Apothecary
DM/GM
- Joined
- Aug 14, 2015
- Location
- England
A world of monsters and madness, of debauchery and sin. A place where adventurers are a dime a dozen and their fates a mystery within.
TLDR
Primarily I am interested in consensual, or at most, dubious consensual interactions with monsters. These monsters can take the form of anything from werewolves, minotaur, equines and any other sentient creature that you might consider. I could be convinced on non-consensual but it loses its lustre for me, very, quickly. Settings can include anything from Sci-fi to low fantasy; either simple episodic ones-hots or something longer term is preferred.
The Foundings are times when the gates open, when the time is right and they twist, turn and shudder. Stone crumbles and ancient ruins come to life to spew forth new life; each time a great cataclysm occurs. Always a war, always a desperate struggle for survival that wipes out continents. Reducing empires, nations and peoples on the island to rubble and ruin, ensuring that they join the ever expanding list of enigmatic and forgotten races that no one can recall in true clarity.
Where their trivial toys and creations become relics to the newer races, where things that these people could produce in an afternoon represent generations of lost learning. Nevertheless; whatever lies beyond the fog... is progress in its own way.
With the Dragons, The Krakens and nameless other creatures; who knows what else might dwell upon this crossroad of worlds. The younger races are blissfully unaware of the board they dwell upon, even incapable of comprehending the presence of the great game, whilst the elder races themselves can hardly comprehend but a single rule.
Where their trivial toys and creations become relics to the newer races, where things that these people could produce in an afternoon represent generations of lost learning. Nevertheless; whatever lies beyond the fog... is progress in its own way.
With the Dragons, The Krakens and nameless other creatures; who knows what else might dwell upon this crossroad of worlds. The younger races are blissfully unaware of the board they dwell upon, even incapable of comprehending the presence of the great game, whilst the elder races themselves can hardly comprehend but a single rule.