System: D&D 5th Edition.
Player Count: Up to four.
Style Of Play: High seas malarkey! Adventure! Looting! Sex!
Allowed Content: Anything not on the list, do not ask for.
-Player's Handbook
-Dungeon Master's Guide
-Xanathar's Guide To Everything
-Volo's Guide To Monsters
-Mordenkainen's Tome Of Foes
-Guildmaster's Guide To Ravnica
-Eberron: Rising From The Last War
-Tasha's Cauldron Of Everything
-Monsters Of The Multiverse
-Unearthed Arcana, Homebrew, or anything else available free and legally online by request. Please include a link with any request for these!
Character Creation: Sheets are best hosted on Mythweavers, in my experience, but so long as I can easily view your sheet, I don't care where it goes.
-Backstory: Skirt length
-Experience: 5th Level Gestalt (See Spoiler)
-Wealth: Standard wealth by class and background. You may replace any existing armor with any mundane armor you have proficiency with. You also get one Common magic item and 500 extra GP.
-Ability Scores: Pick six numbers. These are your pre-racial stats. No number may be higher than 18 or less than 8. You may modify them freely up until the game starts, and may pick duplicate numbers.
-HP: Max at level one, average (rounded up) therafter.
-Alignment: You're pirates, not monsters. And the governments nominally in charge aren't the best. So amoral at worst, heroic at best. Err heroic.
Other Notes: No backgrounds from Ravnica.
When you make your character, also make at least one NPC crewmate aboard the Highwind. They don't need stats, just personality and such.
Player Count: Up to four.
Style Of Play: High seas malarkey! Adventure! Looting! Sex!
Allowed Content: Anything not on the list, do not ask for.
-Player's Handbook
-Dungeon Master's Guide
-Xanathar's Guide To Everything
-Volo's Guide To Monsters
-Mordenkainen's Tome Of Foes
-Guildmaster's Guide To Ravnica
-Eberron: Rising From The Last War
-Tasha's Cauldron Of Everything
-Monsters Of The Multiverse
-Unearthed Arcana, Homebrew, or anything else available free and legally online by request. Please include a link with any request for these!
Character Creation: Sheets are best hosted on Mythweavers, in my experience, but so long as I can easily view your sheet, I don't care where it goes.
-Backstory: Skirt length
-Experience: 5th Level Gestalt (See Spoiler)
-Wealth: Standard wealth by class and background. You may replace any existing armor with any mundane armor you have proficiency with. You also get one Common magic item and 500 extra GP.
-Ability Scores: Pick six numbers. These are your pre-racial stats. No number may be higher than 18 or less than 8. You may modify them freely up until the game starts, and may pick duplicate numbers.
-HP: Max at level one, average (rounded up) therafter.
-Alignment: You're pirates, not monsters. And the governments nominally in charge aren't the best. So amoral at worst, heroic at best. Err heroic.
Other Notes: No backgrounds from Ravnica.
When you make your character, also make at least one NPC crewmate aboard the Highwind. They don't need stats, just personality and such.
No multiclassing.
You gain the higher hit die from your classes.
You gain weapon, tools, and armor proficiencies from both classes.
You gain three saves total, chosen from among any saves available to your classes. If you can only pick two, you must pick those two, but then gain an extra free pick of save proficiency.
You may take skills from either class's list, and take the higher number of skills to gain from class.
You gain equipment from one class only. If you need essentials from another class (for instance, a Fighter//Wizard without an arcane focus) just ask, and you can have it.
Spellcasting is kept entirely separate on leveling, but in play, you can use slots from both sides for either side's spells.
For ASIs, you gain them from both sides, but no stat can be raised by more than 2 at any level.
You gain the higher hit die from your classes.
You gain weapon, tools, and armor proficiencies from both classes.
You gain three saves total, chosen from among any saves available to your classes. If you can only pick two, you must pick those two, but then gain an extra free pick of save proficiency.
You may take skills from either class's list, and take the higher number of skills to gain from class.
You gain equipment from one class only. If you need essentials from another class (for instance, a Fighter//Wizard without an arcane focus) just ask, and you can have it.
Spellcasting is kept entirely separate on leveling, but in play, you can use slots from both sides for either side's spells.
A level five Wizard//Fighter (not EK) has the normal slots of a level five Wizard.
A level five Wizard//Cleric would have eight 1st level slots, six 2nd level, and four 3rd level.
A level five Wizard//Paladin would have eight 1st level slots, five 2nd level, and two 3rd level.
In play, you can use any slots for any spell you know or have prepped.
A level five Wizard//Cleric would have eight 1st level slots, six 2nd level, and four 3rd level.
A level five Wizard//Paladin would have eight 1st level slots, five 2nd level, and two 3rd level.
In play, you can use any slots for any spell you know or have prepped.