B A S I C S
Name : Jorel
Nickname / Alias : N/A
Age : 729
Birthday : October 31st
Gender : Male
Orientation : Het
Species : Enntu
Home planet : Neeshmeraal
A P P E A R A N C E
Height : 211cm (6'11)
Weight : 135kg (298lbs)
Eye color : Hollow pits of darkness.
Hair color : Bald
Details : Dark facial markings around his eyes and on the top of his head as well as the backs of his hands.
Clothing : Jorel usually dresses in lots of long loose clothing. Long tunics, harem pants and boots, as well as his signature mantled robe with its attached head wrap. He never wears bright colors, everything is in shades of white, tan and brown.
B A C K G R O U N D
Jorel was born on the desert continent Izu as part of the Izu-Jakaar Enntu, a group that lived on the back of the desert titan Jakaar. That was where he grew up until his powers manifested and he was presented to the High Council where he was accepted as a candidate. Having to wait until there was and opening on the Council. Jorel chose to stay in Solaris to take advantage of their libraries and universities. He spent the better part of 3 decades educating himself all the while developing his powers and the fine control of them. Returning home to Neeshmeraal he traveled his home planet gathering life experience and building upon his own powers and reputation, this time focusing on the reach of his abilities. For a little more than 70 years Jorel played the hero to his people on a global scale, but always stayed humble and true to his roots, having kept a home with the Izu-Jakaar.
It was then that an opening was presented to him. A High Councilor had been taken out in a surprise attack on his ship during a diplomatic mission. Jorel accepted the position and his first order of duty was to find out who attacked the High Councilor and to enact justice on them. Jorel went above and beyond, not only finding the perpetrators of the attack and their backer, but taking out the organization the backer belonged to, which so happened to be one of the political parties on the planet the High Councilor was heading to.
His next mission was to investigate a potential threat to High Council authority. Upon finding the budding rebellion Jorel used a quick and ruthless show of force to catch their attention and then extended them an offer to join the High Council or be officially recognized as their enemies. With stories of his last mission still in circulation the rebellious force joined the High Council and became their own elite unit.
Jorel spent the next handful of decades traveling High Council controlled territory, visiting planets ravished by wars, famine, and natural disasters and doing what he could to help them rebuild and recover. He also would find anything or one that could be of potential use to the Council regardless of it's legality as long as it wasn't a direct threat to them.
Jorel's long history is much the same, unrestrained annihilation of the enemies of the High Council, bringing in new untapped resources, and restoration efforts, all while continuing to learn as much as possible when given the chance.
P E R S O N A L I T Y
Positive : Dedicated, Intelligent, Curious, Resourceful, Cunning, Efficient
Negative : Ruthless, a touch conceited when it comes to his power (even if it's kinda earned), Frightening.
A B I L I T I E S
Ability : Area manipulation/ molecular control. Jorel emits an invisible and undetectable field that allows him to control anything within it's vicinity down to the molecular level. His control is total and could only be countered by nullifiers and others with a similar degree of control over whatever he was trying to manipulate. This ability enabled him to, among countless other things:
Negate, generate, and manipulate almost any form of energy.
Negate and manipulate gravity.
Change chemical compositions.
Render other beings with powers within his field powerless.
Control other living things like puppets to do what he wants.
Control someone's basic biology/selectively accelerate the healing process.
Turn himself and others invisible
Create illusions
Force someone to relive good, bad, and/or recent memories (Though he cannot view them).
Manipulate matter to create/destroy objects
Side effects :
The God Sphere takes conscious effort, eventually sapping his physical stamina, to maintain and use for any extended period of time.
Jorel needs to know what he's doing to manipulate things correctly and he can't do anything to his own body since his field starts from his skin going outwards.
The field is not always active and it is possible to harm Jorel when it is down if you can sneak up on him.
The larger the field the more it drains him.
S K I L L S
Master researcher and student. Jorel's ability requires him to understand the things he is manipulating, to more he knows the more he can do so he has spent a good chunk of his free time in the pursuit of knowledge and is constantly trying to learn more. Master of multiple styles of unarmed and melee combat.
S T R E N G T H S
Willingness to put himself between danger and the citizens of the High Council's territories. Eagerness to learn.
W E A K N E S S E S
His willingness to work in the grey areas of the law has but him at odds with several Councilors. His confidence in his abilities, not just his powers, have caused him to underestimate opponents in the past, and will probably happen again.
F E A R S
The collapse of the High Council and what it could mean to the people they protect and govern.
A D D I T I O N A L โ I N F O R M A T I O N
Jorel is in peak physical condition due to him training his body as much if not more than he does his mind since he relies on his physical endurance to maintain it's use. Jorel is known to issue open challenges for friendly combat, no powers to test the his physical limits. Even though he is most known for his battle capabilities his favorite missions are the ones where he gets to rebuild and restore rather than fight.
R E L A T I O N S H I P S
As a 10th level High Councilor he knows all the strongest members, and is at least passingly familiar with all the rest. His willingness to work in the grey areas has also given him many contacts with the underworld, Yb being one of those who would on occasion do work for the High Councilor. Currently holds Cรฉlestine's parole and life in his hand.