KarmicBacklash
Shipping Trash
- Joined
- Aug 13, 2015
- Location
- Canada
The Calamity looms large on the horizon.
It draws nearer by the day, black and ominous, the dark cloud that heralds a storm none will survive. Its return was foretold long ago in an age long forgotten, a history that will repeat however the world may try to forestall its coming. The beast's malicious hunger threatens to consume all; mindless, merciless, it seeks nothing less than the complete destruction of the world.
A call to arms echoes across the kingdom. The people ready themselves for war; technology from a time long past is prepared for use against the swiftly approaching doom. From each of the kingdom's races, a champion is chosen, the strongest among their people. Handpicked by Princess Zelda, the daughter of King Rhoam Bosphoramus Hyrule, they are to serve as the pilots of mechanical titans called Divine Beasts, in the hope of defeating the Calamity once and for all.
From the Zora comes Mipha, their very own princess. Soft-spoken and kind, with a great talent for healing, she wields her spear with the grace of a dancer.
From the Gorons comes Daruk, their fearless leader. The jovial yet determined elder stands strong in the face of danger, his iron will unyielding as the mountain he calls home.
From the Rito comes Revali, their fastest flyer and most talented archer. Though exceedingly arrogant, and with a smugness that chafes, he is a stalwart ally and reliable comrade who will always come through when he is needed most.
From the Gerudo comes Urbosa, chief of the tribe. Swift as a lightning strike and twice as deadly, she shows no mercy to those who would threaten the kingdom of Hyrule or its princess, whose mother she knew and adored.
And from the Hylians comes Princess Zelda's appointed knight. Though there is no Divine Beast for him to pilot, he is a champion in more than just name. His skill with a sword knows no equal, and his courage is unmatched. Chosen by the gods themselves, he wields the sword that seals the darkness, the blade that no evil may ever touch.
Together, they will face the Calamity, and by the grace of the gods, they will win.
It arrives all too soon, and without warning. The worst that can possibly happen, does; the Calamity's malice seizes control of the Sheikah technology meant to defend the kingdom against it. Suddenly, the very weapons meant to save Hyrule become its undoing.
Guardians rampage across the land, leaving naught but death and destruction in their wake. Thriving towns and villages are reduced to rubble and ash. Rivers run red with blood. The king is slain. Hyrule Castle burns.
The Calamity's blighted emissaries invade the Divine Beasts. Four champions fight. They fall. They die.
A lone knight stands between his princess and certain death. Bruised and bloodied, he struggles to stay upright, remaining on his feet through sheer force of will alone. He puts on a brave face, but things have spiralled far out of his control, or hers; this, he knows, is a battle he cannot win. Nothing short of divine intervention can save them now, and the gods themselves might find delivering the kingdom from this hell to be beyond even them.
At his back, the princess begs him to run, to save himself. He pretends not to hear. He will not, cannot leave her, and not only because he knows that if he does, all will truly be lost. It is not simple duty that keeps him rooted to the spot, shielding her with his own battered body. This ceased to be about duty a long time ago.
Princess Zelda is precious, not only to what remains of the kingdom of Hyrule, but to him. The vow he made back then, the oath he swore to her father that he would protect her is secondary to the promise he made to her, to stay always by her side, come whatever may. To that end, he will fight to his final breath.
The last remaining champion sustains a mortal wound. Clinging to life by a thread, consciousness fading, he is spirited away to a secret place, hidden from the Calamity's eyes, in the desperate hope he might survive...leaving the princess to face the encroaching darkness alone.
If only they could turn back the clock and start over. If only they could try again, maybe, just maybe, things could be different.
The little white Guardian that witnessed it all carries this wish with it when it returns to the past, to fix what has been broken. It has seen how things went wrong...so perhaps it will be able to help set them right.
Age of Calamity was a brilliant game. The gameplay was refreshingly different from main series Legend of Zelda games, the story was solid, and the characters were delightful. Breath of the Wild is, without a doubt, one of my favourite Zelda titles, and I was thrilled to have that version of Hyrule expanded upon in the "What if" story of Age of Calamity.
I've beaten Tears of the Kingdom now, but I'm not ready to be finished with this Hyrule yet. Thus, I'm looking to create a story within it, something in the vein of Age of Calamity, as I find the idea of a different outcome to the original battle with the returned Calamity Ganon to be particularly intriguing. Using the story of Age of Calamity itself would be fine with me, but I'd be happy to put together something very different; ideally, I'd still like to take some of the events from the game and incorporate them into the story, as well as make use of the memories from Breath of the Wild.
I'm specifically seeking a partner to play Zelda. I'm only interested in Zelink as the pairing for this story (It's canon, baby! TotK confirms it, and I will die on that hill), so please don't enquire if you're going to suggest something else.
Please see this thread for my ons and offs and what I look for in a partner, as well as other important information.
Last edited: