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To undo the Calamity (Legend of Zelda: BotW/Age of Calamity)

KarmicBacklash

Shipping Trash
Joined
Aug 13, 2015
Location
Canada
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The Calamity looms large on the horizon.

It draws nearer by the day, black and ominous, the dark cloud that heralds a storm none will survive. Its return was foretold long ago in an age long forgotten, a history that will repeat however the world may try to forestall its coming. The beast's malicious hunger threatens to consume all; mindless, merciless, it seeks nothing less than the complete destruction of the world.

A call to arms echoes across the kingdom. The people ready themselves for war; technology from a time long past is prepared for use against the swiftly approaching doom. From each of the kingdom's races, a champion is chosen, the strongest among their people. Handpicked by Princess Zelda, the daughter of King Rhoam Bosphoramus Hyrule, they are to serve as the pilots of mechanical titans called Divine Beasts, in the hope of defeating the Calamity once and for all.

From the Zora comes Mipha, their very own princess. Soft-spoken and kind, with a great talent for healing, she wields her spear with the grace of a dancer.

From the Gorons comes Daruk, their fearless leader. The jovial yet determined elder stands strong in the face of danger, his iron will unyielding as the mountain he calls home.

From the Rito comes Revali, their fastest flyer and most talented archer. Though exceedingly arrogant, and with a smugness that chafes, he is a stalwart ally and reliable comrade who will always come through when he is needed most.

From the Gerudo comes Urbosa, chief of the tribe. Swift as a lightning strike and twice as deadly, she shows no mercy to those who would threaten the kingdom of Hyrule or its princess, whose mother she knew and adored.

And from the Hylians comes Princess Zelda's appointed knight. Though there is no Divine Beast for him to pilot, he is a champion in more than just name. His skill with a sword knows no equal, and his courage is unmatched. Chosen by the gods themselves, he wields the sword that seals the darkness, the blade that no evil may ever touch.

Together, they will face the Calamity, and by the grace of the gods, they will win.

It arrives all too soon, and without warning. The worst that can possibly happen, does; the Calamity's malice seizes control of the Sheikah technology meant to defend the kingdom against it. Suddenly, the very weapons meant to save Hyrule become its undoing.

Guardians rampage across the land, leaving naught but death and destruction in their wake. Thriving towns and villages are reduced to rubble and ash. Rivers run red with blood. The king is slain. Hyrule Castle burns.

The Calamity's blighted emissaries invade the Divine Beasts. Four champions fight. They fall. They die.

A lone knight stands between his princess and certain death. Bruised and bloodied, he struggles to stay upright, remaining on his feet through sheer force of will alone. He puts on a brave face, but things have spiralled far out of his control, or hers; this, he knows, is a battle he cannot win. Nothing short of divine intervention can save them now, and the gods themselves might find delivering the kingdom from this hell to be beyond even them.

At his back, the princess begs him to run, to save himself. He pretends not to hear. He will not, cannot leave her, and not only because he knows that if he does, all will truly be lost. It is not simple duty that keeps him rooted to the spot, shielding her with his own battered body. This ceased to be about duty a long time ago.

Princess Zelda is precious, not only to what remains of the kingdom of Hyrule, but to him. The vow he made back then, the oath he swore to her father that he would protect her is secondary to the promise he made to her, to stay always by her side, come whatever may. To that end, he will fight to his final breath.

The last remaining champion sustains a mortal wound. Clinging to life by a thread, consciousness fading, he is spirited away to a secret place, hidden from the Calamity's eyes, in the desperate hope he might survive...leaving the princess to face the encroaching darkness alone.

If only they could turn back the clock and start over. If only they could try again, maybe, just maybe, things could be different.

The little white Guardian that witnessed it all carries this wish with it when it returns to the past, to fix what has been broken. It has seen how things went wrong...so perhaps it will be able to help set them right.




Age of Calamity was a brilliant game. The gameplay was refreshingly different from main series Legend of Zelda games, the story was solid, and the characters were delightful. Breath of the Wild is, without a doubt, one of my favourite Zelda titles, and I was thrilled to have that version of Hyrule expanded upon in the "What if" story of Age of Calamity.

I've beaten Tears of the Kingdom now, but I'm not ready to be finished with this Hyrule yet. Thus, I'm looking to create a story within it, something in the vein of Age of Calamity, as I find the idea of a different outcome to the original battle with the returned Calamity Ganon to be particularly intriguing. Using the story of Age of Calamity itself would be fine with me, but I'd be happy to put together something very different; ideally, I'd still like to take some of the events from the game and incorporate them into the story, as well as make use of the memories from Breath of the Wild.

I'm specifically seeking a partner to play Zelda. I'm only interested in Zelink as the pairing for this story (It's canon, baby! TotK confirms it, and I will die on that hill), so please don't enquire if you're going to suggest something else.

Please see this thread for my ons and offs and what I look for in a partner, as well as other important information.
 
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Just to be a little different, bumps in this thread will consist of facts about the series, some possibly known to you, some possibly not. The first one will be something I noticed myself after rewatching some cutscenes from Tears of the Kingdom.

Didja know? Tears of the Kingdom has a major plot hole right in plain view: all of Hyrule's weapons are supposed to be decayed, but if you look at the weapons wielded by the present-day sages, none of them are damaged at all! How did their arms escape the decay caused by the Upheaval? Nobody knows. It's never addressed or even given a passing mention, which means it probably wasn't intentional, and is a mistake on the part of the developers. Oops!
 
Didja know? Breath of the Wild and Tears of the Kingdom aren't the only games in the series that allow Link to wear Majora's Mask. In A Link Between Worlds, there's a replica of the mask on the wall in Link's house; phase into the wall and walk behind it, and you can wear it! ...Sort of.
 
Didja know? Long-time fans of the series are familiar with Spectacle Rock, a pair of massive stones that resembles a pair of spectacles, or glasses. It's one of many recurring locations across numerous games, and it's usually easy to spot, but in Ocarina of Time, it's a little more subtle. In both the original version and the 3DS remaster, it can be found inside the Death Mountain Crater, just in front of the entrance to the Fire Temple.
 
Didja know? Much of the ambient sound in Breath of the Wild was produced via Foley recordings, the same method that used to be used for radio shows. They even created a sound to accompany a Bokoblin...picking its nose. Sound director Wakai Hajime had this to say about it: "It's not a very loud noise, but we created it by sticking a finger in a wet cloth and squishing it around."

...Gross.
 
Didja know?
Ravio is revealed at the end of the game to be Link's Lorulian counterpart, but this is foreshadowed from the first time Link meets him. How? He wears a rabbit outfit. In the prequel game, A Link to the Past, Link becomes a rabbit when he enters the Dark World for the first time.
 
Didja know? In the very first title in the series, there was an enemy called the Pols Voice that, in the Japanese version, could be defeated by using the working microphone that came with the game. This method of killing the monster was hinted at in the game's instruction manual, which stated that the Pols Voice hated "loud noises."
 
Didja know? In Breath of the Wild, if you scan the 8-bit Link Amiibo, you can get a clothing item called the Trousers of the Hero, which are actually very short shorts. If you look closely at the hem on the front of Link's right leg, you'll see that these shorts are embroidered with an Octorok sprite from the original Legend of Zelda game.
 
Didja know? The Guardians from Breath of the Wild are based on pottery from the Jomon era in Japan, which took place between around the year 14,000 to 300 BCE. Flip a guardian over and remove its legs, and you get a piece of Jomon pottery.

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Didja know? Lord Jabu-Jabu from Ocarina of Time makes a cameo in Majora's Mask. At the swamp fishing hole, there's a much smaller version of him called "Chapu-Chapu" that you can catch with the fishing rod, though he's very hard to hook.
 
Didja know? It came as a big shock to a lot of people who played Ocarina of Time to learn that Sheik was actually Zelda in disguise, but perhaps it shouldn't have; there's a hint that points toward this twist in Link's very first meeting with "Sheik". If you listen closely to Sheik's theme, you'll hear the notes of Zelda's lullaby hidden in it!
 
Didja know? The Chuchus in Wind Waker make some odd noises, but as it turns out, their high-pitched, fast-paced babbling isn't completely unintelligible. It's actually sped up audio of two Japanese men arguing; two clearly audible statements from the recording are pretty insulting, translating into "At least I'm not balding," and "And looking like you are, people will think you're a monster." Who knew Chuchus were so rude?
 
Didja know? In the German version of the original Ocarina of Time, the four carpenters are named John, Paul, George, and Ringo, after the Beatles. The names were changed in the 3DS remake, though.
 
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