Age: 23
Appearance:
Height: 5' 10''
Figure: Athletic
Cup Size: E
Lvl: 1
Class: Ranger
Race: Half-Elf
Speed: 30 ft
Darkvision: 60 ft
Size: Medium
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
11(0) | 18(+4) | 14(+2) | 10(0) | 16(+3) | 10(0) |
Proficiency Bonus: +2
Saves: STR, DEX
Skill Proficiency: Survival, Perception, Animal Handling, Athletics, Medicine, Insight
Skill Expertise: Stealth
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Instruments: Drums
Languages: Common, Elvish, Dwarvish, Giant, Orc, Gnomish
Armor: Studded Leather AC: 16
Weapons:
Longbow: +6 to hit, 1d8+4 piercing damage, Range 150/600, Arrows: 20 in Quiver, 40 spare in sled
Handaxe: +2 to hit, 1d6 slashing damage, light, thrown(20/60)
Whip: +6 to hit, 1d4+4 slashing damage, finesse, reach
2x Short sword: +6 to hit, 1d6(+4) slashing damage, finesse, light
Coin: 8 GP 4 SP 5 CP
Other Gear:
Quiver
Clothing(Cold Weather)
Dogsled with dog team
Backpack
Bedroll
Blanket
Mess Kit
Shovel
Rope, hempen, 50 ft
Tinderbox
Tent, two-person
10 torches
Crampons
Fishing tackle
Waterskin
Climber's kit
Lantern, hooded
Lantern, bullseye
10 flasks of oil
10 days of rations
signal whistle
pot, iron
Chest with lock (on sled)
Features:
Deft Explorer
1st-level ranger feature, which replaces the Natural Explorer feature
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny(1st Level)
Choose one of your skill proficiencies(Stealth). Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Favoured Foe
1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favoured enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favoured enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.
You can use this feature to mark a favoured enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1 d8 at 14th level.
Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Primal Recovery
Once a day when you have sex - with or without your consent - you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your ranger level (rounded up), and none of the slots can be 5th level or higher.
In addition, every time you have sex, you get one of the benefits of the
enhance ability spell until your next long rest. You can choose which benefit you get, but you can only have one at a time, and it can't be changed until the next time you have sex.