Mx Female Star Wars: Return of the Thread (Check Bumps for Inspiring Images)

Archmagos Issac

Sir Ser Issac of Clarke of Chad the II
Joined
Apr 6, 2014
Location
The Forge World of Mars
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A long time ago in a galaxy far, far away . . . .
About Me
I s s a c
-
Twenty-Seven
Male x Female
10+ years writing
Paragraphs to Novella

Click here for my F-list
About You
I'm looking for fellow fans of the IP with a love of writing and story telling. Perhaps most importantly I would like my partners to be willing to communicate with me. What I mean by that is if something comes up, if you can't post, if you can't continue the RP for any reason, let me know! I'm not gonna get bent outta shape, I'm not gonna hound you, I understand completely. Take your time, say good bye, do whatever. Just please tell me so I can stop eyeballing my inbox in the hopes that I'll get a reply.

Communication also means planning, brainstorming, talking with me about the story and it's characters. I LOVE partners that want to plan and have ideas. This is our story after all and I want us to have our own touches on it all. Don't be afraid to suggest something, ask questions, anything. Worst I'll do is give the equivalent of no and that's that but you'll find I rarely outright say no. I want this to be our story and most of the time I'll either compromise or I'll just outright love your suggestion and start discussing how we incorporate it in.
The last thing I ask of my partners is to please be patient. Understand I work a job that has me working 12 hours a day, 5 days a week, and bouncing back and forth between a 6am-6pm shift, and a 6pm-6am shift. I can be a bit busy sometimes and sometimes outright forgetful either because of work or my own brain chemistry keeping me distracted. If I don't reply, give any indication of what's going on, whatever, please feel free to reach out. Most likely I need a gentle nudge and I'll be back at it immediately.


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Setting: Sequel Trilogy Characters: Pilots for the New RepublicSmut to Plot: 10-90
Prompt
With the destruction of the the Second Death Star came the eventual collapse of the Empire itself. The Battle of Endor heralded the end of the Empire and the rise of the New Republic, but not the end of conflict or struggle. The time for rebuilding and restructuring had begun and it was now time for this New Republic to demonstrate that it could replace the Empire as a galactic force. Alas though, rarely does any new government rise fully realized and fully supported. While there were indeed supporters amongst the people, senators, and others across the galaxy; a government requires armies and people to fight for said government and to combat the agendas of those who'd take advantage of the chaos and those who escaped the fall of the Empire. While the New Republic began it's rebuilding, it needed individuals who were not only able to enforce the law but able to be flexible enough to operate on their own with little to no support until the New Republic can step in.

Thus came the Rangers of the New Republic; pilots and soldiers who are given the authority to dole out justice as they see fit with the flexibility to go where they are needed and where they please. They are the peacekeepers of the New Republic. For 30 years, these rangers have operated throughout the galaxy. Many within the Outer Rim dealing with pirates, crime lords, and remnants of the Imperials. However, the Rangers have been hearing murmurs of something within the Unknown Regions gaining traction. Supporters of the political movement known as the First Order have been discovered with knowledge, documents, and supplies that all point to something growing within these uncharted areas: a threat that could bury the New Republic. The senators and politicians don't wish to begin hostilities based on such claims though. To start a war before the New Republic has even gotten a chance to stand up on it's own plans a potentially costly conflict that can't be afforded.

Something is on the horizon, and the Rangers are perhaps the only ones prepared to do anything.....

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Setting: Any Era Characters: Vroll Kross (MC) - Rescued Slave (YC)Smut to Plot: 20-80, 30-70
Prompt
Smugglers, the rogue traders of the Galaxy. The outlaws able to run blockades, move cargo deemed illegal, and all without being caught; assuming of course they are good smugglers that is. The need for smugglers has always been something of a necessity. Things that were once deemed normal suddenly become outlawed, forbidden, and thus more valuable. Someone needs to move that cargo, someone needs to run those blockades, someone needs to be crazy enough or brave enough to do what's necessary. Though a bit of greed helps too.

Vroll is something of an oddity among the Mandalorians. While many became bounty hunters or soldiers, Vroll uses his training and talents to instead become a smuggler. He'd been taught to act as a scout, a hunter, to be able to recognize patterns and paths that others might not see. That talent became useful in looking for weaknesses in a blockade, recognizing routes of ships, and exploiting that. That knowledge has made him quite good at his job as well. With the rise in business, Vroll had been eventually approached by one of the crime lords of the Hutt Cartel. He'd been tasked with finding and smuggling an artifact located on the planet of Moraband in a once lost tomb. At first, Vroll didn't ask any questions. Go to Moraband, find the artifact, deliver it to the Hutts. Simple enough. That changed after he'd found the artifact, a Holodisk; and ran into trouble every step of the way. What had he gotten his hands on? What was on this disk that was so important

Eventually, he'd managed to make it to Nal Hutta with the cargo in hand. He handed over the disk and been offered a night to rest. Then came the next wrinkle; a slave of the Hutts. Vroll had no interest in spending a night with the slave, especially not when she'd been ordered to kill him in his sleep. Despite that, the two talked and this slave girl revealed what was so important about that holodisk: a map to a long forgotten vault with who knew what sort of riches inside. She had a proposal that would benefit them both: she got the disk and brought it to him, he took her with him and away from the Hutts, and together they'd hunt down that vault and split whatever they found right down the middle.

How could he refuse
?

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Setting: Any Era Characters: Enemy Pilots Smut to Plot: Negotiable
Prompt
At the height of any conflict in galactic history, factions have recruited and employed thousands, if not hundreds of thousands of pilots to fly fighters, bombers, anything that was needed to support their war efforts. To be a pilot requires a certain mindset, a will to put yourself in danger, and think as fast as the signals in your brain can carry you. To be a pilot is to be among the best of the best. Still, many don't live to see the end of the war. Many die in the many dogfights between cruisers above any of a millions of worlds. Many simply are assumed dead because they can't be found. That is where our story lies.

Above the skies of Vekir, two opposing forces clashed. Their capital ships opening fire, their squadrons scrambled, their fighting monumental. Among the hundreds of pilots, two of note are where our story lies. 2 pilots who were shot down and reported killed in action. Reported that is, the truth however is that they managed to survive it all. Not only the fighting above Vekir, not only the re-entry to the planets surface, but the crash that left both pilots stranded on an unknown world for them. With no way off the planet, they find themselves stranded. Without proper supplies, they will find their stroke of luck wasted.

In short, if these daring pilots intend to survive and stand even the slightest chance of getting off world, they each have only one option to survive: band together or die alone.....

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Setting: Any Era Characters: Escaped Criminals Smut to Plot: Negotiable
Prompt
While throughout the years legitimate empires have risen and fallen, beneath the surface there is another sort that has endured in the shadow of other empires; not an empire of bureaucrats and politicians but of criminals and cartels. The Hutts, the Pyke Syndicate, the Black Sun; names that hold as much power as any members of the senate if not more. This is the story however of the rise of one such syndicate....

Within the Outer Rim lies the planet Vessis; a world most notable for it's rich deposits of Doonium and it's freezing, near inhospitable surface. Here we find Penal Facility 45B-258198, though it's known more by it's nickname 'The Pit'. A facility that housed thousands, if not hundreds of thousands of prisoners who were sentenced to work the Doonium mines beneath the facility itself. Though that's what was on the official reports concerning The Pit. Unofficially, the prison was also the staging ground for illegal broadcasted gladiatorial fights to the death. One quite literally needed to fight to survive, whether it was fighting the imported animals, combat droids, or fellow criminals. If the fights didn't kill you or the mines, then the various gangs within the prison would. Those who could survive though were often smart, deadly, or both. Those who could arrange an escape from such a place were to be feared. For one could only imagine what such individuals could do with the proper skills, motivation, and resources.....
 
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