steelsmiter
Dwarf King
- Joined
- Sep 17, 2018
- Location
- Arkansas, USA
I began writing an RPG several years ago that I at the time called a "criminal sandbox", which was based on several video games in which the player takes the role of a character that takes it upon themselves to bring down one or more entities or organizations that control the region using er... less than legal methods (hence Crime Punk). Examples of this go all the way back to the True Crime series, and include the likes of the Grand Theft Auto, Saints Row, Far Cry, Watch Dogs, LA Noire, and Mafia video game franchises, along with countless others. I've recently gone on a several month long binge of updating the game, and it now has a main book and a separate campaign setting (combined about 145 pages) with a multi-millennial timeline that allows for the Shot Caller (GM) and Playas to decide amongst themselves what genre conventions and level of wacky they want to lean into. It allows for a completely mundane, albeit cinematic world, all the way on up to a full on demonic/alien invasion, and every level in between. You want to play a completely mundane game where that beggar over there might just secretly be a goblin? more power to ya! You want to play a game that has superpowers but there is no such thing as goblins, demons, the undead, or aliens? Great! You wanna ignore all that and just capture the essence of some particular criminal heyday? Awesome, I'm all in... Now I just need to know:
- Broadly what era you're up for (within about a 400 year span centered on this year)
- The book has a fairly extensive timeline and that's not necessary for nailing this part down, once you've indicated interest the book can provide context for recent and near future events that occur. Some specific events (such as the KFJ Incident, which is Playa Determined) very strongly imply a need for magic, or at least a specific Special Ability. It can also be implied that The Inquisition wiped out or nearly wiped out certain types of powers for a long time. The chapter on Superpowers indicates they can be earned on a temporary basis as well (peyote, energy drinks, one I thought of was prohibition homebrew), so a mundane game where playas can occasionally cut loose, but not do so on the regular.
- Whether there are powers that exceed normal human potential (More than those emulated with the GTA special ability mechanic)
- what sources can those powers come from (tech, magic, psi, morality, being a humanoid "inhuman" such as a goblin or demon) For those of you who don't read sigs because you don't care or turned that setting off, or just haven't got my books yet, this mainly means is the game mundane, magically influenced, or cybernetically influenced.
- how wacky/mundane do you want the game (due to the above range of mentioned games)