"Pfeh!" scoffs Mèabh's father, emerging from the tent behind her.
"Quit your worrying, Mèabh. No one needs to take care of me."
"Oh really?" Mèabh's mother's voice is teasing.
"And the speaker's words don't bother you at all?"
Mèabh's father turns towards the speaker and scowls. He's younger than his wife, but still not young. He still hunts, but not alone, lending his experience to the younger members of the tribe that get the actual kill.
"I don't need to. He uses the authority Auril gives him to speak of mortal matters, but we aren't fools. He looks ridiculous. I pity him."
"Of course you do." Mèabh's mother giggles softly.
"You'd never want to look like him. Of course."
Her father blasts a breath out his nostrils and crosses his arms.
"I'm attacked on all sides," he grumbles.
"Foolishness in my left ear and betrayal on my right."
He comforts himself by wrapping Mèabh in a bear hug.
"Be safe, girl. Don't underestimate the townspeople. They are soft but cunning."
"And don't worry about us," her mother adds. She returns Mèabh's hug even more fiercely. Her goliath strength has not left her, despite her age.
"Don't hurry for our sake. If you find opportunity in the Ten Towns, take it."
Mèabh leaves the sound of the her clan, and the speaker's speeches, behind. Soon, all she hears is the sound of her dogs panting, the soft crunch of the snow under her sled, the occasional crack of her whip to keep the dogs in line, and the harsh blowing of the wind.
Icewind Dale has always been as dangerous as it was beautiful. Now that the Frostmaiden has cursed the land to suffer an everlasting winter's night, it is treacherous, even to an experienced outdoorsman like Mèabh. The cold never breaks, and without thick, heavy clothing, exposure would kill her without hours. Even the wolfdogs that pull her sled must keep running to maintain their body heat or huddle together to share warmth. The night is without end; while Mèabh's eyes see better in the dark than an ordinary human's, she still cannot see clearly except for the couple of hours a day that the aurora lights up the sky with strange colours. Otherwise, she must squint against the twilight, constantly on the lookout for whatever hides in there. And something often
does hide in the shadows; everything in the Dale is hungry now, and even beasts that normally shun people will attack out of desperation.
Yet somehow, life persists. Not longer after leaving her clan, she passes the reindeer herd they are preparing to follow. Unlike the elk and moose of other regions, both male and female reindeer have antlers, though males' are larger. Unique to the Dale, the antlers of one in six of them glow with magical light.
It takes six hours of travel across the dark, frozen tundra before Mèabh finally approaches the Ten Towns. She comes from the east, and the first of the towns she encounters is Bremen - a sleepy town about about 150 people on the west bank of the Maer Dualdon lake, sitting on the mouth of the Shaengarne River (as they call it). Both are broken now, though the Maer Dualdon is still liquid in the center, enough for Bremen (and other towns) to fish knucklehead trout, their main source of food and fish oil - which supplements the whale oil they burn instead of wood, having no forests within easy travel.
Few Ten-Towners brave the cold more than they have to, but as she approaches the town, she sees one figure clad in heavy furs at the river's edge, standing motionless and staring across the ice.