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[CS] Yidhra's Character Storage

Character Sheet

Yidhra

Eldritch Abomination
Joined
Sep 16, 2023
This is where I'll be sticking the character(s) I'm planning on playing here. As a general rule, I don't exactly do "good" characters; mine tend to fall somewhere along the neutral - evil character alignment spectrum. Most of my girls are based on RP characters I've had in one incarnation or another for numerous years- they've just been given race-lifts or other fairly minor tweaks, to make them more interesting.​
 
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Name: Celisse Idrael
Name Pronunciation: Seh-lee-s Id-rye-ell
Age: By human standards, she would be in her late 30's - early 40's
Race: Naga
Profession: Torturer
Alignment: Neutral Evil


Appearance:

Celisse.png

In General: At five feet eight inches tall, Celisse is what some might consider to be on the taller side, for a woman. With a long, elegant, slim neck, ample bosom, and wide hips, Celisse posesses a timeless, classic, statuesque hourglass figure; at least from the waist up. From the waist down however, it is immediately evident that she's far different from human; rather than having something as commonplace as legs, she is a serpent. Her long, sinuous, muscular tail is covered in small, diamond-shaped scales that hold a deep, rich, bronze-to-garnet iridescence; the scaly plating that begins below her navel and runs the length of the underside of her tail is a lighter, creamier brown, similar to the color of desert sand. Her deep, lustrous, wine-red hair falls to her waist in carelessly touseled, loose waves; a few strategically-woven braids scattered throughout its length. Her complexion is a deep, warm, burnished-gold. Hers is a heart-shaped face with sharply-pointed ears, a high and broad forehead, delicate, regal, perhaps even "exotic" features and a pointed chin. Celisse's eyes are the color of hyacinths, a deep, velvety and luminous, cold blue-violet.

Physical Anomalies: Along with her tail, Celisse has a handful of other decidedly non-human traits. Similarly to all snakes, she is cold-blooded; which means she becomes lethargic and sluggish during the winter and is inclined to hibernate through the coldest months of the year, if it is at all possible for her to do so. Her tongue is long, thin and forked, which causes her to speak with a sillibant, hissing accent. Like many of her serpentine brethren, she has a pair of hollow, venomous fangs that can collapse against the roof of her mouth.​

Physical Imperfections: It should come as absolutely no surprise, given her profession, that her hands are rough and calloused. Celisse frequently sports dark bags beneath her eyes, caused by nothing more than a lack of sleep. While her cheekbones are high and knifeblade-sharp, her cheeks have a hollow gauntness to them, which becomes more pronounced when she's drinking.

Piercings, Tattoos and Other Modifications: Celisse's ears are pierced; she prefers to wear a pair of long, dangling, intricately-crafted earrings that consist of delicate, spun glass baubles wrapped in gold wire. Elaborate, swirling tattoos in deep coffee-brown adorn her cheeks, upper chest, arms and the backs of her hands.

Clothing Preferences: Celisse tends to favor elaborate bustierres (with or without sleeves) in either black or deep, rich jewel-tones such as emerald-green, sapphire-blue, amethyst purple or topaz-yellow; frequently decorated with intricate beadwork, or embroidery in gold or silver thread. In terms of fabric, she prefers finer materials, such as silks or satins, feathers, exotic furs, leather, or lace. When the situation calls for it, she might pair her bustierre with either a delicate, gossamer shawl or a heavily-embroidered, beaded vest.

Jewelry or Other Adornment: Though she doesn't own much in the way of jewelry, she does enjoy it quite a bit. On one day, she might pair a gold-trimmed black-laquered enamel collar with a heavy neckpiece of gold, set with emeralds. The next night, she might simply wrap a rope of pearls around her waist, or perhaps she'll don a silver head-chain that's set with black opals.

Weapons:

  • If she is close enough to an opponent and the opportunity for her to bite them arises, she can use her fangs to inject them with a potent, painful venom
  • If it becomes necessary to do so, she can restrain opponents by constricting them with her tail (though her movement is hindered by doing so), or bludgeon them with it.
  • Her weapons of choice are a pair of triangular-bladed Kidaari (more commonly known as katar)

Personality:

Overview: It would likely be extremely easy for others to take Celisse at nothing more than face value, for she is an extremely overconfident, arrogant, cocky and strong-minded individual who treats everyone she encounters with a measure of casual irreverence and bored disdain. She is a creature of subtleties and nuance; she intertwines her words with veiled meanings, carefully selecting each syllable to carry multiple connotations; frequently laced with a peculiar, graceful cruelty. Celisse is very much a performance artist; one who derives pleasure from her work, transforming otherwise "simple" torture into one macabre masterpiece after another, viewing it as the ultimate form of self-expression and creativity; weaving grotesquery and beauty together into something uniquely, breathtakingly horrific and exquisite. Unburdened by the constraints of morality, Celisse blithely disregards any notions of right and wrong. In her mind, such concepts are trivial and restrictive; she is the kind of girl who does dirty deeds (potentially even for dirt-cheap) and doesn't give a damn what anyone else thinks. She is, simply, out for herself and couldn't care less about who (or what) she uses to get exactly what she wants, when she wants it. Life, to Celisse, is an elaborate game, one in which she revels in playing to win. Her competitive spirit drives her to push boundaries, employing others as pawns in her strategic maneuvers. It matters not who or what she exploits to achieve her ends; she views everyone and everything as disposable instruments in her grand performance. Trust is a mere illusion, shattered at a whim as she deceives, cheats, and betrays those who would foolishly place their faith in her. The line between friend and foe is blured, as loyalty is a concept she wields to her advantage, discarding it when it becomes inconvenient. And if she ends up taking a few pointless lives along the way, then so be it.
  • Celisse is something of a hedonist; she covets, adores and values not only the finer things in life, but things she considers to be beautiful as well.
  • Very much a connoseur of the arts, especially opera, theater and bloodsport
  • She sees the value in the things that society generally shuns
  • She is extremely greedy, selfish and has a jealous streak
  • Holds long-lasting, bitter grudges; doesn't forget a slight and never forgives
  • Does not like sweets​
  • Very much a fan of black coffee
  • She drinks for no reason other than she likes the taste of alcohol and rarely gets shitfaced
  • Enjoys gambling probably far more than she should, especially if there are high stakes
  • Is a proficient interrogator
  • She is illiterate, having never had the luxury or time to learn how to read or write
  • Celisse's magical proficiency is about on par with a rock. In other words, she is completely inept in regard to using the arcane arts.
 
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Name: Firiel Kalavathi
Name Pronunciation: Fear-ee-ul Call-uh-vah-thee
Aliases: Fury, Fear

Age: By human standards, she would be in her mid-late twenties
Race: Aranea
Profession: Assassin
Alignment: Chaotic Evil


Appearance:

Firiel.png
In General: The bottom line about Firiel is that she simply oozes style. It might not be high-class; in fact, it's downright shady and borderline trashy, but it is style nevertheless. Though she stands a perfectly average 5'3" tall, her habit of slouching and slumping when she walks (and casually leaning against whatever -or whoever- might be closest to her when she's standing around) makes her appear to be shorter than she actually is. Slight of frame, lithe, willowy, sinewy and agile, she's as rangy and scrappy as an alleycat; as resilient as a cockroach. Wth a long, slim neck, narrow shoulders, waspish waist, wide hips and long, slender legs that really do go all the way up there, she would not be excessively out of place on some noble's dance floor. She moves with an easy, loose-limbed, stalking, swaggering grace that drips with cocky overconfidence. The first thing that most people tend to notice about the woman is that she seems to have been drained of all color. Four twisting, pointed, basalt-black horns crown her head; draped in gossamer-fine spiderwebs that hang down her back like a delicate mourning veil. While her ears are as sharply-pointed as any elf's, she is not of elven descent. Her carelessly-touseled, bone-white hair tumbles like compliant serpents to the middle of her back, framing a heart-shaped face with a broad forehead, high cheekbones, delicate features and a pointed chin. The most tell-tale indicator that the woman is something much less than human is the fact that she is simply drained of all color. Her carelessly-touseled, wavy basalt-black hair tumbles in loose curls to her hips; framing . Firiel's skin is a cool-toned pale grey, the color of long-cooled ashes; darkening to near-black along the soles of her feet, palms of her hands, eyelids and full, pouty lips (which frequently curve into a killer slasher's smile.) Deep-set and hooded, framed by long, thick lashes, her piercing, gelid eyes are what most would call "colorless;" the eerily-pale, luminous, faintly silvery hue of iced champagne.

Physical Anomalies: Firiel exhales shadows with each breath and word. Her "blood" is a slow-flowing, thick, cool, ink-black fluid (the same shade of true black is mirrored by the hue of her tongue, gums, throat and organs.) . Her long, thin fingers and toes do not grow typical nails, but short, sharply-pointed, curved black claws. More often than not, little black spiders can be seen moving along the webs that drape from her horns. A faceted, cloudy and cracked clear gemstone adorns the center of her forehead, embedded within her flesh.

Physical Imperfections: The Aranea bears a curse that forces her into perpetual silence, its existence etched upon the surface of her skin. Easily mistaken for intricate, abyssal-black tattoos, her throat is adorned with what appears to be a collar of black lace; those same markings trailing up her chin and ending just below her bottom lip. Caged in perpetual motion, they writhe and twist like living shadows that dance just below the surface of her skin, demanding her cooperation. Should she make a sound, those shadowy tendrils tighten around her throat, not only gripping her vocal cords, but making it difficult to draw breath as well. Those marks of damnation can slither along her cheeks and forehead as well, inflicting her with intense migraines that can sometimes become downright debilitating. Though her curse won't outright kill her on its own, it can make life a living hell.

Communication Methods: Mute by necessity and incapable of using magic, she has had to devise other ways to communicate with other people. Her preferred method (and the most elegant, as far as she is concerned) is through sign; she is fluent in both the intricate, elaborate silent gesticulation of the Thieves' Cant and the simpler common trade tongue. Should either unspoken language fail to convey what she's trying to get across, she can and will resort to pantomime and touch; writing is very much an option as well, during the right circumstances. Though it may be possible to force her into speech, she never willingly vocalizes anything.

Clothing Preferences: Though decidely on the roguish, trashy and on the "daring" side, Firiel's taste in clothing wouldn't stand out too much, unless she has to attend a formal function or has to be in "high society." What she wears is always clean and presentable; however, her blouses are left halfway unlaced, the necklines of her gowns plunge too deeply, her leggings are artfully slashed, her skirts are slit just a bit too high. While she does prefer fabrics that are on the finer side, her wardrobe is largely monochromatic: various shades of blacks and greys. A typical day-to-day outfit for her would consist of a collared raven-black silk corset double-laced with black satin ribbon and delicate gold chain, a pair of black satin opera-length gloves, tight-fitting black leggings with strategically-positioned knife-slashes along the legs. When it comes to footwear, she would pair it with knee-high, black velvet or doeskin stiletto-heeled boots.​

Weapons:

  • Her preferred weapons are a pair of iron-bladed war-fans; when not in use, they simply look like a pair of folding fans with heavily-engraved, black-lacquered cases and handles.
  • Garrotte wire is her secondary preference; it's elegant, swift and a rather useful tool, in the right situations.

Personality:

Overview: At first glance, Firiel Kalavathi appears to be a composed and dignified, observant and perceptive woman who doesn't seem to be fazed by much of anything. Not willingly involving herself in the affairs of other people, her presence fleeting and her absences lingering. While she may be cunning and deceitful, treacherous, self-serving and possessing a bad case of chronic backstabbing disorder, she is nevertheless quite charismatic and can be devilishly charming, when it suits her needs. She is an incredibly arrogant, extremely overconfident, flamboyant woman who delights in showing off; proud and egotistical, volatile and carries a superiority complex. Whether she's allowing her combat sadomasochistic tendencies to turn the world into a bloodstained wonderland of her own making, or engaging in psychological warfare, she enjoys figuring out what makes people tick and where their seams are, so she can systmatically tear them apart. Firiel may be a ruthless, merciless killer whose lack of conscience and remorse allows her to give into her bloodlust with a maniacal, deranged sort of glee; but that does not mean she's a simple-minded murderess who slaughters indiscriminately. There is a purpose behind everything she does; even if it may not be readily apparent at first glance; for her mind works in ways that are far removed from the way humans and people of most other races tend to think. Paired with her blatant disregard for life and distinctive lack of empathy, Firiel can be rather impulsive, especially when it comes to matters of instant gratification; she has a hard time taking "no" for an answer and does not like being denied.
  • She is a bone collector​
  • Firiel is the sort of person who will try anything at least once
  • She will not make promises or sign contracts, as both are meant to be broken
  • Firiel can and will deceive, manipulate, backstab and act as a double (or triple) agent for fun and profit
  • She is no stranger to committing treason and engaging in espionage (including political espionage)
  • She likes to play with whips and knives
  • While she is capable of working for (or with) anyone, she is loyal only to herself
  • Firiel isn't stupid by any means; she simply takes pleasure in what she does and is quite power-hungry
  • She is very much a seeker of knowledge and keeper of secrets
  • Though she has never learned how to dabble in the arcane arts, she is very interested in learning blood magic
 
Name: Alenia Malveret
Name Pronunciation: Uh-lay-nee-uh Mall-vur-et
Age: By human standards, she would be somewhere in her early twenties
Race: Harpy
Profession: Bandit
Class: Warrior
Alignment: Neutral Evil

Appearance:

Rahu.png

In General: At six feet tall, the young lady does cut something of an imposing figure, standing at least head and shoulders above most other women. Thick-necked and broad-shouldered, wide-hipped and carrying the compact musculature of a pugilist or gladiator, Alenia is rough-hewn and solidly-built. She is something of a bed-head; her short, curly coal-black hair perpetually disheveled in a way that simultaneously seems to be both careless and carefree; equally dark feathers growing haphazardly throughout its length.Her complexion is a medium-toned, tawny olive hue; hers is an oval face with a broad forehead, knifeblade-sharp cheekbones, sharp features and a rounded, tapering chin. Her piercing, deep-set eyes are heterochromatic; the left is a pale, mossy green and the right is a light, cool, granite-grey.

Physical Anomalies: A rigid, ornamental fanned crest of black feathers grows from either temple and curves downward behind each ear, resembling nothing so much as a pair of vestigal wings. A second pair of basalt-feathered wings, perfectly capable of carrying her in flight, grow from her shoulderblades; when not in use, they are folded against her back in a manner that makes them resemble a feathered cloak. Shorter, ornamental tufts of feathers grow down the backs of her arms. Rather than fingernails, Alenia has hooked, sharp claws. From the knee down, her legs are covered in the dark, scaled plating of a crow's legs and her four-toed, taloned feet are that of her avian brethren as well; enabling her to grasp things with them, or perch in the same manner as a bird.

Physical Imperfections: Composed of sharp angles and hard planes, her facial structure is too sharp and harsh to be considered conventionally beautiful by any means; perhaps striking or interesting would be a more apt term. It should surprise absolutely no one that her hands are rough, dry and calloused. More often than not, she is fairly battered and bruised; frequently carrying scrapes and scratches, a split lip, busted knuckles-- after all, a bandit's life is never free of injury. Alenia is neither a buxom maiden nor statuesque stunner; her feminine curves are decidedly subtle and understated, she is what most people would call quite flat-chested and her figure is rather androgynous. Her voice is quite deep, at least for a woman; a gutteral, gravely, smoky alto rasp.
Piercings, Tattoos and Other Modifications: Alenia's right ear is pierced; when given the opporutinity, she will wear a long, dangling earring consisting of thin pewter chains and small, cheap, counterfeit yellow topazes. Her forehead and cheeks are adorned with delicate, intricate, swirling scarification patterns.


Clothing Preferences:

Armor: Alenia can frequently be seen wearing a thick, rough, padded black cloth neckguard, secured in the back with simple straps and buckles. This is typically paired with a battered, scratched and scraped-up dark brown leather curiass and dark grey boiled leather greaves. It is all battered, scuffed, worn piecemeal; though none of it matches, it at least fits her and serves its purpose.

General Attire: She is not a particularly fashion-conscious lady; the harpy favors function and comfort over form and gravitates toward colors that would hide stains and general grime well. It would not be unusual to see her wearing something like a loose-fitting, thigh-length, rust-colored or steel-blue linen blouse with the laces left halfway undone and a simple pair of dark brown or black cotton trousers.

Getting Gussied Up: Alenia owns exactly one set of finery, which she wears only when absolutely necesssary- and in certain circles, it could be considered downright scandalous. Consisting of a high-collared garnet-red brocade velvet doublet with slashed sleeves, a charcoal-grey waistcoat and black leggings that lace up the outer legs, Alenia could almost be mistaken for being a strangely pretty young man while wearing it.​

  • Due to the avian structure of her feet, she cannot wear footwear of any sort
  • Having been born into banditry, she has never worn women's clothing.
  • She cannot understand the point of wearing chemises, corsets, bodices, bustles, or anything with a skirt.
  • Delicate fabrics such as lace and cloth-of-gold confuse her.

Weapons:

  • Her main weapon is her maul; a long-handled hammer with a heavy iron head, with a spike at the fore-end of the haft. The hardwood shaft is unadorned, though a section is wrapped in stained cloth to give her a better grip when wielding it. When not in use, she carries it sheathed across her back.​
  • Though she is not an expert in close-quarters combat by any means, she has managed to hold her own in drunken brawls in the past; she can take (and throw) a punch- and her claws are quite capable of tearing flesh.

Personality:

Overview: At first glance, it would probably be easy for others to write the harpy off as nothing more than another thug. Headstrong, impatient, and impulsive, Alenia charges forward without regard for consequences. She acts first, thinks second, allowing her instincts to guide her actions. Volatile and easily bored, Alenia is loud, rude, boisterous and sarcastic; her words cutting just as deeply as her claws. She revels in provoking others, pushing boundaries and testing the limits of everyone she encounters. Her mischievous laughter echoes far and wide, her cackling vocals seeking to lure hapless travelers to their doom. A cynical nihilist at the core, the bandit finds solace in her belief that life is inherently meaningless. She sees the world as a cruel and unforgiving place- and this perspective fuels her desires to take what she wants by any means necessary. Fiercely independent, she abides by no rules except her own. The woman wears her judgments like a crown, her critical eye searching for flaws in others. Her opinions are unapologetically sharp and she does not shy away from expressing them. She is quick to dismiss those she deems unworthy or weak, condemning them with ruthless fervor. She mocks tradition and authority, believing herself above the rules that bind others. She scorns notions of loyalty and attachment, for there is only one truth she holds dear - survival of the fittest.​

  • Alenia is unappologetically opportunistic, greedy, selfish, jealous and self-serving
  • Loyalty means nothing at all, if there is nothing for her to gain from it
  • Respect is not freely given by her; it must be earned
  • She has never had a formal education of any sort
  • She has absolutely no tolerance or patience for what she perceives as weakness
  • The harpy is very much a believer and follower of the rules of nature
  • Though Alenia is very much an impulsive risk-taker, she is neither reckless nor foolhardy
  • Like all carrion crows, she is a scavenger
  • She openly despises nobility and aristocracy
  • Has a fondness for whiskey, rum and rotgut
  • Alenia enjoys cheap cigars
  • Has never tasted "finer" drinks like wine, brandy, or champagne
  • Though she has never been to a play or opera, she thinks they sound extremely boring
  • The bandit is extremely unsophisticated, unrefined and very rough around the edges
  • Can be something of a shameless, (mostly) harmless flirt, if she thinks it will get her somewhere
  • Watchful and wary of most canines
  • Somewhat fearful of horses, donkeys and mules
  • Very inquisitive, can be a quick learner, as long as the subject matter does not bore her
  • Not particularly imaginitive or creative
 

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