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Bloods [OPEN TO ALL]

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Skylar23

Supernova
Joined
Dec 28, 2010
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Meh.
Long ago, there were eight great empires: Nukor, land of the Elves; Tahir, land of the Humans; Kitarn, land of the Lycanthropes; Jestage, land of the Centaurs; Mikell, land of the Raptorians; Grendhall, land of the Drow; Laekrea, land of the Dragonborn; and Turith, land of the Tieflings.

Now, the last two empires, Turith and Leakrea, were both more powerful than the others, and both saw the other as a threat. They went to war. Many hundreds were killed by the war, and not all of them Tieflings or Dragonborn. The last battle was fought in two places: in the heart of Turith, and in the heart of Laekrea. Both empires fell, and the few survivors fled from the heat of both burning lands. The two races, by law, had never been outside of their own border aside from the reason of war, and with good reason. The horns and tails of the Tiefling made them instant targets for racism, and the few that weren't killed learned quickly that they could only get a few good days in a town, even with their faces hidden, before torches and pitchforks were raised in their honor. The Dragonborn were constantly attacked when they came into the eyes of others without armor, and every person with working eyes thought of them as monsters. So the Dragonborn retreated to the mountains to create colonies, but it was a mere shadow of the Dragonborn Empire's former glory.

Thousands of years have passed since the collapse of the two Great Empires, and the records have been lost. Tieflings and Dragonborn know nothing of their heritage, and both focus everything they have on surviving day by day.

A new enemy is stirring. The Drow empire, dormant for two hundred years, three human generations, is getting ready for another attack, which they do every bi-century. But it isn't just them. Everywhere, monsters are springing up; kobolds are wrecking houses, Lycanthropes are finding silver in their lairs, Raptorians are finding unnatural storm clouds forcing them away from their mountain homes and to the ground, and the world is in chaos. Then, a renowned prophet died, and on his deathbed uttered these words:

"There will be sixteen, two of each blood, who will hold the balance of the world in their power."



Races:

Humans:
Adaptable, diverse, open-minded. Stronger than an elf, weaker than a Dragonborn. Faster than a Dragonborn, slower than an elf. Can be any class they want.

Elves:
Slim, fast, and magical, elves are most at home in the woods. But what they have in speed, grace, and magic, they pay for in strength, endurance, and constitution. Elves prefer the Ranger and Sorcerer classes.

Raptorians:
Similar to angels, but different. Raptorians are not simply humans with wings, but actual bird-humans. Their features are extremely sharp, and the race tends towards hooked noses. Their hair clumps, and looks itself like a mass of feathers on a Raptortian's head. Their feet are the most distinctive: Raptorians never wear shoes, partly because they hardly touch the ground, and partly because they use their feet a lot. Their feet look like a cross between a human's foot and a hawk's talon, and has the dexterity of the former. They use their feet to shoot specialized bows, since 90% of the time they need to shoot at the ground. If a raptorian has half-blooded children, the children will not have wings. Raptorians favor the Ranger, Druid and Wizard classes.

Lycanthropes:
A more common term is were-beast. But through ages of evolution, Lycanthropes have aquired the ability to change at will, without the requirement of the moon. Lycanthropes do not have to be wolves, and can be anything from eagles to earthworms. Lycanthropy now cannot be passed by biting, and can only be passed by breeding. There is no half-lycanthrope: if a human lycanthrope has offspring with an elf, the result will be a half-elf normally, and a lycanthrope when he/she chooses. A lycanthrope cannot change until after hitting puberty. Lycanthropes favor the fighter, druid, and barbarian classes.

Centaurs:
Half-horse and half-human, Centaurs are notorious for their festivals and ability to hold down ale. Action-lovers, if you invite a centaur to a bang that you're throwing then he will, without doubt, become the life of the party. But when a centaur throws a bash, then you will never experience anything so intense, fun, or exhausting as a centaur's party. There are, of course, exceptions to the centaur's default personality, and some go off to be adventurers and win fame and fortune. It is nearly unheard of for a centaur to mate with a non-centaur, but in the extremely rare occurrences that it does happen, there is a 50/50 chance that the child will be centaur or the other race. Centaurs prefer the Ranger and Bard classes.

Drow:
A relative to elves, Drow have black skin, strikingly white hair, and white orbs for eyes. They tend towards evil and chaos, and have a bred-in desire to rule the world. Once every two hundred years, about roughly a Drow generation, they attempt to act upon this desire and then wage war against all of the other races. There is no record of them actually succeeding. Drow prefer the Ranger and Warlock classes.

Tieflings:
Huge horns, red skin, red eyes, long tails; these are the features that make Tiefling under constant pressure to survive. They are hated and feared, and have to live on the move to survive. They might get a few good days in a town before the hatred of the townpeople force them out. Hence, they are very streetwise, and extremely good at trickery and deception. They have a bad reputation, and most Tieflings are all too happy to live up to the bad roles branded on them. If a Tiefling has offspring with another, race, regardless of the other, the result will always be a Tiefling, though the lifespan may vary depending on the other parent. Though neither knows why, both the Tiefling and Dragonborn hate each other, and if two are in the same place and know the identity of the other, it can come to blows fairly quickly. Common insults for both sides are 'Rawhide' for a Dragonborn addressing a Tiefling, and 'Scalehead' for a Tiefling addressing a Dragonborn. Tieflings are almost always rogues, but sometimes go to other classes, warlocks being the second most common.

Dragonborn:
Myths speak of the birth of the Dragonborn, though they differ in the telling. Tales, awe-inspiring and terrifying, tell of the rise and fall of Dragonborn empires, the greatest among them lost to a war that is not remembered. And modern Dragonborn live according to their heritage, more than one aiming to carve an eternal story into the world’s chronicles. Dragonborn are honor-bound fighters, many of them valuing integrity over their own lives. If a Dragonborn promises you something, you can be 700% sure that they will go through with it, or die trying. Their coloring differs, but red and golden are the most common. If a Dragonborn has children with another race, they will always be Dragonborn. Dragonborn favor the Barbarian and Fighter classes.

ORGANIZING:
Basically, I will organize my races into three categories: Common, Uncommon, and Rare. This affects how your race is seen in the basic towns and how people react to you.

Common: You're just another face in the crowd.
Uncommon: You're less 'normal' than we like. We'll be nice to you, but we are keeping an eye on you.
Rare: You are a freak of nature. Your presence here makes everyone uncomfortable. Everyone is afraid of you. People act nice, but you know they are planning. You will probably get one good day in the open before mobs force you out.

Race Categories:
Common: Elves, humans,
Common-uncommon: Drow, Lycanthropes
Uncommon: Raptorians, Centaurs
Rare: Dragonborn, Tieflings

Classes

Barbarian:
A ferocious warrior who uses strength and instinct to bring down foes, the Barbarian is by far the most physically powerful of any class. If you are fighting a Barbarian by yourself, there are only two ways you can survive: 1, you yourself are a barbarian, and 2, run. However, barbarians are, to put it lightly, stupid. They probably couldn't tell the difference between a horse and a pony. About one in every twenty barbarians can read, and it is a great undertaking to try and teach one to dance. They're usually illiterate, and very reckless. The party might have a very good plan that is foolproof and will work, but the barbarian will always find some way to mess it up. If their in a dungeon, the barbarian knows to always kick down the door. Even if the door's unlocked, if the objective is on the other side, the barbarian will kick it down. Smart, huh? Barbarians get along best with fighters, and don't get along at all with wizards.

Bard:
The dashing thief, the Bard relies on illusion and misdirection to not only win battles, but to also make a living. Bards are traveling performers, using illusion spells to get the upper hand. They are experts at ventriloquism, pyrotechnics, storytelling, creating illusions, and many are amused by special spells that only bards can preform that makes a certain object so fascinating that the subject of the spell cannot think of anything else. Bards usually have a chosen instrument as well as a chosen weapon, and that instrument is a large part of their source of income. Bards get along quite well with rogues, and don't really like rangers.

Cleric:
Clerics are kind of like crosses between fighters and priests. To their chosen god they are a champion, praying to the the heavens and doing anything that God asks. Clerics might be fighting for a personal reason, for something their god told them directly to do, or fighting because they feel they might do more on the battlefield then in a temple. Clerics usually fight with a single chosen weapon. Clerics get along very well with paladins, but don't really get along with sorcerers.

Druid:
Champions of nature, Druids hail from the deepest forests. They have the power of a bear, the fury of a storm, the kindness of a mother, the gentleness of a deer, and the determination of all of nature. Druids have animal companions, partners which with they communicate telepathically. Their companions aid them in battle give them two viewpoints, and provide a fair amount of comic relief. Druids get along beautifully with rangers, but don't like fighters.

Fighter:
The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, the bandit king--all are fighters. While not as strong or stupid as the barbarian, the fighter class is flexible and allows for all manner of backgrounds. There are many things in the world that could be classified as fighters, and the reason that the fighter is adventuring is as flexible as his bio. Fighters get along with barbarians, but tend to avoid druids.

Paladin:
Paladins are something akin to Clerics, but unlike clerics, Paladins are always good, and want to be the best they can be. They abhor evil but are kind and naive, and usually the one stupid enough to let the cold-blooded murderer get the benefit of the doubt. Essentially, there are two types of paladins you can play: The 'full-blown' paladin who constantly jabbers about holiness and kindness and virtues to everyone he comes into contact with, prays at the drop of a hat, and has kind of a Clark Kent attitude. The next one it the indifferent paladin who basically does whatever he wants that isn't evil, only his sword glows. Paladins gat along well with Clerics but hate rogues and thieves of any kind.

Ranger:
The forest and untamed wilds are home to many powerful and malicious beasts, such as trolls, bugbears, and wyverns. But even more powerful and cunning then these creatures is the ranger, a skilled hunter and stalker. He knows thw wilderness as if it was his home(for indeed, it is), and knows his prey in deadly detail. Rangers don't usually visit towns or settlements, and hence are lacking in social skills. Rangers have animal companions similar to the Druid, but not as powerful. The ranger's companion is mainly a pet and hunting partner. Rangers get along well with druids, but don't like bards.

Rogue:
No two rogues are ever the same. Some are stealthy thieves. Some are silver-tongued tricksters. Still others are spies, infiltrators, scouts, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness. In short, rogues are good at getting at things that others don't want them to get at: entrance to a locked treasure vault, safe passage through a deadly trap, secret battle plans, a guards trust, or a random person's pocket money. Rogues wear little to no armor, since their lifestyle requires constant agility and movability. The most a rogue will have in terms of protection might be light leather armor strapped the the forearms, chest, and shins. Any armor over the joints would greatly reduce a rogue's ability. While not a strong as the other classes, the rogue is sneakier, and knows where a little strike can do a lot of damage. Sneaky sneaky, stabby stabby! Rogues get along well with bards, but are constantly annoyed by paladins.

Wizard:
Wizards and sorcerers are different because of where they get their power. Wizards get their power from hard study and learning, and are proficient in a certain type of magic(i.e., teleportation, summoning, necromancy, pyromancy, etc.). Wizards usually adventure to gain more knowledge and power, and love libraries. They like sorcerers, but are irritated by the stupidity of barbarians.

Sorcerer:
Sorceresr and wixards are different because of where they get their power. While wizards get their power from schools and mentors, a sorcerer creates spells like a poet would create poems, with an inborn talent honed by practice. They have no books, mentors, or theories; just a raw power that they can direct at will. Some sorcerers claim that the blood of dragons run through their veins. That claim may be true in some cases, as it is well known the certain powerful dragons can take on human form and even have human lovers, and its difficult to prove that a given sorcerer does not have a dragon ancestor. Sorcerers often have striking good looks, with exotic features that hint at an unusual heritage. Sorcerers get along well with wizards, but don't like clerics.

((You can create your own gods if you wish.))

Cannon Characters:

Bloods:

Tiefling Bloods:



Dragonborn Bloods:



Centaur Bloods:



Raptorian bloods:
~


Lycanthrope Bloods:



Human Bloods:



Drow Bloods:



Elf Bloods:



Other Characters:

Character Profiles:

Tiefling, Raptorian, Human, Drow, and Elf Profile
Code:
Name:
Race:
Class:
Gender:
Age:
Background:
Personality:
Looks/Link/Pic:


Centaur Profile
Code:
Name:
Race:
Class:
Gender:
Horse Breed: (Andalusian, saddlebred, mustang, etc.)
Age:
Background:
Personality:
Looks/Link/Pic:


Lycanthrope Profile
Code:
Name:
Race:
Class:
Age:
Gender:
Dormant Race: (elf, human, etc.)
Lycanthrope Race: (Wolf, Snake, Eagle)
Dormant Looks:
Lycanthrope Looks:


Dragonborn Profile
Code:
Name:
Race:
Class:
Age:
Breath Weapon: (Fire, Ice, Water, or Acid)
Ancestry Dragon: (Red Dragon, Blue, Green, Red, White, or Black)
Looks/Link/Pic:

Any and all sexual content is allowed. Yaoi, yuri, hetero, orgies, whatever.
But please, not fecal fetishes. Thank you.
 
Noah was wandering down the roads of the human city, Kvatch. He was particularly bored that night, with no hired tasks to do. He sighed and pulled off his black cowl/hood thing, rolling his head around his shoulders. He had two shortswords, one at each side, and two concealed daggers that were strapped to his upper arms, within his sleeves.

Noah found a small, fairly empty tavern, with only a few figures in it. He sat next to someone at the. small drinking counter.
"Anything that can get my spirits up."
The innkeeper shrugged and poured him out some ale, which Noah room a few
gulps of. He set it down. Noah was literally almost impossible to get drunk.
 
Shasha Nailo entered the tavern in the human city of Kvatch a hood over her head. Shasha wore her armour underneath her cloak and clothing to keep the mitheral chain shirt she had on hidden. Shasha also had a sleeve blade hidden in her sleeve as well as a thin elven made blade at her side and a elven made bow on her back. Shasha sat down and asked for a room and a glass of wine.
 
Noah looked over at her, his white hair drooping over his eyes. He noticed all her weapons were of elven make, so made an easy assumption.
"Elf, I presume?" Noah asked, not doing much more than looking out of the corner of his eye, although Shasha was behind him. He couldn't see her now that she was behind him, but had taken notice as she had walked in.

Noah left his ale and some coins on the counter and turned to see Shasha.
"It's been awhile since Ive seen any elf around here. What brings
you here?"
 
"Mhmm," Noah said, turning around in his chair to face the elf.
"Tell me, where are you headed? Human
cities can get quite... tricky."
His eyes roamed over her body a little as he spoke, though she probably wouldnt he able to tell from his white bangs.
 
De'Mona had arrived at the Tavern about an hour before. She hated towns but she hated people more.. the smell of stale boos hung in the air. She wouldn't have been here in the first place if her horse hadn't thrown a shoe and was now taking up space at the village black smith. She wouldn't have even come in the tavern if she hadn't been on a hunt when the horse lost his shoe which put quite a damper on any plans she may have had about catching some dinner.

She had just started to eat her dinner when the first stranger walked in the little elf walked in a few minutes later..

From her tiny table in the back she could see the whole inside of the small tavern ,, she always made sure when she was in a strange place she sat at the back with her back to the wall. She watched as the man walked up and started talking to the elf from where she sat she couldn't tell if that had known each other but from the look in the mans eyes she assumed they didnt.. De'mona had seen that same look far to often.

As she studied the two strangers she noticed the robe the elf was wearing.. from the way she was sitting De'Mone could see the outline of something under the rob,, 'hmmpp' she thought to herself, 'she's wearing a full set of armor, and from the look of the bulge at her side she could see the distinct outline of a knife. .. but the elf wasn't the only one that came in armed the man also was carrying two swords and if De'mona had to guess she would guess they man also have some up his sleeve.

but really in this age with all the fighting and wars going on .. it would have been a lot more unsettling of they weren't carrying weapons.
 
Noah took notice to the Drow. Odd, they usually weren't seen hanging about a human city.., whatever. He'd seen weirder.
Like that Dragonborn.

Amozabel the white Dragonborn was walking quietly down the roads of the city of Kvatch. He made sure to have his hood pulled tight down at all times. Someone would definitely start a riot to try and kill him if they saw him, or any other Dragonborn. They were considered freaks of nature, pretty much, along with Tieflings, which looked creepily alot like demons.
 
Alastor moved into town, His gut told him there was going to be a storm, which was the only time he went into towns. While it is true his gut had been wrong plenty of times, He always went with it just in case it was right, he went forward and sat at a bench and pulled some food out of his bag, and a ferret uncurled and climbed out the bag and onto his shoulder,"Oh enoll, You always wake for food, alright, here you go" he gave him a portion. He had a bow, a small ax and a short sword clear on his attire, each in a proper sheath, and the bow around his back.

Ellen moved in slowly as well, she only got this close to Alastor when he stopped in a town, He had once saved her life and she wanted nothing more but to return the favor. She had disguised herself as a peddler as that never drew attention, her normal clothes would easily Distinguish her as a thief, Or at least she was paranoid enough to beleive that.
 
De'Mona noticed the human looking in her direction, 'Oh great' She thought, Thats my cue to leave, .. well there goes my dinner .. she thought as she pushed away from the table. It was getting to crowed in here anyways for her taste.

Just then the door to the Tavern opened and in walked a young messenger. The barkeep had been busy stocking shelves and didn't seem to notice the young messenger or the stack of papers he left on top of the bar.

Walking up to the bar the barkeep still oblivious to her approach, she stood at the bar waiting to pay her bill for the half eaten dinner ... De'Mona didn't like standing with her back to the the rest of the tavern.. but what she saw on the posters she didn't like even more. As the barkeep put the last few items on the shelves she flipped the pile of papers over and placed her hand on top.. just as the bar keep turned around. " ah did you enjoy your dinner and will there be anything else for ye this fine evening." .. after a few brief exchanges De'Mona turned and left the tavern heading the the direction of the blacksmith .. the pile of papers leaving with her in her pouch.

Stepping out side De'Mona looked up, " Oh great a storm .. just what i needed"
 
Noah shook it off as the Drow left. He would stay here and have this interesting conversation with the elf.

Amozabel kind of... walked.
(waiting on Shyone to meet Amozabel :p so don't bumpninto him or anything. feel free to come to the tavern or have your characters meet though.)
 
When he finished his meal, he stood, his ferret returning to his pack,"you get your sleep enoll, I am going for a drink" he left to the tavern and entered it and ordered water, because when he says drink, he means water, His vice was in the form of a pipe and tobacco.

Ellen followed him in, but took a seat without ordering anything, she had a hood up, and her chest was bound as her current disguise was that of a male
 
The bartender handed over the water to the first visitor.

"Hey, you need anythin'?" he asked Ellen.
 
She forced her voice to be deeper, a skill she was fairly practiced at,"No sir, just a rest" she was interupted by a loud rumbling noise from her stomach, She was starving and she knew it and her voice almost cracked when she spoke again,"A-actually..a meal, whatever you have"
 
Noah looked out of the corner of his eye for a moment. Tonight, alot of rather... odd people were beginning to gather here.

The bartender went back and came out a few minutes later with some roasted corn and beef, setting it in front of Ellen.
 
De'Mona had just walked into the Blacksmith shop as thunder rumbled across the sky.. anxious to get the hell out of this town.
No telling how many of those fliers that little messenger had been giving out.

"What do you mean my horse isn't ready yet and it will have to wait till tomorrow" De'Mona shouted at the blacksmith.. her eerie red eyes boring into him, her hand already on the hilt of her dagger. The blacksmith was waving his arms in a gesture of look around. "I'm sorry Ma'am but all these horses where here before yours, and i wont be able to get to your horse till sometime tomorrow" he explained to her. De'Mona made a sound of disgust as she turned and stormed out the door.

As if to add to her furry the first drop of rain fell on her face... standing in the doorway she rolled her eyes muttering to herself. "Great .. just great .. now i'm going to be stuck in this town for the night ... stinking humans" and she thought with that messenger running around no telling how many people had seen that flier. She thought the crudely drawn picture didn't resemble her much but if someone where to read the description .. well there wasn't that many red haired Drow with red eyes running around seeing as there was only one born every 10 generations or so.

but she had little choice but to get one of the rooms at the tavern.
 
She scarfed the food rather quickly, and she was grateful,"thank you sir, been a while since I ate something" Unfortunately for her, she forgot about paying for the service, and decided not to say anything In hopes of getting away with it.
 
As De'Mona walked back into the tavern she noticed it had gotten a lot more busy then when she had left... it must be the time of night when the humans came out to drink and relax .. and she thought the storm might have a lot to do with bringing the people in. In either case she needed to get herself a room and get out of sight before somebody recognized her.
 
Alastor looked up at her when she came in, and would have otherwise paid her no mind, but Enoll, his ferret, was suddenly curious because he left Alastor's bag and circled around De'Mona's legs, making ferret sounds at her and sniffing around. "Enoll! Get back over here, I already fed you." the ferret seemed to ignore him however
 
De'Mona wasn't in a good mood when she walked into the Tavern..
She stood there watching the ferret circle around her legs. Enoll seemed excited running around her jabbering in ferret talk... De'Mona bent down and picked him up ... looking over at Alastor and slowly a smile came to her face... there wasn't many things that warmed De'Mona up .. but animals had a way with her .. as she did with them .. Drow's have a natural ablity to understand most animal languages and Enoll was thrilled when he saw somebody that could understand him ... he just wouldn't shut up. "I take it that you are Alastor?" she said holding up Enoll, " and i take it he is yours" she smiled and when she spoke her voice was softer then her appearance would led one to believe. ...

De'Mona walked up to the bar and handed Enoll to Alastor .. while Enoll was still jabbering away. She looked around the bar taking in everyone .. As the bar keep walked up to her she leaned over and whispered so as others wouldn't hear .. she didn't want others to know she was staying here.. "barkeep i'm going to need a room for the night"
 
He took Enoll back, "yes he is, and hes far more trouble then he is worth," he said, gently pushing him back into the bag,"but when all is said and done, he's a great friend" he stepped closer to her and spoke softly so only she could hear,"And understanding animals is a rare trait, you may wish play it off from now on, I don't know much about towns, but i know they don't like your race much" he smiled slightly,"But that is none of my business, You are a traveler to me, and if asked, that is what i will say." He spoke loudly again,"Thanks again for returning him, even if he was within sight"
 
She smiled at him and said "then don't like me and i don't like them. I have no intention of staying around any longer then i have to" .. " but you on the other hand should be quite honored to have such a loyal companion as Enoll"

But what nobody knew in that bar was Enoll had something very importaint to tell her.. when he asked if she was De'Mona and she nodded Enoll had told her that he had over heard some people talking the other day outside of town about a red haired Drow and that they had been looking for her. He also told her that he would try to get a message to her if he saw those people around town.
 
She managed to get away with it. The Innkeeper wasn't exactly 'sober'.

Noah was casting sideway glances at De'Mona... he then literally leaped out of his chair, with it toppling over as he charged out the door. Although his intentions were not to announce where she was, it could be easily taken that way.
No. Noah had a kill to make, and now that it weasel nearly midnight, he was extremely pressed for time.
"Shit shit shit shit..." he kept muttering under his breath as he ran.
 
De'Mona didn't even flinch when the stool a few sets down from her crashed to the floor and somebody ran out the door... "damn humans" she thought to herself, "If they make me go out in this storm tonight there's going to be hell to pay."

Just then the barkeep came up and handed De'Mona a set of keys for one of the rooms over the bar. De'Mona handed the barkeep the money for the room .. at the same time she also paid for the peddlers dinner... that ferret did like to talk once he got started .. she chuckled almost to herself.. She grabbed two empty glasses from the bar and headed in the direction of the room...

... Once inside the room DeMona pushed one of the dressers up against the door.. and placed one of the glassed so it balanced on the edge of the dresser. She opted not to sleep in the bed but instead pushed a chair up into one of the corners of the room where she could keep an eye on the door.. she also had one of her swords in one hand. "damn human towns" she thought
 
Noah was wiping the fresh blood off of one of his dual shortswords, whistling once. His raven landed on his shoulder. Noah tied a small, quick note to it's leg and sent it on it's way.
Kill confirmed. Target dead.

Noah stood up to find an arrow flying past his face.
"Shit!" he yelled aloud, now being pursued by guards. It was
obvious he needed help, but who would save him?
 
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