone wants to play him, they can create him the way that they wish. Please post here or PM me if anyone is interested in the elder vampire or playing Sereythe, or if anyone has any questions.
A secret war is on the horizon.
Vampires are populating quickly and it has become a concern that humans are not a sufficient blood source. Sirens have finally been discovered as an actual species. A powerful elder vampire has suggested that they try using sirens as a blood source. Sirens are immortal and all they would have to do is subdue and feed them to keep them as an endless supply of blood.
Using sirens will not raise questions and therefore will not risk exposing vampires to the human society. This elder vampire has designed a test collar that will subdue a siren's powers, but still allow them to be able to feed.
The elder vampire has begun to lead a group of vampires to hunt for a siren named Kat who lives in the human world. Her powers were bound from birth for most of her life until a few years ago, and she had thought she was human. The elder vampire thinks that if they capture Kat, they can force her to emitt the siren scream, using her as bait to lure the other sirens out of hidding. Then, they can capture the other sirens and use them as a blood source.
Kat is the reincarnation of the first siren, Auris. Auris's daughter, Sereythe is leading a hunt after Kat to return her mother and keep Kat from being caught by vampires. She knows that if Kat is captured, if could mean the enslavement of the siren race. Sereythe plans to resurrect her mother through Kat's body.
We need someone to play both the elder vampire and Sereythe and we also need other sirens and vampires for the role play. Of course, other species are welcome as well, but it wouldn't be a war and story without characters from each side...lol.
Sereythe, here is her description:
Name: Sereythe
Gender: Female
Hair: Long, black, the length is down to her knees.
Eyes: Pale almost white blue eyes
Skin: Pale, translucent
Height: 5'6
Build: Slender, lithe
Movement: Graceful, like a cat
Description: She is the daughter of Auris, the first siren created. She is cold, calculating. She speaks and understands English and some of the ways of the modern world, but her and her race do not follow the same kinds of rules that other races do. For sirens, there are no rules, they are untamed, wild, easily tempered. The only rule they follow is that they do not interact with any other species or travel outside of their realm unless if they are feeding, mating, or hunting a rogue siren. She is a sort of leader among her kind and is currently leading her fellow sirens on a hunt for Kat. A siren emits a shriek, they can track that siren down, able to hear the shriek from no matter where they are at. This is why the vampires are hoping to hunt Kat down to try and make her shriek to lure the other sirens to Kat as bait. Sereythe is trying to find Kat before the vampires do so that she can resurrect her mother to possess Kat's body. There is a ritual that can be performed to permanently tie Auris (her mother and Kat's past life) to Kat's body so that Kat no longer has control.
Sirens traits:
- Immortality
- They feed off the energy of creatures through the use of lengthened claws and through singing and touch
- Can manipulate and create one element, such as fire, water, earth, air.
- Can reach every vocal range, which means that they can mimic voices.
- Can emit an extremely high pitched scream that calls to other sirens, can kill a human, and damage another immortal.
- When a siren mates with another creature, the female child is purely siren, and the male child takes on the race of the father.
- They are extremely agile and strong creatures, able to jump far distances and run at blinding speeds.
- When they use their powers or feed, the hues of their eyes churn in them like a brewing storm.
- When they feed or use their powers, their skin, eyes, and hair began to glow as they fill with energy and power.
- Sirens are power hungry creatures instinctually, which is why when they hunt, they usually hunt for inhuman creatures.
- Sirens do not (typically) leave their realm except to feed, mate, or hunt down rogue sirens. It is penalty of death to go rogue, for a siren in the mortal realm can expose them to vampires. If they are exposed to vampires, it can mean the enslavement of their race.
- Because of the way they feed, sirens' blood is extremely addictive to vampires, because it gives them a high. Their blood is extremely magikal. Because they are immortal creatures whose blood is not only not poisonous, but gives them a high, if the wrong vampire found out they truly existed, sirens could be hunted down and enslaved to be used as a blood source. It would solve the problem of risking exposure of vampires to humans and the sirens would be an infinite source of blood. This is why it is penalty of death for a siren to go rogue.
- Also, their voice effects different species in different ways. For humans, it will put them in a trance, for Fae, they absolutely love sirens and usually follow them around bugging them to sing. Vampires, they feel a lure to the sirens, but they tend to have more control over themselves, unless if they feed off of their blood. Were-creatures (especially were wolves), any creatures with a higher tuned hearing their singing effects the worst. For female werewolves for instance, it causes them to essentially hulk out, make them think they are trying to take their mate (even if they don't have one). Their instincts will see them as a threat and they will have an uncontrollable (most times) need to attack the siren and kill said siren, if they hear a siren sing. For male werewolves, the reaction is just as primal, though in a different way. The male will automatically have a need to mate with the siren by any means neccissary, even if by force. Most times (especially with younger werewolves) they will instinctively transform to their wolf form, though some older werewolves have a little more control.
- Their feeding allows them to maintain their immortality, beauty, and youth. Because of this, if they are starved of energy, they become mortal and age as mortals do. When this happens, they can die mortal deaths.
- Sirens are usually primal untamed creatures who are prone to their emotions. They tend to have quick tempers. Sirens raised in their proper realm are untamed, following only the rules of no interaction with the rest of the world except for necessity.
Name: Katherine Hawkins (Though only her parents call her by her real name, everyone else calls her Kat.)
Gender: Female
Race: Siren
Age: 25
Appearance: Hair: Long, to her waist, the same color red as a stop light, naturally wavy, though there are days when she straightens it.
Eyes: Electric blue, though the colors churn when she is highly upset, using her abilities, or feeding, long eyelashes.
Height: 5'9
Build: Athletic, but curvy
Skin: Pale, translucent, heavily tattooed, mostly with drawings created by her favorite artist, Otep. She is also peirced, She has snake bites, her right eyebrow peirced, her right ear is peirced all through the length of it, while her left ear has only three peircings.
Job: She tends to try and get gigs singing at clubs and bars.
Personality: Feirce, loyal, bit of a temper, protective of those she holds dear, sarcastic, at times vulgar, sometimes picks fights, but generally tries to do the right thing, she's a metal head (meaning she loves metal music)
Power(s): Has all above listed abilities, except that her specified element is fire.
Other: She has various blades she sometimes keeps with her, but she always has her twin Kukri swords with her, a gift from her friend and guide, Athekka. They are magikally tuned to her and her powers, so that she can set them aflame in combat.
Her mother was a rogue siren who knew that Kat was the reincarnation of the first siren to be created, so she bound Kat's powers and left her with a human family so that she could live a normal life. When she was 18, it changed and she went through many horrific events that led her to unbind her powers and discover who and what she really was. When her powers became unbound, she began to have trouble at times struggling for control over her body when her past life Auris began to try and take over it. She was the first and to most sirens was a sort of mother to them all. But Athekka also gave her a pendant that keeps Auris below the surface, at least for now. After a few near misses here and there, she has traveled many places trying to outrun the sirens who want to hunt her down and those who seek vengeance or possession of her, though recently after things have seemed to calm down, she has returned to Athekka's club Sinz to help run it while Athekka is gone.
Club Sinz:
The city is Ybor City, Tampa, FL. Ybor City has been said to remind visitors of the streets of New Orleans at times. There is a main strip with various shops and clubs, but one road over, near the main strip is another club that usually plays gothic industrial music. It is popularly known by supernatural beings as a place to hang out, as upstairs, there are various more private rooms for them to take their intereactions. The building itself is larger inside than it looks on the outide. The club's name is Sinz. It consists of two bars at the top and two at the bottom. The bottom floor is a little quieter, playing rock music. It has a simple bar. The second bar downstairs leads into an outside patio where techo is played with a small light show. The top is the portion that has more grandre, though. Once you reach the stairs, the floor is red carpeted.
The first bar is straight across from the top of the stairs and is a little more private. It holds a small bar and comfortable plush red velvet couches and a couple of high backed chairs to match. Various bizarre paintings decorate the walls. To the left of the stairs are the bathrooms and a hallway that leads to a few more private rooms and Kat's private rooms, which are kept locked. To the right of the stairs, you are lead into a spacious dance floor and L shaped bar. The bar is to the left top corner, and when you first walk into the room, there are couches to your immediate left.
To the immediate right is a large dance floor. It is surrounded by three small boxed stages at each corner, except for the large theatre style stage to the right bottom corner. The large stage has a screen. Sometimes it is used to play pornos or clips from various movies, other times it is back lit, so that you can see the silouette of dancers. The three small stages often bare bondage dressed paid dancers. The top right corner holds a couple of more couches and a two pool tables. There are large windows allow all the walls that has ledges wide enough to sit on near the windows. The dance floor has a spetacular light show that coincides with the beat of the music. When there is a band playing, the main stage is used.
If anyone is interested in joining, let me know. The elder vampire who is leading the hunt for Kat, if someone wants to play him, they can create him the way that they wish. Please post here or PM me if anyone is interested in the elder vampire or playing Sereythe, or if anyone has any questions.