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Fx Any Swords and Sorcery

Wolf_and_Bird

Supernova
Joined
Sep 13, 2010
Location
Lala Land
Hi, I am wolf_and_bird. You can call me Wolf.

Recently I've been having a kind of specific/non specific craving and figured I'd make a search thread for it.

Swords and Sorcery:

I'm looking to play a rp set in a Swords and Sorcery style world (think giant monsters, arid climates, ladies in revealing outfits, warrior dudes somehow also in revealing armor, pulp genre in all its problematic glory). I want dramatic (impractical) stone fortresses carved into rocky hills overlooking a arid land. I want warlords and warbands and beautiful slave girls. I want to world build bit not worry too much about the logistics of some of these things.

A couple basic ground rules:
1. I'm open to rping over pms or possibly discord.
2. I will play the more submissive of the pairing as my main. If we get a cast of characters I might play a dom or switch or two. But this won't be a doubling thing.
3. I'd like a, for lack of better term, brutal aspect to this world. Things are dangerous, the society is not nice, and softness gets you dead. Slavery, dub/non con, and generally dark shit are fun(?) Add ins.
4. Weird counter point to 3. I have zero interest in a "your village was raided and you were taken as a slave" or similar plot line.

Speaking of plots, here are a few ideas:

In a land controlled (possibly tenuously) by a warlord a beautiful young woman is discovered to have the gift of foresight (this is MC). The warlord orders her found and brought to his stronghold. Our play could either be YC as the mercenary/similar low level hero who's found my girl and is bringing her to the Warlord for the reward. Or we could skip straight to the delivery and YC is the warlord and we play in his/her stronghold. My preference is the later but I could get excited about the former if you have some ideas about where to go with it.

In such a harsh land places where water and green are plentiful have a near mythic quality to them. One of these Oasis, hidden in the heart of some particularly brutal terrain, was once the subject of such myths. It was said to be a place of shelter and sanctuary from the violence of the ever warring lords.

Well, it still provides shelter from the warlords, but that shelter is mainly offered to the bandits, assasains, thieves, and general criminals who have made it their very lawless home. Anarchy and might are the rules of Paradise Oasis.

For plot we could do something small scale like YC buys a slave and they make their way in the town. Or we could go full on cast forming a bandit gang trying to gain control of the place.

Leaning more into the Sorcery of Sword and Sorcery. Those gifted with magic among the populace are found and brought to The Gathering, a remote fortress near the edge of the Badlands. There they study their magics and occasionally are sent to serve those who can pay for their services.

But while The Gathering is a safe and comparably lavish haven from the wars that continue to ravage the land the sorcerers are as much prisoners as they are protected. The Gathering's walls are thick and high and the warriors on guard are not there to protect the Sorcerers.

We could play two sorcerers or YC could be one of the guards.

If you have any other ideas I'd be happy to hear them.

I primarily rp via pms but you can ask me for my discord if you like.

Hope to hear from you![/Spoiler]
 
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Hi, I am wolf_and_bird. You can call me Wolf.

Recently I've been having a kind of specific/non specific craving and figured I'd make a search thread for it.

The Brighthall Academy:

A little known but well respected institute. Servicing students from 6th grade through an accredited university program, the school promotes continual learning throughout the year on its lavishly appointed and spacious campus in the woods of New Hampshire. Here Student flourish under the guidance of highly skill teachers and faculty, far away from the distractions of a city (or any neighbors who might witness one of the students messing up a homework assignment and making it rain toads) (Again).

The Brighthall Academy is, after all, one of the world's finest magical schools.

~ I am open to having it be just straight up witches/mages to something of a magical kitchen sink with shifters, vampires, and whatever else catches interest. We would play students in the upper grades/university levels of the school. ~

There are a couple of different ways we could build a plot from here (I am open to combining several of the elements listed below):

Currently Craving: A Familiar Class Pet (open to mixing with the other plots)

Class Competition

Brighthall Academy isn't just a magical school but, more specifically, a school that trains (and later hires out) magical mercenaries. The student body is split via highly competitive ranking systems that dictate both quality of life on campus and the opportunities available after graduation. Those who excel are able to earn comforts or even luxuries such as a place in the coveted tower dorm, and can look forward to a bright future of espionage or assassination. Those who fail to thrive will find themselves struggling to make it in the dog-eat-dog barracks dorm and futures as disposable mooks.

~additional note: It might be fun for us both to play multiple characters who form a team trying to make their way together.


A Familiar Class Pet
While every student at the school has magical capability there is a small number of students who carry a different sort of talent. Although they are able to tap into unmatched amounts of raw magical energy they are relatively unable to channel that power themselves. Rather, other magic users are able to draw power from them. That alone would be enough to put these Familiars, as they are called, in a precarious position. The nature of their power, and their connection to things not meant for humans to know, has a memory altering effect on non magical beings. Soon after a familiar manifests non magical beings will forget about them, an effect that grows stronger with time and continually refreshes (to the point where non magic beings will forget a familiar entirely minutes after speaking to them). Given these factors familiars often end up under the care of magical beings or families able to support them. But given the lack of protection and ability to survive in human society familiars often find themselves with little say in that care or keeping.

Although these Familiars are enrolled in the school under the pretense of being students they're often shunted off to certain alternative classes and there are entire sets of unspoken rules regarding them.

~ Additional Note Wishes to be Noted: I would want to play the familiar.


A Class Divided
Brighthall's student body is split into a variety of houses. These Houses do not get along. Whether it's different magical focuses, or entirely different species, the divides are great and sometimes openly hostile.

Locked Away in a Safe Place
While the institute is sold to it's students as a safe place to learn and grow among their own kind the fact remains it is not made just for the sake of it's students. While many magical beings work on it's staff ultimately the headmaster, and all of the founder's board that control school policy, are human and the school is a gilded and comfortable cage. Once enrolled none of the students are permitted to leave for even a short time without extensive clearance and precautions. Students only "graduate" when the school's board determines they have gained the control, and descretion, to safely re-enter human society. However long that may take.


If you have any other ideas I'd be happy to hear them.

I primarily rp via pms but you can ask me for my discord if you like.

Hope to hear from you!
 
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