I've developed a few strategies over the past
cough cough 15 years of roleplaying. Most of them probably won't apply to most people, maybe a few will.
I do quite a lot of tabletop D&D (as DM and player), and one important rule is: It's fun to roleplay with people with whom it's fun to talk.
The same applies to this thing we are doing here, literate sexual roleplay. If a person is not fun to talk to, I won't enjoy playing with them. I'm not saying the person is boring. A person needs to be above average fun to talk to.
For me, it's a
"Hell Yes" or it's a no. Interpret mild "yes" as a "
no" too.
The hard truth is that it's hard to keep too many stories in mind. I find that I can keep 6 stories at the same time, and those
slots are shared between tabletops, books, and roleplays. If I have a D&D campaign, and a book I'm reading, I have a spot for about 4 roleplays, beyond that, I start to lose interest. Probably because my mind can not keep track of ideas or something. I don't know, I'm not a brain doctor, I'm the naughty kind of doctor.
It can lead to some hard conversations, but I try to be upfront when I hit my mental limit. It's especially tricky right after bumping my RTs. When one gets a wave of interest.
This can be the ending of a full RP, a post, a scene, or even just a short exchange. Show the last two lines of how you would like to end the segment, maybe a punchline, and discuss ideas on how to get there. The discussion can make it exciting to write.
Doesn't really have to be an ending, can be a punchline, or a cool phrase or imagery you want to incorporate.
Workshop is a dialogue, without descriptions. It can be interesting and extremely helpful to map out the conversation, and have a dialogue ready, to know who says what, but leave the feelings, emotions, descriptions, actions, and thoughts to be described later.
Makes for nicer writing, too, when both of us know what our characters are talking about for the next couple of posts.
Work on the outlines. I find it helpful to write an outline, and then have a laugh with writing partners about how we ignored it.
That doesn't mean that outline was shit. The outline was the first (or second, or third) that inspired us to write the better stuff.
If you enjoy writing with a person, see if they are open to skipping to the next scene. Maybe rebooting it, or starting something else in the "Cinematic Universe", you can come back to the original later or swap between them.
We all love to be delighted from time to time.
Do something nice for your partner every now and then — a custom meme, a hand-picked set of GIFs, or a nostalgic screenshot from a past scene.
A delighted (and reciprocating) partner often leads to delightful RPs.
Since my true passion is Excel and data analysis, I love to drop weird diagrams and statistics from time to time. ^_^
We roleplay because we want to get certain things. Communicate what kind of emotions you'd like to get, and ask what your partner is looking to scratch.
Depending on how long you have known each other, you may want to go for the first principles. Not just scenes or dynamics, but what are the underlying emotions that we are trying to evoke?
Copywork is a technique famously used by Hunter S. Thompson (The Rum Diary), where he would copy other writers' work word-for-word before writing anything of his own.
There are some RPs where I would do that before writing. I have one Dune RP where I randomly just copy 2-3 paragraphs of Frank Herbert (as in type them word by word) before starting writing on my own reply, to get into the style of writing. This gets you over the block, too.
Sometimes I would copywork a couple of my partner's paragraphs or my own to get over the hump and finish the cup of coffee or tea.