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[WB] Derelict Futures for Neon Hearts | Cyberpunk 2077 AU++

Blood Briar

Super-Earth
Joined
May 1, 2025

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E a r t h, 2 1 3 3

"Do you think they had any inkling,
when they stepped off those gleaming ramps,
what horrors those welcoming hands could visit upon them
just a few years hence?"



The future seemed a fraught thing. Humanity's labors had cascaded into irrevocable changes to the world they called home while the never ending cycles of greed and violence continued to churn endless lives into suffering and death. 'Balance' and 'Peace' were old words, bitterly forgotten by the old and no longer learned by the young. Whole regions were becoming as passively lethal as the warzones that devastated others. Progress marched on with empty promises of a less bleak tomorrow, technology the only hope for what technology had inflicted in its evolution.

First Contact upended the state of things. Not only was life really out there, it was far more abundant than most expected, and a thriving galactic community existed out among the stars. Though they would not simply uplift humanity out of its own self-inflicted miseries straight to a turbocharged sci-fi paradise, the offer was given to help shepherd them through their time of crisis. Of course those in charge accepted.

Human greed, unfortunately, can devour any hope of redemption from the inside out.

The primary mistake made in contact was the alien belief in a leading world power, the consequences of which would not be fully realized until decades later. As alien immigrants and the influx of advanced, benevolent technology trickled, streamed, then flooded into Earth, the advancement of humanity into a member of galactic civilization looked like a certain thing - but the avenues by which such miracles came down were tightly controlled. Government gripped their own channels tightly while Megacorps fought over the rest, and even though the poorest benefited dramatically, they saw just a fraction of the potential of the stars.

Glutted on short-term motivations and scarcity mindsets, an escalating shadow war between the commercial powers eventually triggered a diplomatic doomsday for the planet: through a series of blackmail, misunderstandings, and sabotage, Earth's agreement with the galaxy was nullified as a policy of independence and exclusionism was announced. The outcry was breathtaking, but the protests did not last long, as the event precipitated the Third World War. Nations and Megacorps alike participated in an all-out grab for power over the planet now that the promise of peace - and the threat of outside influence - had come to an end. Whoever won could become the true ruler of the world for the first time in history and seize the reins of a future dictated by only a single body.

Unfortunately, everyone lost. Cataclysmic devastation unfolded between updated weapons of the past and retrofitted gifts of the future. Most of the planet was damaged or decimated, leaving entire cultures and histories dead or dying. Many ecosystems fell apart; networks of trade and influence disintegrated; towers of innovation and warfare crumbled. It was only partially accurate to say the planet was blasted back to a previous age, but systems and infrastructure were ruined in the outcome, and the vast majority of alien gifts were now atomized.

It would take half a century's passage to reclaim any semblance of where the world had been before. Even then, all knew the profound loss humanity had suffered, and how far they had fallen from the stars.



In many ways, the setting resembles 'Cyberpunk 2077 with aliens'. But history lies altered, technologies are stranger, and the rot goes deeper. Slavery returned, then was outlawed again, yet prejudices against any non-human persist. Illegal activity in every dominion of territory is largely owned and run by lords associated into a criminal Syndicate spanning the planet. Governments are weak, fragile things, and law enforcement punishes the poor even harder while protecting the wealthy. Megacorps, far more prepared for the Third World War and its fallout, dominate what areas of the world are worth owning. The symbiotic relationship between the Syndicate and Megacorps ensures no possible structure of rival power will ever come into being to challenge them. While humanity recovers some of its neon glory from the salvaged ruins of a lost future, the natural world only slides deeper into a state that will be inimical to human existence sooner than later.

Hope is a lie only gonks believe in, and the struggle to eke out one more day and one more joy is the rhythm most live by. But some choose defiance, and even if they're a far cry from the heroes promised in vids past, they hold the best chance to tipping the status quo into something less bleak. The promise of the stars still lies above no matter how dark the polluted skies become.
 
Setting Post 1: Organizations
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CORPS
Militech
Arasaka
Techtronika

THE SYNDICATE
Dominion Lords
Balgur Ickliatt
Derek Khan

THE FALLEN

GANGS
Maelstrom
Mox
Animals
Tyger Claws

NCPD & MAX-TAC
TRAUMA TEAM
 
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Setting Post 2: The Aliens
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Liandri
Charak
Blixian
Goethe
Maglubiyan
 
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Locations, Briar Edition
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Joege Block (Therrye's Apartment Building)
🔺❌⭕ (Joi's Bar)
Neon Hearts (Kaede's Bar)
Twisted Throttle (Sable Seraphs Bar)
Fifth Flaw (Music/Event Venue)
Doc Ryder's (Ripperdoc Chain)
The Farthest Bullet (Arms Shop/Range)
Yami no Ken Ryuu (Matsuo's Dojo)

Geraldi Black Site [Demolished] (First Run Location)
 
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Setting Gallery (Placeholder) ~~ for Roony

 Organizations:

Mega-Corporations
Primary Resource -- MegaCorps (Cyberpunk 2077 fandom wikia)
For all intents and purposes -- unless particularly specified/ utilized, assume the Megacorporations of Cyberpunk 2077 exist in their official Canon capacities -- some don't, and some do. If a MegaCorp has "survived" the 25-year timeskip between the events of Cyberpunk 2077; also assume what may be considered natural/conducive for such a time-skip.
Of particular note, Militech & Arasaka are assumed to have accomplished their short-term goals (e.g. Arasaka's "Secure Your Soul" program), with mindfulness aimed towards negating any goal accomplishments that would otherwise see their rivals significantly depreciated in power, or would otherwise remove one or more desired assets from the Cyberpunk landscape that may provide beneficial use in story-writing.
KEY DIFFERENCES:
- If anyone would be interested in aliens, it would be Biotechnica. No further differences.


The Fallen
For the past century, many have known of the existence of three Armed Forces corporations, or "ArmaCorps". All know of Militech for its default yet versatile, rank-and-file, inexhaustible amount of troops. The Lazarus Group was always famous for standing their ground outside their staunch ally's (Militech's) shadow, providing diversified and specialized troops with sleek uniforms and military standards, not to mention having uniquely good PR compared to its competitors. While Arasaka has always been known to be expensive and conniving as a megacorporation -- none could deny their supremacy in providing specialized, unique and high-quality contract security forces for any sorts of operations. But few these days know of the forgotten 4th ArmaCorp -- the black sheep of the family, which built its origins training Sandinistas, freedom fighters and ragtag militias of all walks of life... all in an effort to step out of the shadow of corporate military privatization and give people an affordable chance to fight for what they believe in.
Hardly considered a corporation, due to how "rough around the edges" it's operating parameters were and how oddly radicalized it's commanding forces were known to be; "the Fallen" were aptly named after the alleged backgrounds of its commanding officers and financial benefactors -- all were rumored to have been superb or legendary mercs and war veterans who had either retired voluntarily from their positions for irreconcilable differences; deserted causes they did not believe in, or 'were thrown from the tops of corporate towers', metaphorically speaking. The Fallen were a private military company founded by an enigmatic Edgerunner whose name and origins were lost to History -- although it was no secret that the rumors foretold of strong former ties to the Arasaka Corporation.
Supposedly, the Fallen had been founded in lieu of providing a military force to anyone who needed it, regardless of nation or ideology, and sometimes acting of it's own free will when in the absence of proper funding -- a cold hard fact that raised many eyebrows and naturally heightened tensions between various governments and corporate neighbors. The Fallen often received very negative PR from wherever it operated. Being willing to dedicate itself to various worldly causes with minimal or no financial gain naturally warranted the necessity to appropriate its funds in less than ideal means. While the Fallen did not harm civilians, expropriate land or seize assets from other peoples; rampant theft of vehicles, weapons, supplies and various assets from its adversaries or those not using them, in addition to their penchant for off-shore bases often led to the Fallen being publicly condemned by the media and labeled as pirates. Despite this, the Fallen saw active employment in many campaigns ranging from small to moderate on the global scale, and gained an impressive amount of street cred in the Edgerunning networks due to their uncanny ability to adapt to various situations, as well as their ability to perform operations with minimal casualties (even sometimes among adversaries; capture, indoctrination or release as POWs was preferred to all-out genocide). This even earned them some favor with Militech, who were reported to have employed the Fallen's services from time to time when outsourcing their contracts or motives, but media proof could never be ascertained. Most notably among their contributions to society was the Fallen's penchant for arming & training the militias of third-world countries and Nomad tribes with the goal of achieving autonomous self-defensive capabilities, to such a degree that certain third-world countries suddenly gained the ability to respectfully decline corporate subsidization, and resist expropriation efforts.
Unfortunately as far as business and reputation goes; it was said that the Fallen made a critical mistake in their bid for power and credibility against its competitors -- the Fallen 'got political', arrogantly turning its efforts towards abolitionist movements, even lobbying itself in missions against trafficking-in-persons, both Human and Xeno alike. In a stunning move which caused them to be ostracized by the world -- the bulk of Fallen troops occupied Night City, claiming holdings in Northside and Pacifica. Utilizing expert guerrilla warfare tactics to bend the street gangs to their will and pooling alliances with a handful of Nomad tribes; they condemned certain Dominion Lords of the Syndicate and openly declared war on the Arasaka Corporation, of all things. In an absolute uproar of conflict that Night City had not seen for 30 years since the Unification Wars -- a series of terrorist attacks, infrastructural underminings and daring tactical maneuvers threw all of Night City into total chaos; forcing all of its denizens to fight for their own survival and claim what they could kill, as multiple corporate waterfronts and subsidies were abruptly forced into their first defensive war in decades. A daring net-heist of the Arasaka Banking Co. resulted in the inheritance of an Arasaka Heir Apparent being thieved -- this caused Arasaka to go berserk, as the Night City Mayor declared a state of emergency and Max-Tac was driven to the brink of dissolution due to how far it was pushed in open warfare against the Fallen and its conscripted ganger and Nomad allies. Eventually the tide was turned once Arasaka was able to break the improvised naval blockades of the Fallen with overwhelming firepower and aircraft carriers, after which they proceeded to firebomb and hunt the Fallen to extinction, sending their forces retreating from Night City and hunting them across the wastelands and wiping their marks from Night City. To this day, the media and corporate-backed fronts all mark what is now known as the Fallen Uprising as "one of the greatest travesties to have ever befallen the people of Night City".
To the larger populace of Night City, the Fallen are thought to have been completely wiped out -- their morale broken and the ArmaCorp dissolved with the assassination of their leader. For a time, those who claimed allegiance with the Fallen were hunted 'round the globe; off-shore oil rigs were demolished, ships reported and hunted by roaming aerodyne navies, hideouts and previously known occupied locations raided and seized, with even some third-world countries being annexed under corporate holdings in an effort to smoke out any remaining survivors -- reportedly in Arasaka's hunt to recover its stolen assets. In whispers across clandestine locations such as the West Wind Estate and the Afterlife Bar; some say there are surviving members of the Fallen still out there... hiding in plain sight, waiting for the right time to reclaim their old banners and strike out against the megacorporations once more in a bid to rid the world of their plague upon humanity and its progress towards the stars...
 
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Therrye
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Body Reference
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5'9", ~220 lbs, high level of muscle from frequent training/'relaxation' with her fists and a hard life of fighting, though Liandri voluptuousness obscures plenty of it
Electric blue hair (dark shade), typically a little bunched and fluffed at the top, with the rest spilling over toward her right side; somewhat past shoulder length
Pale violet skin, violet eyes
Tattooed eyeliner; she doesn't like bothering with makeup, but enjoyed how her eyes look with that adornment
One set of horns standing up from above her temples with an inward curl, chipped and damaged, with the other pair ground down to pads just above her skin which she keeps hidden beneath her hair; horn nerve endings are clipped
Implant behind her right ear for shards, implant in her left arm for injections and jacking in, implant in eyes for optical feed (subtle option); some of her dermal plating, especially in her shoulders, is pretty rough, leaving her with routinely sore muscles there
Whipping, cutting and flagellation scars across her back, flagellation scars on her upper thighs (enslavement); bullet and blade scars on her arms and torso (peri- and post-enslavement); implant removal scar above her heart (bomb implant used to keep her in line); quarter-sized slave brand on left venus/back dimple with blade scars making an X on top of it (easily hid beneath cage fighting outfits)
[Black ink unless otherwise noted]
  • Geometric-stylized barbed chain link starting above her left elbow and extending toward her shoulder and 2/3rds down her forearm (thick-ish line work)
  • Watercolor-styled (shades of muted blue) ~1.5" diameter eclipse (empty center, vivid/fuzzy ring) on left wrist, centered vertically further up her forearm than directly on her wrist and centered horizontally below the trapezium bone (bottom of thumb-aligned hand bones)
  • Impressionistic-styled rendition of hell (imagine a blend of Botticelli's Mappa dell'Inferno & Carl Beutler's Die Qualen der Holle) over entire right shoulder ('bleeds' into edges of spine tattoo) and half-way down right upper arm
  • Three half-inch thick, evenly-spaced (~1.5" between) black rings (wrapping around her arm) centered slightly above the middle of her right forearm
  • Perpendicular, blocky tally marks (7) on the knuckles of her right hand (number of marks related to backstory)
  • Geometric-stylized hourglass centered on her spine beginning between shoulder blades down running down to ~1.5" above her pelvis (thick line work)
  • Geometric-stylized inverted triangle (~1.5" 'diameter') directly below bottom of sternum
  • Neo-Medieval-style upside-down snake wrapping around her torso ~1.5" below her belly button, with head and tail leaving a ~3" gap between them centered parallel to belly button
  • Watercolor-styled (neon colors) flight of various birds (flock of many types) leaving/rising out of a small/abstract cityscape on the outer side of her left thigh, centered slightly forward of the middle of her thigh's side
Major Augmentations: Parallel synthetic muscles, Reinforced bones & tendons, Full-body dermal plating; no room for further augments without drastic increase in risk of cyberpsychosis

Liandri Adaptations: Alpha Predator
Liandri Biology: Expanded Nervous System & Neural link (dormant)
Pants/jeans, belt, a t-shirt/lower neck/cut-off sleeves top with sports bra underneath, with a vest or jacket. Can skip on the jacket when it's too warm or going out dancing or the like, and sometimes wears shorts for similar reasons. Comfortable sneakers are the go-to footwear, but also comfortable barefoot. Never learned how to walk well in heels. Feels uncomfortable in dresses and skirts.
Personality: Friendly but seasoned street kid affect laid on top of a storm of hateful rage and a feral nature. Makes acquaintances easily but has very few friends; not the life of the party yet a terrible flirt when not working. Different mindsets worn when working vs not - relaxation time is for when you don't have to be vigilant of your death every second. She tries to be the rock within her storm's eye (despite learning a lot of discipline beneath the lash), even when she's angry, but is thrown into the winds of it easily with the right triggers. Spite/Fury against her life as an enslaved fighter is both her reason to live on and the motivation for protecting others from suffering. 'Kill the Corpos, Save the Streets,' even though she knows it's an endless war of class that one cannot win. Deeply values trust and class solidarity and kindness, along with respect toward the deserving. Willing to own her fuck-ups and has learned de-escalation skills to avoid fights when possible. Uses fighting gym & hook-ups to avoid thinking too hard about her rage and her past. Avoids romantic entanglements/dating, even though she's known to be sweet to the gals she fucks with. The distance she keeps with others comes from vigilance (trauma) and concern (hurting others): she never wants to see her hatred lash out at the undeserving.

Bouncer as her day job. Prefers fighting up close and personal, but also loves throwing things - it's just *fun*. Gets cynical on downers, but paradoxically finds them helpful for positive introspection; enjoys cheap beer because it doesn't get her that drunk/cynical. Likes kawaii metal (it's cute), electronic/EDM (loves club dancing even if she's doing more watching than moving), ~wave (hits the cynical vibes just right) and punk (raaaaaaage), but will listen to most music with some interest; beats transcend genre. Her karaoke style is 'angry'.
 
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MAJOR CHARACTERS

Joi (Bar Owner & Fixer) #E36A3F
Kara (Ripperdoc) #F0C69E
Echo Nine (Netrunner) #0FF4FB
Obsidian "Sid" (Tinker) #FA93DA
Bethsket (Ex-Fighter/Merc) #B7E962
Liliya (High-End Joytoy) #F95BF2
Matsuo (MMA Master & Trainer) lower brown

MINOR CHARACTERS

Jerry (Burger Shop Owner & Chef) top brown
 
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Roony's NPCs
NPCs

Ares (Cyberized Goethe, Solo -- default light brown)
Atlas (largely 'Ganic Goethe, Sable Seraphs -- default navy blue)
Salamander ( Maglubiyan, Sable Seraphs -- seafoam green, #93E9BE)
Maybelle (human, Maelstrom-esque Borg, Sable Seraphs -- "blue-magenta", #DFC5FE)

FALLEN NPCS

KAEDE WITHRIDGE (#FF00FF)
Race: Human
Chrome: 60% (former cyber-soldier, professional Edgerunner levels)
Occupation: Bartender, Fixer
Role: Bartender/Owner of Neon Heart's Bar in the Northside projects; Aolieon's Fixer & Syndicate Liaison, clandestine Syndicate asset, former Fallen Lieutenant
Quirks:
Homosexual, voracious libido, smooth talker, synthesia
Themes: Glitch Mob -- "Animus Vox"
Background: Kaede hung up his rifle & magnum to trade in to be a Fixer over two years ago; utilizing the bulk horde of his initial savings to purchase Neon Hearts, he visited a Faceman and assumed a cover identity as a Bartender for multiple reasons -- the major reason being to mask the presence and survival of both Aolieon and himself. Occasionally in order to keep the Syndicate in good graces and keep them off their backs, he picks up his rifle and does away with eyesores here and there... but more often than not, his other part time fixation is covering their tracks by zeroing people who somehow come into the aspect of knowing too much. "Loose lips sink ships" as they say, but Kaede has sunk bigger ships with far less bullets in his heyday...
FALLEN LEGEND: As a result of the Fifth Corporate War, many technologies were reinvented and perfected as a result; one of which was the perfection of AI auto-piloted Aerodynes, helicopters and missile-bearing aircraft. Arasaka would tell you it was because of 'advancements in air defense', but air defense can down AVs just as easy; the real reason was one mythic operator that fought on the side of Militech -- callsign "Iceman", aptly named for rumors of how cool-headed they were in the face of calamity. "Iceman" as he was known was quite the competent aerial pilot on his own -- however, the Iceman built up his legend via quick-scoping aerial pilots out of their aircraft with a single shot, disabling vehicles with an equal amount of the same, and zeroing operatives from miles away... To this day in older Merc circles, they say that no one could wield a Nekomata quite like the Iceman could.
One fateful day when trying to lay low after the Fifth Corporate War, a fateful Ronin was given the detes on one of Militech's most valued sharpshooter, who was consequently alerted that a shinobi was looking for him. What was anticipated as an epic sniper duel ended with a whisper, as a shadow moved across a dozen miles of Badlands, all to offer him a job. The Iceman joined up with the Fallen ArmaCorp and served a colorful record of engagements across several campaigns; all the while training sharpshooters in many different third-world countries... but none ever came close to the Iceman himself, who was whispered to wield high-caliber firepower with such wisdom that it might have even posed a threat to the likes of Adam Smasher.

BONUS LORE FOOTAGE: Classified Militech BDs, 5th Corpo War Black Ops -- POV: Callsign "Iceman"

"BIG MAMA" (default "green")
Secret Identity: Colonel Evelyn "the Boss" Merris
Race: Human
Preferred Name: Sharon
Chrome: 48% (former Militech Commander, pragmatic "skill-over-chrome" advocate)
Occupation: Nomad Leader
Role: Leader of the "Sable Seraphs", a biker gang of Warrior-Protectors sworn to several Nomad groups.
Quirks: recreational bartender, matriarchal leader, stoic and pragmatic dogma towards combat, war and its philosophies -- "Mother of Cybersoldier Special Forces", Master of modern-adaptive CQC and various spec-ops skills, and a Legend in her own right (but not a Night City Legend)
Theme: Donna Burke -- "Sins of the Father"
Background:
Shortly after the Fallen Uprising, Big Mama and everything associated with her faded into the mists of legend -- with mant believing her dead or self-exiled far away from Night City. While not "Public Enemy #1", far as Militech is concerned, she still ranks highly among their Persons of Interest. The revelation of her survival would send many megacorporations abuzz, not merely because of what she once was... but what she was capable of forging others into.
That being said, the Nomad clans consider the Sable Seraphs under her clandestine command not as among their own families, but rather as a protectorate gang -- treating it more like a contracting agency through which inter-clan disputes can be mediated, and even Corpo-Nomad crises can be resolved. Despite this and the fact that their numbers are few, many cannot help but think thrice before crossing the Sable Seraphs; as it is rumored that where it might take many to pull off a job -- only one of them is called upon.
FALLEN LEGEND: The 5th Corporate War did not end decisively, with many debating the emergence of several clandestine campaigns worldwide in its aftermath, or as they had been dubbed, "cold wars". It was in this time that many knew Arasaka wasn't always the only one known for possessing custom-tailored multitudes of special agents capable of conquering any situation -- once, Militech also entertained this idea, before switching to a "one size fits all" doctrine of training specialized grunts in its pursuit of power... at the head of such initiatives to compete with Arasaka's meticulous modernity was a prominent Militech leader known as Colonel Merris.
Under her tutelage, many special agents mastered various arts of espionage and survival, up and to including HALO insertions, amphibious operations, engaging in highly outnumbered operations using the art of stealth, and "CQC" -- a custom-designed martial art which combined several martial techniques and applied them to all sorts of combative situations, such as the disarmament/dismantling of firearms, advancement under fire, and more. When Militech decided to defund the initiative for highly-trained spec-ops soldiers -- Colonel Merris formally and quietly resigned. While they successfully deactivated her implants and sent many hit-and-retrieval squads after her, Colonel Merris evaded capture for many years afterwards, before reappearing from the shadows under the employ of the Fallen ArmaCorp. Now seemingly in league with her years-long (former) Arasaka Special Operations rival, the media largely slandered her name along with the Fallen's, stating that they had "committed several atrocities across many worldwide fronts, undermining Corporate interests and discouraging world peace". This caused her to undergo many different cover identities, making her highly untraceable after the close of the Fallen Uprising.

It is said that Colonel Merris was responsible for the fostering of many different spec-ops task forces across many different ArmaCorps, with many citing her as the "foster mother" of three entire generations of Special Forces -- ranking her among visionaries such as Morgan Blackhand for writing the playbook for many black-bag operatives.
 
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