Passion
Fueled
- Joined
- Nov 16, 2018
- Location
- Fever Dreams
(Will be updated)
Current Max Player Level: 100.
Inventory/Menu: Allows warping, trading, seeing player info, party creation, and summoning items.
> Are more or less holograms. - Items will “appear” once selected.
NPCs: There are plenty of them as shopkeepers, quest givers, or just wandering around.
> NPCs are soulless and robotic compared to players. They are very much scripted and 'game like'.
[Health]
- Death does not exist, but remains unpleasant.
> HP = 0, back to Evercrest. 25% EXP loss.
- Food, sleep, and water are not required.
> Still pretty tasty, filling, and yes, you can still get intoxicated. Sleep still can be refreshing and speeds up regen.
- Potions as well as healing centers do exist.
- HP, MP, and Stamina can heal over time, especially during rest.
- PvP is on at all times.
> This means any player can do damage to you. (Might change if it becomes an issue).
> Yes, even a blunt shove might take off a bit of your HP.
[Recommendations on how to handle health/mp/stamina]
> Use %. (E.G. Slime did 12% damage, you have 88% of HP left.)
> MP VS Stamina: Make it class focused. Mages have MP and warriors have Stamina.
[Homes]
- The most convenient and popular home location is right in Evercrest's residential area.
- Homes start for 10,000G, but there are luxury homes out there too!
- If players aren't interested in a home in Evercrest, they can have a home set up in any region, but be careful of roaming monsters!
- Other buildings are for sale as well. Want an office? A tower? Just go to city hall with plenty of gold.
[Travel]
- Each region has at least one warping crystal.
- Warping fee is based on distance.
- Warp Passes can be used instead of paying a fee.
- Use mounts as a way to avoid fees.
- Through inventory, everyone can warp to Evercrest for FREE, but must not be in action for 30 seconds.
[Loot & Weapons]
- Monsters drop gold and loot much like any MMORPG.
- Rare items/equipment allows casting outside of classes.
- Items can be sold to NPCs or players.
- Stealing is possible, but only weapons/equipment/items that are currently out of inventory.
> Example: You can steal a sleeping warrior's sword and run, but you can't get into his inventory.
[Classes & Races]
- Classes should try to stay traditional, but feel free to add some flare.
> Example: I'm playing a nature based cleric, but she uses ice elements.
- Special artifacts/loot do exist to provide abilities beyond class.
> Example: A warrior could have a ring that allows them to cast fireballs.
Classes:
- Warrior
> Knight
(Shield based/Best Defense)
> Berserker
(2 handed Sword/Decent Tank but More DMG)
- Rogue
> Assassin
(Dual wield or One-Handed Sword)
> Archer
(Long or Crossbow)
- Mage
> Elementalist
(Wind, water, earth, and fire)
> Cleric
(Holy or Nature based)
Races:
(Players must pick a race to start, but can use cash shop, story quests, and items for alternative appearances)
> Human
> Elf
> Dark Elf
> Orc
> Dwarf
[Party System]
- No guilds, but party system allows EXP share, tracking, private communication (similar to telepathy), and sight of HP/MP bars.
[Gold]
- Gold is the currency used by players and NPCs.
- Monsters do drop gold.
- Scale examples: Basic health potion = 20G, regular weapon = 200G, fancy items =1000G, average in game house in Evercrest =10,000G.
[Glitches & Bugs]
We take pride in delivering Chained Worlds players the best and realist gaming experience possible, but mistakes do happen! Please report to support if any bugs are found!
[ETC]
- Inventory/Menu: Allows warping, trading, seeing player info, party creation, and summoning items.
> Are more or less holograms. - Items will "appear" once selected.
- NPCs: There are plenty of them as shopkeepers, quest givers, or just wandering around.
> NPCs are soulless and robotic compared to players. They are very much scripted and 'game like'.
Current Max Player Level: 100.
Inventory/Menu: Allows warping, trading, seeing player info, party creation, and summoning items.
> Are more or less holograms. - Items will “appear” once selected.
NPCs: There are plenty of them as shopkeepers, quest givers, or just wandering around.
> NPCs are soulless and robotic compared to players. They are very much scripted and 'game like'.
GM Note: No, this isn’t actually the heart of this RP unless that is what you decide to do. This is to provide context and possibly explain what NPCs are rambling about.
King Sihon sent you, the players, on an adventure to protect Evercrest! The regions have become unstable after years of peace. Now, beasts and monsters are crawling out from their homes with a strange restlessness. It probably has to do with the northern region where a mysterious corrupted energy is spreading! The King asks you to bring peace again to the lands or all will be forever chained to this corruption!
King Sihon sent you, the players, on an adventure to protect Evercrest! The regions have become unstable after years of peace. Now, beasts and monsters are crawling out from their homes with a strange restlessness. It probably has to do with the northern region where a mysterious corrupted energy is spreading! The King asks you to bring peace again to the lands or all will be forever chained to this corruption!
[Health]
- Death does not exist, but remains unpleasant.
> HP = 0, back to Evercrest. 25% EXP loss.
- Food, sleep, and water are not required.
> Still pretty tasty, filling, and yes, you can still get intoxicated. Sleep still can be refreshing and speeds up regen.
- Potions as well as healing centers do exist.
- HP, MP, and Stamina can heal over time, especially during rest.
- PvP is on at all times.
> This means any player can do damage to you. (Might change if it becomes an issue).
> Yes, even a blunt shove might take off a bit of your HP.
[Recommendations on how to handle health/mp/stamina]
> Use %. (E.G. Slime did 12% damage, you have 88% of HP left.)
> MP VS Stamina: Make it class focused. Mages have MP and warriors have Stamina.
[Homes]
- The most convenient and popular home location is right in Evercrest's residential area.
- Homes start for 10,000G, but there are luxury homes out there too!
- If players aren't interested in a home in Evercrest, they can have a home set up in any region, but be careful of roaming monsters!
- Other buildings are for sale as well. Want an office? A tower? Just go to city hall with plenty of gold.
[Travel]
- Each region has at least one warping crystal.
- Warping fee is based on distance.
- Warp Passes can be used instead of paying a fee.
- Use mounts as a way to avoid fees.
- Through inventory, everyone can warp to Evercrest for FREE, but must not be in action for 30 seconds.
[Loot & Weapons]
- Monsters drop gold and loot much like any MMORPG.
- Rare items/equipment allows casting outside of classes.
- Items can be sold to NPCs or players.
- Stealing is possible, but only weapons/equipment/items that are currently out of inventory.
> Example: You can steal a sleeping warrior's sword and run, but you can't get into his inventory.
[Classes & Races]
- Classes should try to stay traditional, but feel free to add some flare.
> Example: I'm playing a nature based cleric, but she uses ice elements.
- Special artifacts/loot do exist to provide abilities beyond class.
> Example: A warrior could have a ring that allows them to cast fireballs.
Classes:
- Warrior
> Knight
(Shield based/Best Defense)
> Berserker
(2 handed Sword/Decent Tank but More DMG)
- Rogue
> Assassin
(Dual wield or One-Handed Sword)
> Archer
(Long or Crossbow)
- Mage
> Elementalist
(Wind, water, earth, and fire)
> Cleric
(Holy or Nature based)
Races:
(Players must pick a race to start, but can use cash shop, story quests, and items for alternative appearances)
> Human
> Elf
> Dark Elf
> Orc
> Dwarf
[Party System]
- No guilds, but party system allows EXP share, tracking, private communication (similar to telepathy), and sight of HP/MP bars.
[Gold]
- Gold is the currency used by players and NPCs.
- Monsters do drop gold.
- Scale examples: Basic health potion = 20G, regular weapon = 200G, fancy items =1000G, average in game house in Evercrest =10,000G.
[Glitches & Bugs]
We take pride in delivering Chained Worlds players the best and realist gaming experience possible, but mistakes do happen! Please report to support if any bugs are found!
[ETC]
- Inventory/Menu: Allows warping, trading, seeing player info, party creation, and summoning items.
> Are more or less holograms. - Items will "appear" once selected.
- NPCs: There are plenty of them as shopkeepers, quest givers, or just wandering around.
> NPCs are soulless and robotic compared to players. They are very much scripted and 'game like'.
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