TheCorsair
“Never ask about ze basement!”
- Joined
- Dec 17, 2013
It is a time of crisis for the GALACTIC REPUBLIC. Breakaway factions have declared themselves an independent CONFEDERACY OF INDEPENDENT SYSTEMS, plunging the galaxy into civil war. Led by the JEDI KNIGHTS, the Grand Army of the Republic struggles to turn the tide and wrest victory from the jaws of defeat.
On the distant world of DANTOOINE an ancient Jedi Academy is being reopened. Under the tutelage of Jedi Master Marneus Ren a group of young Jedi Knights will be trained as commandos and prepared to fight the rising power of the DARK SIDE
On the distant world of DANTOOINE an ancient Jedi Academy is being reopened. Under the tutelage of Jedi Master Marneus Ren a group of young Jedi Knights will be trained as commandos and prepared to fight the rising power of the DARK SIDE
The pitch:
You will be playing one of a select group of recently-promoted Jedi Knights who have been summoned to Dantooine to be trained as commandos before being sent deep into CIS territory to sabotage enemy production facilities, disrupt enemy infrastructure, and hunt down the acolytes of the Dark Side that are the power behind the CIS throne.
You were chosen for this program because of some… unorthodox aspect to your approach to the Code and the Force. You are not a "grey Jedi" or on the verge of falling to the Dark Side. You just… see things from a different perspective.
Ideally, I’d like to get 2-4 players for this.