Patreon LogoYour support makes Blue Moon possible (Patreon)

Vigilants of Kenterra [Interest Check]

MyttyDW

Awoo?
Joined
Apr 18, 2020
The Vigilants of Kenterra: an organization whose founding is lost to time. A group that is known far and wide, yet very little is known about them. What everyone knows is that these hunters stalk the city streets, tracking and destroying the shattered that threaten lives and peace throughout the realm, regardless of kingdom.

But what makes a Vigilant? They don't take recruits when asked, only those they choose. And those they choose are what they call 'shards'. Many people will go through life with a shard-heart without even seeing a Vigilant. But once awakened, usually through stress or trauma, a shard begins to call to Vigilants. A shard that progresses will drive their heart to darker and darker acts until they become shattered: mutant abominations with strength and powers beyond any normal mortal, driven only to kill, destroy, and devour.

Once a shard awakens, there are only two paths for them to take: become a Vigilant or die. A Vigilant learns to harness the powers within their shard and to use it in tandem with weaponry, arctech, magic, or whatever else the shard can utilize to take down their quarry. Once a shattered it put down, they absorb the excess energies to heighten their powers even as they keep from awakening further. The best Vigilants are centuries old, and many have become focused only on the hunt, forsaking everything that newer Vigilants hold dear: friends, family, love... their purpose is their duty.


-----

Hello! I hope that the little blurb above may have interested you! My name is Mythy, and I'm hoping to find people interested in playing an RP in a setting of mine, one I'm writing stories within. Currently, the plot idea is that the Player Characters are newly recruited Vigilants who are about to leave the Vigil on their first hunt. I'm hoping to find 3-5 people currently to join me! If you're interested or have comments, please let me know below!

(There are two planned races at this time: Humans and Aeteron. Aeteron are humans with various animal features and traits that are heavily attuned to the stars. The multitude of signs, constellations, planet alignments, etc. that run their course between conception and birth influences an Aeteron's traits.)

Kingdoms
Iasta is the kingdom of martial tradition meeting arctech innovation. Kastenn is the capital and home to the Aegis, an elite unit of knights; Dalygos is home to the Academy of the Arcane Arts, and is called the capital of invention. Mairgos is her sister city, a sprawling cavern complex in the mountains below Dalygos. Mairgos is run by criminal underbosses and, and supplies Dalygos with the arcrystals needed for their inventions. The aether flows like wind through the mining tunnels.

Deox is an empire where power is everything. Physical, magical, political, it doesn't matter. Your standing is dependent on power, and by gaining power you gain followers, who bring their own power to yours. Currently, the Emperor is a woman named Xula, an epitome of everything Dexoans hold dear. Even so, outside the capital city of Zelyn, there are those who covet to depose her at the decadal tournament of power.

Tereil is a small, yet accomplished, country off the northern borders of the rival lands Iasta and Deox. Where the two others tend to find things to fight about, Tereil is content to stay within their lands. For them, art is their cultural export. Music, visual performance, painting, everything that could be considered art is beautiful. Even fighting for them is an art form, with every member of the elite Irela learning to utilize their own form to fight in a way that is both beautiful and deadly.

Magic, Aether, and Arctech
The aether is the source of life, of magic, on Kenterra. It is an ever-present power found in everything, living or not. Thus, every living thing has some potential for magic, but few possess enough to make use of it for long. The purest source of physical aether is called an Arcrystal, and these can sprout overnight in but a minute, only to dissipate when the sun arrives. Or they may grow and become a living geode found deep underground.

Runecoins are coin-shaped pieces of clay and stone that are engraved with special runes, words of a dead language. These runes attract more Aether to them, but only for a single effect each. It takes a quick mind to know which combinations of coins, and in which order, to give aether in order to cause the wanted combined effect. Most who practice the art of runecasting carve, or mint, their own coins based on what they prefer to use them for.

Channelers are born as conduits for aether, and at a young age will always be drawn to a particular object, and have a particular theme with their emerging powers. This object will serve as their focus - a siphon for the aether that continuously flows into their body. Without their focus, the aether would overwhelm, scar, distort, and eventually destroy their body. The focus absorbs what it can and diffuses what it cannot. This limits the channeler's output. but keeps them alive.

Arctech is the name for mechanical devices that utilize mined arcrystals to channel aether into themselves. This allows for any number of effects, depending on the designs of the mechanisms. While every kingdom has some amount of arctech, Iasta - and the city of Dalygos in particular - are considered the home of arctech innovation


Shard: the name for a generally invisible affliction where a child is born with arcrystal formed within their heart. The arcrystal is dormant until an awakening and may never awaken.

Awakened/Awakening: A shard that experiences a moment of extreme, undue trauma and stress may awaken. When a shard awakens, the arcrystal activates and imbues the shard's body with additional physical potency. These abilities, unless tamed, grow with greater stress and other dark feelings until they shatter.

Shattered: When the dark feelings overwhelm an awakened shard, it means that the arcrystal, which steadily grows, has grown too corrupted. It shattered within the shard's heard, 'killing' them and removing all sense of self. Their skin grows deathly grey and glows with veins of blue, and they become monsters obsessed only with killing and devouring 'pure' hearts.

Vigilants: The Vigilants are a neutral order unconcerned with the politics of the world. An order made exclusively of awakened shards, they have taken it as their duty to hunt down the shattered and slay the monsters. Upon training in the Vigil — the Vigilant's headquarter fortress — they learn how to sense awakened and shattered shards. They also learn how to hone their new abilities, and how to fight. When a shattered is slain, their energies flow into nearby vigilants, offering them a power boost as well as purification for the act of the slaying.
 
Back
Top Bottom