wisteria
κ±α΄α΄α΄α΄ΚΙͺΙ΄Ι’ α΄α΄ΚΚΙͺΚΚα΄
- Joined
- Oct 15, 2022
- ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½
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For the purposes of conciseness, I'll do my best to keep the menial details short and sweet:
β I'm a hobbyist writer, sat comfortably within her mid-twenties. My posts are on the lengthier side, with a frequency of twice weekly at least.
β My tastes in genres and content vary broadly. Dark and light themes are welcome; oftentimes, I enjoy a cocktail of both.
β I am open to both MxF and FxF pairings. If specific pronouns are used for a plot, you can assume these to be interchangeable. Let me know your intentions upfront!
β Collaborative and compelling storylines are a must. When writing erotica, I greatly enjoy the presence and intensity of gritty atmospheres and overarching emotions. The cathartic, hateful union between enemies, or the electrifying spark between a forbidden coupling.
β This thread will be a continual WIP and each bump will include an update.
- ο½ο½ο½ο½ο½
-
None of these are mandatory, and I much prefer to iron out the specifics with potential partners so that we're both comfortable.
β Everything from non-consensual to consensual scenes. Dynamic, rocky contracts which feature a mixture of both.
β Jarring differences in power dynamics and personalities.
β Heated, passionate hate sex.
β Mild physical restraints and tethers.
β Collaring, psychological ownership.
β Clothed sex and uniforms.
β Enemies to lovers, or vice versa.
β Blackmail and manipulation.
β Risk and fear of pregnancy.
β Corruption of values; overridden celibacy
β Risky locations
β Fear and anticipation
- ο½ο½ο½ο½ ο½ο½ ο½ο½
-
I am not married to the details in any of these plots and would be happy to discuss changes and alternate versions of each one.
FANTASY
currently closed.
She is the sovereign princess of Aldmedden, a Kingdom which has seen the same bloodline sat upon its throne for generations. Among its allies, the monarchy owes much of its power to the dragon lords of the Obsidian Isles, and its ancient collection of legendary dragon riders.
The king's waning health and descent into delusion brings forth the question of his succession; a troubling subject, given the recent death of his only son, and his sole remaining issue being the aforementioned princess. The king's wordless sedation prevents him from voicing a steadfast decision, and the court is reluctant to crown a sole-reigning queen in the event of his death. Eyes avert towards the princess' distant cousin; the ambitious steward of Tel'ruin, who is nothing less than delighted at the thought of royal ascension.
In his final weeks, the king stumbles to utter a single wish β that he desires to see the legends of dragonkind one last time before his final journey. The dragon lords honour their ancient accords and descend their mounts upon the royal capital; their retinue is grand, headed by the Obsidian Queen and her noble sons on dragonback.
The eldest prince is wild and unpredictable, and brings forth an air of chaos which has thus far been absent from the princess' life. The allure of the unknown draws her to venture into the dragon pit, and leads to a confrontation that would tangle her with the uncouth and excitable behaviours of the prince. He is charmed by the amusing nature of her conservative facade, unravelled by his own atypical nature and the thrill of dragonflight.
Their growing bond seems to bother the court, and rightly so; when the court's intention to supplant her as heir comes to light, the dragon lords rescind their allegiance to the crown and swear fealty to their estranged princess. Their violent conspiracy leads to her evacuation to the Obsidian Isles, with the promise of a blood-stained return, and a pact of betrothal between their houses.
(indeed, house of the dragon has given me dragon fever.)One of the wealthiest noble houses in the realm has an ugly hobby, in that they have an affinity for collecting beasts. Having amassed a series of dragons, chimeras, and werebeasts alike, crowds gather on a monthly basis to watch them fight to the bloody death in an arena known colloquially as the Gore Pit.
A noble daughter, usually forbidden from descending into the jailhouse beneath the pit, does so out of grim curiosity. Her family's newest acquisition is unusually human, and perfectly sentient -- he speaks with strange eloquence and boasts a skill for storytelling. Their meetings become more frequent and more secretive over time, but to what end?
(Alternatively, the noble daughter could be swapped for a chamber maid of sorts; a house servant assigned to keep the pit underside tidy.)The realm, ever-fearful of magic, forbids the practice of even the most gentle of sorceries. Mages, however, are natural-born and possess an innate affinity for magic, meaning that they are ever-present within the world and often forced into hiding when their mana is particularly potent. The royal crown, aware of the underground presence of mages, deploys its own collection of magehunters to uproot and dispatch them from their hiding places. The magehunters are prisoners themselves, however; born with magic, they were plucked from the city as orphans and raised in a manner which nurtured a hatred towards their own kind, along with the ability to detect mana from afar. They are the bloodhounds of the common streets, and even the most mundane of civilians fear them, worrying that their children might possess even the tiniest shred of mana.
A royal princess enters a state of panic when her mana begins to writhe one morning, having remained dormant and undetectable throughout her childhood. The notion of the royal bloodline possessing mana was unfathomable, and she greatly fears the consequences of being discovered. She confides in her chambermaid, who works diligently to aid her in concealing the symptoms her true nature. It works, at least for a little while, and the world continues to turn as normal. But the skills of a magehunter are honed and sharp -- a lesson quickly learned when she accidentally brushes shoulders with one.
MODERN or CYBERPUNK
She is a remarkable mathematician, and has worked for a mob-owned casino as a card dealer for many months. Her employers believe her record to be clean, with the intention of having all of their floorstaff as hailing from neutral ground. But this is a lie; she is a plant, working for another mob as a result of owing them an inherited debt. With careful planning and execution, she launders money through the casino on their behalf by fixing debts and casting weighted dice across the table. It's a dangerous game, executed with borrowed time and a growing sense of deadly overconfidence.
With the concept of 'bad luck' becoming a little too present, the books stop making sense, and her employer's accountants put her honesty to the test.
- ο½ο½ο½ο½ο½ ο½ο½ ο½ο½
-
Prompts for short stories and one-shot scenes with the potential for something more long term, if it suits.
"These two were the mightiest to remain, and locked horns in combat. But there would be no end."
They stand on opposing sides, forever trapped in divine, eternal warfare. Legion after legion is spent, and countless corpses are left in their wake. Their own respective powers are so unstoppable that when their blades do finally clash, no victor ever emerges. They are sworn enemies - beholden to their oaths and birthrights - yet they know eachother better than they each know themselves.
But even eternity is finite, and whether by luck or foul play, the blade finally tips ever so slightly in one side's favour.
- ο½ο½ο½ο½ο½ ο½ο½ο½ο½ο½ ο½ο½ο½
-
Other tidbits I'd be interested in plotting;
β something lovecraftian
β alt-history wartime. nazi occupation?
β post-apocalyptic raiders/military
β space operas
β gladiator era
β dungeon crawling/d&d themes
β werewolves and/or vampires
β sheltered princesses married to cursed princes
β priestesses and demons
β post-victorian gangs
...
..................................................
............
- ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½ο½
-
For the purposes of conciseness, I'll do my best to keep the menial details short and sweet:
β I'm a hobbyist writer, sat comfortably within her mid-twenties. My posts are on the lengthier side, with a frequency of twice weekly at least.
β My tastes in genres and content vary broadly. Dark and light themes are welcome; oftentimes, I enjoy a cocktail of both.
β I am open to both MxF and FxF pairings. If specific pronouns are used for a plot, you can assume these to be interchangeable. Let me know your intentions upfront!
β Collaborative and compelling storylines are a must. When writing erotica, I greatly enjoy the presence and intensity of gritty atmospheres and overarching emotions. The cathartic, hateful union between enemies, or the electrifying spark between a forbidden coupling.
β This thread will be a continual WIP and each bump will include an update.
- ο½ο½ο½ο½ο½
-
None of these are mandatory, and I much prefer to iron out the specifics with potential partners so that we're both comfortable.
β Everything from non-consensual to consensual scenes. Dynamic, rocky contracts which feature a mixture of both.
β Jarring differences in power dynamics and personalities.
β Heated, passionate hate sex.
β Mild physical restraints and tethers.
β Collaring, psychological ownership.
β Clothed sex and uniforms.
β Enemies to lovers, or vice versa.
β Blackmail and manipulation.
β Risk and fear of pregnancy.
β Corruption of values; overridden celibacy
β Risky locations
β Fear and anticipation
- ο½ο½ο½ο½ ο½ο½ ο½ο½
-
I am not married to the details in any of these plots and would be happy to discuss changes and alternate versions of each one.
FANTASY
currently closed.
She is the sovereign princess of Aldmedden, a Kingdom which has seen the same bloodline sat upon its throne for generations. Among its allies, the monarchy owes much of its power to the dragon lords of the Obsidian Isles, and its ancient collection of legendary dragon riders.
The king's waning health and descent into delusion brings forth the question of his succession; a troubling subject, given the recent death of his only son, and his sole remaining issue being the aforementioned princess. The king's wordless sedation prevents him from voicing a steadfast decision, and the court is reluctant to crown a sole-reigning queen in the event of his death. Eyes avert towards the princess' distant cousin; the ambitious steward of Tel'ruin, who is nothing less than delighted at the thought of royal ascension.
In his final weeks, the king stumbles to utter a single wish β that he desires to see the legends of dragonkind one last time before his final journey. The dragon lords honour their ancient accords and descend their mounts upon the royal capital; their retinue is grand, headed by the Obsidian Queen and her noble sons on dragonback.
The eldest prince is wild and unpredictable, and brings forth an air of chaos which has thus far been absent from the princess' life. The allure of the unknown draws her to venture into the dragon pit, and leads to a confrontation that would tangle her with the uncouth and excitable behaviours of the prince. He is charmed by the amusing nature of her conservative facade, unravelled by his own atypical nature and the thrill of dragonflight.
Their growing bond seems to bother the court, and rightly so; when the court's intention to supplant her as heir comes to light, the dragon lords rescind their allegiance to the crown and swear fealty to their estranged princess. Their violent conspiracy leads to her evacuation to the Obsidian Isles, with the promise of a blood-stained return, and a pact of betrothal between their houses.
(indeed, house of the dragon has given me dragon fever.)One of the wealthiest noble houses in the realm has an ugly hobby, in that they have an affinity for collecting beasts. Having amassed a series of dragons, chimeras, and werebeasts alike, crowds gather on a monthly basis to watch them fight to the bloody death in an arena known colloquially as the Gore Pit.
A noble daughter, usually forbidden from descending into the jailhouse beneath the pit, does so out of grim curiosity. Her family's newest acquisition is unusually human, and perfectly sentient -- he speaks with strange eloquence and boasts a skill for storytelling. Their meetings become more frequent and more secretive over time, but to what end?
(Alternatively, the noble daughter could be swapped for a chamber maid of sorts; a house servant assigned to keep the pit underside tidy.)The realm, ever-fearful of magic, forbids the practice of even the most gentle of sorceries. Mages, however, are natural-born and possess an innate affinity for magic, meaning that they are ever-present within the world and often forced into hiding when their mana is particularly potent. The royal crown, aware of the underground presence of mages, deploys its own collection of magehunters to uproot and dispatch them from their hiding places. The magehunters are prisoners themselves, however; born with magic, they were plucked from the city as orphans and raised in a manner which nurtured a hatred towards their own kind, along with the ability to detect mana from afar. They are the bloodhounds of the common streets, and even the most mundane of civilians fear them, worrying that their children might possess even the tiniest shred of mana.
A royal princess enters a state of panic when her mana begins to writhe one morning, having remained dormant and undetectable throughout her childhood. The notion of the royal bloodline possessing mana was unfathomable, and she greatly fears the consequences of being discovered. She confides in her chambermaid, who works diligently to aid her in concealing the symptoms her true nature. It works, at least for a little while, and the world continues to turn as normal. But the skills of a magehunter are honed and sharp -- a lesson quickly learned when she accidentally brushes shoulders with one.
MODERN or CYBERPUNK
She is a remarkable mathematician, and has worked for a mob-owned casino as a card dealer for many months. Her employers believe her record to be clean, with the intention of having all of their floorstaff as hailing from neutral ground. But this is a lie; she is a plant, working for another mob as a result of owing them an inherited debt. With careful planning and execution, she launders money through the casino on their behalf by fixing debts and casting weighted dice across the table. It's a dangerous game, executed with borrowed time and a growing sense of deadly overconfidence.
With the concept of 'bad luck' becoming a little too present, the books stop making sense, and her employer's accountants put her honesty to the test.
- ο½ο½ο½ο½ο½ ο½ο½ ο½ο½
-
Prompts for short stories and one-shot scenes with the potential for something more long term, if it suits.
"These two were the mightiest to remain, and locked horns in combat. But there would be no end."
They stand on opposing sides, forever trapped in divine, eternal warfare. Legion after legion is spent, and countless corpses are left in their wake. Their own respective powers are so unstoppable that when their blades do finally clash, no victor ever emerges. They are sworn enemies - beholden to their oaths and birthrights - yet they know eachother better than they each know themselves.
But even eternity is finite, and whether by luck or foul play, the blade finally tips ever so slightly in one side's favour.
- ο½ο½ο½ο½ο½ ο½ο½ο½ο½ο½ ο½ο½ο½
-
Other tidbits I'd be interested in plotting;
β something lovecraftian
β alt-history wartime. nazi occupation?
β post-apocalyptic raiders/military
β space operas
β gladiator era
β dungeon crawling/d&d themes
β werewolves and/or vampires
β sheltered princesses married to cursed princes
β priestesses and demons
β post-victorian gangs
hear my plea to the fallen
leave me to be with the broken
one last time before i go
...
...
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