Ryna Embershade
New
Little Witchling
Moon
- Joined
- Feb 9, 2025
Title: | Adventurer | Mage Type |
Full Name: | |
Age: | Twenty |
Species|Race: | Half Goblin and Mage |
Gender: | Female |
Dom| Sub| Switch: | Submissive |
Settings: | High Fantasy| Adventure| Magic| Guilds and Academies |
Themes: | Forbidden Romance| Conflict and War| Rivals| Size Play |
Scenario One: The Arcane Academy of Valdoria
Nestled atop the ancient cliffs of Valdoria, the Arcane Academy is a sprawling, labyrinthine structure, shrouded in mist and enigma. It is a place where the brightest minds and most gifted mages from across the lands come to hone their craft, though not without its dangers. The Academy itself is an architectural marvel, with towering spires, floating towers, and sprawling courtyards that twist and shift as if they are alive, reacting to the magic that permeates the very air.
At Valdoria, magic is not just a skill—it's a way of life, a force that shapes everything, from the very stones of the building to the heartbeat of the students. The Academy is divided into several guilds, each representing a different school of magic, with each guild having its own distinct philosophy and practices
Which Path…..
Nestled atop the ancient cliffs of Valdoria, the Arcane Academy is a sprawling, labyrinthine structure, shrouded in mist and enigma. It is a place where the brightest minds and most gifted mages from across the lands come to hone their craft, though not without its dangers. The Academy itself is an architectural marvel, with towering spires, floating towers, and sprawling courtyards that twist and shift as if they are alive, reacting to the magic that permeates the very air.
At Valdoria, magic is not just a skill—it's a way of life, a force that shapes everything, from the very stones of the building to the heartbeat of the students. The Academy is divided into several guilds, each representing a different school of magic, with each guild having its own distinct philosophy and practices
Which Path…..

Shall We Take…..?
Scenario Two: The Adventurer's Guild
In the heart of this war-torn world lies the Adventurer's Guild, a sprawling organization that stretches across Aleron. Composed of warriors, mages, thieves, scholars, and mercenaries, the Guild offers jobs for those willing to take on dangerous tasks, be they quests for treasure, monster hunts, political missions, or espionage. The Guild is a neutral force, allowing adventurers to take work regardless of the kingdom they align with.
However, within the Guild, there are powerful rival factions. These factions often come into conflict, seeking to outdo each other in prestige and success. Some factions may focus on earning gold and glory, while others are more politically minded, seeking to manipulate events to their advantage.
Scenario Two: The Adventurer's Guild
In the heart of this war-torn world lies the Adventurer's Guild, a sprawling organization that stretches across Aleron. Composed of warriors, mages, thieves, scholars, and mercenaries, the Guild offers jobs for those willing to take on dangerous tasks, be they quests for treasure, monster hunts, political missions, or espionage. The Guild is a neutral force, allowing adventurers to take work regardless of the kingdom they align with.
However, within the Guild, there are powerful rival factions. These factions often come into conflict, seeking to outdo each other in prestige and success. Some factions may focus on earning gold and glory, while others are more politically minded, seeking to manipulate events to their advantage.
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