Hello! Welcome to the character creation thread for A Gathering Of Hunters! Below is the outline to post characters. All members can have up to 2 Vampires. Please Post in the group discord if you have any questions about character creation!
WEAPON/ FIGHTING STYLE/ VAMPIRIC ABILITY:(Vampiric abilities are gifted in a ceremony. All vampire characters must have a gift of some sort as these characters do not fall under the feral kind. Feral characters are not accepted at this time.)
FAMILIAR: (not required. However, if you would like to add one, you definitely can!)
SMALL BACKGROUND:
CAREER/ LEGACY: (new vampire? old vampire? what are they leaving behind or picking up?)
PERSONALITY UNDER PRESSURE:
PERSONALITY WHEN CALM:
VIEWS TOWARDS HUMANS: (not all vampires want to fight a human, how does yours view the world and humankind?)
MUSIC: (does your character have a theme? Any song that sparks your creativity to create at your character, post that here! Spotify and YouTube links only.)
APPEARANCE:(Images are fine! Please ensure images are face claims or hyper-realistic art. A description is also fine if you do not have images.)
ADDITIONAL INFORMATION: (This can be anything from previous relationship information or past jobs that are notable.)
AGE: 25 at the time of her death and transformation, 300 years old.
WEAPON/ FIGHTING STYLE/ VAMPIRIC ABILITY:
Weapon: Elbow blades. Erra is incredibly graceful in her fighting ability and views her blades as an extension of her arms, shown in her power and restraint.
Vampiric Ability: Erra has the gift of the vampire gods, creating Creator vampires who can then make other vampires under them. She also has the ability to heal humans without biting them through touch. Erra can also end a vampire's life without the use of tools she can simply look into their eyes and cut the thread immediately. These abilities combined give her the position of power she is in.
FAMILIAR: Erra chose not to take on a familiar. She prefers to handle her own affairs.
SMALL BACKGROUND:[excert from chapter 1] In the early days of the Erra, goddess of the Vampires, she had been a hunter like them. One of the best. Strong and capable. She took down some of the world's renowned creatures. Arcadia didn't even exist at this point. This city was somewhere in Death Valley or the Mohave desert; no one truly knew. All that history had been eased once Arcadia was built. However, when California became flooded from an earthquake, causing some parts to slip in jagged and uneven ways, it created a basis to start anew. Erra had been a part of the survival, so in a way, she was looked to as a leader. However, reality didn't stop because the world was suddenly in shambles. When she was sleeping, she was bitten by a dying vampiric god. This transferred his power to her and captured what was left of the vampire's broken empire.
CAREER/ LEGACY: Erra rules fairly. She prefers to vote on issues and matters that the vampires face and likes to be the middle ground in disputes. This can cause some of the vampires to feel disgruntled if their choices are not picked, but Erra stands firm in her abilities and encourages others to speak their minds. She does not fear humans and mingles with them often while hosting balls and events. Erra could be considered a philanthropist. She has donated several million credits to Arcadia and continues to invest in companies that sprout up in the city.
PERSONALITY UNDER PRESSURE: Calm, collected, firm in her stance. She will not show emotion externally but may present anxiety or fear internally.
PERSONALITY WHEN CALM: She is a gentle vampire at the end of the day; despite her deadly fighting skills and vampiric powers, she does not seek out trouble. She is understanding and will always go out of her way to display kindness even if the situation is not ideal. She can be playful and sensual if a situation calls for it, but may be reserved in the introduction stage.
VIEWS TOWARDS HUMANS: Erra has no qualms against humans. In fact, she will seek out humans who she enjoys the company of and change them into creators as she approves of their morals and character.
MUSIC: Not at this time.
APPEARANCE:
ADDITIONAL INFORMATION:
Erras Mansion is home to all of her favorite Creators. This is also where she conducts events and business. This mansion is located across from the Canal and Shipyards and is on 20 acres of plush green land.
Erra does not believe that business should be conducted in an unfair or seedy way but knows that even if her hands are clean, others may not have the same viewpoint.
Erra had 1 familiar early on in her first 100-year training, they served her well, but she did not take another, knowing that the vampire life would only endanger them.
The acres around the mansion has a variety of orchards that she enjoys spending time in.
Even though her powers are strong, she cannot enter the sunlight.
Standard weapons can not kill her because she can heal herself rapidly. (more information will be provided when this period of time elapses.)
In all her 300 years of being in her position, she has not yet met a vampire who has met her abilities to take the throne.
WEAPON/ FIGHTING STYLE/ VAMPIRIC ABILITY: Her Coven is her weapon, her fighting style, overwhelming numbers. She was blessed with the Vampiric gift of haemokinesis. With this she can fully control her own blood, and any exposed blood near her. She cannot control people or animals through there blood like puppets, nor can she will the blood from a body for her to use. That doesn't mean there are not rumors that she can and that she doesn't take advantage of those rumors. What she can do with the ability is shape and control the blood, harden it into blades or other constructs (Size depending on amount of blood available)
FAMILIAR: None for now
SMALL BACKGROUND: Loreley doesn't go into too much details on what happened to drive her into Erra's arms, but it is known that her lover did something that crushed the woman's soul so thoroughly that she willingly walked out into the night to die than live with the pain he inflicted. She literally walked into Erra's arms and just clung to the vampire begging for her to take the pain away. Erra did so by changing her. For Loreley that was the single greatest experience in life. She had gone from a broken, discarded thing to someone that was chosen by a Goddess to stay by her side for eternity if they could manage to not get themselves killed. In the cracked psyche of Loreley this was the penultimate act of love and since that day she has been by Erra's side doing whatever was necessary to advance her goals.
CAREER/ LEGACY: Loreley helped create and develop A-300. As well as setting up multiple clinics for humans, the cities largest blood bank, homeless shelters, soup kitchens and spearheading a project to utilize Vampire blood to help cure disease in humans. Even if Erra's plan of peace fails, it would still be crucial to maintain a healthy feeding stock.
PERSONALITY UNDER PRESSURE: "Pressure makes diamonds love, just watch me shine." Loreley thrives under pressure. Give her deadlines, near impossible request, belligerent incompetence to contend with and she is golden. If pressed into a life or death situation she lives up to being a monster though.
PERSONALITY WHEN CALM: A little flirty, a lot caring and nurturing.
VIEWS TOWARDS HUMANS: That they are at times more monstrous than the actual monsters roaming around. She honestly believes that there can peace between the two species it will just take time and a lot of compromise on both sides. She does have a soft spot for the disenfranchised, desperate and discarded.
MUSIC:
APPEARANCE:
ADDITIONAL INFORMATION: After she was changed she found her former lover, changed him. She then locked him away in a room, bolting him directly to the wall, not allowing him to get his gift, or feed, or anything. Just letting him go madder and madder. She's had him locked away from 33,157 days and has told him every day she still hates him.
WEAPON/ FIGHTING STYLE/ VAMPIRIC ABILITY:
Fighting style: Krav Maga; ability to utilize everyday objects as weapons.
Vampiric Ability: Estella has the gift of the vampire gods, creating Creator vampires who can then make other vampires under them. She also has the ability to heal humans without biting them through touch. Estella can also end a vampire's life without the use of tools. She can simply look into their eyes and cut the thread immediately.
FAMILIAR:
Bara Godfrey
Bara was a gemologist working on high-profile jewelry for Arcadia's elite. After a rough night and a mugging, Estella found him and nursed him back to health. She promised that if she were to make the throne, he would be turned and reign with her.
SMALL BACKGROUND: Estella was killed at the tender age of 20. She bore 1 child and married Kaden Harlow. However, a late-night crunch caused her to clock out late. Fortunately, Kaden was available to walk her home due to his protective nature, but this was not enough to stop a starving creator vampire from attacking. Presumed to be dead, Estella was taken to the Arch medical morgue. Hours after her bite, she woke, drained the nearest person to her, and walked out of the medical center in only a hospital gown. she didn't know where to go; she had never been in this state before, and so as she wandered the streets alone, she fed on the blood of criminals. Periodically she would check in on Kaden and their daughter, Caroline. But she knew that, given her new life, she simply could not put them in harm's way. She knew that Kaden's decision to hide caroline away was the best, and she disappeared into the darkness. Over the next 5 years, she learned about her abilities; she had passed her trials with her creator and then killed him in the process as she had seen the horrible crimes he had committed while teaching her the way of her kind.
Having learned her abilities were the same as Erra's she felt withdrawn. She had simply been a young executive; how could she manage these abilities and this new world? Erra had lost sight of her goal, and Estella couldn't allow this to happen to her.
CAREER/ LEGACY: New vampire, heir to the vampire throne.
PERSONALITY UNDER PRESSURE: Impatient, avoidance of social situations, logical and organized, critical
PERSONALITY WHEN CALM: Even-tempered, achievement-oriented, adaptable, intuitive, reserved
VIEWS TOWARDS HUMANS: Estella views humans as opportunists. she sees that their goals do not align with their values, which creates a selfish individual. She believes that humans, while they fight the vampires, do not understand the implications of destroying vampire-kind. This creates a balance, and she aims to create a world where vampires are used as peacekeepers.
WEAPON/FIGHTING STYLE/VAMPIRIC ABILITY: As a Creator under Erra, her special power is wind manipulation, able to push and vault considerable distances, though she has used it more for combat disengagement rather than aggression in her history as a Creator. Trained with handguns and knives, Noor however prefers to use diplomacy, charisma, and no small amount of guile to solve her problems, with violence generally being a last resort. She also has no qualms about resorting to paying others to handle her physical problems. Being a vampire, she is graced with superhuman strength like the rest of her kind, so she can hold her own in a fistfight against most humans. Against other vampires is another issue entirely, coming down to sheer skill and ability.
FAMILIAR: N/A.
SMALL BACKGROUND: Noor Abbott, a college graduate, was working as an ambitious office cog for almost ten years, often tempting curfew by trying to work harder, impress her superiors, and move up the corporate ladder to that corner office in the sky. The apathy of her superiors however, along with nepotism and favoritism, all but stopped her career goals short in their tracks, as she was often overlooked for promotion, her solutions ignored despite being correct in hindsight most cases, and was subject to other forms of prejudice she could not properly fight against. Still, she only doubled down, working harder, staying late, always trying to be ahead on her deadlines in order to impress an uncaring middle management only concerned with juicing the lower cogs for as much effort as possible.
Unfortunately, it caught up with her whilst walking home, she was confronted by Erra who offered her a chance to really grow and thrive, if Noor but joined Erra's organization willingly. Finding her workplace, her life, very stagnant, with the cost of living increasing without due compensation in pay, Noor was desperate and cornered enough by the harsh realities of human life that she had no other choice. Since she was doomed to become a cadaver slowly, whittled away by the stress and apathy of her job, she chose to become one her own terms, and accepted Erra's offer. She heard of vampires, though never met one before, and in that desperate minute was willing to overlook all the dangers as she was beguiled by this vampiric goddess and her promises. It turned out to be the best decision in her life, as Noor was actually able to utilize her innate merit and virtues to grow and truly challenge herself as she wished, helping Erra's organization grow from an underworld organization in the shadows to a vast conglomerate operating in both vampiric and human societies, almost without challenge or suspicion.
CAREER/LEGACY: A vampire for just over two centuries, Noor has been involved in Erra's operations as her chief of staff and main bureaucrat, handling the distribution and funneling of funds through various front organizations and charities, as well as the movement of material and personnel to operations as required. It is no small task to manage so many differing operations over various industries, such as manufacturing, pharmaceuticals, and charitable foundations. All for the good of vampire-human relations, as per Erra's desires.
PERSONALITY UNDER PRESSURE: Noor thrives in a fast paced environment, able to react decisively by having learned through sheer repetition and self-challenge. She loves to take on new projects, no matter how vast or comprehensive, and will work endlessly until it's done and complete thoroughly. No loose ends permitted.
PERSONALITY WHEN CALM: Noor cannot relax. To stop and smell the roses is all but foreign to her mindset. She feels as if she's relaxing, she is screwing up somehow, that there is some problem or issue developing due to her lack of overview and input, and must constantly seek out new tasks, even assign herself some, possibly without Erra's blessings. This also leads her to be very helpful with the projects and designs of others, believing it to be for the good of Erra's court.
VIEWS TOWARDS HUMANS:Case by case basis, she used to be one, and can understand there are some who can be very kind and virtuous, and therefore deserving of respect and mercy. And also that there are cruel and wicked ones, who should be stamped out with extreme prejudice, and that any sort of antagonism allowed to persist will only become a drain on resources. In the beginning of her vampiric change, she had been most bitter towards humans on account of her former workplace superiors, but slowly she was turned to a more open minded outlook through interaction and discussion with Erra, whom Noor respects immensely.
WEAPON/ FIGHTING STYLE/ VAMPIRIC ABILITY:
Longwei fights with overpowering brutality and strength, using every advantage being a vampire gives him. His vampiric ability is fear manifestation/illusions. He is able to sense someone's deepest fear and manifest illusions of that fear for that individual to perceive. This ability is purely mental - as in his power manipulates his target's perception and optic and auditory biology. Only his target perveives these illusions, making them similar to that of hallucinations.
FAMILIAR:
N/A
SMALL BACKGROUND:
Longwei lived a hard and unforgiving life in the city's slums. His father was a gang member, and his mother a drug addict. Both parents were abusive. He had next to no childhood as he was forced to grow up very quickly in a harsh environment. He saw little in the way of redeeming qualities of humanity, seeing people as inherently greedy, cruel opportunists with little virtue. Longwei himself found he lacked much in the way of empathy or even hope. In his early twenties, Longwei beat a lowly criminal to death after the criminal attempted to jump him. This taste of violent retribution would eventually lead Longwei into the life of being a hitman. Meeting Erra had been one of chance, but Longwei immediately took to her - seeing her and vampirism as the perfect way of cleansing humanity itself. As a Creator vampire, he leads to slaughter those who defend humanity - Hunters.
CAREER/ LEGACY:
Longwei was a hitman as a human, and is now a Creator vampire that leads his "chosen" vampires to eradicate Hunters and notable Hunter families.
PERSONALITY UNDER PRESSURE:
cold, eerily calm, brutal, analytical
PERSONALITY WHEN CALM:
apathetic, cunning, insightful, witty
VIEWS TOWARDS HUMANS:
Longwei sees humanity as impure, weak and vile - something needing to be cleansed by extermination and vampirism. He sees Hunters as the only thing in the way of creating a utopia.
MUSIC:
APPEARANCE:
ADDITIONAL INFORMATION:
Avoids direct contact with Erra to maintain his position as a Creator vampire
Was the one to target Norne and had his vampires kill her fiance
Tends to only turn humans who once had combat experience in one way or another