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[WB] —— ⟡ — 〞𝐴𝐶𝐸 𝑊𝐼𝑇𝐻𝑂𝑈𝑇 𝐴 𝐻𝐴𝑁𝐷 ⪻

which one feels right?

  • spade ( ♠ )

  • club ( ♣ )

  • diamond ( ♦ )

  • heart ( ♥ )


Results are only viewable after voting.

Cat

Don't Disappoint.
Supporter
Joined
Jun 13, 2022











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In the year 1986, on a planet long forgotten by order and overrun by decay, one kingdom
remains. Ruled by the solitary and merciless Queen Valerie—once Val Ayers—this towering
stronghold survives amid ash-choked skies and deadened cities. Her court is comprised
not of nobles, but of suits: Club, Heart, Diamond, and Spade, each carrying a past buried in
ruin.

Two strangers—Basil, a defiant adult with more fire than fear, and Bernadette, a woman
hardened by loss—are thrown together in the wastelands beyond the queen's reach. When
survival forces alliance, rebellion takes root. But as the mission to dethrone the queen
deepens, so do the fractures between intent and desire.

What blooms between enemy lines may threaten the last flicker of hope left on the planet.
And not every heart beats for the same ending.
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.
───────────────────────────────────────────────────
𝐖𝐄 𝐖𝐀𝐋𝐊 𝐓𝐇𝐑𝐎𝐔𝐆𝐇 𝐓𝐇𝐄 𝐀𝐒𝐇 & 𝐓𝐇𝐄 𝐂𝐇𝐀𝐑𝐑𝐄𝐃 𝐑𝐄𝐌𝐀𝐈𝐍𝐒 𝐎𝐅 𝐎𝐔𝐑 𝐂𝐎𝐔𝐍𝐓𝐑𝐘
───────────────────────────────────────────────────
  • [ The Rustwaste ] desserted with scrap
    A massive wasteland of broken machinery, twi
    sted metal, and rusting remains of old technol
    ogy. The Rustwaste is the planet’s version of a
    scrapyard, stretching for miles. It’s an inhospit
    able region, with harsh terrain that is difficult
    to navigate. Acid rain has corroded what was o
    nce the pinnacle of industrial progress, leaving
    behind jagged, twisted remains.
    Significance: A reminder of the world’s fall—
    once a symbol of prosperity, now a dead zone
    of rusting metal and forgotten tech.

    [ Spade’s Hollow ] a hideaway
    Named after Spade, the youngest of the queen’s
    guards, this is a small but densely-packed area of
    secluded caves and subterranean tunnels that run
    beneath the planet’s surface. The Hollow is known
    for its underground streams of glowing water, and
    strange flora that thrives in total darkness.
    Significance: Mysterious and dangerous, Spade’s
    Hollow is a place of refuge for rebels or those see
    king to hide from the queen’s forces. It’s a
    shadowy corner of Nexora where the forgotten
    still live and plan.

    [ Kingdom of Crownreach ] the kingdom
    The kingdom is an imposing fortress city, perched
    high in the Crownreach region, encircled by tower
    ing spires of broken stone and decaying technolo
    gy. The land surrounding the kingdom is barren,
    full of jagged cliffs and cracked earth, with the
    occasional remnants of old military structures
    scattered about.
    Significance: The queen’s citadel is located here,
    and it’s the final bastion of Nexora's broken soci
    ety. Few dare to approach, as the queen’s forces
    guard it relentlessly. The land is lifeless, save for
    the rare individuals who serve or live under the
    shadow of the queen’s reign.
  • [ Planet ] Nexora
    Sunless days: The atmosphere is heavy
    with particulates, blocking direct sunli
    ght—everything glows in a dim, mute
    d way, like eternal dusk.
    Glass deserts: Sands melted into jagg
    ed panes; beautiful but deadly.
    Rust forests: Dead metal towers and ov
    ergrowth combine, like nature trying to
    reclaim collapsed infrastructure.
    Ash storms: Unpredictable and acidic, th
    ey shift the planet's terrain with every blast.
    Luminous fungi: The only thriving life is bio
    luminescent and often toxic—used for medi
    cine, poison, or light.
    Bleeding rivers: Water is scarce and tinted
    red from sediment and rot.

    [ Crownreach ] capital region
    This is the capital region, where the queen’s king
    dom stands tall in its last bastion of power. Crown
    reach is a desolate, jagged spire of ancient stone
    and metal that remains upright amidst the endless
    erosion. The land around the citadel is barren, fill
    ed with crumbling architecture, and haunted by
    those who still serve under the queen’s iron rule.
    Significance: The heart of the last known civilizati
    on and the seat of absolute power.

    [ The Withering Belt ] the land of despair
    A large swath of land marked by storms of ash
    and acidic rains. The environment is constantly
    shifting as the last remnants of plant life fight to
    survive. Fungal patches thrive here, their biolum
    inescent spores glowing eerily beneath the dead
    skies. This region is incredibly dangerous, with
    few resources for survival.
    Significance: The Withering Belt is an area of desp
    air and decay, full of dangerous wildlife and hostile
    survivors scavenging for what little is left.
────────────────────────────────────────────────────
𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀 𝐍𝐄𝐗𝐎𝐑𝐀
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𝐓𝐇𝐄 𝑸𝑼𝑬𝑬𝑵
Queen Valerie (formerly Val Ayers) – female – 29 – sovereign of Crownreach, the last kingdom – atmospheric manipulation – alluring, domineering, enigmatic, merciless
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Role: Ruler of Nexora's last kingdom.
Symbolism: The Queen of All Suits—an amalgam of power, authority, and ruin. She reflects the absolute monarch archetype, but stripped of love or purpose. Each suit under her is a fractured representation of the world she destroyed and now controls.
Thematic Purpose: Represents control without compassion, the embodiment of Nexora's downfall—once human, now nearly mythic in cruelty. Her name, once common ("Val"), is lost to time.
Suit Reflection: She is the deck itself—the one who shuffles fate, discards lives, and plays god with the suits below her.​
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𝐓𝐇𝐄 𝐃𝐈𝐀𝐌𝐎𝐍𝐃
Felix Hudson (Diamond) – male – 19 – diamond of the queen’s guard – kinetic shielding – disciplined, loyal, sharp-eyed, repressed
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Role: Guard 1 – Loyal to the queen.
Symbolism: Diamond represents clarity, wealth, and durability. Felix believes in structure, in order, in the illusion of honor—he clings to it because it's all he's ever known. He guards the kingdom with precision, convinced his service has meaning.
Thematic Purpose: Symbolizes the lie of stability in a crumbling world.​
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𝐓𝐇𝐄 𝐇𝐄𝐀𝐑𝐓
Finnegan Woolf (Heart) – male – 42 – heart of the queen’s guard – sensory manipulation – stoic, melancholic, protective, obedient
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Role: Guard 2 – Formerly a man of deep feeling, now numb.
Symbolism: Heart represents love, empathy, and emotion, but Finnegan has buried those qualities to serve. He's the brother of Club (Fedele) and has a complex past of protection and regret.
Thematic Purpose: Symbolizes what love becomes under tyranny—silent, contorted, or weaponized.​
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𝐓𝐇𝐄 𝐂𝐋𝐔𝐁
Fedele Woolf (Club) – male – 30 – club of the queen’s court – matter displacement – pragmatic, severe, efficient, hollow
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Role: The queen's primary lackey; deals with the people and orders.
Symbolism: Club represents action, power, brute force. Fedele does what must be done. His loyalty is more mechanical than emotional; he is a man numbed by tasks and service.
Thematic Purpose: Represents obedience without question—the dark mirror of purpose.​
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𝐓𝐇𝐄 𝐒𝐏𝐀𝐃𝐄
Faye Reeve (Spade) - female - 7 - beneficiary of Queen Valerie - death and transformation - quiet, perceptive, intense, eerie - guard
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Role: Guard 3 – Quiet, intense, frighteningly perceptive.
Symbolism: Spade stands for death, transformation, and intellect. Despite her age, Faye (Spade) is eerily aware of her role, rarely speaks, and is closest to the queen. She owns the rabbit, Ace, who is trying to return to her.
Thematic Purpose: Represents innocence twisted by survival, a child made into a tool of control.​

𝐓𝐇𝐄 𝐀𝐂𝐄
🐇 Ace (The Rabbit - male - unknown age - companion to Faye Reeve - wild card, hope, change - playful, elusive, loyal, mysterious - companion
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Role: Companion of Spade; lost and trying to return home.
Symbolism: The Ace is both high and low—potential, wild card, change. He's the heart of the story's last innocence.
Thematic Purpose: A symbol of hope and return. Where Ace ends up may define what Nexora becomes.​
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𝐒𝐓𝐑𝐀𝐍𝐆𝐄𝐑 𝐀
Basil Thatcher (Stranger A) - male - 16 - rebel survivor - chaos and youth - defiant, clever, impulsive, fierce - outsider
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Role: Survivor and rebel.
Symbolism: Basil represents the Joker—wild, unbound, unpredictable. Too young to be this hard, but too smart to die. He isn't a suit; he's outside the game but deeply entangled in it.
Thematic Purpose: Represents youth and rebellion, the chaos of survival, and the unknown possibility of something new.​
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𝐒𝐓𝐑𝐀𝐍𝐆𝐄𝐑 𝐁
Bernadette Dufort (Stranger B) - female - 22 - survivor turned tragic romantic - conflicted desire and sacrifice - hardened, passionate, conflicted, loyal - survivor
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Role: Survivor turned tragic romantic.
Symbolism: Bernadette is the Card Torn in Half—a would-be Heart, then a Spade, then something nameless. Her love for Queen Valerie marks her as the most human, and her death becomes a sacrifice of emotion to power.
Thematic Purpose: Represents conflicted desire—the wish to destroy and save the same person. She is the story's emotional crux.​
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𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱𝐨𝐫𝐚 ─── ─────
Before ash choked the sky and silence claimed the cities, Nexora was a
marvel of ordered chaos—a planet in perfect imbalance, teetering
on brilliance and brinkmanship.
It was a world built not on continents,
but on great archipelagos of terrain suspended by tectonic cords,
held in place by gravitational cores engineered at impossible depths.
These floating territories—each glowing with its own biome—were
connected by translucent railways of magnetized light, like glass veins
pulsing between organs. The atmosphere was thinner, lighter, which
allowed the sky to burn in colors that Earth could never conjure—deep
violets, ember-golds, bleeding cobalts that swept over towering cloud
spires like brushstrokes across a breathing canvas.​
𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱𝐨𝐫𝐚 𝐧𝐞𝐱 ─ ─── ───
Civility on Nexora wasn't born of peace, but of pride. Nations rose
not out of necessity, but out of aesthetic defiance. Each capital city—
known then as a Crown—sought to outshine the next, investing in
grand social projects, atmospheric engineering, neural aestheticism, &
energy cultures that made fossil dependence an ancient ghost.
At the heart of it all was the now-lost discipline of Harmonics—the
manipulation of matter and weather through sound frequencies.
Nexorans had long since abandoned fossil fuels, instead using symphon
ic turbines to generate heat, light, and structural integrity. Entire cities
would hum with purpose
, tuned to sustain themselves. Buildings brea
thed, machines sang, and forests danced in calculated synchrony with the
ir surroundings.
And yet, beneath the elegance, vanity festered.
────────────────────────────────
As crowns competed for beauty, purity, and philosophical superiority, a
silent war took root—not with bombs, but with quiet sabotage: miscali
brated harmonics, broken energy bridges, overexerted weather engines.
The air began to thicken. The tides slowed. Crops turned bitter. But
the world's elite dismissed the signs as growing pains in a planet stretch
ing toward divinity.
By the time the first Choral Collapse occurred—an entire city detun
ing and crumbling into static ash—Nexora had already cracked at its core.
Kingdoms began to fall not with screams, but with silence. The skies dim
med. The frequencies stopped. The planet exhaled its last coordinated bre
ath.
What was left was the hollow, and from it rose the last monarch: a
woman who once played harp for dignitaries and now ruled over dust and
ghosts.
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𝐄𝐂𝐎𝐋𝐎𝐆𝐘 & 𝐌𝐔𝐓𝐀𝐓𝐈𝐎𝐍
Ashborne Creatures
 
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𝑮𝑳𝑨𝑺𝑺𝑾𝑹𝑨𝑰𝑻𝑯𝑺 !
creatures camouflaged in the glass deserts,
cutting through with blade-like limbs.
 
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𝑰𝑹𝑶𝑵𝑴𝑶𝑻𝑯𝑺 !
rust-colored moths that feed on metal,
drawn to motion and heat.
 
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𝑭𝑼𝑵𝑮𝑨𝑳 𝑺𝑰𝑹𝑬𝑵𝑺 !
fungi that mimic human voices to
lure wanderers.
 


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─── ─── ─── ─── ───






.x.
To ensure the survival
of the last kingdom, the Queen
assigned each suit a sacred role.
But Nexora itself rots beneath
her rule—ash thickens, rivers
bleed, and strange spores twist
the minds are exposed too long.

A sickness known as the hollow root
spreads quietly, revealing itself
only when emotion is shown.
The more you feel, the faster
the decay sets in.
Rebellion might be the cure—
or the final death knell.​
xxx
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Culture & History
1. Pre-Fall Nexora (Before 1986)​

  • Create remnants of the world before collapse: propaganda posters, rusted metro signs, overgrown community centers, and old war records.
  • Include whispers of a vanished resistance movement or religion that once warned about "The Deck."
  • What was Queen Valerie before her ascension? Was she a scientist, a politician, or a revolutionary who lost her way?

2. Language & Symbolism
  • Over time, language might've shifted. Create a lexicon of slang or idioms, like:
  • "Drawing the Spade" = facing death
  • "Decked out" = fully armed/prepared
  • "Queen's whisper" = a lie spread for control
  • Symbols like suits may show up as graffiti, tattoos, or burnt brands.


Myth, Superstition & Religion
3. The Cult of the Deck

  • A forbidden faith worshiping or fearing the Queen and her suits as divine avatars. Perhaps each suit has a shrine or a corrupted saint.
  • Children might be told ghost stories of "The Ace" as a trickster who brings ruin—or salvation.

4. Prophecies & Legends
  • Create prophecies of "The Torn Card," or "The Fifth Suit," hinting at Basil or Bernadette.
  • Some believe the planet itself is alive and bleeding, seeking vengeance or rebirth.


Ecology & Mutation
5. Ashborne Creatures

  • Design terrifying mutated fauna:
  • Glasswraiths: creatures camouflaged in the glass deserts, cutting through with blade-like limbs.
  • Ironmoths: rust-colored moths that feed on metal, drawn to motion and heat.
  • Fungal sirens: fungi that mimic human voices to lure wanderers.

6. Biohazards and Natural Dangers
  • Fungal infections that warp minds or bodies.
  • Rivers that "bleed" not from sediment but from something deeper—ancient machinery or corrupted lifeforms underground.


Technology & Ruins
7. Tech Relics

  • Fragments of old tech that can be reverse-engineered. Radios that pick up voices from other dimensions, light-spires that burn out time, relics that only Faye understands.

8. Vehicles & Transportation
  • Broken rail lines, hover-bikes powered by unstable cores, or giant rusted mechanical beasts used for long travel through ash storms.


Societal Structures Beyond the Kingdom
9. Rebel Factions

  • Not all rebels want freedom—some want the crown.
  • The Shattered Hand: uses violent means, believes only destruction will bring renewal.
  • The Wild Suits: parody the Queen's structure, each member claiming a mock suit.

10. Outcast Settlements
  • Hidden townships beneath the Rustwaste or behind fungal veils.
  • Communities that worship Faye as a death angel or Basil as a harbinger of the end.
 
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