DynamicDamsel
Moon
- Joined
- Apr 26, 2021
In this thread, my miscellaneous OC superheroines (of the superteam, the Sentinelles)!
Costumes and hair made by me, in Blender... and are in the process of being reworked, since they ended up being a pain to pose.
Secret ID: Haley Byrne, Ph.D
Popular moniker: "The Star-Spangled Lass with the Ass"
Powers: Miss Meteor is quite durable, even by superhuman standards, and possesses extraordinarily powerful tactile telekinesis that she uses to achieve super strength and flight.
Weaknesses/Limitations: Her tactile TK is unusable if she's not wearing her tiara. Mitigated by the fact that her TK effects it too, making it extremely difficult to remove unless she's somehow incapacitated already. But with it gone, she's no more dangerous than a normal woman (though she remains highly durable).
While her tactile TK makes her effectively immune to conventional projectiles, it doesn't do anything to defend against non-physical attacks, like tasers or extreme temperatures. She's still far more resistant to such attacks than most superhumans, but there is an upper limit.
Her telekinesis is more limited by her mind than the object's weight; something that's sufficiently large (say, on the scale of a skyscraper) or exceedingly intricate could easily prove harder to move than something than a simple sphere of much higher mass.
Her TK cannot effect herself; if she wants to fly, for instance, she has to move the clothes she's wearing (or something she's holding onto). It's also useless against something she can't touch.
Spoiler-free Bio: Dr. Byrne is a linguistics professor who was a huge fan of comic books (and superheroines in particular). She's fluent in several languages, some of them extinct, and has an irrepressibly optimistic personality.
Secret ID: Ahmose of Waha'sis
Powers: Lunar energy blasts, alchemy-enhancing khopeshes, flight, durability. Clairvoyance via moonlight that also sees through illusions and deceptions. Speaks every language on Earth via divine translation.
Weaknesses/Limitations: Draws strength from the Moon; on a full moon she might be nigh-unstoppable, but on a new moon she doesn't get much power to work with and is limited to what overflow she was able to store. Similar rules apply during the daytime.
Spoiler-free Bio: Ahmose was the high priestess of the Egyptian moon god (Khemat here, not Khonshu) and ruler of the city of Waha'sis; cataclysm struck and her city was destroyed as she was turned to stone for millenia. In the modern day, the curse was recently undone, and she once more took up her ancient charge: to teach people about Khemat, and to be her shield for the helpless.
Secret ID: Jessica Collins
Powers: Cat-like agility and reflexes. Some cryokinesis, usually used to make icy claws. Light super strength, just above peak human.
Weaknesses/Limitations: She only has so much capacity to absorb heat; if she gets too hot (literally or figuratively) she won't be able to use her cryokinesis.
Spoiler-free Bio: Sierra was given powers by a mad geneticist, whom she resents for giving her the ears and tail. Hates cat jokes.
Costumes and hair made by me, in Blender... and are in the process of being reworked, since they ended up being a pain to pose.

Secret ID: Haley Byrne, Ph.D
Popular moniker: "The Star-Spangled Lass with the Ass"
Powers: Miss Meteor is quite durable, even by superhuman standards, and possesses extraordinarily powerful tactile telekinesis that she uses to achieve super strength and flight.
Weaknesses/Limitations: Her tactile TK is unusable if she's not wearing her tiara. Mitigated by the fact that her TK effects it too, making it extremely difficult to remove unless she's somehow incapacitated already. But with it gone, she's no more dangerous than a normal woman (though she remains highly durable).
While her tactile TK makes her effectively immune to conventional projectiles, it doesn't do anything to defend against non-physical attacks, like tasers or extreme temperatures. She's still far more resistant to such attacks than most superhumans, but there is an upper limit.
Her telekinesis is more limited by her mind than the object's weight; something that's sufficiently large (say, on the scale of a skyscraper) or exceedingly intricate could easily prove harder to move than something than a simple sphere of much higher mass.
Her TK cannot effect herself; if she wants to fly, for instance, she has to move the clothes she's wearing (or something she's holding onto). It's also useless against something she can't touch.
Spoiler-free Bio: Dr. Byrne is a linguistics professor who was a huge fan of comic books (and superheroines in particular). She's fluent in several languages, some of them extinct, and has an irrepressibly optimistic personality.
(I.O.U. one image reference here. Ghost-white skin tone and long curly silver hair with black-and-orange attire that's an homage to halloween and steampunk (Screampunk, if you will) )
Secret ID: Sonia Rushing
Powers: Hallow automatically projects her astral self while sleeping. While doing so she can fly, become intangible, and manipulate shadows to some extent; she feeds on fear around her.
Weaknesses/Limitations: If something makes her wake up, the astral copy and its shadow immediately vanish.
If something makes her afraid, her powers might start turning against her.
The projection can only get so far away from Sonia herself.
Wards and charms meant to keep bad dreams away effect her astral projection too.
Since she is a more direct expression of Sonia's subconscious, Hallow's particularly vulnerable to subliminals. Bimbofication, for instance, will turn her normally black-and-orange motif towards pink.
Spoiler-free Bio: Sonia's a fashion designer who loves Halloween. After getting her powers, she's learned how to quickly fall asleep anywhere. Mostly glad to be a superheroine, but misses having a distinct sleep schedule.
Secret ID: Sonia Rushing
Powers: Hallow automatically projects her astral self while sleeping. While doing so she can fly, become intangible, and manipulate shadows to some extent; she feeds on fear around her.
Weaknesses/Limitations: If something makes her wake up, the astral copy and its shadow immediately vanish.
If something makes her afraid, her powers might start turning against her.
The projection can only get so far away from Sonia herself.
Wards and charms meant to keep bad dreams away effect her astral projection too.
Since she is a more direct expression of Sonia's subconscious, Hallow's particularly vulnerable to subliminals. Bimbofication, for instance, will turn her normally black-and-orange motif towards pink.
Spoiler-free Bio: Sonia's a fashion designer who loves Halloween. After getting her powers, she's learned how to quickly fall asleep anywhere. Mostly glad to be a superheroine, but misses having a distinct sleep schedule.
(I.O.U. one image reference here. Olive-coloured skin with dark green hair and eyes, slightly pointed ears. Grey-and-lighter-green kunoichi attire )
Secret ID: Yuki Yanagi
Powers: As a dryad transplanted to Japan long ago, she has more than a century of training in ninjutsu as well as access to the nature magics that are her birthright, giving her some control over nearby plants.
Weaknesses/Limitations: Very attached to her tree, spiritually. If that's threatened, she's in a lot of trouble.
Spending a long time without sunlight weakens her.
Needs CO2 as badly as animals need O2.
Can't generate plant life from nothing, even if she can help it grow in otherwise inhospitable settings.
Spoiler-free Bio: Yuki was the leader of a ninja clan dedicated to defending the wilds of Japan-- after a particularly intense encounter compromised their sanctuary, their group has disbanded and she uprooted (literally) to move to America; now that she's there, she focuses on protecting the people and plants of her new home.
Secret ID: Yuki Yanagi
Powers: As a dryad transplanted to Japan long ago, she has more than a century of training in ninjutsu as well as access to the nature magics that are her birthright, giving her some control over nearby plants.
Weaknesses/Limitations: Very attached to her tree, spiritually. If that's threatened, she's in a lot of trouble.
Spending a long time without sunlight weakens her.
Needs CO2 as badly as animals need O2.
Can't generate plant life from nothing, even if she can help it grow in otherwise inhospitable settings.
Spoiler-free Bio: Yuki was the leader of a ninja clan dedicated to defending the wilds of Japan-- after a particularly intense encounter compromised their sanctuary, their group has disbanded and she uprooted (literally) to move to America; now that she's there, she focuses on protecting the people and plants of her new home.
(I.O.U. one image reference here. Pink-skinned, long-eared alien with a smooth tail and long hair, wearing approximately regal sci-fi garb )
Secret ID: Princess Ylixirra (Ylix for short)
Powers: Conjures linked portals between two points nearby her; she can move one or both without much effort. Has a few other sci-fi gadgets from the Eigarian empire.
Weaknesses/Limitations: Needs to be able to see what she's doing in order to place her portals accurately.
Portals can't be moved while something's in the process of passing through.
Spoiler-free Bio: Ylix was the princess of the Eigarian Empire before she and their military had a disagreement on how to use the portal technology she helped test. Shenanigans ensued, and the portal technology became integrated into her directly. She escaped and is hiding out on Earth, trying to do some good while hopefully avoiding the notice of those that would like to reclaim the lost princess (or those that simply hate the empire)
Secret ID: Princess Ylixirra (Ylix for short)
Powers: Conjures linked portals between two points nearby her; she can move one or both without much effort. Has a few other sci-fi gadgets from the Eigarian empire.
Weaknesses/Limitations: Needs to be able to see what she's doing in order to place her portals accurately.
Portals can't be moved while something's in the process of passing through.
Spoiler-free Bio: Ylix was the princess of the Eigarian Empire before she and their military had a disagreement on how to use the portal technology she helped test. Shenanigans ensued, and the portal technology became integrated into her directly. She escaped and is hiding out on Earth, trying to do some good while hopefully avoiding the notice of those that would like to reclaim the lost princess (or those that simply hate the empire)

Secret ID: Ahmose of Waha'sis
Powers: Lunar energy blasts, alchemy-enhancing khopeshes, flight, durability. Clairvoyance via moonlight that also sees through illusions and deceptions. Speaks every language on Earth via divine translation.
Weaknesses/Limitations: Draws strength from the Moon; on a full moon she might be nigh-unstoppable, but on a new moon she doesn't get much power to work with and is limited to what overflow she was able to store. Similar rules apply during the daytime.
Spoiler-free Bio: Ahmose was the high priestess of the Egyptian moon god (Khemat here, not Khonshu) and ruler of the city of Waha'sis; cataclysm struck and her city was destroyed as she was turned to stone for millenia. In the modern day, the curse was recently undone, and she once more took up her ancient charge: to teach people about Khemat, and to be her shield for the helpless.
(I.O.U. one image reference here. Full-body dark catsuit with a harness that attaches to twin tonfas, each with a feathered motif. Her mask/visor resembles a bird's beak)
Secret ID: Adriana Astor
Powers/Gear: Extensive self-defense training, personally-designed bulletproof tonfas with inbuilt grappling system that significantly enhances her mobility. Advanced bullet-resistant fibers in suit protect as well as kevlar while being much more flexible.
Weaknesses/Limitations: Without her stuff, she's a normal human, albeit one that's pretty good at martial arts.
Spoiler-free Bio: The adopted daughter of a weapons magnate, Adriana was taught to defend herself from a young age and excelled in every discipline she was exposed to. She was also taking courses in engineering to try to take over the family business before learning of its ties to organized crime; now she uses gear and tech she reclaimed to try to right the wrongs she's pretty sure her father was unaware of.
Secret ID: Adriana Astor
Powers/Gear: Extensive self-defense training, personally-designed bulletproof tonfas with inbuilt grappling system that significantly enhances her mobility. Advanced bullet-resistant fibers in suit protect as well as kevlar while being much more flexible.
Weaknesses/Limitations: Without her stuff, she's a normal human, albeit one that's pretty good at martial arts.
Spoiler-free Bio: The adopted daughter of a weapons magnate, Adriana was taught to defend herself from a young age and excelled in every discipline she was exposed to. She was also taking courses in engineering to try to take over the family business before learning of its ties to organized crime; now she uses gear and tech she reclaimed to try to right the wrongs she's pretty sure her father was unaware of.
(I.O.U. one image reference here. Gold, silver and purple colour scheme with lots of metal armor and glowing lights. Also, big metal wings with sparks arcing between the feathers like on a Jacob's ladder )
Secret ID: Nicole Teague
Popular moniker: Arc-Angel
Powers: Her biomechanical-hybridized mind can directly interface with technology, and her genius intellect was sped up by being integrated with an advanced computing cluster. Her mechanical body is able to become nigh-indestructible when properly powered, and she can launch precisely targeted electric blasts via nanite swarms. Said nanites can also repair any damage she does take, given time.
Weaknesses/Limitations: The direct link between her mind and technology goes both ways. As a leading expert in digital security it's still not easy to hack her, but it's more doable than with the non-robot-heroines.
Strong magnetic fields don't feel great.
The nanites that repair her and help with the lightning struggle against sustained gusts of wind.
The energy needed to maintain the nigh-invulnerable state of her armor is considerable, and her own reserves are finite.
Spoiler-free Bio: Nicole Teague is the C.E.O. of Teague Technologies and its lead inventor. She's the primary cash donor to the Sentinelles, having also donated the building they use for their headquarters. Generally quiet and introverted, many assume that her nature had changed after the events that turned her into a gynoid; in reality, she's mostly just glad she doesn't have to put on the faux gregarious facade that she used to for talk shows and the like.
Secret ID: Nicole Teague
Popular moniker: Arc-Angel
Powers: Her biomechanical-hybridized mind can directly interface with technology, and her genius intellect was sped up by being integrated with an advanced computing cluster. Her mechanical body is able to become nigh-indestructible when properly powered, and she can launch precisely targeted electric blasts via nanite swarms. Said nanites can also repair any damage she does take, given time.
Weaknesses/Limitations: The direct link between her mind and technology goes both ways. As a leading expert in digital security it's still not easy to hack her, but it's more doable than with the non-robot-heroines.
Strong magnetic fields don't feel great.
The nanites that repair her and help with the lightning struggle against sustained gusts of wind.
The energy needed to maintain the nigh-invulnerable state of her armor is considerable, and her own reserves are finite.
Spoiler-free Bio: Nicole Teague is the C.E.O. of Teague Technologies and its lead inventor. She's the primary cash donor to the Sentinelles, having also donated the building they use for their headquarters. Generally quiet and introverted, many assume that her nature had changed after the events that turned her into a gynoid; in reality, she's mostly just glad she doesn't have to put on the faux gregarious facade that she used to for talk shows and the like.
(I.O.U. one image reference here. Think red-skinned succubus with black bikini armor covered in chains. Small horns poking out of medium-length black hair (with pink highlight), and a blindfold over which are twin pink flames that serve as her eyes )
Secret ID: Grace Evans
Powers: Power and durability increases as she gets more turned on. Can make constructs of magic lust-fire, usually a whip. Magic sight lets her see sentient beings that are capable of lust (and what turns them on, if she focuses). Can change her appearance via illusions, to an extent. Can influence the minds of those attracted to women, though she usually hates doing so. Without the proper wards, will drain vitality from anyone she kisses or has intercourse with.
Weaknesses/Limitations: Anything that harms demons (holy water, etc.) can effect her.
She gets stronger as she gets more turned on, but also loses self-control; after a certain limit, she will lose focus on fighting.
She can't remove the armor or chains that bind her on her own.
If the blindfold were removed, and she made eye-contact with someone with her own eyes, she would be compelled to obey that person (for a time period TBD).
Spoiler-free Bio: Grace was a police detective who got a little too close to a gang with friends in low places that trapped her in armor infused with the essence of a succubus. She now grapples with using her powers for good, and trying to keep careful control over the fires blazing within.
Secret ID: Grace Evans
Powers: Power and durability increases as she gets more turned on. Can make constructs of magic lust-fire, usually a whip. Magic sight lets her see sentient beings that are capable of lust (and what turns them on, if she focuses). Can change her appearance via illusions, to an extent. Can influence the minds of those attracted to women, though she usually hates doing so. Without the proper wards, will drain vitality from anyone she kisses or has intercourse with.
Weaknesses/Limitations: Anything that harms demons (holy water, etc.) can effect her.
She gets stronger as she gets more turned on, but also loses self-control; after a certain limit, she will lose focus on fighting.
She can't remove the armor or chains that bind her on her own.
If the blindfold were removed, and she made eye-contact with someone with her own eyes, she would be compelled to obey that person (for a time period TBD).
Spoiler-free Bio: Grace was a police detective who got a little too close to a gang with friends in low places that trapped her in armor infused with the essence of a succubus. She now grapples with using her powers for good, and trying to keep careful control over the fires blazing within.

Secret ID: Jessica Collins
Powers: Cat-like agility and reflexes. Some cryokinesis, usually used to make icy claws. Light super strength, just above peak human.
Weaknesses/Limitations: She only has so much capacity to absorb heat; if she gets too hot (literally or figuratively) she won't be able to use her cryokinesis.
Spoiler-free Bio: Sierra was given powers by a mad geneticist, whom she resents for giving her the ears and tail. Hates cat jokes.
(I.O.U. one image reference here. Think casino-themed bunnygirl with blonde hair and a long scarf or two )
Secret ID: Sophie Hale
Popular Moniker: Gust Bunny
Powers: Wind manipulation with an added side effect: her winds of fortune also shift probabilities around, making her luckier or giving enemies terrible luck.
Weaknesses/Limitations: No air means no wind.
Overusing her capacity for shifting probabilities gives a new meaning to 'pushing one's luck'. Sooner or later, the luck will run out.
Spoiler-free Bio: Sophie's abilities were also unlocked by the mad geneticist, though she doesn't mind the bunny ears and tail as much as Snow Leopard minds hers. Sophie leans into the bunnygirl persona to get her foes to drop their guard.
Secret ID: Sophie Hale
Popular Moniker: Gust Bunny
Powers: Wind manipulation with an added side effect: her winds of fortune also shift probabilities around, making her luckier or giving enemies terrible luck.
Weaknesses/Limitations: No air means no wind.
Overusing her capacity for shifting probabilities gives a new meaning to 'pushing one's luck'. Sooner or later, the luck will run out.
Spoiler-free Bio: Sophie's abilities were also unlocked by the mad geneticist, though she doesn't mind the bunny ears and tail as much as Snow Leopard minds hers. Sophie leans into the bunnygirl persona to get her foes to drop their guard.
(I.O.U. one image reference here. Bright pink and light-blue color scheme, including long pink hair and butterfly-esque mask. Celtic tattoos on her arms. Thigh-high stockings, waist-cape, and corset are all pink and blue. Fairy wings and bow are made of solid light )
Secret ID: "Celia Hawthorne"
Powers: Magic bow she can summon with a thought, capable of launching a variety of magic arrows. Can fly, and can shift in size between normal human and barbie doll.
Weaknesses/Limitations: Cold-forged iron negates her powers, both as shielding from the arrows and entirely if used as restraints.
Her word is her bond; can't break a promise.
If anyone knew her true name, they could use it to compel her to obey their commands.
Spoiler-free Bio: "Celia" was a lawyer until a fateful car wreck threw off her life plan. Long story short, she got married to an archfey queen and sent to represent the Seelie Court in the big city. She's unable to curse, much to her consternation.
Secret ID: "Celia Hawthorne"
Powers: Magic bow she can summon with a thought, capable of launching a variety of magic arrows. Can fly, and can shift in size between normal human and barbie doll.
Weaknesses/Limitations: Cold-forged iron negates her powers, both as shielding from the arrows and entirely if used as restraints.
Her word is her bond; can't break a promise.
If anyone knew her true name, they could use it to compel her to obey their commands.
Spoiler-free Bio: "Celia" was a lawyer until a fateful car wreck threw off her life plan. Long story short, she got married to an archfey queen and sent to represent the Seelie Court in the big city. She's unable to curse, much to her consternation.
(I.O.U. one image reference here. Still mulling over several options for her appearance )
Secret ID: Kori Clark
Powers: Time manipulation via gadgets; other future tech
Weaknesses/Limitations: Her use of the time-manipulating gadgets has to be very measured, lest she risk causing a paradox.
Said gadgets also have limitations on how often they can be used.
Spoiler-free Bio: Kori's from the distant future, being part of an agency meant to regulate time travel. Having burnt out the long-jumping capabilities of her gear chasing a perp, she's making the best of being stuck in one of her favorite eras; the age of Superheroines.
Secret ID: Kori Clark
Powers: Time manipulation via gadgets; other future tech
Weaknesses/Limitations: Her use of the time-manipulating gadgets has to be very measured, lest she risk causing a paradox.
Said gadgets also have limitations on how often they can be used.
Spoiler-free Bio: Kori's from the distant future, being part of an agency meant to regulate time travel. Having burnt out the long-jumping capabilities of her gear chasing a perp, she's making the best of being stuck in one of her favorite eras; the age of Superheroines.