Somnolentus
Meteorite
- Joined
- May 8, 2025
Nadia was learning the hard way that the luck of thieves didn’t last forever. Alone, completely ensnared in a magical trap, and utterly unable to do anything about it. Nadia passed the time stewing in her frustration and shouting the occasional string of angry curses against the magical gag that covered her mouth. Everything had seemed to be going fine, no alarm on the way in, the few defensive spells deactivated. Then the moment that she was through the window an unseen ward activated. And after she’d triple- no- QUADRUPLE checked for any traps! Years in a business this dangerous had taught Nadia to take her time and underestimate nothing, and yet she’d still been blindsided. Opaque purple bands of magic clasped her arms uselessly behind her back, locked together at the wrists and elbows. Even worse, both hands were tied against her ankles with the same magic. Nadia found she could wriggle and lean forward and backwards some short ways, but that was it. This spell seemed to have rooted her to the spot. The magical gag that sealed around her mouth just added insult to injury.
How she wished she were robbing the clueless Geldish king’s caravans, as she’d planned to be doing. But she couldn’t have that, oh no! This little adventure was destined to go to shit! Forced to skulk for miles out to the very edge of the city through the wet, cold, drizzly night. Just to slip into some decrepit old mansion and pilfer an antique. The silent place sat about as far to the extreme south of Stahveth city as one could go and still pretend to be in it. There were more trees and fields than anything else around. Nonetheless the house was apparently owned by the city, and had been sitting derelict for forty years. For all the shit she’d shoveled already Nadia still did not know exactly what the one and only item she was there to retrieve was. She’d been told what it looked like, of course- a black ram’s horn with a swirling line of gold inlaid along it from top to bottom. Nadia had no idea what was so important about it. She assumed it was some sort of magical tool- but if it was worth going to such lengths to get her to retrieve it, she did not want anything to do with the damn thing.
Worst of all, this endless headache came about because of a bottom feeding coward by the name of Count Margye, someone who unfortunately held a police constable’s position in Stahveth. Even so, typically, she’d have broken his leg when he tried to blackmail her into doing this nonsense for him. Unfortunately for Nadia, it wasn't just her life that was on the line this time. That was easy to wager. With Margye hanging the threat of a violent raid against the elfkin quarter of the city over her head Nadia had little choice but to accept his demands. Worst of all was the gaudy blue ring he’d made her to wear, something that screamed “tracking spell” from the moment he’d taken it out. Sure enough within two minutes of putting it on Nadia had figured out exactly what spell was being used, and how to undo it. But being already linked to Nadia there was no way for her to break it herself.
After what, in all honesty, seemed to be a… disturbingly short period of time, a sound caught Nadia’s attention. Footsteps. Still somewhat quiet, but growing louder, and quickly. She was on the opposite side of the cluttered room from the door, but that offered little comfort when she couldn’t take advantage of it. Looking around the room in a futile search for something she might be able to use in her aid Nadia screamed in frustration, the sound muffled to near complete silence by the gag. She tried with renewed vigor to slip out, grunting with frustration and hoping beyond hope she could somehow snatch a few choice items from her little “bag of tricks' ' secured snug against her belt. Worse still was her short sword strapped against her other hip, so achingly close and yet utterly useless. So it was the case for every single one of the tricks and skills she’d gathered over the years. All laid low by a single spell. It was infuriating, and humiliating. But at least she hadn’t been tripped up by some simple hex. The intricate spell work behind this was among the most frighteningly sophisticated Nadia had ever seen. There was a lot more going on here than she’d been told- though it shouldn’t have been a surprise, given the beady eyed bastard who’d made her trek out here. As the door began to open and soft orange light spilled into the room Nadia drew a long breath and glared defiantly at the doorway. At that moment she made a personal vow to wring Margye’s turkey neck if she ever managed to escape this place alive.
Nadithare Dechas Tol-azia Tochlane (though she strongly recommends others stick to Nadia pursuant of their own health and safety) is a thief, saboteur, freedom fighter, renowned spell cracker, and occasional assassin. She stands around 5'7" with rich hazel toned skin, her thick raven black hair trimmed into a fairly short undercut for convenience, the left side of her head shaved. Nadia’s quite active lifestyle has encouraged a flexible and leanly muscled build, her skin pockmarked with a collection of scars varying wildly in shape and size collected over the years. Her bust is fairly modest, a fact which Nadia finds convenient. In her profession that extra weight could be a death sentence. To the contrary the curve of her hips is much more substantial, supporting long toned legs and a firm, quite shapely rear sculpted by and for a life spent running, climbing, riding, and fighting. Her eyes are a deep brown that nearly match her pupils for color. Notably Nadia's irises are flecked with dozens of tiny violet spots. That, alongside the slight but noticeable pointing and curve of her ears, betray Nadia’s elven ancestry.
(Thank you very much for reading! What role exactly your character takes here is quite open and depends on how you want to play them. One key thing I'm looking for is that your character has a genuine respect for Nadia and is looking to turn her skills to their cause. Even if that means a forceful subjugation. Whether they knew she was coming or not is entirely up to you but I would like them to not be in cahoots with Margye; this was a genuine burglary attempt for his selfish gain, I want to have him as an antagonist. So far as kinks go, big ones for me are bondage, teasing, casual sex, breathplay, spanking, hair pulling, semi-public/risk of getting caught, grinding, hypnosis, aphrodisiacs, pinning, throatpies, power exchange, pet names, somnophilia, facefucking, rough handling, cock/body worship, creampies, uniforms/costumes, things like that!
Just a few notes for what I have in mind for the world as well: this is a place multiple centuries past a magical cataclysm called the Rending that greatly reshaped the world. Before this occurred, elves had established themselves as the ruling class across much of the continent in a loosely unified empire. These elven aristocrats are remembered mostly as terrible monsters and oppressors, and their fiddling with unknown magic is widely blamed for the great cataclym. These days things have changed radically, with humans now the dominant presence across the continent. Beastmen, orcs, and others are typically second-class citizens while special hatred is reserved for the elfkin. In the Rending and the chaos that followed elves seem to have disappeared altogether, though their descendants intermingled with other races remain. While this mistreatment is of course not universal elfkin of any race are typically at the bottom rung of society, forced to live in its shadows. Nadia herself is part of an elfkin freedom fighter/terrorist group known as the Darovizghe. All subject to change if you'd like of course, but that's the general baseline idea! Hope this sparks your interest and thanks again for checking it out!)
How she wished she were robbing the clueless Geldish king’s caravans, as she’d planned to be doing. But she couldn’t have that, oh no! This little adventure was destined to go to shit! Forced to skulk for miles out to the very edge of the city through the wet, cold, drizzly night. Just to slip into some decrepit old mansion and pilfer an antique. The silent place sat about as far to the extreme south of Stahveth city as one could go and still pretend to be in it. There were more trees and fields than anything else around. Nonetheless the house was apparently owned by the city, and had been sitting derelict for forty years. For all the shit she’d shoveled already Nadia still did not know exactly what the one and only item she was there to retrieve was. She’d been told what it looked like, of course- a black ram’s horn with a swirling line of gold inlaid along it from top to bottom. Nadia had no idea what was so important about it. She assumed it was some sort of magical tool- but if it was worth going to such lengths to get her to retrieve it, she did not want anything to do with the damn thing.
Worst of all, this endless headache came about because of a bottom feeding coward by the name of Count Margye, someone who unfortunately held a police constable’s position in Stahveth. Even so, typically, she’d have broken his leg when he tried to blackmail her into doing this nonsense for him. Unfortunately for Nadia, it wasn't just her life that was on the line this time. That was easy to wager. With Margye hanging the threat of a violent raid against the elfkin quarter of the city over her head Nadia had little choice but to accept his demands. Worst of all was the gaudy blue ring he’d made her to wear, something that screamed “tracking spell” from the moment he’d taken it out. Sure enough within two minutes of putting it on Nadia had figured out exactly what spell was being used, and how to undo it. But being already linked to Nadia there was no way for her to break it herself.
After what, in all honesty, seemed to be a… disturbingly short period of time, a sound caught Nadia’s attention. Footsteps. Still somewhat quiet, but growing louder, and quickly. She was on the opposite side of the cluttered room from the door, but that offered little comfort when she couldn’t take advantage of it. Looking around the room in a futile search for something she might be able to use in her aid Nadia screamed in frustration, the sound muffled to near complete silence by the gag. She tried with renewed vigor to slip out, grunting with frustration and hoping beyond hope she could somehow snatch a few choice items from her little “bag of tricks' ' secured snug against her belt. Worse still was her short sword strapped against her other hip, so achingly close and yet utterly useless. So it was the case for every single one of the tricks and skills she’d gathered over the years. All laid low by a single spell. It was infuriating, and humiliating. But at least she hadn’t been tripped up by some simple hex. The intricate spell work behind this was among the most frighteningly sophisticated Nadia had ever seen. There was a lot more going on here than she’d been told- though it shouldn’t have been a surprise, given the beady eyed bastard who’d made her trek out here. As the door began to open and soft orange light spilled into the room Nadia drew a long breath and glared defiantly at the doorway. At that moment she made a personal vow to wring Margye’s turkey neck if she ever managed to escape this place alive.
Nadithare Dechas Tol-azia Tochlane (though she strongly recommends others stick to Nadia pursuant of their own health and safety) is a thief, saboteur, freedom fighter, renowned spell cracker, and occasional assassin. She stands around 5'7" with rich hazel toned skin, her thick raven black hair trimmed into a fairly short undercut for convenience, the left side of her head shaved. Nadia’s quite active lifestyle has encouraged a flexible and leanly muscled build, her skin pockmarked with a collection of scars varying wildly in shape and size collected over the years. Her bust is fairly modest, a fact which Nadia finds convenient. In her profession that extra weight could be a death sentence. To the contrary the curve of her hips is much more substantial, supporting long toned legs and a firm, quite shapely rear sculpted by and for a life spent running, climbing, riding, and fighting. Her eyes are a deep brown that nearly match her pupils for color. Notably Nadia's irises are flecked with dozens of tiny violet spots. That, alongside the slight but noticeable pointing and curve of her ears, betray Nadia’s elven ancestry.
(Thank you very much for reading! What role exactly your character takes here is quite open and depends on how you want to play them. One key thing I'm looking for is that your character has a genuine respect for Nadia and is looking to turn her skills to their cause. Even if that means a forceful subjugation. Whether they knew she was coming or not is entirely up to you but I would like them to not be in cahoots with Margye; this was a genuine burglary attempt for his selfish gain, I want to have him as an antagonist. So far as kinks go, big ones for me are bondage, teasing, casual sex, breathplay, spanking, hair pulling, semi-public/risk of getting caught, grinding, hypnosis, aphrodisiacs, pinning, throatpies, power exchange, pet names, somnophilia, facefucking, rough handling, cock/body worship, creampies, uniforms/costumes, things like that!
Just a few notes for what I have in mind for the world as well: this is a place multiple centuries past a magical cataclysm called the Rending that greatly reshaped the world. Before this occurred, elves had established themselves as the ruling class across much of the continent in a loosely unified empire. These elven aristocrats are remembered mostly as terrible monsters and oppressors, and their fiddling with unknown magic is widely blamed for the great cataclym. These days things have changed radically, with humans now the dominant presence across the continent. Beastmen, orcs, and others are typically second-class citizens while special hatred is reserved for the elfkin. In the Rending and the chaos that followed elves seem to have disappeared altogether, though their descendants intermingled with other races remain. While this mistreatment is of course not universal elfkin of any race are typically at the bottom rung of society, forced to live in its shadows. Nadia herself is part of an elfkin freedom fighter/terrorist group known as the Darovizghe. All subject to change if you'd like of course, but that's the general baseline idea! Hope this sparks your interest and thanks again for checking it out!)