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[WB] ᴄʀᴀꜱʜʟᴀɴᴅᴇᴅ | ᴀ ʀɪᴍᴡᴏʀʟᴅ ɪɴꜱᴘɪʀᴇᴅ ᴀᴅᴠᴇɴᴛᴜʀᴇ

Crashed Together New

Tenzai

ᴘᴜʀᴠᴇʏᴏʀ ᴏꜰ ʜᴀᴘᴘʏ ᴇɴᴅɪɴɢꜱ
Joined
Nov 10, 2023
Location
ʜᴀʟꜰᴡᴀʏ ᴛᴏ ꜱᴀᴛᴜʀɴ
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"We are but specks of dust unfortunate enough to
exist where our gods cannot save us
."


ɴᴏᴡ ᴘʟᴀʏɪɴɢ: ʀᴏᴜɢʜ ᴛʀᴀɪʟ | ʀɪᴍᴡᴏʀʟᴅ ᴏꜱᴛ
↻ ◁ || ▷ ↺

You are but a lowly spacefarer, once part of a mighty survey vessel who had crash-landed alongside the few surviving members of your crew on a hostile, alien world that exists on the fringes of the known galaxy: One of many titled as Rimworlds. Here, you will face a variety of factions, exotic creatures, and calamities alike, all in the hopes that somehow, you would be able to escape the planet without perishing somewhere along the way. Will you succeed or will you fail like the many who had walked this world's soil? Will you make a difference in the world, shaping and constructing it in your own image and working alongside the tribes that call this world home or would you wring destruction to all that stands in your way? Will you change and become someone unrecognizable to yourself along the way or will you maintain the same sense of self that you held before crashing?

...How far will you go to see tomorrow?



To whoever's reading this. Hi, my name's Tenzai! This is just me building a world for a potential group RP inspired on the storytelling system of one of my favorite games, Rimworld! This page is currently a work in progress, but hopefully soon, it will grow into something memorable!

Combat
Storytellers as Gods
Weather
Creatures
Character Creation

Factions
 
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Factions of the Rim New
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"Today's ally is tomorrow's raider. The only constant is the struggle to survive."
Meet the groups that consider this world home.

The Sun-scorched Vultures
Peacekeeping Tech-Nomads
| "Some may call the idea of peace in these lands hubris, but we deem it a virtue."
A small but elite force of advanced-tech wielding bounty hunters aimed at making their rim world a better place. Armed often with plasteel gear, these nomadic wardens stand for their own version of justice, using their advantage in tactics and gear to overcome their weakness that arise from their lack of numbers from afar. Rare to find, when they are not engaged with an enemy or deployed on a mission, these fully armored rangers are often seen scavenging the ruins of corporations that sought to make a profit on this planet if not raiding an automated factory of the mechanoid self-replicating hive mind.

The Silver Road
A Traveling Merchant Guild | "Wherever there's need, there's money to be made!"
A group of traders that make the most of the misery of the land, the goal of these traders is to preserve their safety through the accumulation of wealth. Wealth means influence and influence means power to this guild as most of the other factions rely on them as a medium to have access to essential goods. Where their combat power lies is in the hiring of mercenaries; Loose collectives of members of the other groups that seek their living through training and combat. Those who become their allies earn exclusive access to some of the rarer goods while those who do them wrong will end up the target of roaming bands seeking their next payday.

The Crimson Throne
The Fallen Vampire Empire | "We have ruled here for a thousand generations. We will rule for a thousand more."
A once eternal empire now experiencing the death throes of a kingdom. Vampires armed with plasteel gear, these prideful people desire to extend their authority back to the rim at large, using their spells and superior equipment to subdue those that stand in their way. However, they are also known for their infighting. Clashing ambitions had led to their downfall, reducing them to no more than powerful tribes all acting as the true claimant to the throne. They are among some of the wealthiest, being seen trading with the locals that fall under their flag.

The Duchy of Galatina
Medieval Sentient Automata Seeking Enlightenment | "Fickle how organics are. The truth lies in the purity of steel, not the limits of flesh."
A medieval fledgling kingdom born of a science experiment on culture gone wrong, these medieval-aged constructs seek their freedom from their programming through the worship of technology and innovation. Due to their nature of turning factories into castles, their numbers rival that of the tribes. Though, their knowledge is limited, leading to them taking both sword and spear to the firearms and spells of those who hold the secrets to their soul.

The Followers of the Eight Eyes
Collectors of Anomalies, Worshippers of the Ancients | "What is technology to the power that lie within our souls? Open your eyes, traveler. The truth exists within you."
A cult of worshippers that indulge in human sacrifice to appease a pantheon of unknown gods. Despite most of their rituals usually ending in bloodshed, somehow, they achieve success from some of them, leading to monsters from another realm entering this reality over a mysterious purpose. Though, while they might be known to kidnap others, outside of their own rituals, they are usually willing to negotiate, preferring peace to avoid having their worship be disturbed.

The Raiders of the Black Maw
The Pirate Gang That Seek Wealth Beyond Mention
| "What's yours is mine and what's mine is... mine."
A gang of pirates, raiders, and slavers that seek to make their wealth through the robbery of those unfortunate enough to end up within their area of control. These industrial-aged bandits use ferocious and underhanded tactics to create unfair bargains with their subjects. While few of them might be willing to offer their services for a steep fee, most are known to be incredibly hostile and dangerous to even the most skilled negotiator.

The Iron Spade Collective
The Civilized Folk That Exist Within The In Between Spaces
| "Our problems might be different from yours, but who says we can't exist together? The Rim's big enough for both of us."
A loose collective of settlers that seek to survive the harsh landscape of the rim while usually keeping to themselves. The politics of each vary greatly from each other, though bound together by the hopes that they could come together in times of emergency, these industrial folk manage to survive the worst that the rim has to offer. They are known to be hesitant to engage with outsiders for the most part, preferring to trade and fight alongside those who seem trustworthy.

The Gore Mantle Tribe
A Tribe That Yearn for the Flesh
| "When famished, as long as you're around, there will always be options."
A tribe of cannibal butchers who's primary form of calories is the flesh of their prey: Other people. Once a peaceful agricultural tribe, they were brought to madness once a devastating famine had struck the village, leaving only those who lacked the humanity to care to survive. Believing that the consumption of one's flesh allows them to inherit the skills and lessons of the soul that resided within it, they have quickly become a danger to most other species. Their numbers combined with their tendency to wield drugs as a weapon during raids makes them an enemy just as formidable as the other major factions of the rim. But, if fed properly, they would be willing to speak on amenable terms.

The Verdant Pact
A Druidic Sect Aligned to the Trees | "The forest provides all we need. Of dirt and mud we have arisen will dirt and mud we all return."
A tribe of druids that prefer the company of the forest compared to that of other humanoids. Disgusted with technology, these magical people attune themselves to nature in the hopes that their bond with the animals and plant life would afford them boons which could help them survive the trials of the rimworld. Typically known as isolationists, while they lack numbers, they make up for their weakness in their ability to command animals and plant life against their enemy. Nature is their weapon. The forest is their home.
 
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