Index
New
- Joined
- Jul 25, 2024
- Location
- USA
Index for Rising from the Ashes
For context in the story and for those who wish to write with me and help build my world.
For context in the story and for those who wish to write with me and help build my world.
Raena Silverthorne: MC fire mage and healer.
Kimmel Anderson: like a father to Raena. Rank B adventurer, leader of Stepping Wolf party; contains four members.
Xera: guild attendant.
Tom: The Golden Feather Innkeeper
Brooks Duncan: Ferrier
Jimmothy: member of Stepping Wolf.
Jonathan: member of Stepping Wolf.
Darius: member of Stepping Wolf.
Steven: Southgate guard.
Kimmel Anderson: like a father to Raena. Rank B adventurer, leader of Stepping Wolf party; contains four members.
Xera: guild attendant.
Tom: The Golden Feather Innkeeper
Brooks Duncan: Ferrier
Jimmothy: member of Stepping Wolf.
Jonathan: member of Stepping Wolf.
Darius: member of Stepping Wolf.
Steven: Southgate guard.
World: Aestia
Continents- has 12 continents. At least half of which are explored.
1. Oceania
2. Ebraxia
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Kingdom of Graelyn- Oceania Continent
Eagle Point: town of about 400-500 population. This includes the farms outside of the town. Three days north of Myne.
- The Golden Feather Inn: only Inn in Eagle Point.
- The Adventurer's Guild: Where Adventurer's gather to take on quests, and where people seeking help can put in requests. Has its own blacksmith, butcher, and tailor.
- The Iron Claw: local blacksmith shop.
- The Steel Shod: local ferrier, across the street from the Golden Feather Inn. Also has a stables attached.
- The Merchants Guild: Where merchants can buy and sell goods. Arrange for transportation, and/or guards through the Adventurer's Guild or hire a mercenary.
Myne: ghost town, goblins destroyed the village. Raena's hometown.
Swyft: Shifter community, a day and a half east of Eagle Point.
Westeria: where the Baron Garth DeMonte rules Nestir's Forest.
Drexia: Mountain range
Continents- has 12 continents. At least half of which are explored.
1. Oceania
2. Ebraxia
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Kingdom of Graelyn- Oceania Continent
Eagle Point: town of about 400-500 population. This includes the farms outside of the town. Three days north of Myne.
- The Golden Feather Inn: only Inn in Eagle Point.
- The Adventurer's Guild: Where Adventurer's gather to take on quests, and where people seeking help can put in requests. Has its own blacksmith, butcher, and tailor.
- The Iron Claw: local blacksmith shop.
- The Steel Shod: local ferrier, across the street from the Golden Feather Inn. Also has a stables attached.
- The Merchants Guild: Where merchants can buy and sell goods. Arrange for transportation, and/or guards through the Adventurer's Guild or hire a mercenary.
Myne: ghost town, goblins destroyed the village. Raena's hometown.
Swyft: Shifter community, a day and a half east of Eagle Point.
Westeria: where the Baron Garth DeMonte rules Nestir's Forest.
Drexia: Mountain range
Humans-
Average life span: 90-100 years.
Elves-
Average life span: 2,000 years.
Dwarves-
Average life span: 500 years.
Shifters-
Average life span: 150 years.
Fae-
Average life span: Varies and depends on species. 10-10,000 years.
Light Fae:
- Dryads: Tree fae, bonds with a tree and nurtures it. Dies when her tree dies.
Average life span: 400-10,000 years
- Nymphs:
-Sylphs:
Dark Fae:
- Goblins: when a goblin interbreeds with any species/race a goblin is always born.
Average life span: 40-50 years.
- Liches: Undead mages.
Orgres- Warrior culture. Large humanoid.
Average life span: 80-120 years.
Halflings- used to descride any of mixed heritage.
Average life span: 80+ years.
Example: A half elf might live for half the time an elf does, whether or not they look more human or more elven.
Average life span: 90-100 years.
Elves-
Average life span: 2,000 years.
Dwarves-
Average life span: 500 years.
Shifters-
Average life span: 150 years.
Fae-
Average life span: Varies and depends on species. 10-10,000 years.
Light Fae:
- Dryads: Tree fae, bonds with a tree and nurtures it. Dies when her tree dies.
Average life span: 400-10,000 years
- Nymphs:
-Sylphs:
Dark Fae:
- Goblins: when a goblin interbreeds with any species/race a goblin is always born.
Average life span: 40-50 years.
- Liches: Undead mages.
Orgres- Warrior culture. Large humanoid.
Average life span: 80-120 years.
Halflings- used to descride any of mixed heritage.
Average life span: 80+ years.
Example: A half elf might live for half the time an elf does, whether or not they look more human or more elven.
Wings of Light- dark green stemmed, with feather like glowing blue petals, also used to make various medicines.
Much of the Fauna is the same as on earth. Like chickens, cows, horses, etc. Here's a list of what can be found on Aestia that can't be found on earth:
Roc- a very large bird. Much larger than a chicken. Almost rideable sized. Can be domesticated. Sought after for their large eggs and feathers for arrows.
Gryphons- Head of an eagle, body of a lion, wings of an eagle.
Dragons- intelligent magical beast. Various colors. Four legged and two winged. Sentient, some are friendly with some of the races. Some despise the races.
Wyverns- two winged, two legged. Feral cousins of the dragon.
Baskilsks- lizard like creature that can turn opponents to stone with a bite. Does not happen instantaneously, but still a quick poison.
Roc- a very large bird. Much larger than a chicken. Almost rideable sized. Can be domesticated. Sought after for their large eggs and feathers for arrows.
Gryphons- Head of an eagle, body of a lion, wings of an eagle.
Dragons- intelligent magical beast. Various colors. Four legged and two winged. Sentient, some are friendly with some of the races. Some despise the races.
Wyverns- two winged, two legged. Feral cousins of the dragon.
Baskilsks- lizard like creature that can turn opponents to stone with a bite. Does not happen instantaneously, but still a quick poison.
Lyrica- Goddess of Life
Tryce- Goddess of Death
Vaelrun- God of War
Tryce- Goddess of Death
Vaelrun- God of War
King/Queen: Highest ranking in the kingdom. The Ruler of Graelyn. Carries the Graelyn name.
Duke/Duchess: There are four Duchies. Each Duchy has four provinces.
Marquis/Marquess: in charge of a province. Of which there are sixteen provinces.
Earl/Dame: In charge of a Parish. Four parishes to a provinces. Of which there are thirty-six.
Viscount/Viscountess: in charge of counties. Of which there are sixty-four.
Baron/Baroness: In charge of a single large city, town or village. Each province has at least one of these.
Lord/Lady: Usually in charge of a single outpost or landless. Each county has at least four of these.
Duke/Duchess: There are four Duchies. Each Duchy has four provinces.
Marquis/Marquess: in charge of a province. Of which there are sixteen provinces.
Earl/Dame: In charge of a Parish. Four parishes to a provinces. Of which there are thirty-six.
Viscount/Viscountess: in charge of counties. Of which there are sixty-four.
Baron/Baroness: In charge of a single large city, town or village. Each province has at least one of these.
Lord/Lady: Usually in charge of a single outpost or landless. Each county has at least four of these.
Magic: Emotions fuel Magic. The stronger the emotion the stronger the magic, control comes from controlling the emotions and being able to separate mentally from your emotions. A mage might use a word, gesture, or even a look depending on each individual style.
Elite: Highest tier of Magic.
- Arch: Complete master of channeling. Has a multitude of spells at hand.
- Sage:
- Master:
Advanced: Middle tier of Magic.
- Adept: Master at medium level magics.
- Expert:
‐ Intermediate: can now channel medium level magics.
Elementary: Lowest tier of Magic.
- Disciple: Master of low level magics.
- Initiate:
- Apprentice: can only channel low level magics. Knows only a few spells.
Elite: Highest tier of Magic.
- Arch: Complete master of channeling. Has a multitude of spells at hand.
- Sage:
- Master:
Advanced: Middle tier of Magic.
- Adept: Master at medium level magics.
- Expert:
‐ Intermediate: can now channel medium level magics.
Elementary: Lowest tier of Magic.
- Disciple: Master of low level magics.
- Initiate:
- Apprentice: can only channel low level magics. Knows only a few spells.
S:
A: can do rare quests.
Example: killing wyverns
B: can do extremely hard quests with other parties.
Example: hunting down a Baskilsk, gathering mythril and legendary flora. Finding enemy encampments (such as bandits and goblin enclaves).
C: can do difficult gathering, finding, hunting quests.
Example: gathering very rare flora, mining/gathering platinum, taking care of middling mosters and dark fae.
D: Can do complicated gathering, finding,
hunting quests.
Example: gathering hard to find flora, killing a wolf pack, some small monsters and minor dark fae like goblin hunting parties.
E: Can do simple gathering, finding and hunting quests.
Example: everything F does and hunting quests a single person can handle. Such as taking out a lone wolf. Finding a lost person.
F: Can only do simple gathering or finding quests.
Example: finding someones lost pet or gathering easy to find minerals, ores, flora.
A: can do rare quests.
Example: killing wyverns
B: can do extremely hard quests with other parties.
Example: hunting down a Baskilsk, gathering mythril and legendary flora. Finding enemy encampments (such as bandits and goblin enclaves).
C: can do difficult gathering, finding, hunting quests.
Example: gathering very rare flora, mining/gathering platinum, taking care of middling mosters and dark fae.
D: Can do complicated gathering, finding,
hunting quests.
Example: gathering hard to find flora, killing a wolf pack, some small monsters and minor dark fae like goblin hunting parties.
E: Can do simple gathering, finding and hunting quests.
Example: everything F does and hunting quests a single person can handle. Such as taking out a lone wolf. Finding a lost person.
F: Can only do simple gathering or finding quests.
Example: finding someones lost pet or gathering easy to find minerals, ores, flora.
The three highest ranking nobles have the most Mythril coins. Lower three have mostly platinum. Merchants tend to have a lot of gold, as do Lords and Ladies. Common folk might earn a 1-3 gold over a year. Common goods can usually be found so cost a few silver or copper coins.
Mythril- highest coin.
Platinum- 100 platinum equals 1 Mythril
Gold- 100 gold equals 1 platinum
Silver- 100 silver equals 1 gold
Copper- 100 copper equals 1 silver
A night at an Inn typically cost 3 silver, for a double bed, 2 for a single bed. This is your average Inn that caters to travelers. In large cities a room at an Inn catering to Nobles costs 3 gold for a double bed, 2 for a single. These inns are also usually better furnished and decorated.
Mythril- highest coin.
Platinum- 100 platinum equals 1 Mythril
Gold- 100 gold equals 1 platinum
Silver- 100 silver equals 1 gold
Copper- 100 copper equals 1 silver
A night at an Inn typically cost 3 silver, for a double bed, 2 for a single bed. This is your average Inn that caters to travelers. In large cities a room at an Inn catering to Nobles costs 3 gold for a double bed, 2 for a single. These inns are also usually better furnished and decorated.
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