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Mx M or F Storm's Plot Dump (Primarily MxM/Maybe MxF)

Stormorajdanto

Finem Facere Mundo;
Joined
Nov 7, 2013
DO NOT Reply to this Thread, Please PM Me!
About Me;
  • Prefer to write via PMs or Discord
  • Enjoys playing multiple characters
  • Typically reply once or more per day
  • Typically write 2+ Paragraphs per reply
  • Only play OCs in a very few select fandoms
  • Prefer more plot than smut unless there's a compelling storyline/reason
  • Very kink/BDSM friendly; done everything from fluffy to hardcore torture
  • Not the most ghost-friendly person but I try to be understanding of life and the universe
  • More of a pantser than a plotser; I like to leap into the thick of things and see where it goes
My characters;
  • Most can be placed into multiple kinds of settings
  • Primarily Male, have a few NB/Trans/Female characters
  • Wide variety of traits, abilities, and quirks to suit all needs
  • Mostly humanoids, but also have mythical creatures, a few aliens, and cyborg/robotic/android types
  • Mostly mature mid 20's to mid 50's in age range, though secondary characters can be younger/older
Plots;

Each one has a vague setting or genre associated, a few notes on characters, and the main plot in a spoiler.
The settings and genres aren't exclusive! We can adapt them to fit just about anywhere.

Slice-of-Life/Military/Possibly Modern
General Age of Characters; Anywhere between 30-50, Muse B can be a bit younger.
Muse A - Soldier, Fought in many wars, now home & a civilian.
Muse B - Muse A's lover/sweetheart/best friend, gone for 5-6 years.
Muse A has fought in several wars, taking ten years of service to their country/nation/continent/planet. Muse A left behind Muse B on their last deployment and upon returning home they find that Muse B has vanished from their life. Another 5 years or so pass and Muse A is struggling to make sense of their world as a civilian. not from lack of trying, but because they can't forget Muse B. They made the mistake of not telling Muse B that they loved them, and that eats at them, but they get a second chance when Muse A finds Muse B on their doorstep one afternoon.

Slice-of-Life/Modern/Drama
General Age of Characters; 18-35, with A & C being younger than B
Muse A - Horse Ranch Owner in need of assistance.
Muse B - Older with lots of ranch experience, especially with horses.
Muse C - Younger Vet in training with a willingness to do what it takes.
Horses and other farm animals have always been Muse A's life, to the point they opened a ranch specifically for taking in abused, abandoned and mistreated farm animals to rehabilitate them and find them new loving homes. Struggling with everything the animals require of them Muse A sends out to hire more help. Muse B and Muse C answer that call, each coming with their own qualifications and a unique outlook on the work ahead. As Muse A sees the passion that Muse B and Muse C has for the animals at the ranch Muse A starts developing feelings for both of them.

Historical/Fiction (1650-1720's)
General Age of Characters; 20's-30's
Muse A - Child of Aristocracy in high society in a rich port city along the coast.
Muse B - A business person of modest means and wealth, but highly regarded by their peers, the aristocracy and nobility.
Muse A is wandering the docks, taking in the sights and those at work around the ships of all shapes and sizes. There Muse A meets Muse B who is an acclaimed person of means and modest wealth running, for what is for all intents and purposes, a shipping charter along the coast. Muse B is nothing quite like Muse A has ever met before, Muse B choosing to not play the games of high society and instead focusing on their business and those involved in it. A scandal, soon after Muse A admits their love for Muse B, puts Muse B under fire and Muse A must fight to prove the innocence of Muse B before it's too late.

Historical/Fiction/Pirates (1650-1720's)
General Age of Characters; 20's-30's, npcs/extras can be much younger or older
Muse A - Child of a wealthy colonial Governor in the Eastern Islands
Muse B - Notorious Pirate Captain, driven to great violence and vengeance by a very closely held traumatic secret.
Caught unawares during a pirate raid on Muse A's father's coastal town Muse A is taken as a prize by the pirate crew and presented to Muse B as part of the plunder of the town. Muse B is a notorious pirate captain with a penchant for violence and a fiery temper to accompany it. At first, as Muse A is taken on a long sea voyage, they are terrified of Muse B, but as more time is spent on the ship and Muse A sees the passion, and compassion, Muse B is capable of Muse A starts to fall in love with Muse B. When Muse A's father sends a small fleet to take Muse A home, Muse A must decide if they want to return, or if they wish to continue with the Pirate Captain they fell in love with, and their efforts to turn Muse B to a life of more honest labor.

Magical/Fantasy/Fiction
General Age of Characters; Any/Variable
Muse A - From a different realm who can see auras, a visitor to the current one.
Muse B - A being without an aura, the only such one found in this realm.
Muse A is from a realm/world/place where everyone is born with the ability to see the aura of another. They arrive in Muse B's realm/world/place where Muse A wanders and explores and runs into Muse B and is surprised to find that Muse B has no aura of any kind and seems to be the only one like that. Muse A joins Muse B in their traveling and upon learning why Muse B has no aura Muse A can't help but love them for it.

Post-Apocalypse/Future Earth
General Age of Characters; Any/Variable
Muse A - One of the fortunate few to be in a safe-zone bunker during the worst of it.
Muse B - One of the few left to fend for themselves during the cataclysm, and now continuing to fight for their lives.
Instability in Earth's tectonic plates set of several of the largest fault lines in the world, causing widespread devastation across the face of Earth and changing the landscape forever. Earthquakes and their resulting aftershocks shook down most of the tall buildings, Tsunamis wiped out most of the coastline and most of the islands across the globe, and many of the dormant volcanos awoke with massive columns of noxious gas, pyroclastic flows that leveled miles and miles of land, and lava rivers that carved the remaining land into chunks and pieces if the massive sinkholes and chasms hadn't already. After nearly twenty years the earth has finally cooled it's fury, and the overall temperature too, the warmest places being right around the equator at a barely tolerable 60 f/ 15.5 c. Muse A was sheltered in one of the very few safe-zone bunkers, and has finally found a way up to the surface of the earth they've only heard and read about in books and those who remember the time before the cataclysm. They run into Muse B who has spent all their time on the surface, even during the cataclysm itself and has learned to survive despite the unique challenges of this new world. Together they team up to not only carry on despite insurmountable seeming odds, but also create a life and a family for themselves and pass on the torch of hope.

Sci-Fi/Fiction/Future
General Age of Characters; 20-30 preferably
Muse A - A young stowaway trying to get home
Muse B - An older quartermaster, kind and understanding
Muse A snuck onto a ship headed for their home world, hoping to make it the distance without dying from it. Muse B finds them in hiding and instead of outing them Muse B brings Muse A food and water, ensuring their relative comfort and safety. They trade light hearted conversation during these visits and begin to form an attachment to one another. When Pirates appear out of seemingly nowhere and take the ship and crew hostage Muse A remains the only one unbound and uncontained and must use their newfound knowledge of the ship to free Muse B and the rest of the crew and thwart the Pirates.

Steampunk/Fantasy
General Age of Characters; 20's-30's
Muse A - A young aristocrat groomed for an arrange marriage.
Muse B - A charming airship pilot captain with a penchant for adventure and mischief.
When Muse A's family arranges for them to marry a wealthy older man, Muse A doesn't want anything to do with it and runs away from home. Muse A meets a charming airship pilot and Muse B offers Muse A a once in a lifetime chance to come fly with him and see the world. Muse A takes that offer and the pair set out into the sunrise the very next morning, leaving Muse A's world behind and forging their own path.

Masquerade/Fantasy
General Age of Characters; 20's-30's (Seemingly on Muse B's part)
Muse A - Desperate and down on their luck, taking one last shot at charming their way into a better life.
Muse B - An infuriating flirt of a budding young noble, bound to inherit great wealth and lots of land, but hiding a sinister secret.
Muse A is down on their luck. No family, no title, too old to be considered of marriageable age, and about to be cast out of the only home they've ever known. Scraping together the only remaining items of monetary value Muse A sells it all and buys an outfit they use to get into the Grand Masquerade Ball, their one last shot at attracting a suitor and improving their lot in life. They have one night, the night they meet Muse B, and charm their way into Muse B's heart. Muse A is determined, even so much as to ignore the burning secret that looms around Muse B like a cloud.

Modern/Fantasy/Myths & Lore
General Age of Characters; Any/Variable
Muse A - The heir of an old Scottish castle in the highlands from their aunt.
Muse B - One of the mysterious figures attached to Muse A's Aunt's past, and a mystery for the ages.
When Muse A's Aunt leaves them a mysterious run down castle in Scotland Muse A goes to check it out. Muse A stays to fix up the castle and turn a profit, seeing it as a great chance for an adventure. They stumble into a long hidden history full of magic and miracles and end up meeting Muse B, a person from their Aunt's past who is most certainly more than they seem.

Fantasy/Magic
General Age of Characters; Muse A 20, Muse B Unknown
Muse A - Just your average, every day, human with a life, friends, and a boring 9-5 job.
Muse B - The person who has come to save Muse A when nightmares turn to reality.
Every day on their birthday, at midnight, for the last fifteen years they've been roused from their sleep by a knock at the door that no one else seems to hear. When they check the door they find absolutely nothing there waiting for them. One night Muse A has a nightmare, one where a mysterious figure saves them from a dark being bent on Muse A's death. The night of their 20th birthday comes another knock at their front door, as usual Muse A goes to answer it and this time finds Muse B, the person from their nightmare, standing on their front porch. Muse A hopes that their dream is not a premonition, but given that Muse B is there and refuses to leave, Muse A has their doubts.
 
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