ninseineon
Super-Earth
- Joined
- Jan 12, 2009
I am no longer looking for roleplays. Thank you for your interest.
Intro and boring stuff you should probably read:
Hey there! I'm NinseiNeon and I'm dying for a medieval roleplay. While in real life I like chicks as much as men, right now I'd like a hetero roleplay. Of course, that doesn't mean I won't double up for a threesome or five. I have a nice-sized stack of plots, but I'm also more than happy to hear any ideas you might have. I do have some preferences though, so here's a few things to keep in mind:
Feel free to peruse the plots below. If something catches your interest, or you have a question, let me know either through private message or IM. Or through here, for that matter. You can find me on AIM, YIM, and MSN. All my screen names are in my profile. I'm only interested in messenger rps, I just don't have the patience for forums or pms.
Plots:
New!
The Princess's Playmates:
With the princess was old enough to need punishment, her doting royal parents took a boy of similar age from the city orphanage. If the princess misbehaved, the boy was whipped in her place. They spent nearly every waking hour together, in hopes that the children would become close friends and the little princess would stop her tantrums. Sadly, it didn't have the desired effect. The boy had no interest in playing dolls, or wearing Mummy's jewels; he bored the princess. Eventually the King and Queen brought in another orphan, a little girl this time.
The children got along relatively well and grew up as the best of friends, despite the spoiled princess's bullying and occasional tantrum. Whenever they were caught in some mischief, the boy was whipped. His pain was torture to the orphan girl, but their young mistress found it funny. The princess grew more cruel every year while her two companions grew more attached to each other. The princess soon became jealous of their tender feelings and took great joy in using them against each other (forcing the girl to get caught stealing, so he would be whipped, or ordering him to kiss the princess in front of the other girl).
As young-adults, the princess is plain-looking and ill-tempered while her companion has matured into a lovely young lady. When the princess decides that she would like to take the whipping-boy as a lover, but is unable to gain his affection after years of abuse, she takes out her frustration on them both and unwittingly drives them closer together.
Freedom and Happiness:
A Hedge-lord's second (see also: least favorite) son gets sold into slavery as a way of paying off his elder brother's gambling debt. The gods must have smiled on him, because the young man is bought as a companion to his country's heir. The princess treats him as an equal, and they eventually develop a friendship. The "slave" enjoys status higher than he ever knew at home, and soon earns respect among the military leaders for his advanced knowledge of the enemy.
You see, the human world has been at war with the Medu (think big, magical, ugly canines that can walk on two legs) for as long as anyone can remember. The slave's home town was near enough to a Medu village that he was able to gain a bit of insight.
After a few months, the boy receives a letter from his brother (the gambler). The older brother wants to court the princess and win her hand. His plan is to marry the girl, then sell her to the enemy in return for wealth and power over a portion of land.
This plot could go a hundred ways, really. Perhaps the Medu burn the palace and the pair are forced to flee into the countryside; or maybe (for something more slave-ish) they never become 'friends' exactly and he turns around and makes the princess his slave.
Maybe you should restart?:
It's been a rough year. Real life has become a chore, so you turn to an online RPG in your spare time. It's fun, and you're good at it. So maybe you spend too much time playing, or maybe you're just going insane, but you start dreaming about actually being in the game. The dreams are vivid. You have conversations with NPCs that worship you as a hero. You start looking forward to the dreams, though they don't happen every night. When you play the game in your waking hours you get the feeling that you're looking into your dream world, separated only by the screen of your monitor. One night, while dreaming, you confide in the Archmage that this is all a dream. You tell him of the other realm you come from, and how you dearly want to stay here for more than just the night. He listens calmly, then gives you a quest. He sends you to find certain rare reagents from all over the world, saying that he can help you.
He offers his daughter's help(she is a NPC you've seen many times, awake and asleep), and you accept. After all, it's only a dream.
The two of you go all over the world, trying to find the reagents. After a few hours, you decide to camp. The second your eyes close, you wake up in the real world. Oddly, when you log in, your character is waiting where you left him in your dream. And more startling, the mage's daughter is with him. Is it a glitch, or have the dreams been real all along?
- I'd like to play this on both sides of the screen, as it were. With the mage's daughter interacting with him through his game character while he's awake, then have the two of them in the game when he's asleep. The game should be something like WoW (hell, we could even play it in Azeroth if you want, with a minor NPC instead of the mage's girl). The story has been done, but I still think it would be a fun one.
The Arctic Witch:
You are a promising young commander in a formidable army. You and your men are sent under a great general to invade the northern wastelands, to conquer the native barbarians and bring wealth to your king. You arrive in autumn and the campaign goes well. Your men move northward like a bloody fog over the tundra as nights grow longer and colder. Gradually, battles begin to go worse. Men die from the cold at night, and during the day they grumble. Casualties increase with every step farther north until finally the general decides that it's time to go home. By that time your armies are cut off. So intent was the general on his mission to take the north, he ignored the south. The battle is horrific. Ranks break within minutes, a general retreat is sounded for the first time in your career. The barbarians begin using terrible magic, conjuring things you couldn't have imagined in the worst fever dream. You run from the early morning battle, though there's no hope of surviving the cold night.
As dusk is falling, you come to the burned out husk of a village your men destroyed. One of the buildings hasn't totally collapsed, so you gather wood with frost-numb hands and stumble inside. A young woman, clearly a member of the barbaric race that sent you fleeing, is kneeling in front of a small fire with a bone hunting knife across her lap. Suspicious of the knife, you want to leave, but night is falling fast and you need shelter. Resolving to kill this woman, you start to draw your sword.
"I know that you fled." She says, speaking your home language perfectly. "If you kill me, you will die tonight. But I have the magic of my people; if you let me live, I can make you the king of yours."
Vive le revolution:
In the world's richest country, all wealth and magical catalysts are controlled by the top percent of the population. The peasants starve regularly, work themselves to the bone, and many die before even realizing that they have any degree of magical ability. Think pre-revolution France, but with a small degree of reagent-based magic. Of course, a rebellion is stirring, but with the monarchs supplying all the magic they also have all the power.
To remedy this, the Revolutionaries send an operative to infiltrate one of the more powerful families and find out where they keep their supplies. Once the supplies are found, he is to kill the family and lead the servants in open revolt. From here he could either meet one of the members of the family and become attached to her, or perhaps he becomes involved with a servant.
Your ordinary, everyday, true-love story:
A nobleman has the good fortune to marry up. His wife is moderately pretty, fairly agreeable, and obscenely wealthy. The only thing keeping her from being the perfect wife is her sexual unavailability. Aside from a disappointingly mediocre wedding night, the couple has yet to sleep together. As the wife is well-connected enough to cause trouble, the husband opts out of finding a noble mistress and turns to the comforts of prostitutes. He becomes attached to one, even going so far as to fall in love, but leaving his wife would ruin him. Perhaps it would be easier to kill the wife? Or maybe fake his own death. Or will he be content to see his lover only rarely, under cover of night?
Growing up, Growing apart:
Two boys were once the best of friends. They both came from fairly powerful families and trained at a fine military school. One does better than the other, and eventually goes to war and claims his own kingdom. The other stays home, marries a lovely young woman, and finds himself chafing under the rule of a senile king. He writes to his friend and offers him his help in taking over this other kingdom, in return for a lordship. His friend takes him up on the offer and they successfully overthrow the government. Once they are forced to spend time together again, the two realize that they have little in common anymore. The King is fierce and ambitious, the Lord is soft and lazy (and more than a little afraid of his friend). While the new King visits, his Lordship leaves the entertaining to his wife. The young Lady shares the king's zeal, and they find each other to be kindred spirits. She confides that her husband is less than satisfactory (in more ways than one). Will they begin a covert affair? Or would it be simpler to kill off the Lord?
Cruelty to Animals:
It's your standard fantasy world. A feudal government system presides over a picturesque countryside with rolling hills and wild forests. What makes this world different is the people in it. Each citizen has some degree of magical ability, ranging from simple far-seeing to the truly spectacular. These people are known among themselves as the "Awakened", inherently superior to the humans. Though physically identical to Awakened, humans are considered to be animals. They are kept as pets occasionally and bred for temperament and good looks. Human fighting is a popular sport.
A fairly high-ranking young Awakened is sent to his/her relative's plantation for a summer, to get away from the city (and perhaps some bad influences). Something draws their attention to the humans working the farm (either a particularly brutal fight, horrific working conditions, or simple curiosity) and the young Awakened manages to befriend one. They grow close through mutual kindness, but how will the pair react when the feelings deepen? Regardless of the language they speak and the intelligence they show, humans are still animals and to love one in that way would amount to bestiality.
This idea is deliberately vague to leave room for lots of variation. Maybe they decide to organize a revolution? Maybe humans have their own obscure sort of magic? Maybe the Awakened just buys their pet human and hides the criminal affection behind closed doors.
The Bookish Barbarian:
A Viking-type Warlord has many wives and nearly as many sons. His first son (now in his late thirties) is strong and tall like his father, a red-bearded bear of a man. The second and third boys are twins, born much later. The first twin was every bit like his father and older brother, while the third took more like his dark-haired mother. As the third son grew, he was referred to as 'the first daughter' more than the third son. He was too small and weak for battle games, instead burying himself in the few scrolls the village had.
Soon, the tribe went to war with a more advanced city to the south. The Warlord was too old (and too drunk) to attend the battle, so his two oldest sons go in his stead leaving him with the 'little sister brother'. On their return, they bestow the father with all the spoils of war, including a teen priestess about the same age as the younger sons. When the Father is too drunk from the merry-making to take his new wife, the youngest son sees to it that she is safe. She teaches the younger son all about the world outside the village (something he is hungry to hear), and they grow to be close friends.
Locked out!:
A princess and her palace-guard companion sneak out to town one summer evening to avoid a very boring banquet. While they are out, there is an assassination attempt on the king. The Guards lock the gates to prevent the assassin from escaping, but they unknowingly lock the princess out as well. Without much money, the pair are forced to survive in the outside world.
Cinderelly you ain't:
A wealthy young nobleman gets himself engaged to an heiress he's never met. She's the only daughter of a rich, dead, merchant and exceptionally beautiful. They are scheduled to be married in the late summer, but (to give them time to get to know each other) he and his family travel to the estate in the winter to live there for a time. His bride is as lovely (and rich) as advertised, but she's spiteful and cruel and shows no interest in him. After being sent away several times, he meets a sweet little maid who, despite being rather plain, shows him every kindness. The maid turns out to be the bride-to-be's half-sister, sort of a Cinderella situation. It is also possible that the maid is the half-sister's lover.
How can a villain be so good?:
A few hundred years ago, an adventurer found a dragon's lair in a far-away mountain. He and his party loaded up their packs with as much treasure as they could carry, as well as five eggs. They returned home and made lives with the loot they stole. The adventurer, by virtue of shrewd lending and clever gambles, soon became the wealthiest man in his homeland. Money leads to power, and after hatching one of the eggs, he becomes king of his region. The dragon-ling, after it's grown too dangerous for him to keep as a mount, is killed. Over the next few centuries, one or two of the dragons are hatched, as symbols of power for the new royal family.
Well, remember the dragon the adventuring king robbed? In it's homeland, the dragons are respected and worshiped. This dragon sends out some of it's warriors to hunt down the stolen treasure and eggs. After all this time, one of the men finally finds this small and wealthy territory. He is welcomed in by the young queen
who shows him every courtesy. Even though his dragon-god declared that the thief's family must die, the warrior can't bring himself to kill this woman.
Intro and boring stuff you should probably read:
Hey there! I'm NinseiNeon and I'm dying for a medieval roleplay. While in real life I like chicks as much as men, right now I'd like a hetero roleplay. Of course, that doesn't mean I won't double up for a threesome or five. I have a nice-sized stack of plots, but I'm also more than happy to hear any ideas you might have. I do have some preferences though, so here's a few things to keep in mind:
- Low fantasy, please. Magic is awesome, but if everyone had the ability, it wouldn't be so spiffy. Let's keep things simple, okay?
- I have a soft spot for powerful and dangerous men. Sociopathic general? Awesome. Corrupt prince? Lemme at 'im. There is no quicker way to win my heart than playing a villain (especially if they have 'villainous' faults like cowardice, greed, and wrath).
- Literacy. Please be able to type coherently and proofread. I will never flip out for a typo or two but if poor grammar becomes a problem, I will drop you. Writing at a high school level would also be fantastic, but I'll take what I can get.
Feel free to peruse the plots below. If something catches your interest, or you have a question, let me know either through private message or IM. Or through here, for that matter. You can find me on AIM, YIM, and MSN. All my screen names are in my profile. I'm only interested in messenger rps, I just don't have the patience for forums or pms.
Plots:
New!
The Princess's Playmates:
With the princess was old enough to need punishment, her doting royal parents took a boy of similar age from the city orphanage. If the princess misbehaved, the boy was whipped in her place. They spent nearly every waking hour together, in hopes that the children would become close friends and the little princess would stop her tantrums. Sadly, it didn't have the desired effect. The boy had no interest in playing dolls, or wearing Mummy's jewels; he bored the princess. Eventually the King and Queen brought in another orphan, a little girl this time.
The children got along relatively well and grew up as the best of friends, despite the spoiled princess's bullying and occasional tantrum. Whenever they were caught in some mischief, the boy was whipped. His pain was torture to the orphan girl, but their young mistress found it funny. The princess grew more cruel every year while her two companions grew more attached to each other. The princess soon became jealous of their tender feelings and took great joy in using them against each other (forcing the girl to get caught stealing, so he would be whipped, or ordering him to kiss the princess in front of the other girl).
As young-adults, the princess is plain-looking and ill-tempered while her companion has matured into a lovely young lady. When the princess decides that she would like to take the whipping-boy as a lover, but is unable to gain his affection after years of abuse, she takes out her frustration on them both and unwittingly drives them closer together.
Freedom and Happiness:
A Hedge-lord's second (see also: least favorite) son gets sold into slavery as a way of paying off his elder brother's gambling debt. The gods must have smiled on him, because the young man is bought as a companion to his country's heir. The princess treats him as an equal, and they eventually develop a friendship. The "slave" enjoys status higher than he ever knew at home, and soon earns respect among the military leaders for his advanced knowledge of the enemy.
You see, the human world has been at war with the Medu (think big, magical, ugly canines that can walk on two legs) for as long as anyone can remember. The slave's home town was near enough to a Medu village that he was able to gain a bit of insight.
After a few months, the boy receives a letter from his brother (the gambler). The older brother wants to court the princess and win her hand. His plan is to marry the girl, then sell her to the enemy in return for wealth and power over a portion of land.
This plot could go a hundred ways, really. Perhaps the Medu burn the palace and the pair are forced to flee into the countryside; or maybe (for something more slave-ish) they never become 'friends' exactly and he turns around and makes the princess his slave.
Maybe you should restart?:
It's been a rough year. Real life has become a chore, so you turn to an online RPG in your spare time. It's fun, and you're good at it. So maybe you spend too much time playing, or maybe you're just going insane, but you start dreaming about actually being in the game. The dreams are vivid. You have conversations with NPCs that worship you as a hero. You start looking forward to the dreams, though they don't happen every night. When you play the game in your waking hours you get the feeling that you're looking into your dream world, separated only by the screen of your monitor. One night, while dreaming, you confide in the Archmage that this is all a dream. You tell him of the other realm you come from, and how you dearly want to stay here for more than just the night. He listens calmly, then gives you a quest. He sends you to find certain rare reagents from all over the world, saying that he can help you.
He offers his daughter's help(she is a NPC you've seen many times, awake and asleep), and you accept. After all, it's only a dream.
The two of you go all over the world, trying to find the reagents. After a few hours, you decide to camp. The second your eyes close, you wake up in the real world. Oddly, when you log in, your character is waiting where you left him in your dream. And more startling, the mage's daughter is with him. Is it a glitch, or have the dreams been real all along?
- I'd like to play this on both sides of the screen, as it were. With the mage's daughter interacting with him through his game character while he's awake, then have the two of them in the game when he's asleep. The game should be something like WoW (hell, we could even play it in Azeroth if you want, with a minor NPC instead of the mage's girl). The story has been done, but I still think it would be a fun one.
The Arctic Witch:
You are a promising young commander in a formidable army. You and your men are sent under a great general to invade the northern wastelands, to conquer the native barbarians and bring wealth to your king. You arrive in autumn and the campaign goes well. Your men move northward like a bloody fog over the tundra as nights grow longer and colder. Gradually, battles begin to go worse. Men die from the cold at night, and during the day they grumble. Casualties increase with every step farther north until finally the general decides that it's time to go home. By that time your armies are cut off. So intent was the general on his mission to take the north, he ignored the south. The battle is horrific. Ranks break within minutes, a general retreat is sounded for the first time in your career. The barbarians begin using terrible magic, conjuring things you couldn't have imagined in the worst fever dream. You run from the early morning battle, though there's no hope of surviving the cold night.
As dusk is falling, you come to the burned out husk of a village your men destroyed. One of the buildings hasn't totally collapsed, so you gather wood with frost-numb hands and stumble inside. A young woman, clearly a member of the barbaric race that sent you fleeing, is kneeling in front of a small fire with a bone hunting knife across her lap. Suspicious of the knife, you want to leave, but night is falling fast and you need shelter. Resolving to kill this woman, you start to draw your sword.
"I know that you fled." She says, speaking your home language perfectly. "If you kill me, you will die tonight. But I have the magic of my people; if you let me live, I can make you the king of yours."
Vive le revolution:
In the world's richest country, all wealth and magical catalysts are controlled by the top percent of the population. The peasants starve regularly, work themselves to the bone, and many die before even realizing that they have any degree of magical ability. Think pre-revolution France, but with a small degree of reagent-based magic. Of course, a rebellion is stirring, but with the monarchs supplying all the magic they also have all the power.
To remedy this, the Revolutionaries send an operative to infiltrate one of the more powerful families and find out where they keep their supplies. Once the supplies are found, he is to kill the family and lead the servants in open revolt. From here he could either meet one of the members of the family and become attached to her, or perhaps he becomes involved with a servant.
Your ordinary, everyday, true-love story:
A nobleman has the good fortune to marry up. His wife is moderately pretty, fairly agreeable, and obscenely wealthy. The only thing keeping her from being the perfect wife is her sexual unavailability. Aside from a disappointingly mediocre wedding night, the couple has yet to sleep together. As the wife is well-connected enough to cause trouble, the husband opts out of finding a noble mistress and turns to the comforts of prostitutes. He becomes attached to one, even going so far as to fall in love, but leaving his wife would ruin him. Perhaps it would be easier to kill the wife? Or maybe fake his own death. Or will he be content to see his lover only rarely, under cover of night?
Growing up, Growing apart:
Two boys were once the best of friends. They both came from fairly powerful families and trained at a fine military school. One does better than the other, and eventually goes to war and claims his own kingdom. The other stays home, marries a lovely young woman, and finds himself chafing under the rule of a senile king. He writes to his friend and offers him his help in taking over this other kingdom, in return for a lordship. His friend takes him up on the offer and they successfully overthrow the government. Once they are forced to spend time together again, the two realize that they have little in common anymore. The King is fierce and ambitious, the Lord is soft and lazy (and more than a little afraid of his friend). While the new King visits, his Lordship leaves the entertaining to his wife. The young Lady shares the king's zeal, and they find each other to be kindred spirits. She confides that her husband is less than satisfactory (in more ways than one). Will they begin a covert affair? Or would it be simpler to kill off the Lord?
Cruelty to Animals:
It's your standard fantasy world. A feudal government system presides over a picturesque countryside with rolling hills and wild forests. What makes this world different is the people in it. Each citizen has some degree of magical ability, ranging from simple far-seeing to the truly spectacular. These people are known among themselves as the "Awakened", inherently superior to the humans. Though physically identical to Awakened, humans are considered to be animals. They are kept as pets occasionally and bred for temperament and good looks. Human fighting is a popular sport.
A fairly high-ranking young Awakened is sent to his/her relative's plantation for a summer, to get away from the city (and perhaps some bad influences). Something draws their attention to the humans working the farm (either a particularly brutal fight, horrific working conditions, or simple curiosity) and the young Awakened manages to befriend one. They grow close through mutual kindness, but how will the pair react when the feelings deepen? Regardless of the language they speak and the intelligence they show, humans are still animals and to love one in that way would amount to bestiality.
This idea is deliberately vague to leave room for lots of variation. Maybe they decide to organize a revolution? Maybe humans have their own obscure sort of magic? Maybe the Awakened just buys their pet human and hides the criminal affection behind closed doors.
The Bookish Barbarian:
A Viking-type Warlord has many wives and nearly as many sons. His first son (now in his late thirties) is strong and tall like his father, a red-bearded bear of a man. The second and third boys are twins, born much later. The first twin was every bit like his father and older brother, while the third took more like his dark-haired mother. As the third son grew, he was referred to as 'the first daughter' more than the third son. He was too small and weak for battle games, instead burying himself in the few scrolls the village had.
Soon, the tribe went to war with a more advanced city to the south. The Warlord was too old (and too drunk) to attend the battle, so his two oldest sons go in his stead leaving him with the 'little sister brother'. On their return, they bestow the father with all the spoils of war, including a teen priestess about the same age as the younger sons. When the Father is too drunk from the merry-making to take his new wife, the youngest son sees to it that she is safe. She teaches the younger son all about the world outside the village (something he is hungry to hear), and they grow to be close friends.
Locked out!:
A princess and her palace-guard companion sneak out to town one summer evening to avoid a very boring banquet. While they are out, there is an assassination attempt on the king. The Guards lock the gates to prevent the assassin from escaping, but they unknowingly lock the princess out as well. Without much money, the pair are forced to survive in the outside world.
Cinderelly you ain't:
A wealthy young nobleman gets himself engaged to an heiress he's never met. She's the only daughter of a rich, dead, merchant and exceptionally beautiful. They are scheduled to be married in the late summer, but (to give them time to get to know each other) he and his family travel to the estate in the winter to live there for a time. His bride is as lovely (and rich) as advertised, but she's spiteful and cruel and shows no interest in him. After being sent away several times, he meets a sweet little maid who, despite being rather plain, shows him every kindness. The maid turns out to be the bride-to-be's half-sister, sort of a Cinderella situation. It is also possible that the maid is the half-sister's lover.
How can a villain be so good?:
A few hundred years ago, an adventurer found a dragon's lair in a far-away mountain. He and his party loaded up their packs with as much treasure as they could carry, as well as five eggs. They returned home and made lives with the loot they stole. The adventurer, by virtue of shrewd lending and clever gambles, soon became the wealthiest man in his homeland. Money leads to power, and after hatching one of the eggs, he becomes king of his region. The dragon-ling, after it's grown too dangerous for him to keep as a mount, is killed. Over the next few centuries, one or two of the dragons are hatched, as symbols of power for the new royal family.
Well, remember the dragon the adventuring king robbed? In it's homeland, the dragons are respected and worshiped. This dragon sends out some of it's warriors to hunt down the stolen treasure and eggs. After all this time, one of the men finally finds this small and wealthy territory. He is welcomed in by the young queen
who shows him every courtesy. Even though his dragon-god declared that the thief's family must die, the warrior can't bring himself to kill this woman.